Pendrillion wrote: »Pete Hines being there was a certain indicator that things didn't go according to plan.
That the rats are leaving the sinking ship and all that.
I don't know how much influence he had on specific decisions, so it's impossible to tell if this will be good or bad for ESO in the future. But I think I will miss him. He was the face of ESO since the beginning.
MisterBigglesworth wrote: »
Don't forget nameplates! Those were creatively directed out of the game during beta (last seen early 2013).
@ZOS_GinaBruno
Hi
People change jobs. That's life. However, Paul, Nick and Maria has been very focused devs to us through media.
How does the team look now? Any plans changed? Maybe hired some new hotshot devs?
Tell us to take it easy, or anything? What's the plan?
Looks like Rich Lambert is now Creative Director after Paul Sage left
Source: https://www.linkedin.com/in/richlambert
Pendrillion wrote: »There was some hubub going between ZOS and Bethsoft. Pete Hines being there was a certain indicator that things didn't go according to plan
Maybe so. Even if Rich Lambert has moved in, that still leaves an opening for Lead Content DesignerWait. So there's an opening for Creative Director?
Psychobunni wrote: »
I hope not. I just had this conversation with my husband, I came to ESO for a MMO. While loving the TES line it was the MMO experience I was after. We played LOTRO after vanilla, after turbine took over and the store ....and still LOVED it, even though there are many, many players that hated it from the point we played.
I don't think ESO is "unsalvageable" I think it just needs more options.
Go for it, the forums are behind you!
jamesharv2005ub17_ESO wrote: »
Turbine always ran LOTRO from day one. Also DDO as well.
Merlin13KAGL wrote: »eurogamer.net/articles/2015-06-29-the-elder-scrolls-online-creative-director-quits-joins-gearbox
So, two of the big names are outta here...
I suspect Matt should either be asking for a raise or posting on Monster right about now.
Merlin13KAGL wrote: »I suspect Matt should either be asking for a raise or posting on Monster right about now.
True but in the EU Codemasters ran it for years slightly different patches from the US version (OK Turbine did all the patches) , I suspect that's what they mean. Many felt the EU was run better under codemasters before Turbine took it back,
Let's hope this doesn't stop the creation of new content...because they could aswell say "we're done guys, we sold the game on console, bye bye".
Nick Konkle, Maria Aliprando and now Paul Sage are the ones we know about who left ZOS in the months after B2P.
I think I'd have a Plan B in my pocket, just in case, especially for the higher tier positions.lordrichter wrote: »
I am not sure what type of person Firor is, whether he is a nomad moving from one challenge to another, or whether he is looking for a place that he can nest in for a good long while. I would not be surprised if he is a nomad and is already looking for a new challenge.
@Elijah_Crow , what a delightfully accurate analogy, I think.Elijah_Crow wrote: »I for one would like some clarification of who is stearing the ship and a road map of where it's going.
I pre-purchased the imperial edition and my sub has never lapsed. I've even purchased extra Crowns more out of support for the game, than any need. I've understood from the beginning that the successful launch of console was key to the game's long term health and success and weathered the content drought with everyone else.
Nowadays a game is more than pixels, it's the relationship between the senior team and it's player base and a certain level of transparency is necessary for continued loyalty.
I think it's well past time for a new "The Road Ahead" article.
Elijah_Crow wrote: »I for one would like some clarification of who is stearing the ship and a road map of where it's going.
I pre-purchased the imperial edition and my sub has never lapsed. I've even purchased extra Crowns more out of support for the game, than any need. I've understood from the beginning that the successful launch of console was key to the game's long term health and success and weathered the content drought with everyone else.
Nowadays a game is more than pixels, it's the relationship between the senior team and it's player base and a certain level of transparency is necessary for continued loyalty.
I think it's well past time for a new "The Road Ahead" article.