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Is ESO even worth ESO Plus at Endgame? *Possible Spoilers* #FreeTamriel

Mastodonials
Mastodonials
✭✭
Topic. Is there really a point if veteran levels are a lazy afterthought and Cyrodiil just gets old fast?

I was extremely excited about the idea of venturing into other factions' territory, especially considering a large number of my friends play in the Aldmeri Dominion while I'm in the ebonheart pact. Unfortunately, having just been granted access to moving into another faction's area, I realize that not only will I be forced to play through the Daggerfall faction prior to moving into the dominion, which isn't so bad, I now find that even if I could go straight to Auridon, I wouldn't see my friends because I'm in some alternate veteran rank world. Don't get me wrong, I love the idea of veteran ranks, but had just hoped that content would be found within instanced dungeons or small area quests rather than taking away from my ability to interact with the natural game world by diminishing contact with the bulk of players found in the "regular" faction zones with the standard level content.

Perhaps I'm misinterpreting the endgame content in some way regarding what I'm to expect? Anyone else have any thoughts?

To keep the story in line, this is all supposed to be an illusory world created by Meridia. It must be said that the fact that content based around the "simulation" gimmick is garbage. It ruined assassin's creed for me honestly, and when I did attempt to play black flag, only because it was pirates of the carribean with idiotic hoods and parquor, I was constantly drawn out of the experience by not following someone perfectly, or the forced segments of walking around an office. This is a cheap and lazy way for eso to explain endgame.

Simply state that I'm going to an alternate universe or something. Hell, let me keep my skills at their current ranks, make me level 1, but put some kind of symbol by my name to show that this is my second playthrough that will give me access to armor and weapons at the level I was at prior to the "new game +". A person could get a silver star for doing it once and a gold for doing it twice and completing both factions. This would take down the manufactured wall that will forever prevent certain players from playing with others due to starting faction, and the original loyalty would only be represented, then, in campaigns.

Sure, then, the game would be easier on subsequent playthrough, but then again that's part of the reward for having struggled the first time. Additionally, the player would have to decide, at, say, lvl 45, the earliest you could complete a faction and move to another, whether he would want to continue gaining levels / veteran ranks in that playthrough, or take the hit back to lvl 1, just keeping skill levels and armor / weapons access, but knowing it would be that much longer before he was back up to his old level and able to move beyond it.

Idk. To me this would allow more people to play together from various starting factions and playthrough, rather than always being with "the same old crowd," as well as adding more depth and choice to endgame.

I guess I just feel cheated. As though I was slapped in the face and told to just "go sit in the Animus" where I can see hollow shells of otherwise vibrant places, alongside the same 4 or 5 people from your faction that happen to be there when you are. It feels like the punishment for reaching a high level in a Souls game- the world becomes empty and devoid of multiplayer life. In any case, this will certainly be my last month of eso plus. Simply no point to having it if I could care less about veteran levels and cyrodiil. I'll resub when there's actual end game content or REAL cross-faction interaction.

As always, I have to put the disclaimer that I'm not here to debate, nor will I debate, with the people who live and die on forum boards contesting everything anyone says just for the sake of arguing. You know the type. No room for that here.

Anyone else have thoughts?
Edited by Mastodonials on June 24, 2015 6:38PM
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

    IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

    The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

    Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
    NA Server - Kildair
  • Mastodonials
    Mastodonials
    ✭✭
    Robbmrp wrote: »
    One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

    IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

    The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

    Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....

    I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.
    Edited by Mastodonials on June 24, 2015 6:30PM
  • Mastodonials
    Mastodonials
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    What we need is #FreeTamriel. Make Endgame world-opening, rather than simply questing in scaled up playerless wastelands.
  • Psychobunni
    Psychobunni
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    +1 for #FreeTamriel

    At least for dungeons/trials/dsa

    Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Mastodonials
    Mastodonials
    ✭✭
    In eso, once you beat the main quest and moved to a new faction, you could start back at lvl 1, but keep your skill levels, abilities, and use armor and weapons up to the level that you attained which would be in parenthesis. Once your acting level in the new faction caught up with your attained level, the parenthesis would go away and you would just start moving forward in total.

    This would happen each time you started a new faction. However now, you can play with everyone, the veteran level instance versions of those worlds are gone, and you can receive achievements for each faction beaten. Once you complete all 3, and catch your acting level back up to your attained level, hit 50 if you haven't, then you'll then start the veteran ranks, and also have access to the entire world. Again, your cyrodiil allegiance would be that of your original faction, but this way you'd get a thousand times more socialization and playtime out of a character before you even began veteran levels.
    Edited by Mastodonials on June 24, 2015 7:13PM
  • GreySix
    GreySix
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    The VR-level silver and gold quests have long been a running joke.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Mastodonials
    Mastodonials
    ✭✭
    GreySix wrote: »
    The VR-level silver and gold quests have long been a running joke.

    I'm just figuring this out, and quite frankly, it has causes me to amend the plans of getting another ps4 with eso to allow my wife and I to play together. At this point, there's no reason for me to continue subscribing to plus or keep playing regularly. I binged on the game, hit 45, saw that, for all intents and purposes, it abruptly ended there, and will now take a very long hiatus.
  • Furor
    Furor
    ✭✭✭
    In eso, once you beat the main quest and moved to a new faction, you could start back at lvl 1, but keep your skill levels, abilities, and use armor and weapons up to the level that you attained which would be in parenthesis. Once your acting level in the new faction caught up with your attained level, the parenthesis would go away and you would just start moving forward in total.

    This would happen each time you started a new faction. However now, you can play with everyone, the veteran level instance versions of those worlds are gone, and you can receive achievements for each faction beaten. Once you complete all 3, and catch your acting level back up to your attained level, hit 50 if you haven't, then you'll then start the veteran ranks, and also have access to the entire world. Again, your cyrodiil allegiance would be that of your original faction, but this way you'd get a thousand times more socialization and playtime out of a character before you even began veteran levels.

    I pretty much had the exact same idea. It would take some serious serious work, but it would have some definite overall benefits in my opinion. If they were to go this route they should just remove the veteran levels entirely. And simply have you be VR1 as the maximum level.
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • MCMancub
    MCMancub
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    It's a nice thought, but how would that even work? You're running along side your friends and to them a mob is level 12, but to you it's VR1? Not only does that sound like a headache for the developers, it's sounds terrible for the players. If all you wanted was to play with your friends you should have made a character in the same faction.

    As for your idea that you hit max level and then go back to level 1, I have to ask again, how would that even work? Or better, why would you want it to? It doesn't make any sense, especially in an MMO striving for immersion, to voluntarily lose strength, such as in a prestige sort of system.

    The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.
    Edited by MCMancub on June 24, 2015 7:21PM
  • MCMancub
    MCMancub
    ✭✭✭✭
    +1 for #FreeTamriel

    At least for dungeons/trials/dsa

    Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)

    Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?

    EDIT: It's not even about immersion. It's about any part of the story making any kind of sense.
    Edited by MCMancub on June 24, 2015 7:23PM
  • nimander99
    nimander99
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    ✭✭
    @Mastodonials at the very least ESO plus will give you one and a half free Vet Rank. Which take it from me, is a HUGE boost :p

    Edit: I didn't realize you were already vr14
    Edited by nimander99 on June 24, 2015 10:27PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
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    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Psychobunni
    Psychobunni
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    MCMancub wrote: »
    +1 for #FreeTamriel

    At least for dungeons/trials/dsa

    Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)

    Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?

    So I make specific toons I am totally dependant on other players continuing to play the game to keep playing with? Do you even realize how many people have "taken their ball and gone home" over the course of the last year plus?

    So no, that's not an answer because it's not something you can control.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Robbmrp wrote: »
    One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

    IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

    The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

    Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....

    I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.

    This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Kendaric
    Kendaric
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    ✭✭
    They should have reworked the areas for 50+ gameplay to have new quests that show the state of Tamriel post Soulburst/Planemeld. Unfortunately they went with the alternate reality stuff, which many of us consider immersion breaking (not to mention boring as hell if you have alts in different factions).
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • MCMancub
      MCMancub
      ✭✭✭✭
      Sallington wrote: »
      Robbmrp wrote: »
      One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

      IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

      The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

      Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....

      I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.

      This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.

      If you did the vet levels 6 - 10 months ago I could agree with you here, but I just recently hit VR14 and had the complete opposite experience. I saw people everywhere, even when I didn't want to. It was often harder to get quest objectives done during VR levels than from 1-50.
      Edited by MCMancub on June 24, 2015 7:29PM
    • MCMancub
      MCMancub
      ✭✭✭✭
      MCMancub wrote: »
      +1 for #FreeTamriel

      At least for dungeons/trials/dsa

      Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)

      Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?

      So I make specific toons I am totally dependant on other players continuing to play the game to keep playing with? Do you even realize how many people have "taken their ball and gone home" over the course of the last year plus?

      So no, that's not an answer because it's not something you can control.

      I would address this if I could understand it.
    • Mastodonials
      Mastodonials
      ✭✭
      MCMancub wrote: »
      It's a nice thought, but how would that even work? You're running along side your friends and to them a mob is level 12, but to you it's VR1? Not only does that sound like a headache for the developers, it's sounds terrible for the players. If all you wanted was to play with your friends you should have made a character in the same faction.

      As for your idea that you hit max level and then go back to level 1, I have to ask again, how would that even work? Or better, why would you want it to? It doesn't make any sense, especially in an MMO striving for immersion, to voluntarily lose strength, such as in a prestige sort of system.

      The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.

      So rather than keep improving your skill levels and just take the hit on your level (not really a hit because your actual level would be in parenthesis and when you returned to your home faction, you'd be operating at that level) - should you choose - so that you can experience the other factions as they're meant to be played, which, again, you could simply not do if you didn't want to, you'd rather everyone be forced into advancing in empty zones devoid of other players because they're veteran level zones and nobody wants to even do the silver and gold garbage, especially considering it's the same old faces because there's no faction interaction?
      Edited by Mastodonials on June 24, 2015 7:33PM
    • MCMancub
      MCMancub
      ✭✭✭✭
      MCMancub wrote: »
      It's a nice thought, but how would that even work? You're running along side your friends and to them a mob is level 12, but to you it's VR1? Not only does that sound like a headache for the developers, it's sounds terrible for the players. If all you wanted was to play with your friends you should have made a character in the same faction.

      As for your idea that you hit max level and then go back to level 1, I have to ask again, how would that even work? Or better, why would you want it to? It doesn't make any sense, especially in an MMO striving for immersion, to voluntarily lose strength, such as in a prestige sort of system.

      The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.

      So rather than keep improving your skill levels and just take the hit on your level (not really a hit because your actual level would be in parenthesis and when you returned to your home faction, you'd be operating at that level) - should you choose - so that you can experience the other factions as they're meant to be played, which, again, you could simply not do if you didn't want to, you'd rather everyone be forced into advancing in empty zones devoid of other players because they're veteran level zones and nobody wants to even do the silver and gold garbage, especially considering it's the same old faces because there's no faction interaction?

      I'll say it again. I just recently hit VR14 and had the complete opposite experience. I thought the Coldharbour was way less populated than any of the Silver/Gold zones I visited.
    • Mastodonials
      Mastodonials
      ✭✭
      MCMancub wrote: »
      Sallington wrote: »
      Robbmrp wrote: »
      One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

      IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

      The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

      Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....

      I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.

      This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.

      If you did the vet levels 6 - 10 months ago I could agree with you here, but I just recently hit VR14 and had the complete opposite experience. I saw people everywhere, even when I didn't want to. It was often harder to get quest objectives done during VR levels than from 1-50.

      How about vr1 and 2 though? The point is that it really stifles gameplay and dwarfs Endgame when rather than having a liberating and freeing reward, you're still sucked into this microcosm where you're only interacting with 1/3 of the game's population.
    • Mastodonials
      Mastodonials
      ✭✭
      MCMancub wrote: »
      +1 for #FreeTamriel

      At least for dungeons/trials/dsa

      Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)

      Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?

      EDIT: It's not even about immersion. It's about any part of the story making any kind of sense.

      The minute you do a quest out of order, the story stops making sense. I'd rather have a loopy story and a fun game than více versa personally. Besides, how can you say the Merida "simulation" is a good storyline idea? Lol
    • MCMancub
      MCMancub
      ✭✭✭✭
      MCMancub wrote: »
      Sallington wrote: »
      Robbmrp wrote: »
      One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....

      IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.

      The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".

      Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....

      I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.

      This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.

      If you did the vet levels 6 - 10 months ago I could agree with you here, but I just recently hit VR14 and had the complete opposite experience. I saw people everywhere, even when I didn't want to. It was often harder to get quest objectives done during VR levels than from 1-50.

      How about vr1 and 2 though? The point is that it really stifles gameplay and dwarfs Endgame when rather than having a liberating and freeing reward, you're still sucked into this microcosm where you're only interacting with 1/3 of the game's population.

      I don't know about you, but just because zones are populated versus unpopulated didn't change how much I interacted with others. I did so whenever I needed to. I didn't run around spamming zone chat and then get surprised when no one started to respond in Silver/Gold. I was still able to find groups for any public dungeon, world boss, or regular dungeon I needed within minutes.
    • Kendaric
      Kendaric
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      MCMancub wrote: »
      The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.

      No, it wouldn´t. The factions themselves are at war, yet there are sellswords, adventurers, etc. travelling beyond their borders quite frequently. Even some of the quest dialog mentions this. The war is mainly in Cyrodiil.

        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Mastodonials
        Mastodonials
        ✭✭
        I understand that you want to blindly support the game and argue everyone here, McMancub, but these improvements would really do just that- improve the game. Regardless of your need to sit around on forums arguing everyone, you have to realize that for whatever slight pleasure this gives you, posts that support a clearly flawed and lazily implemented system will only serve to be the excuse developers need to change nothing, per the whole "if it ain't broke, don't fix it (even if it runs like sh*t)" mentality.
      • Psychobunni
        Psychobunni
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        MCMancub wrote: »
        MCMancub wrote: »
        +1 for #FreeTamriel

        At least for dungeons/trials/dsa

        Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)

        Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?

        So I make specific toons I am totally dependant on other players continuing to play the game to keep playing with? Do you even realize how many people have "taken their ball and gone home" over the course of the last year plus?

        So no, that's not an answer because it's not something you can control.

        I would address this if I could understand it.

        :| I really don't know what is so hard to figure out about that. If I had made specific toons, in specific factions to play with anyone that I was running dungeons with on a continual basis other than my husband...they would be useless now. Those players quit. You can't control when someone finally has enough and walks away.

        If we could run with anyone we wanted, it would never be a problem at all.
        If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

      • turbonights
        PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.

        Like a lonely high-level cowboy.
      • Mastodonials
        Mastodonials
        ✭✭
        PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.

        Like a lonely high-level cowboy.

        Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.
      • MCMancub
        MCMancub
        ✭✭✭✭
        I understand that you want to blindly support the game and argue everyone here, McMancub, but these improvements would really do just that- improve the game. Regardless of your need to sit around on forums arguing everyone, you have to realize that for whatever slight pleasure this gives you, posts that support a clearly flawed and lazily implemented system will only serve to be the excuse developers need to change nothing, per the whole "if it ain't broke, don't fix it (even if it runs like sh*t)" mentality.

        I'm going to ignore your statement that you thought you were going to make a thread on an internet forum without a discussion (oh, wait, no I'm not), and just skip to addressing your previous comment.

        You cannot perform the story missions out of order. It's not lazily implemented. Hastily, sure, but I wouldn't say lazily.

        You play as the Soul Shriven. Every player in this game plays as the Soul Shriven. That means every single one gets the quest from Meridia to "explore Tamriel through the eyes of your enemies." There's a massive difference between this and actually playing with and helping your enemies. Cadwell's Silver/Gold are alternate realities. They're hypothetical situations as to what would happen if you washed up on a different shore.

        They are not ways to disguise yourself to go help the actual enemies (other players) progress and become stronger.
      • MCMancub
        MCMancub
        ✭✭✭✭
        PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.

        Like a lonely high-level cowboy.

        Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.

        You're also 2 weeks into the console launch. You're disappointed you don't see a plethora of other players running around when it takes many players 100+ hours to get there?
        Edited by MCMancub on June 24, 2015 7:52PM
      • Mastodonials
        Mastodonials
        ✭✭
        MCMancub wrote: »
        I understand that you want to blindly support the game and argue everyone here, McMancub, but these improvements would really do just that- improve the game. Regardless of your need to sit around on forums arguing everyone, you have to realize that for whatever slight pleasure this gives you, posts that support a clearly flawed and lazily implemented system will only serve to be the excuse developers need to change nothing, per the whole "if it ain't broke, don't fix it (even if it runs like sh*t)" mentality.

        I'm going to ignore your statement that you thought you were going to make a thread on an internet forum without a discussion (oh, wait, no I'm not), and just skip to addressing your previous comment.

        You cannot perform the story missions out of order. It's not lazily implemented. Hastily, sure, but I wouldn't say lazily.

        You play as the Soul Shriven. Every player in this game plays as the Soul Shriven. That means every single one gets the quest from Meridia to "explore Tamriel through the eyes of your enemies." There's a massive difference between this and actually playing with and helping your enemies. Cadwell's Silver/Gold are alternate realities. They're hypothetical situations as to what would happen if you washed up on a different shore.

        They are not ways to disguise yourself to go help the actual enemies (other players) progress and become stronger.

        There are far better ways to make sense of a story and allow for more player interaction. Period. You're just here to troll. One of those people who should be charged rent for the time they spend on a forum. That's obvious.
      • Mastodonials
        Mastodonials
        ✭✭
        MCMancub wrote: »
        PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.

        Like a lonely high-level cowboy.

        Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.

        You're also 2 weeks into the console launch. You're disappointed you don't see a plethora of other players running around when it takes many players 100+ hours to get there?

        It doesn't take a genius to see the limitations of the current Endgame scenario, regardless of how far from launch they are, not to mention that we aren't without a plethora of pc players who transferred over. I just don't understand why some people live and breathe to argue on forums even when they're arguing to keep game from being improved upon. It's silly, really.
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