Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything. I'm guessing well over half the players have no concept of needing a tank, healer and damage dealers to form a solid group. This thread strengthens my hypothesis.
*snip*.
Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything. I'm guessing well over half the players have no concept of needing a tank, healer and damage dealers to form a solid group. This thread strengthens my hypothesis.
Why would a sorc need to be even more powerful? Lol. Sorcs are beasts. It seems like you want to completely be a mage in the sense of all magicka, but still chop people up...? Not trying to be rude but mage it up on one character then just make an alt to chop people to ribbons. If I could be a sorc, and be just as good as a melee fighter with a sword, then that would be weird. The game breeds diversity as I said, but if any class could do any type of skill just as good as a class more geared foe it (sorcerer being a mage instead of a ....crap every class has good things foe mages). What I'm trying to say, if you had it your way, we wouldn't need classes. A mage could be just as viable as someone specced for stamina at beating people with a sword. Diversity is great, but you need some limitations so classes are still somewhat unique.
Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything. I'm guessing well over half the players have no concept of needing a tank, healer and damage dealers to form a solid group. This thread strengthens my hypothesis.
Only problem with that is that they didn't throw them far enough.
lolo_01b16_ESO wrote: »My magickaTemplar is using dual wield on one bar and I still mange to complete vDSA or Sanctum hardmode. I also know that many of the Sorcs and magicka NBs in our guild use swords, so you can use other weapons than staves and still be good (or in my opinion be even better than someone who only uses staves)
You must be new to Tamriel. This isn't WoW. This is an Elder Scrolls game. That means that everyone can be a magic user (and indeed every class in the game is), and everyone can use whatever armour or weapons they want. If you had played Morrowind or Oblivion or Skyrim you'd know that and expect it.Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dear Bethesda/ Wonderful makers of the Elder Scrolls.
I have been playing this game since Beta, aside from taking a break last year and I still get more enjoyment out of this game than I could possibly say. However there is one small problem that is nagging and nagging at me and I wanted to explain the problem to you and a well thought out solution.
The problem:
I love playing mage character, they are my first choice whenever there’s an option. I have loved turning all the classes available on ESO into mages, my fire mage dragonknight being my absolute favourite. Naturally my preferred weapon is a staff since this has access to all the magic spell attacks. But sometimes I like to mix things up a bit, I like to play my dragonknight switching between staff and daggers, or sometimes staff and greatsword. However when I got to ranked level and started properly paying attention to damage outputs and how skills damage is calculated I because disappointed that my characters which are specced as mages (25 magicka, 12 health, 12 stamina) just do not do enough damage with all the non staff weapons. Since destruction and restoration staves are the only weapons that scale of magic, and not all my characters are healers I feel somewhat locked to one weapon. Sure when roaming around on my own I can use the other weapons for fun but whenever I need to actually get anywhere i.e. bosses, dungeons, public dungeons etc.. I need to use the staff simply for the damage output.
To summarise: For mages the staff is only weapon they can use effectively.
The Solution:
I thought a lot about a solution to this problem, initially I thought why can’t the other weapons scale off magicka or stamina... whichever is higher..., but I didn’t like this idea, it is a simple solution but it causes too many problems. I then thought of how typically all Elder Scrolls games have bound weapons in them. Would it be possible to get the bound weapons into the game with each weapon basically fulfilling the same role as their real counterparts but using magicka to calculate damage instead of stamina?
At first I thought maybe they’d be toggle on and off spells that sit in your skill bar, since bound weapons are spells. But I then realised there would be additional problems of mages being a step behind non mages due to the loss of one skill slot. So I then thought, what if the bound weapons where essentially scrolls as items. For example you would find a scroll of bound great sword, the icon would be a scroll, but it would have the same function as a regular great sword. You equip it by putting it in the first hand weapon box, and can add enchantments and charges just the same. The only difference would be that when you have your weapon sheathed it would visually disappear, when you get out your weapon it is the same animation but the weapon materialises in your hands. It would work exactly the same for bound daggers, bound mace and shield, bound bow.
To summarise: Add bound weapon equivalents that calculate damage based on magicka rather than stamina.
Additional Thoughts:
To keep things simple the only difference with the bound weapons could be the visuals and the way damage is calculated, meaning that all the skill lines already in game would apply to both physical and bound weapons. However, being creative and preferring mages, maybe there would be an additional skill line for each bound weapon type. So a bound Bow would have a different skill line from the regular bow skill line. Possibly with things like Bound arrows being morphed into arrows of light (fitting with the templar) or volcanic spikes (fitting with dragonknight)
I also thought about how such weapons might be crafted if they were essentially a scroll. Keeping it magey, I thought maybe you would need to collect scaled herbs to create levelled inks, e.g. basic black ink for level 1-15 weapons, ink of aetherius for rank 1-3 weapons. It would be most fitting to add this to alchemy, since you would mix the herbs with levelled water to create the ink, and maybe you buy scrolls from mystic stores (the same people who sell soul gems) or find blank scrolls lying around. Possibly you also mix in the racial item (flint, bone, moonstone etc..) to essentially make a bound version of the already existing weapon.
I know that typically the bound weapons are always bluey purple, but it would be really awesome if there was some control over the colour to fit with your character, for example the templar might prefer white/silver weapons to maintain the warrior of light aesthetic, a sorcerer might look best with the bluey purple weapons, a dragonkight might prefer lava-ry red weapons.
Summary: Please consider adding bound weapon counterparts to the game that use magicka to calculate damage instead of stamina to allow mage specced characters to have more weapon diversity.
As an aspiring game designer myself I really considered the problem, found a solution and thought about how to seamlessly implement it into the game in a lore friendly way.
Elder scrolls is awesome!
Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything. I'm guessing well over half the players have no concept of needing a tank, healer and damage dealers to form a solid group. This thread strengthens my hypothesis.
"Making up" bound weapons that are based on Magicka?TheShadowScout wrote: »Personally I dislike the idea of making up "bound weapons" that work like melee weapons, but scale off magica...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't think you pissed anyone off. You just came into the game with preconceived notions, and those preconceived notions simply don't fit into the Elder Scrolls lore and world.Metal10957 wrote: »Hehe, I was quoted like 5-7 times. I didn't mean to *** anyone off, but I guess I will have to get used to one size fits all.
I do like the game for other reasons such as the combat and graphics.
I was upset when I started the game as a Templar because I wanted to heal end game raids only to find out anyone can do that. I will get over myself at some point, just needed to vent.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Metal10957 wrote: »Pardon me, but I do not want to see magic users wielding big 2 handed hammers. Nor do I want to see heavy armor warriors casting healing spells with a staff. This game just threw class roles out the window, no sence of purpose or pride in the classes since any class can do anything. I'm guessing well over half the players have no concept of needing a tank, healer and damage dealers to form a solid group. This thread strengthens my hypothesis.
Metal10957 wrote: »
I was upset when I started the game as a Templar because I wanted to heal end game raids only to find out anyone can do that. I will get over myself at some point, just needed to vent.
Um @PBpsy , did you quote the wrong post by accident? Because what you're saying has absolutely nothing to do with what I was talking about in the post that you quoted... In fact, I'm wondering if you posted this in the wrong thread entirely, because there's another active thread that comes to mind where your post above would be very pertinent."Making up" bound weapons that are based on Magicka?TheShadowScout wrote: »Personally I dislike the idea of making up "bound weapons" that work like melee weapons, but scale off magica...
http://www.uesp.net/wiki/Morrowind:Bound_Items
http://www.uesp.net/wiki/Oblivion:Bound_Weapon
http://www.uesp.net/wiki/Skyrim:Bound_Weapon
Such magical bound weapons have been part of the lore and gameplay of TES games for a looooong time...
No one can heal like Templar though.
The healer role has the greatest disparity between classes.
For dps more or less all classes are on par slight difference but close enough except maybe for stamina sorcs.
For tanks mostly the same, DKs are the best ,Temps and NB are close behind Dk and Sorcs are a bit behind. They can all do the job.
There is however only one BOL. Think of the templar as the only class that can carry a not so good group trough end game PVE. When healing with other classes is more that your group is so damn good that even a sorc can heal them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Um @PBpsy , did you quote the wrong post by accident? Because what you're saying has absolutely nothing to do with what I was talking about in the post that you quoted... In fact, I'm wondering if you posted this in the wrong thread entirely, because there's another active thread that comes to mind where your post above would be very pertinent."Making up" bound weapons that are based on Magicka?TheShadowScout wrote: »Personally I dislike the idea of making up "bound weapons" that work like melee weapons, but scale off magica...
http://www.uesp.net/wiki/Morrowind:Bound_Items
http://www.uesp.net/wiki/Oblivion:Bound_Weapon
http://www.uesp.net/wiki/Skyrim:Bound_Weapon
Such magical bound weapons have been part of the lore and gameplay of TES games for a looooong time...
No one can heal like Templar though.
The healer role has the greatest disparity between classes.
For dps more or less all classes are on par slight difference but close enough except maybe for stamina sorcs.
For tanks mostly the same, DKs are the best ,Temps and NB are close behind Dk and Sorcs are a bit behind. They can all do the job.
There is however only one BOL. Think of the templar as the only class that can carry a not so good group trough end game PVE. When healing with other classes is more that your group is so damn good that even a sorc can heal them.
I have no problem with summoning bound weapons. What I meant was that I don't think conjuring up a sword should magically give a skilled caster (aka magica build) the skills of a trained swordsman (aka stamina build).Such magical bound weapons have been part of the lore and gameplay of TES games for a looooong time...