Septimus_Magna wrote: »Nirn needs to get nerfed, at least for medium and heavy armor.
Reinforced needs to get buffed to make it useful.
Attorneyatlawl wrote: »Septimus_Magna wrote: »Nirn needs to get nerfed, at least for medium and heavy armor.
Reinforced needs to get buffed to make it useful.
This is also my stance. I feel like nirnhoned should see a small percentage reduction when used on medium and heavy armor types, and reinforced should be a higher percentage than nirn but function the same otherwise as nirn, the reasoning being that we have Harness Magicka, but there's no such thing as Harness Stamina (in other words we have access to a strong, high-duration (26s) bubble with no weapon requirement or class required, to everyone... but nothing similar exists for physical shielding).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@ OP, you have a talent for making almost every post sound like you need some RL slaps. :-)
Anyhow, the 2nd option would certainly not work because it'd give too much advantage to heavier armor users.
Reinforced can't be made like Nirn because then every Magicka User would just plop full Physical Resist and use Harness Magicka to cover Spell Damage.
Basically make Magicka users impossible to kill.
Think of a sorc with full light armor and 50k Physical resist...Good Luck killing that.
Germtrocity wrote: »I think that nirn should be around 20-30% less effective than it is right now and reinforced should be brought up to the level that nirn is brought down to for physical damage.
Penetration (spell and physical) needs to be easier to stack. i.e make more armor set bonuses that give extra penetration in both categories, so that instead of just pure stats and weapon/spell damage, people also have to take into consideration their level of armor or spell penetration (as well as regeneration of course). Players also need high scaling attribute points into health, or a higher health bonus in Cyrodiil.
Basically make PvP builds more dynamic by adding another thing that players can choose to stack into.
Also, the sharpened mace penetration bug needs to be patched.
Germtrocity wrote: »Reinforced can't be made like Nirn because then every Magicka User would just plop full Physical Resist and use Harness Magicka to cover Spell Damage.
Basically make Magicka users impossible to kill.
Think of a sorc with full light armor and 50k Physical resist...Good Luck killing that.
That is basically exactly how nirn is working right now against many magicka users.
That is why penetration needs to be a bigger thing so that these traits can be more or less negated.
(Personal opinion incoming) It is always sorcerers with you. You have such a strong hatred for sorcerers that you can't even sit aside and realize how nirn is basically pigeonholing other builds into the stamina FOTM rocking full nirn. Nirn literally destroys the viability of other magicka build classes.
Also pen in this game doesn't need a buff either, the very fact that nirn is bloody required to stack 40k to 50k resist just so you can have some form of mitigation is a problem