"Play as you like to play".
For most Elder scrolls games this sentence holds true, as you are truly free to do whatever you like.
Here, in ESO, you are already restricted by classes the second you enter the game.
Classes aren't that bad, as it restricts the players from mix-matching the best and strongest combo imaginable in this game, but at the same time it becomes a problem when it comes to balance.
Every class should feel unique. Every class should be able to do the same things any other class can do. Instead of focusing on the uniqueness of each class they all need to be the same since someone is bound to complain if his/her class is just a bit weaker compared to any other class.
Should classes, like Atribute points and skill points, be changeable if the player wishes so?
I would say yes.
We all like to test things and play around. If X build or style doesn't fit your taste you collect some cash and reset your Stats or skills.
If you know what style fits you best you pick the appropriate class and start working towards your goal. Didn't it fit your taste, or didn't it reach your expectations... then you get into a problem.
In Single player games you can install a mod to fix mistakes you have made. In a Multiplayer game this isn't possible.
In a single player game where you can't use mods (console) you can even look for exploits to gain what you need the fast way (most Skyrim players might know Crouching Hadvar backstabbing trick to gain 99 sneak in 20 minutes).
Since this is a Multiplayer game those types of "unfair" advantages are a sin. And, since Zenimax spend a lot of time creating this Lore-filled fantasy world, Brainless grinding to get levels fast is also frowned upon (and "fixed"/ removed from the game).
To experience (or at least test out) everything in this game you need to play the whole game 4 times (main story, Silver and Gold) so you have each of the different Classes.
Besides that you need to spend MONTHS learning every trait for each weapon and armor piece, at least if you want to have a Genuine (Skyrim/ Oblivion/ Morrowind like) hero.
Having a Class change option would benefit the freedom of the players greatly.
Sure, you might get the "flavour of the Month" talk, but unlike now they could actually make the classes more unique in their own way.
If you want to be a real HP heavy tank you could be a DK, A sustain DPS a Sorc, a burst DPS a NB and a healer a Temp.
For how it would work?
A Player talks to X NPC to change its Class for a small fee (note the words small fee)
If the player wants to put skill points in said new class skill tree they would need to (1) have lots of skill points to spare or (2) reset their skill points.
Sort of like the Vampire / Werewolf tree.
Become one. Level the skill tree (for Classes it would be trees), level the skills and your done.
You switch to another Class (one you haven't worked on before) you have to level their skills and trees from the start (and If you switch to a class you have played as before you can continue where you left off).
FoTM is still a simple concept to talk about, but most people seem to forget that equipment is a important factor in this.
Suddenly switching from a Light armor Glass tank Sorc to a Heavy armor Tank DK will cost a bit more than just the Class changing and skill reset frees.
I'm curious what other people think about this.
And, with curious i mean that i hope to have a normal discussion without swearing, name calling or flaming of any kind.
If you don't like this concept (to whatever extent) i would love to hear why, or for what reason. A "No, because i hate it", "Yes, and all no-sayers should F**k off" or something along that line doesn't contribute to any discussion besides showing off that the writer of said sentence is a closed-minded *** (to say it nicely).
Edited by Fizzlewizzle on July 7, 2015 6:04PM Mending-The-Wounded, Aldmeri Dominion, Templar.