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Update 7 Summary

Neizir
Neizir
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Hey guys! With the massive slew of changes revealed in yesterday's ESO Live episode starring special guests Bill Mueller and Eric Wrobel, I've created a summary of what we know so far about the upcoming Update 7, presented in the form of patch notes :) Enjoy, and let me know if I missed anything!
Remember that these new things are NOT the complete list - I'm sure the actual patch notes will be WAY bigger than this.

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Welcome to The Elder Scrolls Online: Tamriel Unlimited v2.1.0, our seventh major content update! We have many new things in store for you.
BIG CHANGES/UPDATES/NEW FEATURES
THE IMPERIAL CITY
  • The highly-anticipated Imperial City is here! Battle your way through the fallen capital of Tamriel in an all-new PvP experience. Imperial forces have routed the Daedra back into the city, and are calling all adventurers for aid in battling the threat - but the Alliance War continues to rage on in the city. War. War Never Changes.
  • The Imperial City is able to be accessed when your alliance controls all of their 6 home keeps. If a home keep is lost while players are inside the city, your alliance will be locked inside the city until they are all killed or all 6 home keeps are retaken.
  • The Imperial City's surface has 6 districts - the Market District, the Arboretum, the Temple District, the Elven Gardens, the Noble District, and the Arena. Some of these districts may be captured by your alliance.
  • Xivkyn, or Imperial Daedric, armor may be crafted exclusively in the Imperial City.
  • The city may be entered through the sewers located on City Isle. Each alliance has a base camp in the vast, multi-level underground network of tunnels. Close-quarters and small-scale PvP will be common in these levels of the city, as well as many opportunities for PvE.
  • The Arena is both PvE and PvP, but it is not instanced. It is predicted that many cross-faction duels will be taking place in the Arena.
  • The city contains many quests, daily quests, achievements, bosses, gear, weapons, crafting stations, and much more PvE activities.
  • Siege weapons are able to be used in the city.
  • Population is shared with the rest of Cyrodiil.
Veteran Rank 16
  • The Imperial City brings over 20 new item sets and a whole new tier of progression. Because of this new progression tier, the level cap has been raised to Veteran Rank 16.
Veteran System Changes
  • The amount of XP it takes to earn a Veteran Rank has been lowered to 850,000, down from 1 million.
  • The amount of XP earned from Veteran Quests, including the new Imperial City quests, has been raised by 50%.
  • The amount of XP earned from Veteran Public Dungeons has been doubled.
  • The amount of XP earned from all activities in Craglorn has been raised by 20%.
  • Veteran XP rewards across the board have been improved.
  • Overall, it will take far shorter to earn a Veteran Rank.
New Item Sets
  • Over 20 new item sets have been added to the game. This includes the Xivkyn/Imperial Daedric armor that is found and crafted exclusively in the Imperial City.
FIXES AND IMPROVEMENTS
Alliance War
  • Alongside the Imperial City, a whole slew of improvements and changes are being made to PvP. These include changes to campaign assignments, the Emperor system, Scoring, Underdog bonuses, Battle Leveling and campaigns in general.
  • Former Emperor bonuses have been removed. You will still have the title of Former Emperor, but all the buffs will no longer exist.
  • You will no longer have to spend SP on Emperor buffs.
  • The cooldown on changing your home campaign has been decreased to 12 hours, down from 3 days, but the cost has increased from 15,000 AP to 150,000 AP.
  • The cooldown on changing your guest campaign has been increased to 4 days, up from 3 days.
  • All PvP bonuses will now only apply in PvP areas, eliminating the concept of Buff Campaigns.
  • Underdog and low-population AP gains have been increased to 20% extra AP, up from 10%. Population polling has also been sped up so the bonuses can be applied more often, but this also means they will expire faster.
  • Battle Leveling has been adjusted to include Veteran Ranks. Players that opt into Battle Leveling will be roughly equivalent to a VR14 in moderate gear. However, Battle Leveling will now include a 50% reduction to overall damage, healing, and damage shields, as a part of the improvements to PvP combat.
  • Gate Jumping has been fixed, and Elder Scrolls may no longer be stolen while their gates are closed.
  • A number of changes have been made to PvP combat so there is more capacity for reaction time and using skills. This means that there will be no more FPS-style kills where you're pretty much screwed if you don't hit first, and overall will make PvP combat feel like more of a tactical system rather than a frantic button-mashing contest.
  • A number of changes have been made to scoring and keep ownership across all campaigns.
  • Azura's Star: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 30 days.
  • Blackwater Blade: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans only.)
  • Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate 1 point per scoring cycle and last 7 days.
  • Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days.
  • Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate 1 point per scoring cycle and last 7 days.
  • All Console Campaigns: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans Only)
Audio and Sound
  • Combat music has been improved (Thank you, ZOS!). The music in combat is now dynamic, and will increase and decrease in intensity based on how many enemies you are facing. For example, if you're facing one lone mudcrab, the music will be less intense, but in, say, a large-scale PvP situation or at a Dark Anchor the music will be very intense and epic. (Zenimax, THANK YOU!)
  • Some new enhancements to music to indicate when you're at low health or you're fighting a boss.
  • Some cool new soundtracks have been recorded for the Imperial City.
  • New soundtracks have been added to all the default vanilla zones.
Combat and Gameplay
  • All leaderboards have been wiped.
  • Scaling costs have been introduced for roll-dodging, similar to how Bolt Escape works. Every time you roll-dodge, the next time you do it in a certain period of time the cost will increase by 33%. A visual effect will show when the scaling cooldown ends.
  • You will no longer regenerate stamina while blocking. However, things like potions, Templar spears and Earthen Heart abilities can still be used to regenerate stamina while blocking.
  • Nirnhoned will now only apply to the piece of gear it is applied on.
  • All players will now have the same taunt immunity timer.
  • A number of fixes have been introduced for Weapon traits.
  • A number of fixes to broken Champion passives e.g Arcane Well have been introduced.
  • Werewolf and Vampire posion/fire weaknesses have been reduced to 25%, down from 50%.
  • Taunts have been changed. If the target was taunted by the same player the boss will keep aggro on him. Taunt duration was not changed, but now occasional multiple taunts from one player will not make the boss go out of control. As soon as another player taunts the boss it will work as it was before, so you can’t play ping-pong with bosses anymore without consequences.
Dragonknight
  • Stonefist: The range of this ability has been increased to 28 meters.
  • Obsidian Shard: The damage of Obsidian Shard has been slightly reduced, but it will now restore health.
  • The resource gain from the Battle Roar passive now scales off of all 3 resources' max values, not just Magicka.
Nightblade
  • Single-target attacks against a Shadow-Cloaked Nightblade will no longer break them out of stealth. AoE abilities, however, will still remove the Shadow Cloak.
  • Grim Focus: Spectral Bow will now be active after 4 attacks, rather than 7.
  • The bonus damage from Agony has been increased to 5% per second, up from 3% per second.
Templar
  • The damage on Radiant Destruction has been decreased overall when not in execute range, but the first tick will now always be a critical.
  • Fixed an animation issue with Focused Charge.
  • Rushed Ceremony: the wax on/wax off animation will be faster. Furthermore, Honor the Dead will now restore magicka when healing a target below 70% health, up from 50%.
  • The speed of the projectile from Sun Fire and its morphs has been increased.
Sorcerer
  • Bolt Escape may now only be used 2-3 times before running out of magicka.
  • Lightning Form now has a stamina-based morph.
  • Mages' Fury: The execute damage on this ability has been increased by 10%.
  • The cost of Surge has been decreased and its duration has been increased.
Miscellaneous Abilities
  • Thrown Dagger will now give the Major Brutality buff, like the Momentum ability from the Two-Handed skill line.
  • The damage of each tick on Volley and its morphs has been increased.
  • The duration of Wall of Elements has been increased to 6 seconds, up from 4.5.
  • Vigor and Guard are now easier to obtain.
  • The damage on Magicka Detonation has been increased.
Miscellaneous
  • A massive slew of bugs, animations and many other such things have been fixed all over the game.
  • Tons of UI improvements
  • Lots of polishing and QoL improvements.

This list will be updated over time as more info is revealed about the update :)
Edited by Neizir on July 4, 2015 9:42AM
Neizir Stormstrider

EU Megaserver

UK
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  • Lord_Draevan
    Lord_Draevan
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    Funny thing about Vet 16:
    Currently max level is 14 million XP=V14. With Update 7, 13.6 million XP will equal Vet 16... so it'll technically be quicker to hit level cap than it is now.
    Though obviously if you're V14 already it's gonna be bit of a pain, but for those who aren't, you'll hit level cap 400,000 XP sooner.
    But of course it's still a bit disappointing Vet Ranks being removed just yet.

    I'm also curious about this:
    "The amount of XP earned from Veteran Quests, including the new Imperial City quests, has been raised by 50%."
    Does this also apply to Cyrodiil Dailies such as those in Bruma, Cheydinhal, etc?
    Edited by Lord_Draevan on July 3, 2015 7:35PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Thymos
    Thymos
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    Nice Fallout reference.

    Thanks for the type up.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Elijah_Crow
    Elijah_Crow
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    Can we get a sticky? Thanks for the work there.
  • Lord_Draevan
    Lord_Draevan
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    Just noticed a mistake:
    • You will no longer regenerate stamina while blocking.
    • All players will now have the same taunt immunity timer. However, things like potions, Templar spears and Earthen Heart abilities can still be used to regenerate stamina while blocking.

    Should read:
    • You will no longer regenerate stamina while blocking. However, things like potions, Templar spears and Earthen Heart abilities can still be used to regenerate stamina while blocking.
    • All players will now have the same taunt immunity timer.
    Edited by Lord_Draevan on July 3, 2015 7:53PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Blobsky
    Blobsky
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    Lol @ Detonation damage being higher
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Azalin76
    Azalin76
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    Did they say when this will be released? I'm getting close to vet ranks and don't want to waste time on getting the million xp needed now.
  • RedTalon
    RedTalon
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    So we can trap people in the city when they go on a zerg rampage inside the city just by taking one home keep?

    Sorry need to not be in a mmo when posting!
    Edited by RedTalon on July 3, 2015 8:20PM
  • JamilaRaj
    JamilaRaj
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    The VR cap increase seems to me like rather heavy-handed attempt to add value to loot from the Imperial City, and, by extension, to the Imperial City. Did they mention if it is going to be free or paid content?
  • nagarjunna
    nagarjunna
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    So a number of questions arise from this, and I'm ever so grateful for the summary by the way! These questions are in no particular order...

    1) Imperial City - DLC?
    2) Vet 16 - Crafting... will the current V9 - V14 band be stretched or a complete new band created?
    3) Home/Guest Campaigns - will we have the ability to view the current map for the guest campaign AND will we be able to change guest campaign after we have accessed it? Currently if I accidentally enter my guest campaign I cannot change it to another without waiting for the cooldown period to finish.
    4) If the IC population is shared with the rest of Cyrodiil and it contains large PvE elements will this detract from the PvP experience? I believe that you will have massive numbers of PvE players influxing to get the latest equipment who have little to no interest in PvP...

    Probably lots more but that will do for a start...
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Savos_Saren
    Savos_Saren
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    What is Thrown Dagger? It doesn't exist on any NB skill line. There's Hidden Blade, Shrouded Blade, Quick Blade, and Deadly Throw. But no "Thrown Dagger".
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • BigM
    BigM
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    I must have missed something and I watched the whole show. All I heard is imp city is coming SOON! They said that a year ago. I hope this was just a sarcastic post. :smiley:
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • dlepi24
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    jaburns wrote: »
    What is Thrown Dagger? It doesn't exist on any NB skill line. There's Hidden Blade, Shrouded Blade, Quick Blade, and Deadly Throw. But no "Thrown Dagger".

    I think it's from the dual wield skill line. I forget the base skill's name.
  • Prabooo
    Prabooo
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    the skill is hidden blade... does the buff apply to the skill or one of its morphs?
  • NotSo
    NotSo
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    Was detonation base damage actually getting boosted, or was it an effect on how many targets get splashed?
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Sausage
    Sausage
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    I really wish Craglorn dailies would've been there too. Console players are gonna have so hard time to finish all the quest in Craglorn now. It goes to same stage as PC, as theres no need to make them again, new players and slow ones are never be able to finish them.

    My favorite of all is definitely that 20 new sets, is this the gear-overhaul finally. No more those damn skins armors.
    Edited by Sausage on July 4, 2015 4:46AM
  • NotSo
    NotSo
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    That's not a gear overhaul, that's just introducing new set bonuses. Those 20 pieces themselves may be a new aesthetic but you will still see old gear using reskins on existing models.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • chongguang
    chongguang
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    Obsidian Shard seems not correct
    They said Stone fist will get 2 morphs , one is for healing (damage +heal) , one is for armor gain.
    They emphasis that theses two morphs are designed for tanky and support .

  • acolyte2475b14_ESO
    acolyte2475b14_ESO
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    ZOS should hire this guy. Good job!
  • Sausage
    Sausage
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    NotSo wrote: »
    That's not a gear overhaul, that's just introducing new set bonuses. Those 20 pieces themselves may be a new aesthetic but you will still see old gear using reskins on existing models.

    I knew it, but one can dream right.
  • Oldbushie
    Oldbushie
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    150,000 AP to switch campaigns?? That seems... excessive. I'm barely able to get 1,000 AP on a good day. But then I mostly do PVE stuff in Cyrodiil, none of which awards you with AP.
  • Sha_dow
    Sha_dow
    Veteran Rank 16
    The Imperial City brings over 20 new item sets and a whole new tier of progression. Because of this new progression tier, the level cap has been raised to Veteran Rank 16.


    What the hell? i thought they were getting rid of this Garbage?
  • Reco
    Reco
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    The initial post is worded in a way that misleads skimmers into believing it's an official post. The section after * * * is basically impersonating ZOS.
  • IxSTALKERxI
    IxSTALKERxI
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    Blobsky wrote: »
    Lol @ Detonation damage being higher
    NotSo wrote: »
    Was detonation base damage actually getting boosted, or was it an effect on how many targets get splashed?

    I'm pretty sure I remember Eric saying on stream that Detonation base damage would actually be lowered however, it will increase in damage based on how many targets you hit.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • IxSTALKERxI
    IxSTALKERxI
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    Oldbushie wrote: »
    150,000 AP to switch campaigns?? That seems... excessive. I'm barely able to get 1,000 AP on a good day. But then I mostly do PVE stuff in Cyrodiil, none of which awards you with AP.

    O.o You can get 1,000 AP from killing one player... or even helping with a small keep defence/ capture.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Hiero_Glyph
    Hiero_Glyph
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    Reco wrote: »
    The initial post is worded in a way that misleads skimmers into believing it's an official post. The section after * * * is basically impersonating ZOS.

    At this point even slightly wrong information is better than what ZoS provides. There should be an official post that recaps all this information. Until there is one, this is the best we have.
  • Sav72
    Sav72
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    Nice Work OP. Thank you for summary. Nice to see DW got some love.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Oldbushie
    Oldbushie
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    Oldbushie wrote: »
    150,000 AP to switch campaigns?? That seems... excessive. I'm barely able to get 1,000 AP on a good day. But then I mostly do PVE stuff in Cyrodiil, none of which awards you with AP.

    O.o You can get 1,000 AP from killing one player... or even helping with a small keep defence/ capture.

    I have zero PVP skills, sadly. I'd at least appreciate it if we could switch campaigns for free at the end of a campaign cycle. I thought that was an option at one point...
    Edited by Oldbushie on July 4, 2015 5:20PM
  • OtarTheMad
    OtarTheMad
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    20 news sets? Holy crap! lol. Whereabouts in ESO Live did they mention that? I am curious.
  • Zorrashi
    Zorrashi
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    Did I hear "UI improvements"? B)

    Will I finally get my inventory tabs and filters?
  • GrimMauKin
    GrimMauKin
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    No bug fixes for all the broken skills then?
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
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