Personofsecrets wrote: »There are still soft caps in the game.
Basically, you know you have hit a soft cap when you start getting less, such as half, than what you would expect.
Currently damage mitigation and block cost reduction work off of a soft cap like system. I'm not sure if there are others.
•Removed Overcharge from the game. •The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.