Hi!
Since this great game´s beta dedicated healers have one problem: sure, you can play you want, but when it comes down to healing, roll a templar.
This is mainly because the Devs consistently underestimate the importance of a "boom" heal, as Eric Wrobel showed us in the recent interview. Yes, Steadfast Ward and its morphs are intended to replace it as Eric mentioned himself, but he also said earlier that there are encounters where the tank has to be on full health almost all the time... and as we know, in PvP, waiting for the target to fall under 50% health just to make the skill work good enough is a very bad idea in the days of radiant destruction, poison arrow and co.
Though they seem to adress the problem by a) giving Vigor and Barrier to a wider player base and b) by improving the dk´s healing abilities, some urgent problems remain, namely:
1) The random targeting: Every healer knows the situation in PvP: Your group mate needs healing, you react accordingly, and of course, you heal the wrong person, most likely a nearby leacher or Leroy who will be dead in 3 seconds anyhow.Yes, there are some healing skills which can be aimed, but yes, those are far too weak to save anyone.
Fix: auto-target healing skills now have a priority algorithm, they heal people in your own group first, and other people only if everyone in your group is above 70% health.
2) Sorcerer: the hands down weakest healer in the game.
Fix 1: new morph for Dark Exchange, restores nearby ally´s health as well
Fix 2: Twilight matriarch now heals everyone under 30% health, not only yourself. Same cooldown.
Fix 3: Conjured Ward and its morphs now affect allies as well.
3) Nightblade: some good skills, only minor improvements are to be made to be on paar with the new dk´s healing abilities
Fix 1: Syphoning attacks now restore health to nearby allies, but not to the nightblade himself
Fix 2: the Piercing Mark morph is to be replaced with Mark of the Victory: If the marked targed is killed within 20 seconds, nearby allies are healed by 37%.
In particular the last suggestion sounds overpowerered at first, but it will make fights so much more dynamic and allows different and aggressive tactics without sacrificing game balance as a whole because boss fights are largely unaffected by it. In other mmorpgs like Lord of the Rings Online, a "dead enemies gives a burst heal to the group" - skill has been shown as a good alternative for healers who don´t like to stand in the corner spamming standard heals.
Hauptmann der
Dolche des Königs
DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.
DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.