kevlarto_ESO wrote: »I don't see it turning into much more
I absolutely love ESO but I've always found the core experience lacking. If ESO wasn't tied to the Elder Scrolls universe, I would have lost interest long ago. Actually, I wouldn't have ever even tried it. From the lack of immersive nights, to the lack of underwater gameplay, to not being able to sit in chairs, the inability to climb ladders, to not having functional torches, to the fact that everyone is a wizard... there are many things that keep ESO from being that definitive Elder Scrolls experience I was hoping it would be. Add to that, the wonky grouping, the lackluster LFG functions, shallow guild tools, the lack of a leveling down mechanic, and we have an multiplayer game that is cumbersome to play unless you have a dedicated group with which to play. I have little hope of ever being able to actually play Craglorn because I don't have a dedicated group who will be on the same mission that I am on.
Many of the things ESO lacks will possibly be added later, and we are expected to accept that ESO doesn't have these features because it's a new MMO, if 15 months qualifies as "new". Features that are standard in MMOs aren't even yet on the horizon. Barber Shop, housing, and holidays, I'm looking at you guys.
My question is simple... How many years do you think it'll be before ESO realizes it's potential? Will it ever?
People forget that WoW was buggy as hell when it came out. And, even as they fixed the bugs, vanilla WoW still wasn't much to write home about. It took Blizzard three years to release their first expansion for the game, and it didn't hit its peak population until about 6 years after release.
People forget that WoW was buggy as hell when it came out. And, even as they fixed the bugs, vanilla WoW still wasn't much to write home about. It took Blizzard three years to release their first expansion for the game, and it didn't hit its peak population until about 6 years after release.
The main difference between WoW and ESO is WoW got FIXED...... The things that were broken or didn't work, WERE ACTUALLY FIXED at some point.
ZOS just ignores it by changing everything AROUND the problem. It's like they CAN'T fix it and say, "well, since we can't fix that, lets change everything else! "
If ESO wasn't tied to the Elder Scrolls universe, I would have lost interest long ago. Actually, I wouldn't have ever even tried it.
OP.. you have an interesting list of dreams.
Sadly, if I ever played a MMO that met even half that list consistently for a long time, we would not be having this chat, as I would never have played this game.
^^This.....and In my opinion player expectations are quite different in 2015 ( especially with console players). If ESOTU is going to flourish, not just survive, there needs to be much more content released which satisfies all demographics ( solo pve, group pve, and pvp ). They also need to fix long standing bugs and provide Quality of Life improvements ( text chat..yeah I know I said it...., combat numbers, buff timers, etc as OPTIONS !! )
kevlarto_ESO wrote: »I think with the ebb and flow of players in todays online games ESO, has carved it's niche it will pick up players and will lose players, but I don't see it turning into much more,
I think their potential has come and gone at this point it is what it is.
I absolutely love ESO but I've always found the core experience lacking. If ESO wasn't tied to the Elder Scrolls universe, I would have lost interest long ago. Actually, I wouldn't have ever even tried it. From the lack of immersive nights, to the lack of underwater gameplay, to not being able to sit in chairs, the inability to climb ladders, to not having functional torches, to the fact that everyone is a wizard... there are many things that keep ESO from being that definitive Elder Scrolls experience I was hoping it would be. Add to that, the wonky grouping, the lackluster LFG functions, shallow guild tools, the lack of a leveling down mechanic, and we have an multiplayer game that is cumbersome to play unless you have a dedicated group with which to play. I have little hope of ever being able to actually play Craglorn because I don't have a dedicated group who will be on the same mission that I am on.
Many of the things ESO lacks will possibly be added later, and we are expected to accept that ESO doesn't have these features because it's a new MMO, if 15 months qualifies as "new". Features that are standard in MMOs aren't even yet on the horizon. Barber Shop, housing, and holidays, I'm looking at you guys.
My question is simple... How many years do you think it'll be before ESO realizes it's potential? Will it ever?