i agree it needs to be addressed but not in the way you seem to be suggesting
Mastodonials wrote: »Mastodonials wrote: »turbonights wrote: »PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.
Like a lonely high-level cowboy.
Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.
You're also 2 weeks into the console launch. You're disappointed you don't see a plethora of other players running around when it takes many players 100+ hours to get there?
It doesn't take a genius to see the limitations of the current Endgame scenario, regardless of how far from launch they are, not to mention that we aren't without a plethora of pc players who transferred over. I just don't understand why some people live and breathe to argue on forums even when they're arguing to keep game from being improved upon. It's silly, really.
my ideal solution MOAR content that gives an alternate route to v14 wrothgar may help a bit but ideally more zones with interesting quests and story some nice (large delves with interesting mechanics and layout) and for gods sake make it more challenging but with better end of quest ep rewards. Think like shadas tear original difficulty with a decent exp reward at the end. That way if you want to venture into the other factions you have that OPTION with silver and gold but you are not FORCED to. The difficulty increase on the delves would help as I feel the total lack of challenge make things feel more grindy not less as you completely switch off.
In my ideal world there would be say 5 new zones with the first being slightly easier than original vet difficulty but curving up wards in difficulty and exp reward with each successive zone. note the difficulty and exp gain should only apply to delves wb and dungeons not overland trash. That way a amazing player could challenge him/herself trying to clear all zones solo. where as others could solo until they started to struggle and then group if needed or redo the interesting delves in the zone they are comfortable at.
The VR-level silver and gold quests have long been a running joke.