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How do you think ESO compares to Final Fantasy XIV as an MMO?

  • Leijona
    Leijona
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    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)
    Edited by Leijona on July 9, 2015 12:23PM
  • Germal
    Germal
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    Iam full into the Heavensward expansion, enjoy every bit of it so far.ffxiv_06212015_190834.png


    All zones are fantastic with some of the best Graphics ive ever seen in an MMORPG.
    The only point ESO wins over FFXIV is the PVP. ESO is in its current state a shame to the genre ( at least on Console )
    Cant wait for the soon incomming content patches for more raids and side activities :D

    But maybe ESO will grow, than it can be a true masterpiece, but thats a lot of work to do^^


  • Thumbdunked
    Thumbdunked
    ✭✭✭
    Leijona wrote: »
    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people how can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)

    Yea they are kind of learning as they go with pvp, but its already improved leaps and bounds since the beginning its still not great but atleast they are working on it.
  • MCMancub
    MCMancub
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    HexWeaver wrote: »
    MCMancub wrote: »
    Arato wrote: »
    HexWeaver wrote: »
    Arato wrote: »
    HexWeaver wrote: »
    Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
    Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.

    How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.

    You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.

    I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.

    You can do that in ESO too.

    You don't even have to take a nap in between global cooldowns.

    Exactly this. ESO's combat system is not just different from traditional MMOs', it's strictly better.

    I gave my opinion, you have yours, doesn't make it fact.

    Cooldowns are not a feature of a combat system. They're a limitation, a restriction, that has to exist to have balance. ESO's combat system does not need this restriction. Therefore, it is strictly better.

    That's like saying a new 2015 Chevy Impala is no better than 1985 version simply because you like the older one better. Your preference doesn't make fact suddenly opinion. It's still a fact. The 2015 is a strictly better version than the 1985. You can have your opinion all you want, but that fact remains firm.

    ESO's combat system is strictly better than the ancient ones that are filled with restrictions.
    Edited by MCMancub on July 9, 2015 12:52PM
  • AhPook_Is_Here
    AhPook_Is_Here
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    I have never played FF, so ESO seems like the better game to me.
    “Whatever.”
    -Unknown American
  • BloodWolfe
    BloodWolfe
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    Doflamingo wrote: »
    the only reason ESO beats FFXIV is because FFXIV is still subscription, we live in 2015 and subscription in video games is unacceptable no matter what quality they have its an old payment model that noone wants, they should let you play for ffree and have an optional subscription for more bonuses. even though ESO is an Elder Scrolls, Final Fantasy is still a bigger LOT bigger franchise but subscription should die already

    Do you realize than B2P/F2P games cost you more overall than paying the subscription and in the end less content? People spend more per year (as an example) on cosmetic and shop items than you would on the monthly subscription. When people spend in the cash shop the devs focus is now putting more stuff in the cash shop to bring in the money as opposed to real content to keep people paying the siubscription. Don't say no one doesn't want it because look at WoW and FFXIV, clearly people want it and still pay for it. I much prefer a subscription model and wish ESO had kept it and have considered going back to FFXIV because of this.

    I am sick of seeing crown shop content pushed to make a quick buck and lack of real content being released. No subscription does mean it's cheaper than a sub-based game, most people end up spending a lot more for these items than the subscription fee. One mount (that ice horse recently) is the amount of 2 months of subscription for one thing! I'd rather a sub and collect these mounts and stuff by earning them.

    Anyway, to answer the OP's question, I haven't spent much time in FFXIV but I did enjoy it when I did and have seriously considered going back. I love ESO, I love the combat and the quests/story but I really hate seeing the cash shop receiving more content than the game itself. I hope (as others have said) with console versions now released maybe we will finally see more content but I won't hold my breathe as generally any game with no subscription puts more emphasis on cash shop items than real content.

    I love ESO, I really do and I would love to see it succeed and continue on for a long time. I was sick of seeing MMO's try to copy and clone and compete with WoW. WoW is boring and expansions keep getting worse and worse. If I wanted to play a WoW clone I will go play WoW. FFXIV uses tab targetting but it's a lot more fun than WoW with the job/class system and great story-line that typically comes with any FF game.

    I also like that FFXIV lets you play your same character and progression on PC and PS4. It sucks that they weren't able to do this with ESO. I love PC gaming but sometimes need to sit back on the couch, grab my PS4 controller and have fun that way so FFXIV lets you play on either with the same progression so that is another bonus for FFXIV over ESO. Either way both games are great in their own ways.
  • Thumbdunked
    Thumbdunked
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    MCMancub wrote: »
    HexWeaver wrote: »
    MCMancub wrote: »
    Arato wrote: »
    HexWeaver wrote: »
    Arato wrote: »
    HexWeaver wrote: »
    Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
    Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.

    How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.

    You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.

    I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.

    You can do that in ESO too.

    You don't even have to take a nap in between global cooldowns.

    Exactly this. ESO's combat system is not just different from traditional MMOs', it's strictly better.

    I gave my opinion, you have yours, doesn't make it fact.

    Cooldowns are not a feature of a combat system. They're a limitation, a restriction, that has to exist to have balance. ESO's combat system does not need this restriction. Therefore, it is strictly better.

    That's like saying a new 2015 Chevy Impala is no better than 1985 version simply because you like the older one better. Your preference doesn't make fact suddenly opinion. It's still a fact. The 2015 is a strictly better version than the 1985. You can have your opinion all you want, but that fact remains firm.

    ESO's combat system is strictly better than the ancient ones that are filled with restrictions.

    Yea righto._. I Wouldn't say eso's combat is strictly better its just different its fun to play with and i do enjoy it but it comes with its own unique problems animation canceling for one which could be fixed with a little cd added in there.
  • Robbmrp
    Robbmrp
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    KingKush wrote: »
    Never played FFXIV but one thing I have noticed is that the playerbase seems a lot more satisfied than the player base of ESO. Eso's players are clearly not happy with the direction the game is heading and we have every right not to be as well. Now everytime I hear players talking about their experience with FFXIV, they always shed a positive light on the game. That in itself says something.

    I think that the main reason we aren't happy with the direction is we really have no clue where/when things will happen. @ZOS is really bad about communicating with people about upcoming changes. Plus they show things at E3 or where ever it was at and then never put it in place(3v3v3 Arena). Sure we know that Imperial City is coming(Soon tm), but nothing concrete. Just come out and say 1st Qtr, 2nd Qtr, 3rd Qtr Etc. They talk about the Thieves Guild and Darkbrotherhood but have no information on when they would like to have them added.

    People wouldn't be so ticked off if we just had a clear picture of when things are coming. The biggest thing that @ZOS needs to work on at the moment, is more communication with the player base. And Cyrodil lag of course....
    NA Server - Kildair
  • Alphashado
    Alphashado
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    I played FF for about a month.

    I've been playing ESO since launch.

    Guess that about sums it up.
  • HexWeaver
    HexWeaver
    ✭✭
    Leijona wrote: »
    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)

    I know right? Apparently having different tastes and preferences isn't allowed here.
    Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
    The rampant fanboying on this thread is just pitiful. Grow up.

  • MCMancub
    MCMancub
    ✭✭✭✭
    HexWeaver wrote: »
    Leijona wrote: »
    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)

    I know right? Apparently having different tastes and preferences isn't allowed here.
    Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
    The rampant fanboying on this thread is just pitiful. Grow up.

    It's fine to say "I prefer FF14 over ESO". It's when you make statements such as "FF14's combat is better than ESO's" that you're no longer stating an opinion, just an incorrect fact. It's fine to prefer one over the other, but that doesn't suddenly invalidate the fact that one thing is objectively better than another.
    Edited by MCMancub on July 9, 2015 5:26PM
  • Soul_of_Odin
    Soul_of_Odin
    ✭✭
    MCMancub wrote: »
    HexWeaver wrote: »
    Leijona wrote: »
    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)

    I know right? Apparently having different tastes and preferences isn't allowed here.
    Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
    The rampant fanboying on this thread is just pitiful. Grow up.

    It's fine to say "I prefer FF14 over ESO". It's when you make statements such as "FF14's combat is better than ESO's" that you're no longer stating an opinion, just an incorrect fact. It's fine to prefer one over the other, but that doesn't suddenly invalidate the fact that one thing is objectively better than another.

    I'm failing to see how your opinion of ESO's combat is somehow defined as "fact".

    You don't seriously believe that ESO's combat system isn't desinged with restrictions/limitations in mind, do you?

  • MCMancub
    MCMancub
    ✭✭✭✭
    MCMancub wrote: »
    HexWeaver wrote: »
    Leijona wrote: »
    Sausage wrote: »
    Are we talking about this game.

    No, we are not.

    And it is so sad to see, that there are always people who can't just let others have their opinions. "I like A more then B." ... "How dare you? A is a crap. Period." ... "But ... I just like it." ... "You can't! Because ... I say so!" Really?

    Regarding the PvP in FFXIV: Yoshi once mentioned, that they don't really have dedicated PvP devs. That's why it is really hard for them, to make some PvP. But at least, they managed to seperat skills between PvE and PvP. Something that is causing so much trouble here :)

    I know right? Apparently having different tastes and preferences isn't allowed here.
    Even though I gave the OP my opinion on what I PREFER, on what I ENJOY more. My opinion is invalid, because it's not the same as the people's here who are fighting tooth and nail to defend it against anyone who doesn't worship it.
    The rampant fanboying on this thread is just pitiful. Grow up.

    It's fine to say "I prefer FF14 over ESO". It's when you make statements such as "FF14's combat is better than ESO's" that you're no longer stating an opinion, just an incorrect fact. It's fine to prefer one over the other, but that doesn't suddenly invalidate the fact that one thing is objectively better than another.

    I'm failing to see how your opinion of ESO's combat is somehow defined as "fact".

    You don't seriously believe that ESO's combat system isn't desinged with restrictions/limitations in mind, do you?

    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.
    Edited by MCMancub on July 9, 2015 6:04PM
  • Carde
    Carde
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    ✭✭
    MCMancub wrote: »
    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I'd honestly say that the tab target system was an advancement in the last generation of MMOs over the first generation's combat system. What I mean is that that fast paced clicking buttons and tabbing between targets was the "action combat" of 8~ years ago, not so much a restriction but the next iteration of mechanics over the old school top down days of games like Ultima Online.
    Member of the Psijic Order PTS Group
  • FancyTuna8
    FancyTuna8
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    I'm failing to see how your opinion of ESO's combat is somehow defined as "fact".

    You don't seriously believe that ESO's combat system isn't desinged with restrictions/limitations in mind, do you?
    The restrictions in ESO are your stam/magicka bars, though; it comes down to player skill to utilize those correctly.
    I have played FFXIV and watched/played a few other MMO's; they all felt the same on combat, which is to say I felt like I'd been given a job to operate a switchboard, and my job consisted of pressing a button whenever it lit up. The buttons were on separate cycles, so I (infrequently) needed to choose between pressing the green or the blue button first. Basically, there is no immersion or separation for me from combat being a mathematical function. If I am playing a game and all I see is F'(x)=, the devs didn't do their job of covering the math/coding from my eyes.
    I applaud ESO making pvp different, and I think they did a great job. It feels like a combat system that is much more reflective of player skill. Disrupting, dodging, etc. all make it feel really interesting versus skills/powers queueing up and firing.

  • kupacmac
    kupacmac
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    MCMancub wrote: »
    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.
  • MCMancub
    MCMancub
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    Carde wrote: »
    MCMancub wrote: »
    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I'd honestly say that the tab target system was an advancement in the last generation of MMOs over the first generation's combat system. What I mean is that that fast paced clicking buttons and tabbing between targets was the "action combat" of 8~ years ago, not so much a restriction but the next iteration of mechanics over the old school top down days of games like Ultima Online.

    Ya I'm not saying it was a bad system, just that it didn't exist because someone thought "Hey this sounds like a good idea", but rather because what people did want at the time (action-based combat) could not exist. If you were playing MMOs 10-15 years ago then you probably remember everyone craving action-based combat, and it was a long time until we finally got it. Tab targeting was just a restriction of the time, not a chosen feature. That doesn't make it bad, but it does make it a "primitive" form of MMO combat.
    Edited by MCMancub on July 9, 2015 6:42PM
  • BBSooner
    BBSooner
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    kupacmac wrote: »
    MCMancub wrote: »
    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.

    As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.

    Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.
    Edited by BBSooner on July 9, 2015 6:58PM
  • MCMancub
    MCMancub
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    BBSooner wrote: »
    kupacmac wrote: »
    MCMancub wrote: »
    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.

    As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.

    Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.

    It is newer, but I think if it improves upon an existing system (like automatic improving on manual) that makes it "better", even if preference is up to the individual.
    Edited by MCMancub on July 9, 2015 7:00PM
  • kupacmac
    kupacmac
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    BBSooner wrote: »
    kupacmac wrote: »
    MCMancub wrote: »
    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.

    As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.

    Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.

    We'll just have to agree to disagree. Notice I didn't say "better" anywhere in my post because that indicates preference. The older tab-target/GCD system might be better for you, but action-based combat is an improvement over those out-dated systems regardless of how you or I feel about them.
  • BBSooner
    BBSooner
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    kupacmac wrote: »
    BBSooner wrote: »
    kupacmac wrote: »
    MCMancub wrote: »
    No, not at all! There are a lot of imperfections about the current system. The main one that comes to mind is the fact that you can only have 5 skills on your bar (6 with ultimate) at a time, though I attribute this to them wanting some horizontal progression in their combat system.

    There's not a whole lot that defines a combat system in MMO. Targeting and execution are really the only things that it's made up of. Old school MMOs had tab targeting mechanics because action-based combat was too technically difficult to implement with the hardware of the time. It was not a chosen feature of the combat system, it was a limitation. ESO does not have this limitation. Therefore, in this area ESO has a strictly better targeting system than old school tab-target MMO's. It's totally fine if you prefer the old way of doing things, but that doesn't mean action-based combat isn't an improvement. There are other examples too, like cooldowns and casting timers, but you get the idea.

    I currently play MMO's with various different combat systems (Rift, GW2, ESO, NW), and I have to side with MCMancub here. The tab-targeting and GCD based combat systems are old, out-dated, and antiquated. You might prefer them for whatever reason, but action-based combat systems are an improvement. It would be like saying you prefer the older Atari joysticks to an xbox or playstation controller, which is fine, but the latter are an improvement whether you prefer them or not.

    As a person who prefers ESO's action combat, I disagree. I believe you are inserting "better" in lieu of "newer". Better is another distinction of preference, whereas "newer" can be stated as fact. Automatic vehicles came about after standard ones had been around, however whether or not one type is "better" than the other is up to the individual, and what they seek in their vehicle - which also varies depending on the vehicle.

    Applying the above distinction, ESO's action combat is "newer" to the MMO market than target based combat. However, whether or not one is "better" than the other is applying your preference to the distinction, one that cannot be made without applying personal preference to the categorization.

    We'll just have to agree to disagree. Notice I didn't say "better" anywhere in my post because that indicates preference. The older tab-target/GCD system might be better for you, but action-based combat is an improvement over those out-dated systems regardless of how you or I feel about them.

    Agreed on the disagreement :)

    "Improvement" is applying an idea that the altering of the system is good/better - which is applying preference as opposed to fact. Factually, action combat is newer and different than target combat. Whether it is an improvement is applying your preferences to those facts, making it an opinion.
  • Lord Xanhorn
    Lord Xanhorn
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    ESO combat = A+
    FF combat = D

    Everything else ESO = C-
    Everything else FF = A

    Unfortunately for me. Combat is just that big of a deal. Waiting 2.5 seconds to do my next ability is just atrocious.
    I'm kind of a small deal!
  • BBSooner
    BBSooner
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    ESO combat = A+
    FF combat = D

    Everything else ESO = C-
    Everything else FF = A

    Unfortunately for me. Combat is just that big of a deal. Waiting 2.5 seconds to do my next ability is just atrocious.

    You. Me. Same boat. I enjoy action combat more than target combat (I even prefer ESO's artstyle/lore), however nearly every other aspect of FFXIV, to me, is superior.
  • Roselle
    Roselle
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    ESO is way easier. Especially FFXIV 1.0.

    Before "A Realm Reborn" was ridiculous and I kind of loved it.
    This one was rekt by Zenimax
  • Lord Xanhorn
    Lord Xanhorn
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    Roselle wrote: »
    ESO is way easier. Especially FFXIV 1.0.

    Before "A Realm Reborn" was ridiculous and I kind of loved it.

    I agree. I liked the vet content difficulty pre 1.6 before all the vet dungeons were nerfed to the ground. Now everything in the game save PVP can easily be accomplished by mediocre to slightly good quality players.
    Edited by Lord Xanhorn on July 9, 2015 7:27PM
    I'm kind of a small deal!
  • Roselle
    Roselle
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    Roselle wrote: »
    ESO is way easier. Especially FFXIV 1.0.

    Before "A Realm Reborn" was ridiculous and I kind of loved it.

    I agree. I liked the vet content difficulty pre 1.6 before all the vet dungeons were nerfed to the ground. Now everything in the game save PVP can easily be accomplished by mediocre to slightly good quality players.

    FFXIV 2.0 requires knowing this from FFXI to basically win:

    https://www.youtube.com/watch?v=Fic4pl1NzaA

    Except FFXI was way more fun. In my humble opinion, of course. Yes, I was a summoner and did what was in that video.
    This one was rekt by Zenimax
  • Dahkoht
    Dahkoht
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    I like both -

    But one clear cut winner for FFXIV ARR is the devs.

    It's like a master and apprentice comparison in how they handle communication and technical aspects.

  • Neirymn
    Neirymn
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    I'm playing both on PS4 right now, I love them both as they're very different in every way.

    What I like in FFXIV:
    • You can actually make a good looking character (Both gender), in ESO I can't do a male character that's not just ordinary or ugly but you can make some cute female characters in ESO though.
    • The animations.
    • The main story.
    • Text chat on console.
    • Character's name displayed in game and PSN ID in a window when you interact with another PC.
    • The water is better looking than in ESO in my opinion. That a detail but still. xD
    • Every classes on one character.
    • Some epic fights and musics.
    • Very good communication from the devs.
    • And much more.

    What I do not like in FFXIV:
    • Side quests are just boring. "Go kill something, go grab something, go use that item on something". The dialogues are a waste of time and you are forced to read them, they're very long to say nothing interesting.
    • Looks like a dollish universe, textures is close to something like plastic when you look close. There is absolutely nothing in game for evil characters.
    • Minions. Looks like dolls too, not very immersive for me to see adventurers going out with their doll but some have cool AI unlike vanity pets in ESO that just following you around.
    • Dungeons. Well I like them but you can't explore them freely as you must do them with other players that just want to rush the thing and as you have a limited time before having to get out.
    • Nothing is making you want to explore the world, they're nothing hidden except when you're looking for a hunt. The world is beautiful but it's just a cool background.
    • Immersion breaking, like an NPC saying "You're a guy speaking to every single man or woman who have a ! on top of their heads." They're some other dialogues that are not very immersive too, it's very rare but it's a shame for me.
    • The Summoner job, big disappointment, just a mage doing DoT and DPS, the avatar (Poor little thing floating in the air) is just there to shine and do little dmg unlike in FFXI where Summoner job is the coolest job I've ever played in a MMO, focusing on pet abilities.
    • It becomes boring to farm every day for seals, tokens, gears, fates, etc.
    • A cash shop with a monthly fee...

    What I like in ESO:
    • An immersive and more realistic world, feeling more alive than FFXIV which just add mobs to fill the world, you know they're there to be killed. In ESO mobs seems more like living creatures, like wolves eating something.
    • My sword looks like metal and not plastic like in FFXIV.
    • Minimalistic UI. I can actually see the world and not bars, texts, numbers, icons, everywhere.
    • Exploration. Lockpicking, pickpocketing, stealing, killing NPCs (well Justice system).
    • Every single quest. Fully voice acting.
    • Immersion, though seeing PSN IDs instead of character's name is a shame...
    • The graphics and gameplay. The harvesting system, you're not just spamming harvest point like in FFXIV, you actually see what you are harvesting.
    • I like the crafting system better than in FFXIV, it's simpler.
    • A lot of stuff you can do solo.
    • I'm sure I'm forgetting a lot of things... lol

    What I do not like in ESO:
    • PSN IDs everywhere instead of character's name.
    • No text chat.
    • Loading textures, black PC.
    • Can't make a male character with a cute face.
    • So many bugs. I have an error message everytime I first log in, don't even know why. -_-
    • Some other things that don't bother me that much.

    That's just my opinion on the matter, every single player has their own needs, expectations and playstyle. :) Sorry for my bad English between.
    Edited by Neirymn on July 9, 2015 8:00PM
  • Spottswoode
    Spottswoode
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    Time queue battles don't discourage me, (I'm an olddddd schoooool rpg player, so having a second to think generally makes me more dangerous) but ESO's general lack of F*(karound stuff is dismaying. Can only RP in the special dark elf inn so many times.... This game does have a serious need for some minigames.
    Going GTA does pass the time around here though....(if only I could kill the guards) so there's that.

    FFXIV has great raid and group content, but really lacks on the solo front. Combat is generally underwhelming too.

    Neither is perfect, tbh.
    Proud Player of The Elder Bank Screen Online.
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