I really enjoyed ffxiv, the gameplay and UI are tight. Things like AH, txt chat, grouping system, story and pve are spot on. They started to lose me when they introduced their world boss system. It basically has you sit around for hours waiting for mobs to spawn. It bored me right out of the game, I need to be actively fighting to enjoy a game. I hope ESO can evolve quickly because it has been a nice change of pace.
That's such a poor description of The Hunt system. :-p
I really enjoyed ffxiv, the gameplay and UI are tight. Things like AH, txt chat, grouping system, story and pve are spot on. They started to lose me when they introduced their world boss system. It basically has you sit around for hours waiting for mobs to spawn. It bored me right out of the game, I need to be actively fighting to enjoy a game. I hope ESO can evolve quickly because it has been a nice change of pace.
That's such a poor description of The Hunt system. :-p
I love ESO and FFXIV. But I haven't played a ton of either. So I was wondering how you guys saw it...is one fundamentally "better" than the other?
To me, endgame is important...I'm not sure how either game handles that.
Thanks!!
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
Exactly this. ESO's combat system is not just different from traditional MMOs', it's strictly better.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
I find the combat more basic, smaller hotbars, dodge stuff, apply buffs, pop CD's, spam attack.
in FFXIV I have dozens of hotbars, macro's, pets I can actually command myself and weave their attacks in with my own. To me it just feels more fluid, it's a matter of preference though, and no, if you're playing your job right you'll never have everything on cooldown.
Final Fantasy XIV definitely, I much prefer the story, combat, and world of FFXIV.
Unlike in Elder Scrolls I can log in, go to my house, water my vegetables, check the server marketboard, chat with my guild friends with text chat, and the end game is really addictive. Elder Scrolls is nice, but it'll always remain 2nd to me.
How can you enjoy the combat in XIV? It's by far the worst MMO combat I've ever experienced.
You attack.. and then you just sit there, wait awhile, take a nap, before you can do anything else again. The only skills off global cooldown that I saw were like, a buff on a long cooldown.
I've always been a fan of more traditional RPG battle systems, I like making my own rotations trying to maximise my damage etc. That's just me though.
You can do that in ESO too.
You don't even have to take a nap in between global cooldowns.
I find the combat more basic, smaller hotbars, dodge stuff, apply buffs, pop CD's, spam attack.
in FFXIV I have dozens of hotbars, macro's, pets I can actually command myself and weave their attacks in with my own. To me it just feels more fluid, it's a matter of preference though, and no, if you're playing your job right you'll never have everything on cooldown.
They're designed to work entirely differently you know.
MMO's with a lot of skills usually have VERY redundant skills, but made to look like they have variety by adding cooldowns to them so that you have to go through a lot of hotbar space as skills go on cooldown. The functionality of the skills is identical just values might be different and cooldowns and costs might be different.
LotRO streamlined its skill system somewhat and purged a lot of redundant skills. A lot of toggles became passive effects in certain specializations, a lot of cooldown based skills also became passive effects based on certain combat conditions or points invested into a spec.
TESO also uses passive effects a lot instead of making an active button (instead of casting a skill called "Might of the Guild" you cast any other mage guild spell to get the same buff), and each skill in the skill lines is functionally different. Occasionally there's a skill on one skill line that's redundant with a skill on a different line (Blur, Evasion), but they'll have something different about them still (resource used). There's also no cooldowns, so instead of having to faceroll across your keyboard in a rotation, you use the right skill at the right time, mixing in light and medium attacks to animation cancel, and heavy attacks to restore resource, and instead of using passive RNG based defenses, you use active blocking and dodging and interrupting.
12 skills is enough when you aren't using redundant skills and cooldowns.
That's great and all, but I simply do not enjoy the game as much,the combat just feels spammy and clunky (on console) and other factors such as no housing, text chat etc drag that experience down even more. I like it overall but I won't be cancelling my FF sub anytime soon.
OP I think you know where I stand, unlike some people here, play both (not just a short trial) decide for yourself. People's opinions will always vary greatly.
I really enjoyed ffxiv, the gameplay and UI are tight. Things like AH, txt chat, grouping system, story and pve are spot on. They started to lose me when they introduced their world boss system. It basically has you sit around for hours waiting for mobs to spawn. It bored me right out of the game, I need to be actively fighting to enjoy a game. I hope ESO can evolve quickly because it has been a nice change of pace.
That's such a poor description of The Hunt system. :-p
It's doing the system favors IMO. I couldn't stand camping mobs only for an impatient party to steal it after hours of waiting.
I really enjoyed ffxiv, the gameplay and UI are tight. Things like AH, txt chat, grouping system, story and pve are spot on. They started to lose me when they introduced their world boss system. It basically has you sit around for hours waiting for mobs to spawn. It bored me right out of the game, I need to be actively fighting to enjoy a game. I hope ESO can evolve quickly because it has been a nice change of pace.
That's such a poor description of The Hunt system. :-p
It's doing the system favors IMO. I couldn't stand camping mobs only for an impatient party to steal it after hours of waiting.
On my server we all just roam around in parties and shout out to an array of linkshells when we spot something, then everybody shows up and we all kill it as a server together. Profit.
I love ESO and FFXIV. But I haven't played a ton of either. So I was wondering how you guys saw it...is one fundamentally "better" than the other?
To me, endgame is important...I'm not sure how either game handles that.
Thanks!!
LOL I'm not going to buy a game and sub just to try it out. If the trial can't convince me the game is worthwhile, then they've failed. The trial is supposed to show you how the game plays and convince you to buy it. When I try a game and think it's garbage, I'm not going to listen to people trying to claim it "totally gets better"
Not when it's a fundamental mechanic like the combat being utter trash.
To answer OP's question, endgame in FFXIV is basically farming tomestones to buy gear, and then obtaining items to upgrade that gear even further in various ways (currently using the aforementioned world boss hunt system which really isn't that bad), and then using these entrylevel gears you go do extreme primals (imagine just a single boss fight in an arena type setting) and raids (8 man) with various bosses for the best gear. There's also the option for slightly easier 24 man raids that give slightly weaker than the best gear for closing gaps in the middle between tomestones/endgame raids.
TESO just has what? Craglorn and VDSA? PvP I guess, which I will admit is better in TESO for the most part, but FFXIV's improving there with the addition of small scale rated arena to their already large triple faction 72 man battlegrounds.
To answer OP's question, endgame in FFXIV is basically farming tomestones to buy gear, and then obtaining items to upgrade that gear even further in various ways (currently using the aforementioned world boss hunt system which really isn't that bad), and then using these entrylevel gears you go do extreme primals (imagine just a single boss fight in an arena type setting) and raids (8 man) with various bosses for the best gear. There's also the option for slightly easier 24 man raids that give slightly weaker than the best gear for closing gaps in the middle between tomestones/endgame raids.
TESO just has what? Craglorn and VDSA? PvP I guess, which I will admit is better in TESO for the most part, but FFXIV's improving there with the addition of small scale rated arena to their already large triple faction 72 man battlegrounds.
XIV's PVP is embarrassingly bad, just as it was in XI after the many systems they tried to bring to it (Ballista, Pankration, etc) which all pretty much failed. Really doubt XIV's PVP will ever be anything that can be considered something to play the game for.
That and I much prefer the system the ESO devs have been talking about than the typical MMO item treadmill. Here's to hoping they'll actually get it implemented sometime in 2016.