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https://forums.elderscrollsonline.com/en/discussion/668861

Crafting Writs Changes Are Seriously Needed

  • UrQuan
    UrQuan
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    UrQuan wrote: »
    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
    You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.

    Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
    Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.

    Provisioning writs also give you 600+ gold (again, if you're VR), but they also always give you vastly more materials than you put into them (and that's not even taking into account the chance for getting purple mats that can only be obtained from writs or hirelings, or the chance for getting a recipe fragment). The same goes for Alchemy writs (to a lesser extent, but still always more mats back in each individual writ than you put into them, even without taking the occasional survey into account), and Enchanting writs (to an even lesser extent - they only give you more mats back than you put into them when you take into account the chances of getting an occasional Kuta or survey, so you can't count on any given writ giving you back more mats than you put into it, but on average over time you'll come out ahead).

    So with consumables writs you always come out ahead (either on each individual writ, or over time), even before you take into account the gold reward. That's not a gamble. That's an investment.

    With equipment writs you never come out ahead unless you take into account the gold reward, and even then you only come out ahead if the cost of the mats required is less than the amount of gold you get (which definitely isn't possible for low level characters who may only get 200 gold or 400 gold, or whatever depending on their level, and may not be possible for VR characters either, depending on what the market for ingots looks like at the time). That's a gamble.

    If you still don't understand why writ rewards aren't balanced, then I really don't know what to tell you...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Artemiisia
    Artemiisia
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    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.

    its simple, people dont like to grind the needed mats, even though they yield gold tempers as well while refining them

    I like the wits and do them when ever I feel like it, its not a job its something added to the game, thats not even needed to be doing everyday, like some people think, and hence gets annoyed with the tedious grind.

    so yeah im with you on the less complain enjoy the game mentality
  • UrQuan
    UrQuan
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    Artemiisia wrote: »
    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.

    its simple, people dont like to grind the needed mats, even though they yield gold tempers as well while refining them

    I like the wits and do them when ever I feel like it, its not a job its something added to the game, thats not even needed to be doing everyday, like some people think, and hence gets annoyed with the tedious grind.

    so yeah im with you on the less complain enjoy the game mentality
    @Artemiisia I'm afraid that like @Love_Chunks you've also missed the point of this thread. The complaint isn't that writs are bad: it's that there's such a massive imbalance between the writs for the different crafts. The consumables writs are always worth doing because of the rewards compared to what mats are required to complete them. The equipment writs are only worth doing if you're going to be getting enough gold back from them to cover the cost of the mats that are going into them (note: I'm not just talking about whether you can buy the mats for less than the gold the quest reward gives you: if you already have the mats sitting around because you gathered them yourself you still need to look at whether you can sell them for more than the gold you'd get from the writ in order to determine if it's worth doing the writ).

    We'd like changes to be made to writs so that all of them provide similar returns, rather than there being such a clear-cut hierarchy in terms of how worthwhile it is to do them.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • sloppy_O_Shot
    Is it to much to ask that we can pick up our writs in any city? I haven't done any in a week because I I'm in AD but doing quest in EP Zones. Now I have to travel back to an AD zone. Pick up the writs. Then make the needed goods. Travel to 3 different zones to drop the writs off at their correct zone. Why can't we use any zone for pickup and drop off once you have moved to doing quest in the other alliances zones? Lets stop all the needless traveling already.....Please!


    If I recall correctly someone said they all end up going to one location when fully leveled. I can't afford to use any skill points right now. Even if I did then I would end up with writs I can't finish. This happened to me with blacksmith (still an issue). I upgraded the 1st passive to 9. This way I could save some much needed bank space by learning my Dwemer motifs. Now for the last 2 weeks I can't access the zones with the materials needed. Maybe I could've bought ingots from a guild trader. However I could spend 30min to an hour jumping from zone to zone just to find out nobody has them. Leading to more useless travel......
  • UrQuan
    UrQuan
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    Is it to much to ask that we can pick up our writs in any city? I haven't done any in a week because I I'm in AD but doing quest in EP Zones. Now I have to travel back to an AD zone. Pick up the writs. Then make the needed goods. Travel to 3 different zones to drop the writs off at their correct zone. Why can't we use any zone for pickup and drop off once you have moved to doing quest in the other alliances zones? Lets stop all the needless traveling already.....Please!


    If I recall correctly someone said they all end up going to one location when fully leveled. I can't afford to use any skill points right now. Even if I did then I would end up with writs I can't finish. This happened to me with blacksmith (still an issue). I upgraded the 1st passive to 9. This way I could save some much needed bank space by learning my Dwemer motifs. Now for the last 2 weeks I can't access the zones with the materials needed. Maybe I could've bought ingots from a guild trader. However I could spend 30min to an hour jumping from zone to zone just to find out nobody has them. Leading to more useless travel......
    Strangely enough, you used to be able to pick them up in cities in your Cadwell's Silver & Gold zones, but a patch a while back changed that so that you can only get them in cities in your home faction's zones, or in Craglorn. I have no idea why they made that change. And it's true that once your writs are high enough level (the actual rank of the writ required depends on the craft skill, because some craft skills require more skill points in the main passive to fully level than others do) all are turned in at the same location: Craglorn.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • sloppy_O_Shot
    UrQuan wrote: »
    Is it to much to ask that we can pick up our writs in any city? I haven't done any in a week because I I'm in AD but doing quest in EP Zones. Now I have to travel back to an AD zone. Pick up the writs. Then make the needed goods. Travel to 3 different zones to drop the writs off at their correct zone. Why can't we use any zone for pickup and drop off once you have moved to doing quest in the other alliances zones? Lets stop all the needless traveling already.....Please!


    If I recall correctly someone said they all end up going to one location when fully leveled. I can't afford to use any skill points right now. Even if I did then I would end up with writs I can't finish. This happened to me with blacksmith (still an issue). I upgraded the 1st passive to 9. This way I could save some much needed bank space by learning my Dwemer motifs. Now for the last 2 weeks I can't access the zones with the materials needed. Maybe I could've bought ingots from a guild trader. However I could spend 30min to an hour jumping from zone to zone just to find out nobody has them. Leading to more useless travel......
    Strangely enough, you used to be able to pick them up in cities in your Cadwell's Silver & Gold zones, but a patch a while back changed that so that you can only get them in cities in your home faction's zones, or in Craglorn. I have no idea why they made that change. And it's true that once your writs are high enough level (the actual rank of the writ required depends on the craft skill, because some craft skills require more skill points in the main passive to fully level than others do) all are turned in at the same location: Craglorn.

    1 step forward and 2 steps back I guess.


    I get caught up in doing new quest, world bosses, Dungeons, ect...... If I don't see a white or black quest indicator or a quest in my log then I completely forget most of the time.

    How great would it be if they would send your writs in the mail? Then we could deliver them to a fence or underground location in each zone after you leave AD. That way it still feels like you're sneaking around. Hiding the fact that an AD player is delivering war goods in a enemies territory. Or just put it back the way it was lol....
  • Love_Chunks
    Love_Chunks
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    UrQuan wrote: »
    UrQuan wrote: »
    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
    You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.

    Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
    Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.

    Provisioning writs also give you 600+ gold (again, if you're VR), but they also always give you vastly more materials than you put into them (and that's not even taking into account the chance for getting purple mats that can only be obtained from writs or hirelings, or the chance for getting a recipe fragment). The same goes for Alchemy writs (to a lesser extent, but still always more mats back in each individual writ than you put into them, even without taking the occasional survey into account), and Enchanting writs (to an even lesser extent - they only give you more mats back than you put into them when you take into account the chances of getting an occasional Kuta or survey, so you can't count on any given writ giving you back more mats than you put into it, but on average over time you'll come out ahead).

    So with consumables writs you always come out ahead (either on each individual writ, or over time), even before you take into account the gold reward. That's not a gamble. That's an investment.

    With equipment writs you never come out ahead unless you take into account the gold reward, and even then you only come out ahead if the cost of the mats required is less than the amount of gold you get (which definitely isn't possible for low level characters who may only get 200 gold or 400 gold, or whatever depending on their level, and may not be possible for VR characters either, depending on what the market for ingots looks like at the time). That's a gamble.

    If you still don't understand why writ rewards aren't balanced, then I really don't know what to tell you...

    Ok a few points:

    You're only looking at the numbers of things you get to justify your argument not the actual value and frequency of highly valueable items you recieve. Yes provisioning writs do give more per items gambled but those items, particularly v10 recipes, are of very low value. Also, most of the time you get 3 to 4 different white ingredients accompanied by an ubiquitous green recipie which honestly just takes 5up more space and have minimal immidiate gold value. Fragments as seen by the thread on drop rates are a dime a dozen for some and nonexistent for others. Even more so fragments are rapidly decreasing in price which means the provisioning writ will become even less valueable in terms of gold.

    Also you cant over look the fact the rewards found in crafting writs can also be found in game with greater frequency through refining deconstructing and to a lesser extent hirelings. On the other hand, kutas are extremely rare and only found in nodes hireling mails and more frequently in writs. Like wise berevez and miriam are ONLY found in writs and hireings. With that being said, this unbalance you speak of is ZOS's way of balancing the writs around the total availability of items in the game rather than just between the writs themselves.
    Me: It's[WB spamming DK] a really cheesy build
    Guildy: I like cheese with my wine, and WB creates some really good wine.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    UrQuan wrote: »
    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
    You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.

    Not balanced? Did you for get that you get about 600g just for turning the quest in? That's about the going rate for 100 tier 9 mats. Thats part of your return yet it seems most people over look it. Also it confuses me as to why you call it an investment when it is clearly a gamble. You choose to gamble you mats for a chance at high value items. How much work you put into writs does not affect the outcome what so ever. Id say doing crafting writs (no matter how tedious and unrewarding they are to you) and possibly getting a gold booster/survey, is much better than having stacks of mats taking up valuable inventory space.
    Did you forget that the gold reward is the same regardless of which writ you're turning in (and also that depending on your level it can be much, much less than 600 gold)? So yeah, there's still a vast imbalance between the writ rewards for the different crafts. Yes, equipment writs give you 600+ gold (if you're VR), and that's literally the only thing keeping them from being a flat-out waste of resources, and a pure loss.

    Provisioning writs also give you 600+ gold (again, if you're VR), but they also always give you vastly more materials than you put into them (and that's not even taking into account the chance for getting purple mats that can only be obtained from writs or hirelings, or the chance for getting a recipe fragment). The same goes for Alchemy writs (to a lesser extent, but still always more mats back in each individual writ than you put into them, even without taking the occasional survey into account), and Enchanting writs (to an even lesser extent - they only give you more mats back than you put into them when you take into account the chances of getting an occasional Kuta or survey, so you can't count on any given writ giving you back more mats than you put into it, but on average over time you'll come out ahead).

    So with consumables writs you always come out ahead (either on each individual writ, or over time), even before you take into account the gold reward. That's not a gamble. That's an investment.

    With equipment writs you never come out ahead unless you take into account the gold reward, and even then you only come out ahead if the cost of the mats required is less than the amount of gold you get (which definitely isn't possible for low level characters who may only get 200 gold or 400 gold, or whatever depending on their level, and may not be possible for VR characters either, depending on what the market for ingots looks like at the time). That's a gamble.

    If you still don't understand why writ rewards aren't balanced, then I really don't know what to tell you...

    Ok a few points:

    You're only looking at the numbers of things you get to justify your argument not the actual value and frequency of highly valueable items you recieve. Yes provisioning writs do give more per items gambled but those items, particularly v10 recipes, are of very low value. Also, most of the time you get 3 to 4 different white ingredients accompanied by an ubiquitous green recipie which honestly just takes 5up more space and have minimal immidiate gold value. Fragments as seen by the thread on drop rates are a dime a dozen for some and nonexistent for others. Even more so fragments are rapidly decreasing in price which means the provisioning writ will become even less valueable in terms of gold.

    Also you cant over look the fact the rewards found in crafting writs can also be found in game with greater frequency through refining deconstructing and to a lesser extent hirelings. On the other hand, kutas are extremely rare and only found in nodes hireling mails and more frequently in writs. Like wise berevez and miriam are ONLY found in writs and hireings. With that being said, this unbalance you speak of is ZOS's way of balancing the writs around the total availability of items in the game rather than just between the writs themselves.
    The very fact that you refer to "items gambled" on a provisioning writ shows that you still simply don't understand. Provisioning writs aren't a gamble. You always always always come out ahead, even before you take into account the gold that you always get for it, the recipe that you always get for it (those VR10 purple recipes are valuable, and writs are the most reliable source of them), the chance of getting purple ingredients (which can only be obtained from writs and hirelings, and are required for any purple food or drinks or for psijiic ambrosia), and the chance of getting a recipe fragment.

    The way it's set up now, you'd be stupid not to do provisioning writs, but you definitely can't say the same for equipment writs. If you truly can't see why that's a balance problem, then frankly there's no point in even talking to you.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • PlagueMonk
    PlagueMonk
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    While I think that writs are wacky imbalanced (even at max lvl.........why do the wood writs require 8-9 items most of the time while clothing is always 6? It's complete crapola).......I do all 6 writs almost every day on my master crafter and feel ALL are worthwhile.

    Enchanting - Chance at glyphs, a Kuta/Rekuta and maps for the same
    Alchemist - Probably the most worthless but also insanely easy to do for maps to multiple plants.
    Provisionist - Covered

    WW, BS and Cloth - all can (and do) give gold components, intricate items (which I sell for a nice profit), ornate items which sell for 2-300g and maps to the same resources with fort/pot nirn possible. I just got a fort nirn off a wood map yesterday and a pot nirn off a cloth map 2 days ago. I think the odd 17k makes it worthwhile to me :)

    oh yeah, and the 600g from each.
  • Love_Chunks
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    No point in even talking to me? Lol thats harsh.

    V10 recipes are worth squat now. V10 blues are selling for less than 500g, purples are 1k or less and green recipes are so dirt cheap that they arent even worth mentioning. So in essence most provisioning writs give you crap as a return. And yes as i have already stated, writs are the only one of two sources of purple provisioning mats. The gamble lies in the chances of you getting those valuable purple mats (and fragments) which dont drop every single time but more frequently than valuable items in the other writs. Also you dont have to do crafting writs to obtain gold boosters. They arent designed to be your sole source of gold boosters. They can be obtained by faming nodes and mobs and refining those mats. You can then gamble those refined mats for a chance to win gold boosters from writs. This is obviously not the case with provisioning writs thus is the reason why the rewards seem disproportionate to others; to make up for the lack of other sources.

    So to repeat myself writs are balanced with the game wide availibility of rare materials. The only way i would justify "balancing" crafting writ rewards with consumable writ rewards is if gold boosters were limited in availibility in the same way that purple provisioning mats and kutas are.
    Edited by Love_Chunks on July 24, 2015 3:42AM
    Me: It's[WB spamming DK] a really cheesy build
    Guildy: I like cheese with my wine, and WB creates some really good wine.
  • Ashtaris
    Ashtaris
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    LOL, when was the last time you went out and bought a 100 stack of Sanded Nightwood for 600G? If you can, I would like to know your source. Most of the time it goes for double that amount if not more.

    Recently I have just had terrible luck with my Blacksmithing writs to the point it's getting demoralizing to even try to do them anymore. No Tempering Alloys, no survey maps, nothing worthwhile whatsoever. So about the only time I do them anymore is when I get enough raw materials from my hirelings or when I'm in the mood.
    Edited by Ashtaris on July 24, 2015 2:27PM
  • Love_Chunks
    Love_Chunks
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    Ashtaris wrote: »
    LOL, when was the last time you went out and bought a 100 stack of Sanded Nightwood for 600G? If you can, I would like to know your source. Most of the time it goes for double that amount if not more.

    Recently I have just had terrible luck with my Blacksmithing writs to the point it's getting demoralizing to even try to do them anymore. No Tempering Alloys, no survey maps, nothing worthwhile whatsoever. So about the only time I do them anymore is when I get enough raw materials from my hirelings or when I'm in the mood.

    Well just like some people hardly ever get fragments from provisioning writs, some people (like you) have terrible luck with crafting writs. RNG is RNG. Also if you truely feel like the mats are worth more than what you get from the writs, why dont you just sell the mats and not waste time doing the writs? Oh wait you wont do that. The greedy voice in your head, like most players, (me included) wants the shiney gold booster and the upper crag surveys. :)
    Me: It's[WB spamming DK] a really cheesy build
    Guildy: I like cheese with my wine, and WB creates some really good wine.
  • Ninjury
    Ninjury
    Nestor wrote: »
    Yes, making a crafter means your character is not as deadly. But, guess what, now you can make gear for your Alts you are leveling. You know how strong a L8 in a Full Set of Green is? Or a L16 in a full set of Blue? Couple that with armor like this you can wear for 10 levels while leveling, you are sitting in the perfect position. You can decon loot along the way, or better, vendor it all and buy bag spaces or horse upgrades or materials from a guild store so you never have to farm again.

    My first two characters are master crafters, I knew that going in and fully expected them to be weak, And, they were while leveling. However once in the mid to upper VR Ranks, I had the skill points needed to be deadly and crafty. However, the two Alts I leveled after? They were deadly from day one and never got weaker.

    Funny read. Totally agree! I've just joined the PS4 EU, hit VR1 a couple of days ago. Been doing pretty well, stacking up with crafting so far - primarily in clothing, woodworking and blacksmithing. Been spending mats on creating leveling gear for future projects, and today I launched a sorc. It brings an entirely new perspective to how badass you can be throughout the game whilst leveling. Focusing on crafting may not only benefit your main over time, but also give your future projects an incomprehensible edge towards whatever content you like to do.
    Ninjury - Magblade
    Specialities: Trading
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    and
    N/A
  • Azurephoenix999
    Azurephoenix999
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    UrQuan wrote: »
    I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
    You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.

    To examine it further, the ranking you give is correct for two reasons - effort and reward.

    The provisioning writs, followed by alchemy and enchanting, require the least effort. Provisioning especially - I haven't done any "cooking" for ages because you can pre-prepare food and drinks , use a 4-1 multiplier on ingredients, and it all stacks in your bank. Similarly for alchemy. Enchanting is a bit different, because you can't stack glyphs in your bank, but the materials are over-abundant - I have hundreds of Ta runes. There's no specific farming required, just pick up when you see them while farming materials for equipment writs. And you do have to farm these materials because equipment writs need so much.

    Then there's the rewards. Provisioning ALWAYS gives materials and a recipe. They don't have surveys, but allegedly there are special fragments that other people get (still haven't had one myself). Alchemy and enchanting rewards are always reasonable, even without surveys.

    But create 4 pieces of armour and five knives or six bows and two shileds - using 100 top grade materials - and only get a rubbish trait stone as a reward?

    That's a slap in the face.

    The only good point about having to harvest materials for equipment writs is that you do get a lot of tempers from refining them.

    You know, I know of a few people on these forums that would accuse OP of being "entitled" for saying this is an issue.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • xXNesTXx
    xXNesTXx
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    The Blacksmithing writs are ridiculous, you earn more experience, materials and money if you steal one armor store and deconstructs all and sell it....and takes the half of time.....
    EU PS4 Ebonheart Pact

    NB Stam VR16 Breton
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    NB Mag VR16 Breton
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  • Ashtaris
    Ashtaris
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    I have to agree with the OP and I've posted several times that the equipment writs are too lopsided in their lack of rewards. But it seems that ZOS has turned a deaf ear to the complaints and they could care less about parity in the crafting writs.
  • Azurephoenix999
    Azurephoenix999
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    xXNesTXx wrote: »
    The Blacksmithing writs are ridiculous, you earn more experience, materials and money if you steal one armor store and deconstructs all and sell it....and takes the half of time.....

    Plus you can do it more than once in a day.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • defilade__ESO
    defilade__ESO
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    Ashtaris wrote: »
    LOL, when was the last time you went out and bought a 100 stack of Sanded Nightwood for 600G? If you can, I would like to know your source. Most of the time it goes for double that amount if not more.

    Recently I have just had terrible luck with my Blacksmithing writs to the point it's getting demoralizing to even try to do them anymore. No Tempering Alloys, no survey maps, nothing worthwhile whatsoever. So about the only time I do them anymore is when I get enough raw materials from my hirelings or when I'm in the mood.

    Yes, it's frustrating. You use up 100+ ingots and you get a trait stone and a piece of white armor. Meanwhile my enchanter only need to use up one rune and make one glyph. Why make the blacksmith writs require soooo much resources?
    Edited by defilade__ESO on July 27, 2015 12:22AM
  • understeer
    Black smithing and clothing and woodworking Crafting wris are not working doing.

    Well Defilade I thought about it last night and your right. Its not really worth it.

    And clothing is pretty much unless compared to Woodworking and Blacksmithing.

  • phaseadept
    phaseadept
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    Why is clothing useless?
  • josvierselrwb17_ESO
    Changes I want to see with Crafting Writs:
    To be able to select the level if you skill is 2+, and the drop off. I'm in Davon's Watch. My Blacksmith and Enchanting skill are level 2 - I have to drop them off in Mournhold, Deshaan, the rest being level 1 is in Davon's Watch.
    Provisioning regularly asks me for Roast Corn, I have yet to find any corn in Stonefalls; only because a guild I'm in had corn was I able to do it. Needs to be tailored to the ingredients found locally.
    Other thing often required is Bog-Iron Ale; I recipe I have not found in months of playing. I had to buy it off someone who put it up for sale in the zone chat. (Thanks, Death Waits For No One)

    PS if anyone wants to see that.
    https://youtu.be/X95LTPI8P1U
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