eonowakb16_ESO wrote: »So the objective for a horizontal progression system must be to provide players with that same feeling of power they get from a vertical system, only to give it to them via intellectual stimulation (pick the right skills for this boss) or encouragement to practice (this boss is level 20, you will never level past 20, now figure out how to beat him). The resulting feeling of power will be more real than the illusion that is given be the vertical system, and players will fall in love with that feeling and will come back wanting for more.
Nice post! And not harsh, it is the truth. But, and that may sound harsh, i doubt that the base of potential players that get a intellectual stimulation from beeing progressed vertically is so huge, compared to the one that prefer to have there progession measured in numbers - and if these numbers are just plain levels. You can manage a challange in ESO (if there would be one) with good skills, good gear a bit in the horizontal way. But - the majority wants to show there progression to the rest of the world through the number of a level. Thats might be the reason why so much were complaining in the past, that we dont have a way to inspect someone....
eonowakb16_ESO wrote: »So the objective for a horizontal progression system must be to provide players with that same feeling of power they get from a vertical system, only to give it to them via intellectual stimulation (pick the right skills for this boss) or encouragement to practice (this boss is level 20, you will never level past 20, now figure out how to beat him). The resulting feeling of power will be more real than the illusion that is given be the vertical system, and players will fall in love with that feeling and will come back wanting for more.
Nice post! And not harsh, it is the truth. But, and that may sound harsh, i doubt that the base of potential players that get a intellectual stimulation from beeing progressed vertically is so huge, compared to the one that prefer to have there progession measured in numbers - and if these numbers are just plain levels. You can manage a challange in ESO (if there would be one) with good skills, good gear a bit in the horizontal way. But - the majority wants to show there progression to the rest of the world through the number of a level. Thats might be the reason why so much were complaining in the past, that we dont have a way to inspect someone....
Mos-De-Atmo wrote: »What actually is horizontal progression specifically?
RazzPitazz wrote: »Carrots on sticks
bloodravnb14_ESO wrote: »eonowakb16_ESO wrote: »So the objective for a horizontal progression system must be to provide players with that same feeling of power they get from a vertical system, only to give it to them via intellectual stimulation (pick the right skills for this boss) or encouragement to practice (this boss is level 20, you will never level past 20, now figure out how to beat him). The resulting feeling of power will be more real than the illusion that is given be the vertical system, and players will fall in love with that feeling and will come back wanting for more.
Nice post! And not harsh, it is the truth. But, and that may sound harsh, i doubt that the base of potential players that get a intellectual stimulation from beeing progressed vertically is so huge, compared to the one that prefer to have there progession measured in numbers - and if these numbers are just plain levels. You can manage a challange in ESO (if there would be one) with good skills, good gear a bit in the horizontal way. But - the majority wants to show there progression to the rest of the world through the number of a level. Thats might be the reason why so much were complaining in the past, that we dont have a way to inspect someone....
This game already exists, it's called Guild Wars 2. Go play it. They even have on occasion done the "Intellectual stimulation" aspect. Sorry to say but it doesn't last. Liadri was an interesting boss, solo kill, and you pretty much had to execute the fight damn near perfect. You threw yourself at her, ironing out your strategy to eventually beat her, got your mini pet and that was that. You never fought her again, most people breathed a sigh of relief once they had her down so they didn't have to bang their head against a wall anymore. They got their reward, and they moved on.
I used to be a heavy advocate for horizontal progression until I finally experienced it, and it left everything feeling hollow and pointless. MMO's need that top 5%, they need people being more powerful than others. Maybe not levels, but certainly a form of vertical progression. It gives you something to strive for, something to shoot for even if your not going to be able to attain it. And honestly that's why I play MMO's over other games. if I wanted that other stuff I would play those types of games, not try to change a genre into something it's not meant to be.
Most of the people advocating for horizontal progress in this genre are game locusts, they descend, consume and destroy, and then leave. It's stupid to cater to them, because they won't actually stick around, which in an MMO is the entire point.
I like progression in an mmo. In any RPG for that matter. Always have back to AD&D tabletop days.
Also progression is progression.
You can dress it up however you want , call it horizontal or vertical or sideways with a twist and cherry on top , it's the same.
The Secret World make a big deal about "no levels" for example.
I assure you , there are levels in TSW , just not called levels.
I would hazard a guess that progression in MMO's is due to the basic psychology of happiness.
People are generally most happy when they feel they are achieving something. This sense of achievement is typically through progression and can be at work, socially, in health and fitness or in games.
Sorry @Faugaun. I re-read my post and it comes across WAAAY more b*tchy than I intended it to! hehe.
I was going to the extreme to make the point that the point of levels is to have levels. no game NEEDS levels. They are simply an aspect of gameplay.
I actually don't care about progression. To ME progression is the thing that happens as I play. It's never a goal in and of itself, which is kind of weird because I'm working on concept to suggest progression for the sake of progression... but that should wait for that post.