Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.Love_Chunks wrote: »You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
@Artemiisia I'm afraid that like @Love_Chunks you've also missed the point of this thread. The complaint isn't that writs are bad: it's that there's such a massive imbalance between the writs for the different crafts. The consumables writs are always worth doing because of the rewards compared to what mats are required to complete them. The equipment writs are only worth doing if you're going to be getting enough gold back from them to cover the cost of the mats that are going into them (note: I'm not just talking about whether you can buy the mats for less than the gold the quest reward gives you: if you already have the mats sitting around because you gathered them yourself you still need to look at whether you can sell them for more than the gold you'd get from the writ in order to determine if it's worth doing the writ).Artemiisia wrote: »Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
its simple, people dont like to grind the needed mats, even though they yield gold tempers as well while refining them
I like the wits and do them when ever I feel like it, its not a job its something added to the game, thats not even needed to be doing everyday, like some people think, and hence gets annoyed with the tedious grind.
so yeah im with you on the less complain enjoy the game mentality
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Strangely enough, you used to be able to pick them up in cities in your Cadwell's Silver & Gold zones, but a patch a while back changed that so that you can only get them in cities in your home faction's zones, or in Craglorn. I have no idea why they made that change. And it's true that once your writs are high enough level (the actual rank of the writ required depends on the craft skill, because some craft skills require more skill points in the main passive to fully level than others do) all are turned in at the same location: Craglorn.sloppy_O_Shot wrote: »Is it to much to ask that we can pick up our writs in any city? I haven't done any in a week because I I'm in AD but doing quest in EP Zones. Now I have to travel back to an AD zone. Pick up the writs. Then make the needed goods. Travel to 3 different zones to drop the writs off at their correct zone. Why can't we use any zone for pickup and drop off once you have moved to doing quest in the other alliances zones? Lets stop all the needless traveling already.....Please!
If I recall correctly someone said they all end up going to one location when fully leveled. I can't afford to use any skill points right now. Even if I did then I would end up with writs I can't finish. This happened to me with blacksmith (still an issue). I upgraded the 1st passive to 9. This way I could save some much needed bank space by learning my Dwemer motifs. Now for the last 2 weeks I can't access the zones with the materials needed. Maybe I could've bought ingots from a guild trader. However I could spend 30min to an hour jumping from zone to zone just to find out nobody has them. Leading to more useless travel......
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Strangely enough, you used to be able to pick them up in cities in your Cadwell's Silver & Gold zones, but a patch a while back changed that so that you can only get them in cities in your home faction's zones, or in Craglorn. I have no idea why they made that change. And it's true that once your writs are high enough level (the actual rank of the writ required depends on the craft skill, because some craft skills require more skill points in the main passive to fully level than others do) all are turned in at the same location: Craglorn.sloppy_O_Shot wrote: »Is it to much to ask that we can pick up our writs in any city? I haven't done any in a week because I I'm in AD but doing quest in EP Zones. Now I have to travel back to an AD zone. Pick up the writs. Then make the needed goods. Travel to 3 different zones to drop the writs off at their correct zone. Why can't we use any zone for pickup and drop off once you have moved to doing quest in the other alliances zones? Lets stop all the needless traveling already.....Please!
If I recall correctly someone said they all end up going to one location when fully leveled. I can't afford to use any skill points right now. Even if I did then I would end up with writs I can't finish. This happened to me with blacksmith (still an issue). I upgraded the 1st passive to 9. This way I could save some much needed bank space by learning my Dwemer motifs. Now for the last 2 weeks I can't access the zones with the materials needed. Maybe I could've bought ingots from a guild trader. However I could spend 30min to an hour jumping from zone to zone just to find out nobody has them. Leading to more useless travel......
Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.Love_Chunks wrote: »You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
Provisioning writs also give you 600+ gold (again, if you're VR), but they also always give you vastly more materials than you put into them (and that's not even taking into account the chance for getting purple mats that can only be obtained from writs or hirelings, or the chance for getting a recipe fragment). The same goes for Alchemy writs (to a lesser extent, but still always more mats back in each individual writ than you put into them, even without taking the occasional survey into account), and Enchanting writs (to an even lesser extent - they only give you more mats back than you put into them when you take into account the chances of getting an occasional Kuta or survey, so you can't count on any given writ giving you back more mats than you put into it, but on average over time you'll come out ahead).
So with consumables writs you always come out ahead (either on each individual writ, or over time), even before you take into account the gold reward. That's not a gamble. That's an investment.
With equipment writs you never come out ahead unless you take into account the gold reward, and even then you only come out ahead if the cost of the mats required is less than the amount of gold you get (which definitely isn't possible for low level characters who may only get 200 gold or 400 gold, or whatever depending on their level, and may not be possible for VR characters either, depending on what the market for ingots looks like at the time). That's a gamble.
If you still don't understand why writ rewards aren't balanced, then I really don't know what to tell you...
The very fact that you refer to "items gambled" on a provisioning writ shows that you still simply don't understand. Provisioning writs aren't a gamble. You always always always come out ahead, even before you take into account the gold that you always get for it, the recipe that you always get for it (those VR10 purple recipes are valuable, and writs are the most reliable source of them), the chance of getting purple ingredients (which can only be obtained from writs and hirelings, and are required for any purple food or drinks or for psijiic ambrosia), and the chance of getting a recipe fragment.Love_Chunks wrote: »Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.Love_Chunks wrote: »You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
Provisioning writs also give you 600+ gold (again, if you're VR), but they also always give you vastly more materials than you put into them (and that's not even taking into account the chance for getting purple mats that can only be obtained from writs or hirelings, or the chance for getting a recipe fragment). The same goes for Alchemy writs (to a lesser extent, but still always more mats back in each individual writ than you put into them, even without taking the occasional survey into account), and Enchanting writs (to an even lesser extent - they only give you more mats back than you put into them when you take into account the chances of getting an occasional Kuta or survey, so you can't count on any given writ giving you back more mats than you put into it, but on average over time you'll come out ahead).
So with consumables writs you always come out ahead (either on each individual writ, or over time), even before you take into account the gold reward. That's not a gamble. That's an investment.
With equipment writs you never come out ahead unless you take into account the gold reward, and even then you only come out ahead if the cost of the mats required is less than the amount of gold you get (which definitely isn't possible for low level characters who may only get 200 gold or 400 gold, or whatever depending on their level, and may not be possible for VR characters either, depending on what the market for ingots looks like at the time). That's a gamble.
If you still don't understand why writ rewards aren't balanced, then I really don't know what to tell you...
Ok a few points:
You're only looking at the numbers of things you get to justify your argument not the actual value and frequency of highly valueable items you recieve. Yes provisioning writs do give more per items gambled but those items, particularly v10 recipes, are of very low value. Also, most of the time you get 3 to 4 different white ingredients accompanied by an ubiquitous green recipie which honestly just takes 5up more space and have minimal immidiate gold value. Fragments as seen by the thread on drop rates are a dime a dozen for some and nonexistent for others. Even more so fragments are rapidly decreasing in price which means the provisioning writ will become even less valueable in terms of gold.
Also you cant over look the fact the rewards found in crafting writs can also be found in game with greater frequency through refining deconstructing and to a lesser extent hirelings. On the other hand, kutas are extremely rare and only found in nodes hireling mails and more frequently in writs. Like wise berevez and miriam are ONLY found in writs and hireings. With that being said, this unbalance you speak of is ZOS's way of balancing the writs around the total availability of items in the game rather than just between the writs themselves.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
LOL, when was the last time you went out and bought a 100 stack of Sanded Nightwood for 600G? If you can, I would like to know your source. Most of the time it goes for double that amount if not more.
Recently I have just had terrible luck with my Blacksmithing writs to the point it's getting demoralizing to even try to do them anymore. No Tempering Alloys, no survey maps, nothing worthwhile whatsoever. So about the only time I do them anymore is when I get enough raw materials from my hirelings or when I'm in the mood.
Yes, making a crafter means your character is not as deadly. But, guess what, now you can make gear for your Alts you are leveling. You know how strong a L8 in a Full Set of Green is? Or a L16 in a full set of Blue? Couple that with armor like this you can wear for 10 levels while leveling, you are sitting in the perfect position. You can decon loot along the way, or better, vendor it all and buy bag spaces or horse upgrades or materials from a guild store so you never have to farm again.
My first two characters are master crafters, I knew that going in and fully expected them to be weak, And, they were while leveling. However once in the mid to upper VR Ranks, I had the skill points needed to be deadly and crafty. However, the two Alts I leveled after? They were deadly from day one and never got weaker.
I_killed_Vivec wrote: »You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
To examine it further, the ranking you give is correct for two reasons - effort and reward.
The provisioning writs, followed by alchemy and enchanting, require the least effort. Provisioning especially - I haven't done any "cooking" for ages because you can pre-prepare food and drinks , use a 4-1 multiplier on ingredients, and it all stacks in your bank. Similarly for alchemy. Enchanting is a bit different, because you can't stack glyphs in your bank, but the materials are over-abundant - I have hundreds of Ta runes. There's no specific farming required, just pick up when you see them while farming materials for equipment writs. And you do have to farm these materials because equipment writs need so much.
Then there's the rewards. Provisioning ALWAYS gives materials and a recipe. They don't have surveys, but allegedly there are special fragments that other people get (still haven't had one myself). Alchemy and enchanting rewards are always reasonable, even without surveys.
But create 4 pieces of armour and five knives or six bows and two shileds - using 100 top grade materials - and only get a rubbish trait stone as a reward?
That's a slap in the face.
The only good point about having to harvest materials for equipment writs is that you do get a lot of tempers from refining them.
The Blacksmithing writs are ridiculous, you earn more experience, materials and money if you steal one armor store and deconstructs all and sell it....and takes the half of time.....
LOL, when was the last time you went out and bought a 100 stack of Sanded Nightwood for 600G? If you can, I would like to know your source. Most of the time it goes for double that amount if not more.
Recently I have just had terrible luck with my Blacksmithing writs to the point it's getting demoralizing to even try to do them anymore. No Tempering Alloys, no survey maps, nothing worthwhile whatsoever. So about the only time I do them anymore is when I get enough raw materials from my hirelings or when I'm in the mood.