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Why raising the VR cap if they plan to remove it?

  • Kambo
    Kambo
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    Leandor wrote: »
    My crystal ball tells me it is because the veteran ranks will not go away as in "deleted" but they will be converted to normal levels. It just looks stupid to have level 63 as max rank, which would be the case if you convert from veteran rank 14. Level 65 as max rank looks much more conventional. So, add two veteran ranks, then convert.

    I would also hazard the guess that they decided to take this route because the existing itemisation scheme cannot in any feasible way be converted to "all players are now 50". So instead of having another endless complain storm because of all the gold tempers used in player's equipment and the additional 13 skill-/attribute points, they just do the conventional way.

    The stuff that comes out in future will probably be season based (they have already said so), meaning that it will become available to all players at max. level at the same time, no matter how much playtime, and be only resource limited (as in "you need to have enough AP to buy the new stuff" OR "you have to be in a raid guild to beat the new encounters"), essentially the concept used everywhere else with the exception of no level increases. You are still... penetrated... if you don't get the new stuff, but at least you don't have to get it because your level increased. Sugarcoated refuse.

    Do me a favour, though. There are enough complaint discussions going on in regards to the upcoming changes. Frankly speaking, it gets boring really fast. Let's not make another one.

    I like this yeah, my original thought was that people who took the time to lvl their vet ranks to max before they go away would have all their items scaled down lvl wise but not stat wise.
    You know, so people who took the time to lvl vet rank would be stronger than other people his lvl.

    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
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  • Ourorboros
    Ourorboros
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    A quick cheap way to keep players logging in.

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  • rich.magab14a_ESO
    rich.magab14a_ESO
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    Sallington wrote: »
    Enodoc wrote: »
    Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.

    @ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week :)

    I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.

    The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.

    I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.

    Your logic is flawed it's not like vr levels are a puddle of juice on your rug where the longer it takes to clean up, the bigger your stain will be. Time in the game is not a factor, how much VR levels are ingrained into the game logic is. People have asked for more challenging and new content. they would flip out if they were not rewarded appropriately for doing this new content. So uping vr levels is a logical thing to do if people are going to be rewarded with new and better gear.
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  • Robbmrp
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    Wakkoo wrote: »
    I dont understand this. If ZOS plan to get rid of VR ranks, why do they raise the cap for it instead of working on with a better replacement feature/system? They are supporting a system they plan to remove? Its like saying "We're going to remove leveling in the game. But in the meanwhile we'll raise the level cap by 20 levels! Enjoy."

    Can someone explain what is going on here? I just dont get the logic

    To increase Crown Store sales for Experience Potions. That's it....
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  • Paradox
    Paradox
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    Illusion of content.
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  • MCMancub
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    Robbmrp wrote: »
    Wakkoo wrote: »
    I dont understand this. If ZOS plan to get rid of VR ranks, why do they raise the cap for it instead of working on with a better replacement feature/system? They are supporting a system they plan to remove? Its like saying "We're going to remove leveling in the game. But in the meanwhile we'll raise the level cap by 20 levels! Enjoy."

    Can someone explain what is going on here? I just dont get the logic

    To increase Crown Store sales for Experience Potions. That's it....

    Yes because they're SO expensive at about 4k gold for 50 minutes...
  • SturgeHammer
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    My best guess is that ZOS already had the veteran system extensions designed and already had content created around the expansion of those ranks. The pending removal of vet ranks and addition the champion system were in response to community demands for the vet system's removal, but going back and changing all content existing unreleased content created before that decision probably isn't easy. They will most likely go away once all of this content is used up.
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