Are we talking about this game.
Are we talking about this game.
No, we are not.
And it is so sad to see, that there are always people how can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?
Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
Exactly this. ESO's combat system is not just different from traditional MMOs', it's strictly better.
I gave my opinion, you have yours, doesn't make it fact.
Doflamingo wrote: »the only reason ESO beats FFXIV is because FFXIV is still subscription, we live in 2015 and subscription in video games is unacceptable no matter what quality they have its an old payment model that noone wants, they should let you play for ffree and have an optional subscription for more bonuses. even though ESO is an Elder Scrolls, Final Fantasy is still a bigger LOT bigger franchise but subscription should die already
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
Exactly this. ESO's combat system is not just different from traditional MMOs', it's strictly better.
I gave my opinion, you have yours, doesn't make it fact.
Cooldowns are not a feature of a combat system. They're a limitation, a restriction, that has to exist to have balance. ESO's combat system does not need this restriction. Therefore, it is strictly better.
That's like saying a new 2015 Chevy Impala is no better than 1985 version simply because you like the older one better. Your preference doesn't make fact suddenly opinion. It's still a fact. The 2015 is a strictly better version than the 1985. You can have your opinion all you want, but that fact remains firm.
ESO's combat system is strictly better than the ancient ones that are filled with restrictions.
Never played FFXIV but one thing I have noticed is that the playerbase seems a lot more satisfied than the player base of ESO. Eso's players are clearly not happy with the direction the game is heading and we have every right not to be as well. Now everytime I hear players talking about their experience with FFXIV, they always shed a positive light on the game. That in itself says something.
Are we talking about this game.
No, we are not.
And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?
Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here
Are we talking about this game.
No, we are not.
And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?
Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here
I know right? Apparently having different tastes and preferences isn't allowed here.
Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
The rampant fanboying on this thread is just pitiful. Grow up.
Are we talking about this game.
No, we are not.
And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?
Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here
I know right? Apparently having different tastes and preferences isn't allowed here.
Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
The rampant fanboying on this thread is just pitiful. Grow up.
It's fine to say "I prefer FF14 over ESO". It's when you make statements such as "FF14's combat is better than ESO's" that you're no longer stating an opinion, just an incorrect fact. It's fine to prefer one over the other, but that doesn't suddenly invalidate the fact that one thing is objectively better than another.
Soul_of_Odin wrote: »Are we talking about this game.
No, we are not.
And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?
Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here
I know right? Apparently having different tastes and preferences isn't allowed here.
Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
The rampant fanboying on this thread is just pitiful. Grow up.
It's fine to say "I prefer FF14 over ESO". It's when you make statements such as "FF14's combat is better than ESO's" that you're no longer stating an opinion, just an incorrect fact. It's fine to prefer one over the other, but that doesn't suddenly invalidate the fact that one thing is objectively better than another.
I'm failing to see how your opinion of ESO's combat is somehow defined as "fact".
You don't seriously believe that ESO's combat system isn't desinged with restrictions/limitations in mind, do you?
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
The restrictions in ESO are your stam/magicka bars, though; it comes down to player skill to utilize those correctly.Soul_of_Odin wrote: »
I'm failing to see how your opinion of ESO's combat is somehow defined as "fact".
You don't seriously believe that ESO's combat system isn't desinged with restrictions/limitations in mind, do you?
No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
I'd honestly say that the tab target system was an advancement in the last generation of MMOs over the first generation's combat system. What I mean is that that fast paced clicking buttons and tabbing between targets was the "action combat" of 8~ years ago, not so much a restriction but the next iteration of mechanics over the old school top down days of games like Ultima Online.
No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.
No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.
As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.
Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.
No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.
As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.
Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.
No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.
There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.
As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.
Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.
We'll just have to agree to disagree. Notice I didn't say "better" anywhere in my post because that indicates preference. The older tab-target/GCD system might be better for you, but action-based combat is an improvement over those out-dated systems regardless of how you or I feel about them.
Lord Xanhorn wrote: »ESO combat = A+
FF combat = D
Everything else ESO = C-
Everything else FF = A
Unfortunately for me. Combat is just that big of a deal. Waiting 2.5 seconds to do my next ability is just atrocious.
ESO is way easier. Especially FFXIV 1.0.
Before "A Realm Reborn" was ridiculous and I kind of loved it.
Lord Xanhorn wrote: »ESO is way easier. Especially FFXIV 1.0.
Before "A Realm Reborn" was ridiculous and I kind of loved it.
I agree. I liked the vet content difficulty pre 1.6 before all the vet dungeons were nerfed to the ground. Now everything in the game save PVP can easily be accomplished by mediocre to slightly good quality players.