Attorneyatlawl wrote: »The message is, get the facts and think things through, before spilling directly into outrage. Here are all the facts of how the system works: http://forums.elderscrollsonline.com/en/discussion/190594/primer-champion-points-a-cliffs-notes-well-not-really-presentationSo... Basically... "Balance doesn't matter, get used to ".
Good message.
It's not easy to have an honest discussion when half of the participants believe one thing without having the facts they decided upon right in the first place, 49 percent are confused by the first half making inaccurate, or at the very least incomplete, statements that don't line up with the mechanics, and only 1 percent have done the math, before everyone chats.
Attorneyatlawl wrote: »The message is, get the facts and think things through, before spilling directly into outrage. Here are all the facts of how the system works: http://forums.elderscrollsonline.com/en/discussion/190594/primer-champion-points-a-cliffs-notes-well-not-really-presentationSo... Basically... "Balance doesn't matter, get used to ".
Good message.
It's not easy to have an honest discussion when half of the participants believe one thing without having the facts they decided upon right in the first place, 49 percent are confused by the first half making inaccurate, or at the very least incomplete, statements that don't line up with the mechanics, and only 1 percent have done the math, before everyone chats.
and still those people keep saying the same thing...
AnorielDBC wrote: »You're doing the lord's work in here, Attorney
Attorneyatlawl wrote: »AnorielDBC wrote: »You're doing the lord's work in here, Attorney
...That's been covered extensively in my original post, and others have commented insightfully that there is rarely a situation at endgame, which is where you're earning champion points (a first time player will land at around 50-60 by the time they've finished leveling their veteran ranks), that it boils down to an exactly equal skilled pair of players squaring off in a deathmatch where the relatively small differences (even 15%, which is much more than the average gap would be right now, would mean hitting for 4600 instead of 4000) would really be practically irrelevant in 99.99999999999% of fights where you tried to wrecking blow someone but they dodged immediately and began casting a dark flare, which you were too slow to react to and didn't even cancel your attack out to start moving towards him to interrupt or even block.
Unfortunately @Attorneyatlawl, people are creatures of perspective. A person who FEELS that a system is unfair (no matter if it is or not) will continue to find reasons as to why the system is unfair. In this case, any time a player is killed in PVP by another player they will blame it on the better player having more CPs.
In this case we have some of the top PVP players in the game saying the system is flawed.
ch.ris317b14_ESO wrote: »Grinding does not equal content... when you figure they now have three different progression systems... that is just insane hamster on the wheel "silliness"
Theycould have implemented new skill lines and quests and kept people playing just as long
Never mind diminishing returns, or anything like that: Skill should always win over.
When it doesn't the game no longer becomes enjoyable and can be likened to other non-skill games like clash of clans.
For those that believe long play time grinding CP should give MOOOAAARRR POWER, yes to a certain degree a slight numerical advantage is OK. But someone who learns to master the game, not grind, should be a better player and that skill should outweigh your grinding. Spending weeks and hours in a gym does not inherently make you a good tennis player.
Unfortunately @Attorneyatlawl, people are creatures of perspective. A person who FEELS that a system is unfair (no matter if it is or not) will continue to find reasons as to why the system is unfair. In this case, any time a player is killed in PVP by another player they will blame it on the better player having more CPs.
In this case we have some of the top PVP players in the game saying the system is flawed.
Never mind diminishing returns, or anything like that: Skill should always win over.
When it doesn't the game no longer becomes enjoyable and can be likened to other non-skill games like clash of clans.
For those that believe long play time grinding CP should give MOOOAAARRR POWER, yes to a certain degree a slight numerical advantage is OK. But someone who learns to master the game, not grind, should be a better player and that skill should outweigh your grinding. Spending weeks and hours in a gym does not inherently make you a good tennis player.
It does. Champ power isn't big dude.Unfortunately @Attorneyatlawl, people are creatures of perspective. A person who FEELS that a system is unfair (no matter if it is or not) will continue to find reasons as to why the system is unfair. In this case, any time a player is killed in PVP by another player they will blame it on the better player having more CPs.
In this case we have some of the top PVP players in the game saying the system is flawed.
And we have one of the top players in the game period saying it isn't. Decide for yourself I know I did. Who cares what a handful of self promoters emotionally inflaming the argument like those guys say?
Attorneyatlawl wrote: »
Yep, I saw it.... For anyone wondering, it's a copy-paste of a lengthy website article getting at the same points I did in this OP... a good read.
Attorneyatlawl wrote:Well, I have to tell you @reapthetempestrwb17_ESO, you aren't the only one. Not only should you get better as a player, but as a character, when you play a game more. That's true in real life in sports, where you earn more money to get better equipment, practice, and get better at shooting hoops. The same is true in hobbyist videogames.
This really does sum up the core of the discussion, I think. The bottom line ends up being that this is an online RPG. RPG's inherently are based around character progression, player skill and tactics, obtaining better gear/gold coins, and learning the combat system to work with the mechanics of the gameplay. A lot of comments here talk about an "even playing field", but that already exists. Everyone has the exact same opportunity and ability to earn champion points, and they are already diminishing in usefulness rapidly the more you gain. You can't balance a game around what the fringe cases are. It simply doesn't represent how nearly anyone really plays, in general. Exceptional people, players, and examples exist in just about anything you can name in life. And yes, so do cheaters, exploiters, and other "not cool" things.
Attorneyatlawl wrote:Well, I have to tell you @reapthetempestrwb17_ESO, you aren't the only one. Not only should you get better as a player, but as a character, when you play a game more. That's true in real life in sports, where you earn more money to get better equipment, practice, and get better at shooting hoops. The same is true in hobbyist videogames.
This really does sum up the core of the discussion, I think. The bottom line ends up being that this is an online RPG. RPG's inherently are based around character progression, player skill and tactics, obtaining better gear/gold coins, and learning the combat system to work with the mechanics of the gameplay. A lot of comments here talk about an "even playing field", but that already exists. Everyone has the exact same opportunity and ability to earn champion points, and they are already diminishing in usefulness rapidly the more you gain. You can't balance a game around what the fringe cases are. It simply doesn't represent how nearly anyone really plays, in general. Exceptional people, players, and examples exist in just about anything you can name in life. And yes, so do cheaters, exploiters, and other "not cool" things.
I gotta cut you off on this. I do not, in any way, support the idea that someone who has put x amount of time in and continues putting time in will never be caught up to by someone who has put in y amount of time and plays less.
If they want to hone their skill in game, that's all fine and dandy. But if they get to pull ahead with stat bonuses from a system that takes years to top out, I am not even going try. Not when I know that putting all my effort into it is not enough to catch up. With the amount of free time I have, it'll take decades.
Level, armor, and skill points should be the only numbers gap between players, and all of those are capped out relatively quickly. Player skill being the only gap that remains.
There are a lot of reasons I don't like the champion system. And there are a lot of reasons that I don't want my MMO character to "feel powerful" (No, I'm not going to gimp myself to avoid this). This game is barely balanced for pve as it is. There isn't even pve content that's balanced for cp, all you're doing is making an already easy game easier.
Attorneyatlawl wrote:Well, I have to tell you @reapthetempestrwb17_ESO, you aren't the only one. Not only should you get better as a player, but as a character, when you play a game more. That's true in real life in sports, where you earn more money to get better equipment, practice, and get better at shooting hoops. The same is true in hobbyist videogames.
This really does sum up the core of the discussion, I think. The bottom line ends up being that this is an online RPG. RPG's inherently are based around character progression, player skill and tactics, obtaining better gear/gold coins, and learning the combat system to work with the mechanics of the gameplay. A lot of comments here talk about an "even playing field", but that already exists. Everyone has the exact same opportunity and ability to earn champion points, and they are already diminishing in usefulness rapidly the more you gain. You can't balance a game around what the fringe cases are. It simply doesn't represent how nearly anyone really plays, in general. Exceptional people, players, and examples exist in just about anything you can name in life. And yes, so do cheaters, exploiters, and other "not cool" things.
I gotta cut you off on this. I do not, in any way, support the idea that someone who has put x amount of time in and continues putting time in will never be caught up to by someone who has put in y amount of time and plays less.
If they want to hone their skill in game, that's all fine and dandy. But if they get to pull ahead with stat bonuses from a system that takes years to top out, I am not even going try. Not when I know that putting all my effort into it is not enough to catch up. With the amount of free time I have, it'll take decades.
Level, armor, and skill points should be the only numbers gap between players, and all of those are capped out relatively quickly. Player skill being the only gap that remains.
There are a lot of reasons I don't like the champion system. And there are a lot of reasons that I don't want my MMO character to "feel powerful" (No, I'm not going to gimp myself to avoid this). This game is barely balanced for pve as it is. There isn't even pve content that's balanced for cp, all you're doing is making an already easy game easier.
nimander99 wrote: »The real truth is it's totally an unfair advantage that people have more time to play than others, I propose that all people with ESO accounts only get 1 hour per day to play the game... that way its "fair".
TRUE RPG mechanics are not doing X better... but being able to do X, Y, OR Z... with a personalityI find your examples to be a bit oversimplified for the sake of making your point. As many who would disagree with you about how the statistics are interpreted a better example using another sport would be while user A gets to play normal basketball because they have spent the time doing the right thing. Player B has been playing the same amount of time but not doing the "right" thing so they will playing with them except they can only use your hips to bounce the ball into the hoop while Player A can use their hands. That is the crux of what many are bothered about, we have no issue with the game we have issue with the "rules" being different in the very same match. Then Player C decides they would like to play basketball so they step onto the court but they aren't allowed to run in the match as well as only being able to "shoot" the ball via their hips as well.
I don't think anyone has any issue with RPG mechanics in the game, everyone who is familiar with MMOs knows that there will always be players ahead of you and objectively "stronger". The issue is that the imbalance that is being created doesn't reward those who've invested the time, it rewards those who have invested it "right" and I use quotation marks because in a game that advertised itself from day one as "Play any way you want" having a "right" way to play the game is a bit rich and farcical.
ch.ris317b14_ESO wrote: »nimander99 wrote: »The real truth is it's totally an unfair advantage that people have more time to play than others, I propose that all people with ESO accounts only get 1 hour per day to play the game... that way its "fair".
A game that caters to 8 hour a day no life nerds will not be profitable.