Remembrance? Useless?

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Azalin76
Azalin76
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I have been looking through the forums and other sites for templar healer builds and have never seen anyone using remembrance. Is it that bad? I use it for leveling and love the healing it does plus the 20% dmg reduction. Why is it not used?
  • WillhelmBlack
    WillhelmBlack
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    It is used but only in certain dungeons and trials.
    PC EU
  • Nestor
    Nestor
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    I don't use a Healing Ultimate, so not sure if it is good or bad. However, being locked in one place is not something I can see me wanting to happen on my character. The mantra of this game is to be Mobile, Agile and Hostile.

    Heh, I thought you were talking about Repentance and miss-spelled it.
    Edited by Nestor on July 24, 2015 8:54PM
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  • tinythinker
    tinythinker
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    It is used in some groups dungeons and trials, as Willhelm said, and it can be used elsewhere but is less common outside of group play. I've seen some people try to use it in PvP but I wouldn't bother. Nova and its morphs do damage to enemies while reducing damage taken by allies so it's better for the Alliance War (and also good for many group dungeons).

    Basically Repentance is situational -- if your group is facing a burst of really heavy damage that is hard to dodge or block, it can keep people alive.
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  • Draxys
    Draxys
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    People don't use it because you can throw down another ultimate and heal at the same time. Nova is better, barrier is better, etc
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  • Magdalina
    Magdalina
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    That's the healing ulti? It's situational, its main issue being it's a channel. Other 2 are generally better as you can keep doing damage or healing on top of them as you use them but that one works sometimes as well, especially if you run out of resources and NEED that heal(to be honest it's the only scenario in which my templar uses it).
    Also keep in mind that it is very much possible to outdamage its heal and then it's an ultimate wasted - you could've used a Nova and spam more heals on top of it and then had you seen this wouldn't be enough you could move out of it while still spamming heals while still profiting from Nova dmg and dmg reduction, that's not the case with the healing ultimate.

    Oh and I agree - it looks awesome:P
  • Azalin76
    Azalin76
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    I have it on my bar for solo play and leveling and I never die when using it. I know it's all personal opinion as to what works for each person , I just wanted other opinions so I can understand and not look like I don't know what I'm doing when I do get in to group play. I will try nova and see if it works any better for me. Just seems odd that players don't use the only healing ultimate in the game.
  • driosketch
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    I use it from time to time in PvP. I'll drop it if fighting a strong enemy and need to save some pugs who are dropping health fast. I'll drop it to heal tank through AoE damage. That doesn't work 100% admittedly, but it works enough times to be a valid survival tactic in a pinch. Finally, when the siege line is taking heavy damage and I'm out of magick and on potion cool down, I'll drop it to continue healing. It fills up far faster than nova, and situationally it's a good second bar ult for a healer.
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  • PainfulFAFA
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    Remembrance is an awesome skill and if youre PRO with it then you can fire off 2-3 remembrances consecutively without wasting the ultimate... Try it lol

    Anyways, its a great skill but hardly used in TRIALS since what you want in trials is DAMAGE MITIGATION on boss fights.
    So templars would substitute remembrance for Nova.
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  • Eiagra
    Eiagra
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    Bearing in mind I'm primarily a PvE player...

    It seems to me like it's basically a clutch heal before the party wipes, but everyone is still hanging on. I would rather use Ward Ally and follow it up with one or two casts of Ritual of Rebirth (more people probably use Rushed Ceremony morphs, but it's personal preference), then toss down Ring of Preservation/Channeled Focus/Blazing Shield/another Ward Ally if needed. The damage mitigation is nice, and I'm sure there are times that 20% would be tactically useful, but the buildup required for the payout (as opposed to just using instant active abilities you always have on hand like Ward) seems to diminish its general usefulness.

    That said, it HAS saved my bacon a couple of times. So I wouldn't say it's useless, just perhaps in need of further tactical study for uses outside of those niche purposes in certain dungeons/against certain bosses.

    I'm far from an expert, though, so there's probably other viewpoints to consider. This is just my experience with it so far. :)
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  • markt84
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    Not sure what everyone is talking about. If you PvP it's a must for any group of people. Taking flags has to have temps with it, it's great for helping the group push forward in a fight, and it also heals you completely as long as you aren't getting blasted by balistas. PvE on the other hand, I don't use it, I role with nova. Unless I'm doing a dungeon, well I've only ever done 1 of those
  • Eiagra
    Eiagra
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    It does seem rather like a skill geared for healing the masses of a large scale battle rather than a small party in a delve. Especially if it doesn't have a cap on number of targets.

    Actually, that'd be useful to know. DOES it have a cap of number of targets? Or just everyone you can cram inside that 12 meter radius?
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  • UrQuan
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    In my healer setup I keep it on one bar, and on the other I put either Shooting Star or Solar Prison (usually the former because I can use it much more frequently, but in content where damage mitigation is important I use the latter). It's very situational, though, and I almost never use it. It's nice to have on hand just in case, and there are some cases in which it's amazing.
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  • markt84
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    Eiagra wrote: »
    It does seem rather like a skill geared for healing the masses of a large scale battle rather than a small party in a delve. Especially if it doesn't have a cap on number of targets.

    Actually, that'd be useful to know. DOES it have a cap of number of targets? Or just everyone you can cram inside that 12 meter radius?

    I don't know, I'll be on a flag and watch my groups health (like temps should do) and everyone that is losing life shoots right back up, it can be a group of 24, doesn't matter. Usually everyone isn't getting hit tho, all I know it shoots to the guys that need it the most instantly
  • Azalin76
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    Is healing ritual pretty much a dead skill too? I never see that one in any builds either.
  • UrQuan
    UrQuan
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    Azalin76 wrote: »
    Is healing ritual pretty much a dead skill too? I never see that one in any builds either.
    I've never actually even used it. I've always been too underwhelmed by the description to bother.
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  • Azalin76
    Azalin76
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    UrQuan wrote: »
    I've never actually even used it. I've always been too underwhelmed by the description to bother.

    I agree, it looks like it's not even worth it. Mind if I ask what you do use? I have been using healing springs, breath of life, repentance, purifying ritual, and will use channeled focus when I get it. I try and keep vampire's bane on my bar as well for the extra crit and spell dmg buff.
  • Eiagra
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    UrQuan wrote: »
    I've never actually even used it. I've always been too underwhelmed by the description to bother.

    I use it all the time (as its Ritual of Rebirth morph) in PvE. It's more efficient with Magicka, I can deal with the cast time with careful/predictive healing, and I get a boost to the self-heal. It's raised me from near-death to near-full in emergencies multiple times.
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  • PBpsy
    PBpsy
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    Yes. More or less useless. If you are not doing something terribly wrong you shouldn't nee something like it for any healing.
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  • Sleep
    Sleep
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    I see a lot of healing ultimate in Cyrodiil everyday.
  • Attorneyatlawl
    Attorneyatlawl
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    Eiagra wrote: »

    I use it all the time (as its Ritual of Rebirth morph) in PvE. It's more efficient with Magicka, I can deal with the cast time with careful/predictive healing, and I get a boost to the self-heal. It's raised me from near-death to near-full in emergencies multiple times.

    It also is crazily strong in pvp. Magicka efficient which is vital, precastable, scales higher than breath of life while being positional based for targeting instead of not so "smart" targeted (higher heal on several people versus one strong heal and two half strength ones), and allows sets like Cyrodiil light or others to take effect. Takes more positioning and pre-planning as you fight but is a powerful tool... Precast as your grp retracts thru a funnel to pull in the enemy zergs, Precast and block cancel if unneeded liberally. Not going to always be safe to use but that's why you have other heals. It only snares you while the short 1.7s cast goes, and heals you for 30 percent more.

    Remembrance is a cheap ult cost and heals as the second strongest spell in the game just behind Nightblade's heal ult but only barely, and gains the damage reduction plus cheaper cost. Also debuffs incoming damage by 20 percent on all affected allies + works for channel based sets, whereas Nova debuffs outgoing damage only from enemies within the Nova., and has a low enough ult cost it can be used frequently. Perfect for helping make that typical initial burst from an enemy blog not hurt your raid very much :D. Combo with Cyrodiil light for added decoy lulz near front of your party as you take barely over half damage and are cc immune while healing like mad.

    For old daoc players think of remembrance as bunker of faith on steroids. You can cancel out of it if needed in the 4.5 seconds but unless an immediate retreat you didn't anticipate at all and ended up hitting it is called you should never need to.
    Edited by Attorneyatlawl on July 25, 2015 12:08AM
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  • UrQuan
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    Azalin76 wrote: »

    I agree, it looks like it's not even worth it. Mind if I ask what you do use? I have been using healing springs, breath of life, repentance, purifying ritual, and will use channeled focus when I get it. I try and keep vampire's bane on my bar as well for the extra crit and spell dmg buff.
    Personally I use Breath of Life (for obvious reasons), Repentance (only good for fights with adds, but the fact that it uses no magicka is great), Remembrance (as I already mentioned, only on one bar, and I almost never use it, but situationally it can be great), Healing Springs (super spammable when folks are stacked), Rapid Regeneration (a HoT can be handy in combination with stuff like Breath of Life), Combat Prayer (heal & buff together in one package), and Siphon Spirit (this goes on bosses only - good for protracted battles, especially when I'm throwing in some heavy staff attacks to restore magicka).

    It's not a heal, but I also always keep Inner Light on both bars for the bonus to magicka & spell crit, and I use Puncturing Sweep on one bar for a little DPS and self-heal, and Reflective Light on the other for a little ranged DPS & generating extra ultimate & granting Minor Sorcery to nearby allies.

    You might have noticed that I've listed more skills than you can fit on 2 bars. That's because I change my bar setup a bit depending on what content I'm going to be doing - Repentance, Rapid Regeneration, and Siphon Spirit are the 3 that don't have a permanent spot on my healing bars, and get swapped around depending on what I expect to need.
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  • Azurulia
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    I use practiced incantation on my templar healer in both pvp and pve.

    I like the longer channel because it's that much more healing done. I use the ultimate when my groupmates just took a lot of damage, and the odds are high that they are going to be taking a lot more for an extended period of time. The extra ticks are just that much more reassurance that their health bars will be topped off by the time the ultimate is over.

    I also tend to use it was a short breather to do some healing and get some mana back, as mana regenerates while the ultimate channels. 2 more seconds is one more tick of mana back.
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  • UrQuan
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    Azurulia wrote: »
    I use practiced incantation on my templar healer in both pvp and pve.

    I like the longer channel because it's that much more healing done. I use the ultimate when my groupmates just took a lot of damage, and the odds are high that they are going to be taking a lot more for an extended period of time. The extra ticks are just that much more reassurance that their health bars will be topped off by the time the ultimate is over.

    I also tend to use it was a short breather to do some healing and get some mana back, as mana regenerates while the ultimate channels. 2 more seconds is one more tick of mana back.
    See I really only use it in boss fights where there's a phase that you just have to heal through, and in those I prefer the damage reduction of Remembrance to the increased duration of Practiced Incantation.
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  • Azalin76
    Azalin76
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    Great tips here, thank you all for the information. It's tough finding a whole lot of info on healing. I see a lot on tanking and dps but not many guides for healers. I think that may be due to there are not many healers out there, I know in other games healers are rare due to the difficulty in leveling skills and being able to do damage. Thankfully in this game that is not an issue.
  • Eiagra
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    Azalin76 wrote: »
    I know in other games healers are rare due to the difficulty in leveling skills and being able to do damage. Thankfully in this game that is not an issue.

    I'd say, "Preaching to the choir," but that might be an odd/oddly uncanny choice of phrase given the topic. :)
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  • Speely
    Speely
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    One really useful aspect of Remembrance is that it gives a huge heal while your resources recover two ticks. For builds with high recovery (most) this is a good means of sustain. Two ticks of Magicka for healers is a lot of Magicka, and for anyone it is a lot of whatever resources they need. The heal is freaking strong enough to keep up with almost anything as well, especially with the damage reduction it grants, making it super-efficient.

    Seems like a good deal to me for many builds. I guess if someone literally never runs out of resources in any situation, it might be useless since they could just spam BoL while Solar Prison works and achieve more per-second efficacy, but as someone who has good sustain and still finds use for a couple free ticks of recovery while saving allies, I love Remembrance.
  • Anhedonie
    Anhedonie
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    Let's face it. Remembrance is ***.
    Oh, great, I can't even type ***. Well it's *** anyway.
    Edited by Anhedonie on July 25, 2015 2:21AM
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  • UrQuan
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    Speely wrote: »
    One really useful aspect of Remembrance is that it gives a huge heal while your resources recover two ticks. For builds with high recovery (most) this is a good means of sustain. Two ticks of Magicka for healers is a lot of Magicka, and for anyone it is a lot of whatever resources they need. The heal is freaking strong enough to keep up with almost anything as well, especially with the damage reduction it grants, making it super-efficient.

    Seems like a good deal to me for many builds. I guess if someone literally never runs out of resources in any situation, it might be useless since they could just spam BoL while Solar Prison works and achieve more per-second efficacy, but as someone who has good sustain and still finds use for a couple free ticks of recovery while saving allies, I love Remembrance.
    That's exactly why I like it in those "stack and heal" phases in certain fights - it keeps up while giving me a couple of ticks of magicka regen so that when it ends, if the "stack and heal" phase isn't over I should have enough magicka to easily keep spamming heals until it is.

    Outside of those particular fights, though, I almost never find that I need it.
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