One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....
IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.
The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".
Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
The VR-level silver and gold quests have long been a running joke.
Mastodonials wrote: »In eso, once you beat the main quest and moved to a new faction, you could start back at lvl 1, but keep your skill levels, abilities, and use armor and weapons up to the level that you attained which would be in parenthesis. Once your acting level in the new faction caught up with your attained level, the parenthesis would go away and you would just start moving forward in total.
This would happen each time you started a new faction. However now, you can play with everyone, the veteran level instance versions of those worlds are gone, and you can receive achievements for each faction beaten. Once you complete all 3, and catch your acting level back up to your attained level, hit 50 if you haven't, then you'll then start the veteran ranks, and also have access to the entire world. Again, your cyrodiil allegiance would be that of your original faction, but this way you'd get a thousand times more socialization and playtime out of a character before you even began veteran levels.
Psychobunni wrote: »+1 for #FreeTamriel
At least for dungeons/trials/dsa
Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
Psychobunni wrote: »+1 for #FreeTamriel
At least for dungeons/trials/dsa
Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?
Mastodonials wrote: »One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....
IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.
The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".
Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.
Sallington wrote: »Mastodonials wrote: »One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....
IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.
The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".
Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.
This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.
Psychobunni wrote: »Psychobunni wrote: »+1 for #FreeTamriel
At least for dungeons/trials/dsa
Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?
So I make specific toons I am totally dependant on other players continuing to play the game to keep playing with? Do you even realize how many people have "taken their ball and gone home" over the course of the last year plus?
So no, that's not an answer because it's not something you can control.
It's a nice thought, but how would that even work? You're running along side your friends and to them a mob is level 12, but to you it's VR1? Not only does that sound like a headache for the developers, it's sounds terrible for the players. If all you wanted was to play with your friends you should have made a character in the same faction.
As for your idea that you hit max level and then go back to level 1, I have to ask again, how would that even work? Or better, why would you want it to? It doesn't make any sense, especially in an MMO striving for immersion, to voluntarily lose strength, such as in a prestige sort of system.
The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.
Mastodonials wrote: »It's a nice thought, but how would that even work? You're running along side your friends and to them a mob is level 12, but to you it's VR1? Not only does that sound like a headache for the developers, it's sounds terrible for the players. If all you wanted was to play with your friends you should have made a character in the same faction.
As for your idea that you hit max level and then go back to level 1, I have to ask again, how would that even work? Or better, why would you want it to? It doesn't make any sense, especially in an MMO striving for immersion, to voluntarily lose strength, such as in a prestige sort of system.
The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.
So rather than keep improving your skill levels and just take the hit on your level (not really a hit because your actual level would be in parenthesis and when you returned to your home faction, you'd be operating at that level) - should you choose - so that you can experience the other factions as they're meant to be played, which, again, you could simply not do if you didn't want to, you'd rather everyone be forced into advancing in empty zones devoid of other players because they're veteran level zones and nobody wants to even do the silver and gold garbage, especially considering it's the same old faces because there's no faction interaction?
Sallington wrote: »Mastodonials wrote: »One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....
IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.
The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".
Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.
This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.
If you did the vet levels 6 - 10 months ago I could agree with you here, but I just recently hit VR14 and had the complete opposite experience. I saw people everywhere, even when I didn't want to. It was often harder to get quest objectives done during VR levels than from 1-50.
Psychobunni wrote: »+1 for #FreeTamriel
At least for dungeons/trials/dsa
Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?
EDIT: It's not even about immersion. It's about any part of the story making any kind of sense.
Mastodonials wrote: »Sallington wrote: »Mastodonials wrote: »One of the biggest surprises I had to the game was that other factions we're in a different instance. It made going to their zones a barren wasteland for the most part. Even now, over a year later returning to those areas you still hardly see any of your same Alliance there. I don't really get what the point is of one giant "Megaserver" if your only going to be able to see "everyone" in 1 of the over 20 Zones....
IMO, they would have been a lot better off going with different servers where everyone is visible. Then you could at least see them, maybe quest and dungeon run with them. Then go bash the crap out of each other in Cyrodil.... It would have been a better gaming experience seeing more than less people imo.
The major cities are really the only place you see people. Occasionally a few out and about but nothing like I would have expected from a so called "Megaserver".
Just because their in a different faction doesn't mean that I wouldn't quest or run a dungeon with them....
I agree. Completing the main quest in an MMO and entering Endgame shouldn't be a punishment or a letdown. I expected this liberating freedom to journey Tamriel and see friends in other factions. What I get are lifeless, illusory worlds that make me want to move on to another game and cancel eso plus immediately before any more money is thrown into that pit.
This is a great thought on a big problem with the end-game in ESO. Once you hit lvl 50 and beta the main quest, the game should really open up. You're right though, it feels more closed off than ever because they send you to the other faction's zones where you MIGHT see one or two other people, who aren't even members of a different faction.
If you did the vet levels 6 - 10 months ago I could agree with you here, but I just recently hit VR14 and had the complete opposite experience. I saw people everywhere, even when I didn't want to. It was often harder to get quest objectives done during VR levels than from 1-50.
How about vr1 and 2 though? The point is that it really stifles gameplay and dwarfs Endgame when rather than having a liberating and freeing reward, you're still sucked into this microcosm where you're only interacting with 1/3 of the game's population.
The factions are at war with each other. You're not supposed to be playing with the other players. It makes no sense that you would, and many players already hate Silver/Gold because of this reason. Being allowed to engage with players of opposite factions would just further invalidate any of the setting.
Psychobunni wrote: »Psychobunni wrote: »+1 for #FreeTamriel
At least for dungeons/trials/dsa
Let the people who are totally "immersed" in the war play with their own kind, and free the rest of us. I believe they only fight so hard against it because most players just want someone to play with and it will dwindle their pool of people playing on their "terms" so to speak (imo ofc)
Or, and hear me out, you and your friends could coordinate enough to play on the same faction at the beginning? And if you refuse it's on you?
So I make specific toons I am totally dependant on other players continuing to play the game to keep playing with? Do you even realize how many people have "taken their ball and gone home" over the course of the last year plus?
So no, that's not an answer because it's not something you can control.
I would address this if I could understand it.
turbonights wrote: »PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.
Like a lonely high-level cowboy.
Mastodonials wrote: »I understand that you want to blindly support the game and argue everyone here, McMancub, but these improvements would really do just that- improve the game. Regardless of your need to sit around on forums arguing everyone, you have to realize that for whatever slight pleasure this gives you, posts that support a clearly flawed and lazily implemented system will only serve to be the excuse developers need to change nothing, per the whole "if it ain't broke, don't fix it (even if it runs like sh*t)" mentality.
Mastodonials wrote: »turbonights wrote: »PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.
Like a lonely high-level cowboy.
Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.
Mastodonials wrote: »I understand that you want to blindly support the game and argue everyone here, McMancub, but these improvements would really do just that- improve the game. Regardless of your need to sit around on forums arguing everyone, you have to realize that for whatever slight pleasure this gives you, posts that support a clearly flawed and lazily implemented system will only serve to be the excuse developers need to change nothing, per the whole "if it ain't broke, don't fix it (even if it runs like sh*t)" mentality.
I'm going to ignore your statement that you thought you were going to make a thread on an internet forum without a discussion (oh, wait, no I'm not), and just skip to addressing your previous comment.
You cannot perform the story missions out of order. It's not lazily implemented. Hastily, sure, but I wouldn't say lazily.
You play as the Soul Shriven. Every player in this game plays as the Soul Shriven. That means every single one gets the quest from Meridia to "explore Tamriel through the eyes of your enemies." There's a massive difference between this and actually playing with and helping your enemies. Cadwell's Silver/Gold are alternate realities. They're hypothetical situations as to what would happen if you washed up on a different shore.
They are not ways to disguise yourself to go help the actual enemies (other players) progress and become stronger.
Mastodonials wrote: »turbonights wrote: »PS4 console, almost Tamriel hero status and no one is in zones when I'm running around gold, hardly even any in silver. Let alone craglorn, I'm just finishing off the few quests I have left and grinding when I can. It's completely barren of activity, though. A few times, in silver areas, I'll run into a group of 2-3, then nothing as we go our seperate ways.
Like a lonely high-level cowboy.
Exactly. And I'm on ps4. Like I said, it's like a Souls game - get high enough and there's no more multiplayer.
You're also 2 weeks into the console launch. You're disappointed you don't see a plethora of other players running around when it takes many players 100+ hours to get there?