leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
I just want a cow level DLC now.
lestaudenmaierub17_ESO wrote: »ZOS...just copy the LFG system from FFXIV.
- XP is higher than doing normal mob grinding.
- Double XP for your first run each day using the LFG and selecting random dungeon.
- XP bonus if a person in the party is running the dungeon for the first time.
- XP bonus if you are a "class in need". Basically, if there are a butt-ton of DPS and healers in que and you are a tank, you get another XP bonus on top of all the stuff above if you que.
- Que timeout of 30 minutes (or something like that) if you drop the party before completing the dungeon.
- Commendations players can hand out to other players who they feel did a great job in the dungeon. Commendations can be turned in for pets, titles, etc.
Basically, these changes, when implemented, made dungeon running the best source of steady XP in the game and que times are quick. Even DPS only takes about 30 minutes a pop and tanks/heals are less than a minute.
leepalmer95 wrote: »
lestaudenmaierub17_ESO wrote: »ZOS...just copy the LFG system from FFXIV.
- XP is higher than doing normal mob grinding.
- Double XP for your first run each day using the LFG and selecting random dungeon.
- XP bonus if a person in the party is running the dungeon for the first time.
- XP bonus if you are a "class in need". Basically, if there are a butt-ton of DPS and healers in que and you are a tank, you get another XP bonus on top of all the stuff above if you que.
- Que timeout of 30 minutes (or something like that) if you drop the party before completing the dungeon.
- Commendations players can hand out to other players who they feel did a great job in the dungeon. Commendations can be turned in for pets, titles, etc.
Basically, these changes, when implemented, made dungeon running the best source of steady XP in the game and que times are quick. Even DPS only takes about 30 minutes a pop and tanks/heals are less than a minute.
'Queue'
lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
All I want from the LFG is that when the group forms it teleports you to the dungeon. I want to give up on the thing because so many groups form and then do nothing.
They basically have the same thing in Guild War 2 too with Skritt. I don't think it's been an overly novel concept for many years now.leepalmer95 wrote: »lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Wow...just wow xD literally copy and pasted.
lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Rev Rielle wrote: »They basically have the same thing in Guild War 2 too with Skritt. I don't think it's been an overly novel concept for many years now.leepalmer95 wrote: »lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Wow...just wow xD literally copy and pasted.
lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Golden Axe.
Oh wow I forgot about Golden Axe, that game was awesome!AnAngryGinger wrote: »lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Golden Axe.
THIS
Diablo III was not the first.
Yes, I agree. Personally it's always been a fun little mechanic so I'm looking forward to it as something nice/relatively-random that will happen.Rev Rielle wrote: »They basically have the same thing in Guild War 2 too with Skritt. I don't think it's been an overly novel concept for many years now.leepalmer95 wrote: »lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
Wow...just wow xD literally copy and pasted.
I never played either of those but I know I've seen this kind of "enemy" in quite more than one game so I don't think saying they stole it is right. I mean really, how many games are out there? nearly every single feature in a recent game has already been used over and over in the past in lots other ones.
lestaudenmaierub17_ESO wrote: »leepalmer95 wrote: »Hmm it appears i missed the rather obvious treasure goblin in my play through, could you enlighten me to where i can find this?
Your suggestions seem like a good idea but, healers/tanks are always going to be the class in need, people in this game are selfish so i don't think the commendation system will work, if you buff dungeons so much then people will forget questing and running the same dungeon over and over will become the new meta (sounds similar to grinding but instead of 1 mob just a dungeon)
During the presentation at Quakecon they said they will be adding treasure scamps in the Imperial City. These scamps will appear and immediately start running away. If you kill them they will drop lots of loot. If you don't, they will create a portal and disappear. Sound familiar?
chewlestaudenmaierub17_ESO wrote: »ZOS...just copy the LFG system from FFXIV.
- XP is higher than doing normal mob grinding.
- Double XP for your first run each day using the LFG and selecting random dungeon.
- XP bonus if a person in the party is running the dungeon for the first time.
- XP bonus if you are a "class in need". Basically, if there are a butt-ton of DPS and healers in que and you are a tank, you get another XP bonus on top of all the stuff above if you que.
- Que timeout of 30 minutes (or something like that) if you drop the party before completing the dungeon.
- Commendations players can hand out to other players who they feel did a great job in the dungeon. Commendations can be turned in for pets, titles, etc.
Basically, these changes, when implemented, made dungeon running the best source of steady XP in the game and que times are quick. Even DPS only takes about 30 minutes a pop and tanks/heals are less than a minute.
'Queue'
'Cue'
AaronLannister wrote: »chewlestaudenmaierub17_ESO wrote: »ZOS...just copy the LFG system from FFXIV.
- XP is higher than doing normal mob grinding.
- Double XP for your first run each day using the LFG and selecting random dungeon.
- XP bonus if a person in the party is running the dungeon for the first time.
- XP bonus if you are a "class in need". Basically, if there are a butt-ton of DPS and healers in que and you are a tank, you get another XP bonus on top of all the stuff above if you que.
- Que timeout of 30 minutes (or something like that) if you drop the party before completing the dungeon.
- Commendations players can hand out to other players who they feel did a great job in the dungeon. Commendations can be turned in for pets, titles, etc.
Basically, these changes, when implemented, made dungeon running the best source of steady XP in the game and que times are quick. Even DPS only takes about 30 minutes a pop and tanks/heals are less than a minute.
'Queue'
'Cue'