Those people don't even home on Azura.
They need to really discourage guesting to a different server.
Everyone is stacking on Azura Star.
Put a 75% LESS AP gain on guesting and people will stop lagging that server.
They know better to fight on even server, they like hiding on there buff server and going to a guest server and lagging it up.
They farm servers they aren't homed on. So put a 75% DECREASE in there AP when they go lag up another server so they can farm others.
OR
They can fight like a man and actually home on that server and care about there buffs and what not.
Meteor lag is easiest way to defeat players, they just farming people, in the tower or wherever they can get a lot of dummies in one spot so they can lag kill them.
Put a 75% less AP on them, this will hit the root of the problem.
Fixing meteor to reduce lag is just a cure of the symptom... Fixing people stacking on a server and people guesting to the most populated server to lag it up for AP farming... That's fixing the curing the actual problem. Because people will find other ways to exploit for AP farming. But as long as they have there safety net buff server.
Those people don't even home on Azura.
They need to really discourage guesting to a different server.
Everyone is stacking on Azura Star.
Put a 75% LESS AP gain on guesting and people will stop lagging that server.
They know better to fight on even server, they like hiding on there buff server and going to a guest server and lagging it up.
They farm servers they aren't homed on. So put a 75% DECREASE in there AP when they go lag up another server so they can farm others.
OR
They can fight like a man and actually home on that server and care about there buffs and what not.
Meteor lag is easiest way to defeat players, they just farming people, in the tower or wherever they can get a lot of dummies in one spot so they can lag kill them.
Put a 75% less AP on them, this will hit the root of the problem.
Fixing meteor to reduce lag is just a cure of the symptom... Fixing people stacking on a server and people guesting to the most populated server to lag it up for AP farming... That's fixing the curing the actual problem. Because people will find other ways to exploit for AP farming. But as long as they have there safety net buff server.
Seeing as how you are part of NPK this *** is hilarious. You guys create lag so much its a joke, and I am not one to call people out on it. We have probably 10 videos tonight of us rolling over you guys, and another handful of you simply stacking in a ball on the white dress IN OPEN FIELD to supposedly "reduce dmg". Na, you arent reducing dmg, you are lagging the *** out of everyone else.
We stuck around for one of the lag fights and linked our DPS, I had 64 different player tags. Makes sense why your lead wears the dress, so all the 40+ not in group can follow him. Whisper him, and he doesn't reply. Disgrace.
LOL a zerg guild blaming another zerg guild for lag hahaha.
LOL a zerg guild blaming another zerg guild for lag hahaha.
Have you fought on Azura's in the last two weeks? The blue zerg lag is unprecedented. Nothing any other medium to large guild does unintentionally comes close.
Misfitz do not use meteor, and I understand some of the other AD guilds discourage its use as well. If there is another large raid playing alongside us, we go do something else. I understand that 20-24 VR14's with ample resources using AoE spells in a small area hurts the server but at least we aren't out there not giving a flip about it. What are DC leaders doing for lag prevention?
Yolokin_Swagonborn wrote: »Are we just deluding ourselves at this point that this game will get any better?
Yolokin_Swagonborn wrote: »Are we just deluding ourselves at this point that this game will get any better?
Yes.
Those people don't even home on Azura.
They need to really discourage guesting to a different server.
Everyone is stacking on Azura Star.
Put a 75% LESS AP gain on guesting and people will stop lagging that server.
They know better to fight on even server, they like hiding on there buff server and going to a guest server and lagging it up.
They farm servers they aren't homed on. So put a 75% DECREASE in there AP when they go lag up another server so they can farm others.
OR
They can fight like a man and actually home on that server and care about there buffs and what not.
Meteor lag is easiest way to defeat players, they just farming people, in the tower or wherever they can get a lot of dummies in one spot so they can lag kill them.
Put a 75% less AP on them, this will hit the root of the problem.
Fixing meteor to reduce lag is just a cure of the symptom... Fixing people stacking on a server and people guesting to the most populated server to lag it up for AP farming... That's fixing the curing the actual problem. Because people will find other ways to exploit for AP farming. But as long as they have there safety net buff server.
Seeing as how you are part of NPK this *** is hilarious. You guys create lag so much its a joke, and I am not one to call people out on it. We have probably 10 videos tonight of us rolling over you guys, and another handful of you simply stacking in a ball on the white dress IN OPEN FIELD to supposedly "reduce dmg". Na, you arent reducing dmg, you are lagging the *** out of everyone else.
We stuck around for one of the lag fights and linked our DPS, I had 64 different player tags. Makes sense why your lead wears the dress, so all the 40+ not in group can follow him. Whisper him, and he doesn't reply. Disgrace.
LOL a zerg guild blaming another zerg guild for lag hahaha.
I think this thread needs some illustration.
Yolokin_Swagonborn wrote: »Was great to not be able to damage anything and see entire meteor storms land on people and do zero damage but slow the servers to a grinding halt.
This was the worst lag I have seen since the days after the lighting patch when we had single digit FPS.
Are we just deluding ourselves at this point that this game will get any better?
Funny picture though. did anyone else get video of how ridiculous this was?
Those people don't even home on Azura.
They need to really discourage guesting to a different server.
Everyone is stacking on Azura Star.
Put a 75% LESS AP gain on guesting and people will stop lagging that server.
They know better to fight on even server, they like hiding on there buff server and going to a guest server and lagging it up.
They farm servers they aren't homed on. So put a 75% DECREASE in there AP when they go lag up another server so they can farm others.
OR
They can fight like a man and actually home on that server and care about there buffs and what not.
Meteor lag is easiest way to defeat players, they just farming people, in the tower or wherever they can get a lot of dummies in one spot so they can lag kill them.
Put a 75% less AP on them, this will hit the root of the problem.
Fixing meteor to reduce lag is just a cure of the symptom... Fixing people stacking on a server and people guesting to the most populated server to lag it up for AP farming... That's fixing the curing the actual problem. Because people will find other ways to exploit for AP farming. But as long as they have there safety net buff server.
Seeing as how you are part of NPK this *** is hilarious. You guys create lag so much its a joke, and I am not one to call people out on it. We have probably 10 videos tonight of us rolling over you guys, and another handful of you simply stacking in a ball on the white dress IN OPEN FIELD to supposedly "reduce dmg". Na, you arent reducing dmg, you are lagging the *** out of everyone else.
We stuck around for one of the lag fights and linked our DPS, I had 64 different player tags. Makes sense why your lead wears the dress, so all the 40+ not in group can follow him. Whisper him, and he doesn't reply. Disgrace.
LOL a zerg guild blaming another zerg guild for lag hahaha.
Publius_Scipio wrote: »This will happen to any campaign that is pop locked with guilds running around. We all know this.
I don't see guild groups all the sudden not popping the skills they want to because of lag. And all you guild leaders out there know you won't change your tactics. So this whole thread up to this point is pointless.
Now allow me to make this thread no longer pointless.
BICEPS!!!
See? Now everything is good here.
Publius_Scipio wrote: »This will happen to any campaign that is pop locked with guilds running around. We all know this.
I don't see guild groups all the sudden not popping the skills they want to because of lag. And all you guild leaders out there know you won't change your tactics. So this whole thread up to this point is pointless.
Now allow me to make this thread no longer pointless.
BICEPS!!!
See? Now everything is good here.
Except many guilds stopped using Meteor because of the performance decrease associated with it... just not this DC guild.
Publius_Scipio wrote: »Publius_Scipio wrote: »This will happen to any campaign that is pop locked with guilds running around. We all know this.
I don't see guild groups all the sudden not popping the skills they want to because of lag. And all you guild leaders out there know you won't change your tactics. So this whole thread up to this point is pointless.
Now allow me to make this thread no longer pointless.
BICEPS!!!
See? Now everything is good here.
Except many guilds stopped using Meteor because of the performance decrease associated with it... just not this DC guild.
What?
Publius_Scipio wrote: »Publius_Scipio wrote: »This will happen to any campaign that is pop locked with guilds running around. We all know this.
I don't see guild groups all the sudden not popping the skills they want to because of lag. And all you guild leaders out there know you won't change your tactics. So this whole thread up to this point is pointless.
Now allow me to make this thread no longer pointless.
BICEPS!!!
See? Now everything is good here.
Except many guilds stopped using Meteor because of the performance decrease associated with it... just not this DC guild.
What?
Many guilds stopped using Meteor because of the performance decrease associated with it... just not this DC guild.
I hope that clears things up for ya!
Publius_Scipio wrote: »This will happen to any campaign that is pop locked with guilds running around. We all know this.
I don't see guild groups all the sudden not popping the skills they want to because of lag. And all you guild leaders out there know you won't change your tactics. So this whole thread up to this point is pointless.
Now allow me to make this thread no longer pointless.
BICEPS!!!
See? Now everything is good here.
Many guilds stopped using Meteor because of the performance decrease associated with it... just not this DC guild.
I hope that clears things up for ya!
I watched a blue guild last night between ash and nikel huddled up not more than 5 meters apart spamming every aoe they could not even close to an enemy. I watched as they ran up and i8 was still casting my shields fine and then they started spamming aoe for no reason and the lag happened. Im not a tinfoil hat person so my firsat though was they must be running an exercise or training move.But they didnt move they just stayed there spamming aoe and lagging out the server.I left soon after that and swicthed campaigns and noticed that the ad guild that was on azuras switched also probably to get away from lag.I believe this was the blue guilds intent. Could someone explain this please?They didnt appear to be fighting and they didnt appear to be training.