GUNSWORD007 wrote: »Personally I think that a good compromise would be to bind CP to character instead of account. This way grinders get a reward for their time while still keeping non-veteran PVP servers fair. Perhaps even a non CP PVP server as well that still allows VT ranks. these would let those without the time to invest in grinding CP still be competitive in PVP and still have fun. Don't know if this solution has been mentioned yet or not but figured I'd add my two cents.
GUNSWORD007 wrote: »That would work, though I still think it best that CP be bound to character, I see a lot of lvl <20s that seem to have infanate resources. I think the non- veteran servers should be for new players not those who just make alts with as all the advantages that com with CP.
It's really sad to see that this forum seems to be full of people who believe that a time investment warrants a reward by itself. And these people often insult "casuals" for wanting to be competitive without being forced to grind as superficial "I want everything now"-players who are not willing to work for their achievements. This misguided interpretation is essentially at the heart of the whole CP debate.
I'll put it simply: Grinding requires no skill and thus should not reward you with power advantages such as CP.
But grinding will let you improve your skill, so that when you are better you will be able to beat content and other players who you were not able to beat before. So even without a CS you can still go grinding and it might actually make you a better player.
No one has ever won an NBA Championship by just investing time. Yes, you need to invest a lot of time to be good enough to play in the NBA, but you will not get a job in the NBA simply for hanging out at the court for 10 hours every day shooting hoops, while other people go to work. You actually need to use this time to get really good at basketball to play in the NBA.
A multiplayer game should not have a vertical progression system that rewards people who have more time to play. Instead it should have a horizontal progression system that opens up an infinite path to finding the perfect build for your playstyle - allowing you to grow in power by getting better at playing the game.
This game mechanic is at the heart of all popular games. Baseball would NOT be a popular sport if you would get a more powerful electronic bat for every week you hang out at the training ground (which would make you a better player regardless of your skill).
Now, can we please leave 2005 behind us, forget about all the antiquated themepark/treadmill/vertical progression mechanics, and together think about how we can turn this online Elder Scrolls game into a game that all players (old and new) will enjoy for years to come?
It's really sad to see that this forum seems to be full of people who believe that a time investment warrants a reward by itself. And these people often insult "casuals" for wanting to be competitive without being forced to grind as superficial "I want everything now"-players who are not willing to work for their achievements. This misguided interpretation is essentially at the heart of the whole CP debate.
Rook_Master wrote: »But now I get rewarded for sitting in Mom's basement and grinding Cracked Wood Cave 12 hours a day.
Laugh all you want but the last time i log into game i observed few people running in prefectly syhnchronised style around well known grinding place. I talked to them a little, their goal was reaching 600 cps. They assume they will reach that goal till half of july. I wished them luck and uninstalled game.
This near obsessive fixation with skill vs time spent honestly smacks of haterade to me. "I am 1337 skilled, therefore I should be the decisive victor." Reality calling - skill alone rarely determines the winner.
Rook_Master wrote: »But now I get rewarded for sitting in Mom's basement and grinding Cracked Wood Cave 12 hours a day.
Laugh all you want but the last time i log into game i observed few people running in prefectly syhnchronised style around well known grinding place. I talked to them a little, their goal was reaching 600 cps. They assume they will reach that goal till half of july. I wished them luck and uninstalled game.
So the current direction of the game is catering to the 1% of the population who have no jobs, are agoraphobic and have clinical OCD. Seems reasonable.
This near obsessive fixation with skill vs time spent honestly smacks of haterade to me. "I am 1337 skilled, therefore I should be the decisive victor." Reality calling - skill alone rarely determines the winner.
So, the most player skill shouldn't be the determining factor, but rather the most time spent? People who play the longest are entitled to victory simply by matter of seniority?
Reality calling - just because you put massive amounts of time into something doesn't mean you will, or should, win. And in a competitive game, having a system designed that does not reward actual ability, but rather just awards tedium and repetition, will not be sustainable. Especially if that system alienates newcomers.
A year from now, with the current system, we'll be another game that suffers from a lack of new players; once the newcomers realize just how ridiculously, almost comically, far behind they are they will run for the hills. That... is a bleak future for any MMO.
Rook_Master wrote: »But now I get rewarded for sitting in Mom's basement and grinding Cracked Wood Cave 12 hours a day.
Laugh all you want but the last time i log into game i observed few people running in prefectly syhnchronised style around well known grinding place. I talked to them a little, their goal was reaching 600 cps. They assume they will reach that goal till half of july. I wished them luck and uninstalled game.
So the current direction of the game is catering to the 1% of the population who have no jobs, are agoraphobic and have clinical OCD. Seems reasonable.