Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week

Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I dont understand this. If ZOS plan to get rid of VR ranks, why do they raise the cap for it instead of working on with a better replacement feature/system? They are supporting a system they plan to remove?
Can someone explain what is going on here? I just dont get the logic
They didn't mention Veteran Ranks by name in the console trailer, they said Veteran, and the Veteran content isn't going anywhere.In short, Veteran Ranks aren't going anywhere. They made that obvious when they not only didn't take them out before the console release, but actually used them as a selling point in the console release trailer.
I'm really glad people started to agree with this idea. 3-4 months ago a few guys at the forums including me were shouted at for merely stating that VR system removal will be solved this way. Yay!My crystal ball tells me it is because the veteran ranks will not go away as in "deleted" but they will be converted to normal levels
Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
I'm not entirely sure about this. Someone else pointed out that 14 veteran ranks are really hard to subdivide. Your divisors are 2 and 7, whereas with 16 you get 4. There are 4 crafting tiers in the veteran ranks. Subdividing each crafting tier into 16 veteran ranks is much easier than 14. Perhaps this is what they were going for?
Sallington wrote: »Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
I'm not entirely sure about this. Someone else pointed out that 14 veteran ranks are really hard to subdivide. Your divisors are 2 and 7, whereas with 16 you get 4. There are 4 crafting tiers in the veteran ranks. Subdividing each crafting tier into 16 veteran ranks is much easier than 14. Perhaps this is what they were going for?
That would make sense. IT would be super cool of them to be more transparent with their plans so we didn't have all this speculation back and forth.
Sallington wrote: »Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
I'm not entirely sure about this. Someone else pointed out that 14 veteran ranks are really hard to subdivide. Your divisors are 2 and 7, whereas with 16 you get 4. There are 4 crafting tiers in the veteran ranks. Subdividing each crafting tier into 16 veteran ranks is much easier than 14. Perhaps this is what they were going for?
That would make sense. IT would be super cool of them to be more transparent with their plans so we didn't have all this speculation back and forth.
I know we're getting a lot of information on Monday, but we don't even know what they're going to talk about. I agree, they need to go over this stuff in detail on Monday.
lordrichter wrote: »Sallington wrote: »Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
I'm not entirely sure about this. Someone else pointed out that 14 veteran ranks are really hard to subdivide. Your divisors are 2 and 7, whereas with 16 you get 4. There are 4 crafting tiers in the veteran ranks. Subdividing each crafting tier into 16 veteran ranks is much easier than 14. Perhaps this is what they were going for?
That would make sense. IT would be super cool of them to be more transparent with their plans so we didn't have all this speculation back and forth.
I know we're getting a lot of information on Monday, but we don't even know what they're going to talk about. I agree, they need to go over this stuff in detail on Monday.
1. There will be a video and some articles posted that talk about the Imperial City.
2. The Imperial City contains several systems that will be introduced and explained in videos and articles.
3. They will say when they want to have the Imperial City update on PTS
4. Any talk of dates will be generic... like "this week", "next month".. in other words, "Soon"
5. There will be a Road Ahead, the second of three that we will see in 2015.
6. Most of the detail will be reserved for when it is on PTS
lordrichter wrote: »Sallington wrote: »Sallington wrote: »Eric answered this quite well on ESO Live, but the reason is essentially due to itemization. In order to have some "new, better gear" with the next content update, there needs to be a VR rank increase to go with it so that it is balanced properly. When VRs are removed (and Eric hinted that they wouldn't just rename them to something else [like levels], as that wouldn't actually remove any of the inherent problems), the entire Veteran itemization will have to be redone, so it is easier in the short-term to increase the VRs than to fudge up the itemization system before they need to.
@ZOS_GinaBruno Does Eric have a forum account? If so, it would be good to get his own wording for this, as I don't like to paraphrase something that I'm vaguely recalling from last week
I see that as a problem. Adding more Vet ranks can't make removing them any easier. It seems like it would just make it harder, making it harder to implement if it's ever implemented at all.
The removal of VRs is either going to make the game much much better, or it's going to be the NGE of Elder Scrolls. And the longer it takes to implement, and the more ingrained VR ranks become, the closer to an NGE it will be.
I feel like they could have just as easily (probably even easier) added a new zone or IC without a level cap increase. I haven't seen one person on the forums ever ask for a cap increase.
I'm not entirely sure about this. Someone else pointed out that 14 veteran ranks are really hard to subdivide. Your divisors are 2 and 7, whereas with 16 you get 4. There are 4 crafting tiers in the veteran ranks. Subdividing each crafting tier into 16 veteran ranks is much easier than 14. Perhaps this is what they were going for?
That would make sense. IT would be super cool of them to be more transparent with their plans so we didn't have all this speculation back and forth.
I know we're getting a lot of information on Monday, but we don't even know what they're going to talk about. I agree, they need to go over this stuff in detail on Monday.
1. There will be a video and some articles posted that talk about the Imperial City.
2. The Imperial City contains several systems that will be introduced and explained in videos and articles.
3. They will say when they want to have the Imperial City update on PTS
4. Any talk of dates will be generic... like "this week", "next month".. in other words, "Soon"
5. There will be a Road Ahead, the second of three that we will see in 2015.
6. Most of the detail will be reserved for when it is on PTS
I was referring more to the why than the what. I should have been more clear. It would be nice if they said "We are doing X because ..."
Good analogy, but the main difference is that all electric automobiles will actually happen someday.Why improve refining oil into gasoline if they intend to go all electric automobile eventually?
Because until you get a full answer to a problem you have to continue to address the problem any way you can.