I'll put it simply: Grinding requires no skill and thus should not reward you with power advantages such as CP.
First of al: No. Second of all: I guess you have never played an MMO untill endgame. Grinding is, has always been and will always be a part of MMO's.
Also, the title of this topic is completely wrong. With our without championpoints you can do excellent PvP and Raid. If you can't, don't blame it on CP, because it's not a lack of CP that makes bad raids, it's bad players that make bad raids.
People like you really get me fired up.
What kind of argument is that: "Grinding is, has always been and will always be a part of MMO's."? So before cars horse have always been the primary means of transportation. Then somebody invented the car. Now the car is better until someone figures out something else.
I can only assume that you are not terribly creative.
That's not an argument, that's an observation.
Ok, let me explain how this works. Killing mobs gives xp, it has always done this, in every mmo. Quests also give xp, but quests require you to actively move around, often over long distances. The simple fact that killing mobs gives xp makes grinding possible. It is not something that was implemented on purpose, like you see it. It is a side effect.
I want to have a V14 of each class, I do not want to do all those quests over and over again taking me days and weeks and months, no, I just want to play endgame with multiple characters.
There is no "better alternative" like your (flawed) cars analogy, because grinding is not something that is implemented on purpose. It's not a designed mechanic. People play to progress their character, you can't just nerf all progression untill the guy that can play 1 evening a week is happy about it. you play, you get stronger, that seems pretty logical to me. If people who can play once a week expect they can be in the top of players find that their expectation is an illusion, I'd say it's not the game that is failing, it's the expectation!
There are numerous people on this forum who blame CP grinding for them not getting to the top of the leaderboards, which is absolutely the most silly argument ever.
Good players will always be good players, with or without CP. With or without grinding.
And don't get me wrong, I really want to see a machanic that lets me level fast and have fun at the same time, but that would break questing all together.
I realize I'm a forum poster, but, I can tell you that, of the 100 odd PSN friends that have played ESO, about 75% are solo's and small group players. Only 6 are left, and of them 2 are true MMOers and PvPers and the other 4 are still soloing or just playing in small groups and avoiding Cyrodil.I get the feeling a lot of people would be okay with CP in a single player game, because they could pause the game for a year and jump right back in to the grind where they left out. It's the fact that you have to compete with other people that's the rub.
Those people are not here posting about the issues of CP because those issues will never affect them. If you don't do PvP and or Trials for Leaderboard positions (as opposed to just running them for the fun and experience of doing it) then how many CPs another player has does not matter much, if at all. It might matter to those doing End Level Gold Pledges, but that is debatable if CPs are needed to be successful at those instances. They can help, but are they needed?
Question is, of a percentage, how many players, not forum posters, are mostly or exclusively Solo or PvE 4 Person Group?
It might matter to those doing End Level Gold Pledges, but that is debatable if CPs are needed to be successful at those instances. They can help, but are they needed?
Teamwork matters. Group voice chat is probably more beneficial than CP, because better communication makes for better teams.
I'd rather play solo than have a team full of special snowflakes. Which, rather ironically, are turning out to be the ones with fewer, not more, CP.
could not agree more..op is right.
game=entertainment=fun
grinding is not fun and many people can not do it even if they have the time..it is terribly boring thing to do..why zos rewarding people who can do such thing?? well it is beyond me.
DaveMoeDee wrote: »No, CP does not mean disastrous PvE. It does not make stories uninteresting. For those that don't put much analytical thought into combat, it doesn't even make combat trivial.
I'll put it simply: Grinding requires no skill and thus should not reward you with power advantages such as CP.
First of al: No. Second of all: I guess you have never played an MMO untill endgame. Grinding is, has always been and will always be a part of MMO's.
Also, the title of this topic is completely wrong. With our without championpoints you can do excellent PvP and Raid. If you can't, don't blame it on CP, because it's not a lack of CP that makes bad raids, it's bad players that make bad raids.
People like you really get me fired up.
What kind of argument is that: "Grinding is, has always been and will always be a part of MMO's."? So before cars horse have always been the primary means of transportation. Then somebody invented the car. Now the car is better until someone figures out something else.
I can only assume that you are not terribly creative.
That's not an argument, that's an observation.
Ok, let me explain how this works. Killing mobs gives xp, it has always done this, in every mmo. Quests also give xp, but quests require you to actively move around, often over long distances. The simple fact that killing mobs gives xp makes grinding possible. It is not something that was implemented on purpose, like you see it. It is a side effect.
I want to have a V14 of each class, I do not want to do all those quests over and over again taking me days and weeks and months, no, I just want to play endgame with multiple characters.
There is no "better alternative" like your (flawed) cars analogy, because grinding is not something that is implemented on purpose. It's not a designed mechanic. People play to progress their character, you can't just nerf all progression untill the guy that can play 1 evening a week is happy about it. you play, you get stronger, that seems pretty logical to me. If people who can play once a week expect they can be in the top of players find that their expectation is an illusion, I'd say it's not the game that is failing, it's the expectation!
There are numerous people on this forum who blame CP grinding for them not getting to the top of the leaderboards, which is absolutely the most silly argument ever.
Good players will always be good players, with or without CP. With or without grinding.
And don't get me wrong, I really want to see a machanic that lets me level fast and have fun at the same time, but that would break questing all together.
You want all your characters at max level? I can understand that, I want the same.
Now I have a better solution for you than grinding: ZOS should lower the level cap to lvl 20. Then you get your characters to max level very quickly. Problem solved.
You don't want to do the quest again for the XP? Great! Doing a quest is like watching a TV show. There is a story to it, only that it is interactive. Solution: Don't reward XP for doing the quest, let the story be the reward for the quest.
So now you are at level 20, you are as powerful as all the best players. Now the game really starts. Now you can practice your rotation, so you get better, you can unlock more skills to try new play styles and you can unlock and try different armor sets. This is an infite process until you find how you want to play and get as good as possible, without the need to increase the base power of your character beyond level 20.
Okay...
One person trains everyday for three years to run a marathon, trains their body to peak performance for the human species, and gets their time down to "world record" time.
Another person sits and watches television all day, and eats junk food for every meal, for three years then just shows up on the day of the race.
Which should logically win?
Memnoch_Devil wrote: »I don't mean to come across as brash or insensitive but to see people complain about things that are available to everyone is just crazy. I was just reading how some guy said baseball would be bad if one guy had a special bat ect ect a bunch on nonsense to follow. Eventually after his page rant , all I concluded was that he is a cry baby. Everyone has the same stuff just put the time and and be even or just stop playing it is that simple.
Agreed, and since many, me included, dont like the idea of putting time in mindless grind for hours, we do indeed quit.
Okay...
One person trains everyday for three years to run a marathon, trains their body to peak performance for the human species, and gets their time down to "world record" time.
Another person sits and watches television all day, and eats junk food for every meal, for three years then just shows up on the day of the race.
Which should logically win?
My thought...if you put in the time, you deserve the reward.
I don't particularly like to "grind".
But, I am not going to complain that somebody that put in more time is more powerful than I am.
I am not sure if there ever was, or ever will be a "perfect system" that works for both PvE & PvP.
If I find one, I will be sure to post it here as soon as I do!
You want all your characters at max level? I can understand that, I want the same.
Now I have a better solution for you than grinding: ZOS should lower the level cap to lvl 20. Then you get your characters to max level very quickly. Problem solved.
You don't want to do the quest again for the XP? Great! Doing a quest is like watching a TV show. There is a story to it, only that it is interactive. Solution: Don't reward XP for doing the quest, let the story be the reward for the quest.
So now you are at level 20, you are as powerful as all the best players. Now the game really starts. Now you can practice your rotation, so you get better, you can unlock more skills to try new play styles and you can unlock and try different armor sets. This is an infite process until you find how you want to play and get as good as possible, without the need to increase the base power of your character beyond level 20.
That completely takes away the feeling of progress and will make the game very boring very fast. when you posted you had ideas I thought you serously had a great idea, but this? No, this is just taking progression out all together, and character progression is a big part of MMO's. I wouldn't play this game if I couldn't keep improving my characters. I want to be rewarded for playing by the progression of my character.
The fact that this has never (as far as I know) been implemented in an MMO is because, well, frankly it seems like quite a bad idea to me. And I'm pretty sure the playerbase will be unhappy as well.
That's not an argument, that's an observation.
It's unfortunate that it's true. In MMOs, stats == skill. When someone says "This person is more skilled", they actually mean "This person has more stats and likely more free time". Actual player skill is usually non-existent.
ESO, I guess, is no different.
Okay...
One person trains everyday for three years to run a marathon, trains their body to peak performance for the human species, and gets their time down to "world record" time.
Another person sits and watches television all day, and eats junk food for every meal, for three years then just shows up on the day of the race.
Which should logically win?
My thought...if you put in the time, you deserve the reward.
I don't particularly like to "grind".
But, I am not going to complain that somebody that put in more time is more powerful than I am.
I am not sure if there ever was, or ever will be a "perfect system" that works for both PvE & PvP.
If I find one, I will be sure to post it here as soon as I do!
Rook_Master wrote: »Rook_Master wrote: »But now I get rewarded for sitting in Mom's basement and grinding Cracked Wood Cave 12 hours a day.
Laugh all you want but the last time i log into game i observed few people running in prefectly syhnchronised style around well known grinding place. I talked to them a little, their goal was reaching 600 cps. They assume they will reach that goal till half of july. I wished them luck and uninstalled game.
I joke about it because it helps me deal with the fact that the stratification of players into the CP have and have-nots is one of the things that could potentially ruin this game.
I'll put it simply: Grinding requires no skill and thus should not reward you with power advantages such as CP.
First of al: No. Second of all: I guess you have never played an MMO untill endgame. Grinding is, has always been and will always be a part of MMO's.
Also, the title of this topic is completely wrong. With our without championpoints you can do excellent PvP and Raid. If you can't, don't blame it on CP, because it's not a lack of CP that makes bad raids, it's bad players that make bad raids.
People like you really get me fired up.
What kind of argument is that: "Grinding is, has always been and will always be a part of MMO's."? So before cars horse have always been the primary means of transportation. Then somebody invented the car. Now the car is better until someone figures out something else.
I can only assume that you are not terribly creative.
That's not an argument, that's an observation.
Ok, let me explain how this works. Killing mobs gives xp, it has always done this, in every mmo. Quests also give xp, but quests require you to actively move around, often over long distances. The simple fact that killing mobs gives xp makes grinding possible. It is not something that was implemented on purpose, like you see it. It is a side effect.
I want to have a V14 of each class, I do not want to do all those quests over and over again taking me days and weeks and months, no, I just want to play endgame with multiple characters.
There is no "better alternative" like your (flawed) cars analogy, because grinding is not something that is implemented on purpose. It's not a designed mechanic. People play to progress their character, you can't just nerf all progression untill the guy that can play 1 evening a week is happy about it. you play, you get stronger, that seems pretty logical to me. If people who can play once a week expect they can be in the top of players find that their expectation is an illusion, I'd say it's not the game that is failing, it's the expectation!
There are numerous people on this forum who blame CP grinding for them not getting to the top of the leaderboards, which is absolutely the most silly argument ever.
Good players will always be good players, with or without CP. With or without grinding.
And don't get me wrong, I really want to see a machanic that lets me level fast and have fun at the same time, but that would break questing all together.
You want all your characters at max level? I can understand that, I want the same.
Now I have a better solution for you than grinding: ZOS should lower the level cap to lvl 20. Then you get your characters to max level very quickly. Problem solved.
You don't want to do the quest again for the XP? Great! Doing a quest is like watching a TV show. There is a story to it, only that it is interactive. Solution: Don't reward XP for doing the quest, let the story be the reward for the quest.
So now you are at level 20, you are as powerful as all the best players. Now the game really starts. Now you can practice your rotation, so you get better, you can unlock more skills to try new play styles and you can unlock and try different armor sets. This is an infite process until you find how you want to play and get as good as possible, without the need to increase the base power of your character beyond level 20.
That completely takes away the feeling of progress and will make the game very boring very fast. when you posted you had ideas I thought you serously had a great idea, but this? No, this is just taking progression out all together, and character progression is a big part of MMO's. I wouldn't play this game if I couldn't keep improving my characters. I want to be rewarded for playing by the progression of my character.
The fact that this has never (as far as I know) been implemented in an MMO is because, well, frankly it seems like quite a bad idea to me. And I'm pretty sure the playerbase will be unhappy as well.Okay...
One person trains everyday for three years to run a marathon, trains their body to peak performance for the human species, and gets their time down to "world record" time.
Another person sits and watches television all day, and eats junk food for every meal, for three years then just shows up on the day of the race.
Which should logically win?
Couldn't agree more
I doubt it. You're still gonna kick my arse unless I can sneak up on you, and, even then... I doubt it.Lots of people are desperate to keep the CP system the way it is. The only thing I can think of is they are so afraid of the concept of having to play on the same level as others that they absolutely must have a stat advantage. Fair enough- if you need me to be handicapped in PvP for you to stand a chance against me, then I'll take the handicap. Maybe then you'll put up a decent fight.