Hey guys,
I know many have already chimed in here with the Champion Point disparity issue, and come up with some great ideas, so I figured I'd give my own (I'll keep it brief).
I am the type of player who loves competitive PvP. As a former athlete, the teamwork and competitive emotions I feel when in Cyrodil are everything I wanted from this game. I want it to be competitive, and I want to win by outplaying my enemies with skill and team strategy. I don't want to one shot people (or be one shot) and I certainly don't want to spend hours AOE grinding mobs just so I can prepare myself for PvP.
I should be able to play competitive PvP whenever I want, and not feel underpowered or overpowered because of whether I did or did not kill zombie mobs.
That said, I don't think the problem is Champion Points or their distribution, the problem is the PVP SERVERS.
To fix the balancing issues, why don't we simply create servers that are segmented? (Just like NCAA sporting divisions, or English football/soccer)
Server One: 0 Champion Point Cap
Server Two: 100 Champion Point Cap
Server Three: 200 Champion Point Cap
Server Four: 300 Champion Point Cap
...And so on.
Instead of just calling them "Server One" etc. They could give them cool names to add some prestige to the title.
- Anybody can play on any server, but you are limited to equipping only the max number of CPs allowed on that server.
- If you have 153 CP and you want to play on Server Two (100 CP Cap) with your friends, you can. You will simply be limited to equipping only 100 of your points while in that campaign.
- If you have 153 CP and you want to play on Server Four with your friends, you can. You will just be at a disadvantage of only having 153 points compared to the rest of the server with 300 point Cap.
-While you are playing in a lower campaign YOU DO NOT EARN XP. You only earn XP when playing in the league which fits your cp ranking (or higher).
- If you play on servers more than 100 CP higher than your actual level, perhaps you could get an XP buff? A player with 153 CP playing on Server Four (300 CP Cap) gets a 20% XP buff until he reaches 200 CPs and becomes a normal ranked player for that server.
Not earning XP in lower servers gives players an incentive to try and progress through the 'leagues' or 'divisions', but it also gives them the freedom to get off the grind horse and play in a lower level as long as they like with their friends and ALWAYS FIND A COMPETITIVE SERVER.
I think the more competitive guys and gals will always want to press forward and see how good they can get, so I don't see it being a problem of keeping access to lower tiered servers. I know that if I wasn't earning XP, I'd want to move on pretty quickly to something more challenging.
Ultimately this idea doesn't stop anybody from playing how they want, or achieving levels of power that they want. But it does give ALL PLAYERS a chance to find a competitive PvP game that they can enjoy.
Some players will always be casual, some players will always be more hardcore. Let both types of PvPer play with a group of peers that fits their skill and investment into the game.
If the grinders wanna grind, let them. If the casuals wanna casual, let them.
****This idea is based on the premise that Veteran Ranks will be gone and we will only be using CPs
****Server caps are just examples, the numbers could vary in the real world application
Thanks reading, I'd love to hear your thoughts on whether you think this is a viable solution to the problem.
Feel free to re-write this and edit if you think you can make it sound better or more concise than I just did!
Cheers,
Whale