Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
WolfingHour wrote: »Keep the change in blocking restricted to cyrodiil only.
Sorted.
WolfingHour wrote: »Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
You do realize this change has nothing to do with anyones ability to tank PvE content, right? Also, that tanks can do more than just hold block?
Go into a dungeon now with less than your normal stamina regen, don't block cast, and report back your dps. We would be curious to know the impressions of your healer as well.
WolfingHour wrote: »Keep the change in blocking restricted to cyrodiil only.
Sorted.
Psychobunni wrote: »WolfingHour wrote: »Keep the change in blocking restricted to cyrodiil only.
Sorted.
At least ZOS is consistent in destroying PVE to end PVP QQ
Psychobunni wrote: »Psychobunni wrote: »WolfingHour wrote: »Keep the change in blocking restricted to cyrodiil only.
Sorted.
At least ZOS is consistent in destroying PVE to end PVP QQ
Edit: Have they ever once explained why they can't enact changes that way? You would think today would have been a prime time to explain why
Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
bowmanz607 wrote: »how about trials groups running with an extra dps/tank that temporarily tanks for one taunt while main tank regens?
Psychobunni wrote: »@Ffastyl Except they have already done it with shields
I am a tank and I welcome the change. It adds an extra layer of challenge to an already fun role. For PvP it does mean I cannot walk up to the front lines as often, but for PvE I rarely blocked anyway. This is a new layer to Stamina management, a new way to engage my brain. Which is something ESO has been lacking in since I completed VDSA -- mental challenges.
If you are looking for a counterpoint to my argument, I wear 6 reinforced heavy armor pieces and use several damage mitigation abilities. I have the resistances to take hits without blocking.
The "hold block" strategy is effective but boring for tanking. I prefer dealing damage while I tank, stop blocking and do more than stand there with a shield raised like a "Nerf sorc" sign.
DschiPeunt wrote: »bowmanz607 wrote: »how about trials groups running with an extra dps/tank that temporarily tanks for one taunt while main tank regens?
What an awesome idea. Because the taunt is perfectly working in ESO and always reliable. And also a genius idea to have some tank just standing around waiting for the main tank to run out of stamina.
Not that time and therefore DPS would be an important factor in the leaderboards or something.
/sarcasm
This whole change will make PvE less fun for the good of PvP.
P.S.: Nothing against you bowmanz. It's ZOS with the genius ideas...
Best solution ever, that will address some issues in PVP without breaking the PVE or stamina builds.Decrease the damage with 90% that you do while you block. Dont stop stamina regeneration. Then tanks can use support skills and CC skills and still tank. They will do almost zero damage.
Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
bowmanz607 wrote: »DschiPeunt wrote: »bowmanz607 wrote: »how about trials groups running with an extra dps/tank that temporarily tanks for one taunt while main tank regens?
What an awesome idea. Because the taunt is perfectly working in ESO and always reliable. And also a genius idea to have some tank just standing around waiting for the main tank to run out of stamina.
Not that time and therefore DPS would be an important factor in the leaderboards or something.
/sarcasm
This whole change will make PvE less fun for the good of PvP.
P.S.: Nothing against you bowmanz. It's ZOS with the genius ideas...
i here that. but the other tank would be a an off-dps. or perhaps an off heal/off tank. yes you may lose some dps, but perhaps it is a workable solution to the problem. additionally, the characters are going to receive an increase in base damage overall with the new vet ranks, plus new gear should give higher damage output. this may allow for a group to maintain the same dps by having and extra off-tank on hand for the current content while they focus new content around this new blocking mechanic.
just ideas
Forestd16b14_ESO wrote: »Saying this once if you relie on perma blocking and block casting to tank you ARE NOT A TANK.
Decrease the damage with 90% that you do while you block. Dont stop stamina regeneration. Then tanks can use support skills and CC skills and still tank. They will do almost zero damage.