In case anyone missed it, reddit is more informative than the official forums.
http://www.reddit.com/r/elderscrollsonline/comments/3arpd9/psa_console_maintenance_xb1_623_6am_edt_ps4_624/
I almost wonder if the mods here are not allowed to keep us informed.
Some of what they said (not an all inclusive list of fixes in the patch):
- Some Cyrodiil crash fixes revolving around teleporting to keeps or forward camps
- Invisible NPC frequency has been "decreased". In the event you do run into an invisible NPC, wait 30 seconds and they should appear. This is an "in-progress" solution that will be fully resolved in a future patch.
- Grouped VR character of any level will receive XP and loot when grouped regardless of level discrepancy.
- Improved overall performance when there are lots of players loading into the same area and also in areas where there are a lot of particle effects.
- The login queue place in line and wait time will now function properly - actually replaced by a "progress bar"
- VOIP fixes - Voice Chat
- Game settings should now save more reliably
- Numerous UI fixes
Thanks. I've been looking all over for any information on today's downtime. The lack of information is comically sad from a major studio. If I left my customers in the dark regarding a service interruption, I would be in a world of hurt. I would really love to see more timely, informative and accurate communication on these forums in regards to downtime. I did not even know we were getting a patch today until after the servers came down.
lordrichter wrote: »In case anyone missed it, reddit is more informative than the official forums.
http://www.reddit.com/r/elderscrollsonline/comments/3arpd9/psa_console_maintenance_xb1_623_6am_edt_ps4_624/
I almost wonder if the mods here are not allowed to keep us informed.
You do realize that this is a user contributed summary from the ESO Live last Friday, right? ZOS doesn't provide transcripts, but they did provide the answers to "As us Anything" in this comment.
Its a patch so there is no normaly. Every patch is different.
When they say before maintance is 2 h, first threats will be open with something like "why 2 hours"? and the next ones after 121min when it takes longer.
So just look at the banner and when server is back again it will be shown there incl. patchnotes...
Thanks. I've been looking all over for any information on today's downtime. The lack of information is comically sad from a major studio. If I left my customers in the dark regarding a service interruption, I would be in a world of hurt. I would really love to see more timely, informative and accurate communication on these forums in regards to downtime. I did not even know we were getting a patch today until after the servers came down.
Its a patch so there is no normaly. Every patch is different.
When they say before maintance is 2 h, first threats will be open with something like "why 2 hours"? and the next ones after 121min when it takes longer.
So just look at the banner and when server is back again it will be shown there incl. patchnotes...
Thanks for answering.
Side Note: I haven't been here that long, but this place isn't nearly as toxic as other game forums. You need a hazmat suit to view Destiny's forums.
In case anyone missed it, reddit is more informative than the official forums.
Its a patch so there is no normaly. Every patch is different.
When they say before maintance is 2 h, first threats will be open with something like "why 2 hours"? and the next ones after 121min when it takes longer.
So just look at the banner and when server is back again it will be shown there incl. patchnotes...
Thanks for answering.
Side Note: I haven't been here that long, but this place isn't nearly as toxic as other game forums. You need a hazmat suit to view Destiny's forums.
sneakygoblin13 wrote: »All this maintenance is getting ridiculous, this game is really cool but the long load screens invisible people and constant maintenance makes it not worth it. 3 out of 5 days is crazy!
Hang on a minute.....
AM I mis-reading that...Forward Camps.... First line of the summary.
Isn't that what they removed from PC early last year due to abuse from the PC Format? And even as soon as yesterday @ZOS_BrianWheeler is saying they won't be implemented....
Or am I going mad here?..... (checks date/time stamp as well...)
They are testing the forward camps before they get reintroduced. This means ability to spawn within the designated range (read: limited range) among other criterias to make sure they are used as intended. We both agree that they have been abused to the ground during the original implementation but hope this time around ( maybe when Brian tells us when they do get implemented) , the kinks are worked out.
They are testing the forward camps before they get reintroduced. This means ability to spawn within the designated range (read: limited range) among other criterias to make sure they are used as intended. We both agree that they have been abused to the ground during the original implementation but hope this time around ( maybe when Brian tells us when they do get implemented) , the kinks are worked out.
But they aren't. It clearly states these changes are IN PATCHNOTES for this week on console as per the link above:
Some of what they said (not an all inclusive list of fixes in the patch):
- Some Cyrodiil crash fixes revolving around teleporting to keeps or forward camps
Thanks. I've been looking all over for any information on today's downtime. The lack of information is comically sad from a major studio. If I left my customers in the dark regarding a service interruption, I would be in a world of hurt. I would really love to see more timely, informative and accurate communication on these forums in regards to downtime. I did not even know we were getting a patch today until after the servers came down.
Whata about that big yellow warning at the top of the forums!?