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[Discussion] Imperial City: What We THINK We Know by Dominoid

  • kupacmac
    kupacmac
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    I understand the reasoning behind having the player cap be shared between Cyrodiil and IC, but it's going to be interesting to see how that plays out and affects alliance campaigns. I can easily see people rushing into IC once the entrance is open and staying in there even if their keeps are taken. So there won't be enough people in Cyrodiil to retake the keeps since the people still in IC aren't coming out.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    kupacmac wrote: »
    I understand the reasoning behind having the player cap be shared between Cyrodiil and IC, but it's going to be interesting to see how that plays out and affects alliance campaigns. I can easily see people rushing into IC once the entrance is open and staying in there even if their keeps are taken. So there won't be enough people in Cyrodiil to retake the keeps since the people still in IC aren't coming out.

    if you are killed in IC while your alliance doesnt have acces to the IC anymore, you cant respawn there and have to go back to Cyro, atleast thats how it used to be advertised
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • lucian_banneb18_ESO
    wow, who needs now official notes? :)
    This is great news for the state of the game.
    Just a little step and we'll get Arenas and Duels ingame.

    And speaking about those crafting "nuggets"... I'm sure Deltia will love those... :)
  • Septimus_Magna
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    Can we get a gentlemen's agreement going? Each campaign going forward is agreed to have one main faction only playing on it, so the entire community can enjoy Imperial City in peace.

    Say Haderus: agreed to be held by AD
    Azur'as Star: DC
    etc.

    People have been waiting for new content so long since Craglorn one whole year ago. We don't want to deny the community the chance to explore this new content just because of some PvPers, who can always PvP outside in Cyrodill like the mouth-breathers they are.

    I know this is what they do in other MMOs. e.g. in WoW, PvP servers usually have 90% of the population one faction, and Ashran (their version of Cyrodill) is dominated by one faction only depending on server so that people can jump in, quickly gear up with unopposed victories and enjoy the rest of the game (the real pvp, arenas).

    This will happen anyway, most pve-ers wont go to a competitive campaign to explore Imperial City. They will go to the campaign which is domiated by their alliance and explore IC without getting ganked etc. Some pvp-ers will do the same to do the new quests, clear the new dungeons, get the gear sets etc.

    When the dust settles and most players have the new gear it could get interesting, pvp-ers will go to IC to farm pve-ers. This will probably lead to a lot of QQ from pve-ers who have no chance against dedicated pvp-ers, good times are coming!
    PC - EU (AD)
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  • Septimus_Magna
    Septimus_Magna
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    Nice summary.

    And I just realised the Valkyn Skoria set is actually in the Xivkyn Motif, albeit recoloured.

    Sneaky ZOS, once again sneaking in motifs that we cant craft yet onto NPCs or items. First it was Dwemer on Foreman Llothan, and now this.

    Can't wait for IC to be out too!

    It sure looks like it, the main difference being that the Xivkyn heavy armor will look more like steel plate instead of lava.
    Im very curious to see how the Xivkyn light armor will look like.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Enodoc
    Enodoc
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    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Dracane
    Dracane
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    Dominoid wrote: »
    [*] Akatosh: Grants increased Weapon Power on all Dual Wield attacks for the blessed and nearby group members

    How does this make sense ? What does Akatosh have to do with Dual Wield and weapon power ? He has something to do with regeneration and wisdom.....

    Julianos seems to be my personal choice here. Sadly :( I'm so sorry father Auri-El (Akatosh) for taking an inferior human god instead of youuuu <3 it's not your fault, blame the developer for this decision.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dominoid
    Dominoid
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    kupacmac wrote: »
    I understand the reasoning behind having the player cap be shared between Cyrodiil and IC, but it's going to be interesting to see how that plays out and affects alliance campaigns. I can easily see people rushing into IC once the entrance is open and staying in there even if their keeps are taken. So there won't be enough people in Cyrodiil to retake the keeps since the people still in IC aren't coming out.

    if you are killed in IC while your alliance doesnt have acces to the IC anymore, you cant respawn there and have to go back to Cyro, atleast thats how it used to be advertised

    This was play tested and hated. The only way to get kicked from IC is to leave it. You will always respawn in the city or sewers upon death regardless of keep status.
  • Xendyn
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    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • MissBizz
    MissBizz
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    Dominoid wrote: »
    kupacmac wrote: »
    I understand the reasoning behind having the player cap be shared between Cyrodiil and IC, but it's going to be interesting to see how that plays out and affects alliance campaigns. I can easily see people rushing into IC once the entrance is open and staying in there even if their keeps are taken. So there won't be enough people in Cyrodiil to retake the keeps since the people still in IC aren't coming out.

    if you are killed in IC while your alliance doesnt have acces to the IC anymore, you cant respawn there and have to go back to Cyro, atleast thats how it used to be advertised

    This was play tested and hated. The only way to get kicked from IC is to leave it. You will always respawn in the city or sewers upon death regardless of keep status.

    @dominoid73 is this still so far true? I seem to be hearing conflicting information.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • olemanwinter
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    All this talk about PvE players not needing to bother with this DLC.

    MORE LIKE....any DC players need not buy it.

    6 Keeps required to access the IC huh?

    DC players will have vastly less access to this PAID content than other factions.


    That's absurd.

    GW2 had this same type of centralized non-faction PvP area, but you were never actually closed off from it. It might be harder to get to...as in the entrance behind enemy lines...but you were never actually barred from accessing the content.
  • Enodoc
    Enodoc
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    All this talk about PvE players not needing to bother with this DLC.

    MORE LIKE....any DC players need not buy it.

    6 Keeps required to access the IC huh?

    DC players will have vastly less access to this PAID content than other factions.


    That's absurd.

    GW2 had this same type of centralized non-faction PvP area, but you were never actually closed off from it. It might be harder to get to...as in the entrance behind enemy lines...but you were never actually barred from accessing the content.
    @olemanwinter The number of keeps required for access has not been finalised yet. Remember that this is all datamined stuff from before the announcement this week. Since then, we have had this:
    Enodoc wrote: »
    So a question for either ZOS_GinaBruno or ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?

    On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
    • Everyone has Access
    • Access granted by owning your native 6 keeps
    • Access granted by owning your native 6 keeps + 1 enemy keep
    • Access granted by owning the majority of keeps

    For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Xendyn
    Xendyn
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    All this talk about PvE players not needing to bother with this DLC.

    MORE LIKE....any DC players need not buy it.

    6 Keeps required to access the IC huh?

    DC players will have vastly less access to this PAID content than other factions.


    That's absurd.

    GW2 had this same type of centralized non-faction PvP area, but you were never actually closed off from it. It might be harder to get to...as in the entrance behind enemy lines...but you were never actually barred from accessing the content.

    I think that Chuck Norris split-off guild from NPK and Vehemence rolling blue is going to take care of most of that.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  •  Jules
    Jules
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    All this talk about PvE players not needing to bother with this DLC.

    MORE LIKE....any DC players need not buy it.

    6 Keeps required to access the IC huh?

    DC players will have vastly less access to this PAID content than other factions.


    That's absurd.

    GW2 had this same type of centralized non-faction PvP area, but you were never actually closed off from it. It might be harder to get to...as in the entrance behind enemy lines...but you were never actually barred from accessing the content.

    DC is strong now. Fear not.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lionxoft
    Lionxoft
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    Dominoid wrote: »
    LOL. Let me guess, it will also have the exploration or training trait.

    Well that's a crafted set, you can put whatever trait you want on there. Also as part of 2.1 ALL dropped sets are dropping with RNG traits on them from now on.

    More RNG... Exactly what this game needed.



    Or not.
  • Lionxoft
    Lionxoft
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    Jules wrote: »
    All this talk about PvE players not needing to bother with this DLC.

    MORE LIKE....any DC players need not buy it.

    6 Keeps required to access the IC huh?

    DC players will have vastly less access to this PAID content than other factions.


    That's absurd.

    GW2 had this same type of centralized non-faction PvP area, but you were never actually closed off from it. It might be harder to get to...as in the entrance behind enemy lines...but you were never actually barred from accessing the content.

    DC is zergynow. Fear not.

    fify
  • Sandmanninja
    Sandmanninja
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    Roco32373 wrote: »
    Will this be paid DLC or a patch (don't laugh)?

    If you subscribe, you have access to it.

    If you do NOT subscribe, you will need to buy it (with Crowns, which are purchased with real life currency).
    This is a HUGE Expansion, People. It has to be paid for in some way, shape, or form.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
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  • Attorneyatlawl
    Attorneyatlawl
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    Roco32373 wrote: »
    Will this be paid DLC or a patch (don't laugh)?

    If you subscribe, you have access to it.

    If you do NOT subscribe, you will need to buy it (with Crowns, which are purchased with real life currency).
    This is a HUGE Expansion, People. It has to be paid for in some way, shape, or form.

    It's enough that honestly many games would call it an Expansion simply by adding one raid to it and calling it a day while slapping a $50 price tag on it.

    Instead we got it for $18.18 worth of crowns when buying the normal $40 package that gives 5500 ;) and no mandatory subscription. A good deal in my opinion :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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    ________________
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