defilade__ESO wrote: »Agreed, it's bad enough that the gold tempers are so rare. I have never used any gold tempers, been playing the game for over a year, and have mined/refined thousands of nodes, and still only have 30 gold tempers.
The drop rate for the gold enchanter Kuda could stand to be increased slightly, for that matter.
sloppy_O_Shot wrote: »Then it takes like 7 legendary tempers at the highest level to get a 100% chance of upgrading from an epic to legendary. Now if you want to do that with heavy armor then that's 7 pieces of gear. If you're duel then you also need that for both weapons. That's 9x7=63
I'm starting to rethink being a crafter. I don't feel like I'm going to gain anything.......t really hurt my power the beginning and sure I'm still suffering because of it. However it would more them make up for it if I could get the materials to make to gear every 3-4 lvls. I mean come on....I can't even sell the gear I made myself because it is bound to me. I will be lucky to get a few legendary stone back from deconstruction. Please fix this as I'm about to respec and just buy my gear......
defilade__ESO wrote: »..and then you hold off from depleting a year's worth of gold tempers, because they will raise the level cap, or alter the armor sets. A guildie did all his armor gold, then they changed the armor set he made, and it was no longer worth using. I felt really bad for him.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Artemiisia wrote: »one wits will make give you like 20k worth of stuff, and to spend 100 mats to get it, is worth it. and if you dont get anything some times its still worth doing when u add it up. Just stop thinking you will get something good every time.
Artemiisia wrote: »one wits will make give you like 20k worth of stuff, and to spend 100 mats to get it, is worth it. and if you dont get anything some times its still worth doing when u add it up. Just stop thinking you will get something good every time.
One writ has never given me anything near that amount. What does it give you that amounts to that much?
Artemiisia wrote: »one wits will make give you like 20k worth of stuff, and to spend 100 mats to get it, is worth it. and if you dont get anything some times its still worth doing when u add it up. Just stop thinking you will get something good every time.
One writ has never given me anything near that amount. What does it give you that amounts to that much?
sloppy_O_Shot wrote: »Then it takes like 7 legendary tempers at the highest level to get a 100% chance of upgrading from an epic to legendary. Now if you want to do that with heavy armor then that's 7 pieces of gear. If you're duel then you also need that for both weapons. That's 9x7=63
I'm starting to rethink being a crafter. I don't feel like I'm going to gain anything.......t really hurt my power the beginning and sure I'm still suffering because of it. However it would more them make up for it if I could get the materials to make to gear every 3-4 lvls. I mean come on....I can't even sell the gear I made myself because it is bound to me. I will be lucky to get a few legendary stone back from deconstruction. Please fix this as I'm about to respec and just buy my gear......
It's 8 Legendary Tempers, on top of the 4 Purples, 3 Blues and 2 Greens you also need to make something legendary, if you have all the passives.
Yes, making a crafter means your character is not as deadly. But, guess what, now you can make gear for your Alts you are leveling. You know how strong a L8 in a Full Set of Green is? Or a L16 in a full set of Blue? Couple that with armor like this you can wear for 10 levels while leveling, you are sitting in the perfect position. You can decon loot along the way, or better, vendor it all and buy bag spaces or horse upgrades or materials from a guild store so you never have to farm again.
My first two characters are master crafters, I knew that going in and fully expected them to be weak, And, they were while leveling. However once in the mid to upper VR Ranks, I had the skill points needed to be deadly and crafty. However, the two Alts I leveled after? They were deadly from day one and never got weaker.
It's like the parents who move to a new area, scrimp and save to get their children through college so the kids have an easier time. Your Alts are your kids, go exploit their prowess with your crafter made gear. So, don't respec your crafters, roll alts, you will enjoy things much better.
sloppy_O_Shot wrote: »Also I should be able to sell any gear I have made in the store. If I was the one who made it then it should never be bound to only me. Now if someone other than the original crafter wears it......then by all means make it bound to them. The only way I see value in being a crafter is like you said....making armor/weapons for alts. But what if I don't want to make an alt? Shouldn't I still have some value in my craft or crafts?
Artemiisia wrote: »one wits will make give you like 20k worth of stuff, and to spend 100 mats to get it, is worth it. and if you dont get anything some times its still worth doing when u add it up. Just stop thinking you will get something good every time.
FancyTuna8 wrote: »I'm still new to this game on xbox, but at least at the beginning Provisioning and Enchanting are much harder to level. Maybe the later levels are a catch-up/slow-down mechanic?
FancyTuna8 wrote: »Anyway, I'm extremely frustrated right now that I'm being held back on provisioning because of ONE recipe, Golden Lager. I have been checking the guild traders for 4 days now heavily, plus still trying to loot recipes. As far as I can tell, the provisioning, alchemy, and enchanting require less because of the randomness of the ingredients. You know you are going to get one of two ores, and all over the place, when farming them. But for flowers, runes, food, and recipes, what you can farm is very randomized. [I know what you mean, some of the recipes the writs want you to make are hard to find, but you do not need to do writs in order to level.
defilade__ESO wrote: »I know what you mean, some of the recipes the writs want you to make are hard to find, but you do not need to do writs in order to level.
I leveled my provisoners to master before the crafting writ system ever came out.
You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.
You've missed the point entirely. This thread isn't about "oh, writs aren't worth doing" (although that's still largely the case for equipment writs). This thread is about the imbalance between the writ rewards across the different crafting professions. It's about the fact that provisioning writs provide you with by far the best return on your materials investment, followed by alchemy writs, followed by enchanting writs, followed by the equipment writs in a 3-way tie for last place. Having them all be worth doing, and all provide a comparable return on your investment of mats is what we want. As it is, if you only want to spend the time to do 1 writ each day, it's an absolute no-brainer which one of the 6 you should do, and that's a sign that it's not balanced.Love_Chunks wrote: »I dont undestand why people still have issues with the writs. The reward potential is waaaaaaaay better than it used to be while still requiring the same if not less amount mats. Remeber when legendary boosters didnt drop from wits at all? Or even better: only green recipies (and sometimes the recipe you just used to comlete the writ)? Less complain enjoy the game.