Highest DPS as a Sorc

  • Joy_Division
    Joy_Division
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    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.


    I can't speak for all sorcs, but I don't whine of the forums because I "don't want to out in the time to make [myself] better." I have no desire to use two swords, fill my bar up with toggles, wear the Martial Knowledge gear, and orient my build and rotation to spamming overload. I find it ridiculous and poor state of affairs that I have to do any one these, let alone all of them, to compete with DPS specs. When theory crafting involves testing whether or not a Master's Greatsword will somehow increase a ranged magicka DPS build, that's where I draw the line between clever recognition of unintended game mechanics and just absurdity.

    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BigTone
    BigTone
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    I can't speak for all sorcs, but I don't whine of the forums because I "don't want to out in the time to make [myself] better." I have no desire to use two swords, fill my bar up with toggles, wear the Martial Knowledge gear, and orient my build and rotation to spamming overload. I find it ridiculous and poor state of affairs that I have to do any one these, let alone all of them, to compete with DPS specs. When theory crafting involves testing whether or not a Master's Greatsword will somehow increase a ranged magicka DPS build, that's where I draw the line between clever recognition of unintended game mechanics and just absurdity.

    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.

    The fact that a master's greatsword or dual wield increases spell damage is absurd. I do it to achieve competative numbers, but errmahgawd mah errmeshun. But seriously, the fact that I'm standing there with two swords in my hand That I never use while casting spells makes me mad -_-
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • rokrdt05
    rokrdt05
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    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.


    I can't speak for all sorcs, but I don't whine of the forums because I "don't want to out in the time to make [myself] better." I have no desire to use two swords, fill my bar up with toggles, wear the Martial Knowledge gear, and orient my build and rotation to spamming overload. I find it ridiculous and poor state of affairs that I have to do any one these, let alone all of them, to compete with DPS specs. When theory crafting involves testing whether or not a Master's Greatsword will somehow increase a ranged magicka DPS build, that's where I draw the line between clever recognition of unintended game mechanics and just absurdity.

    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.

    You are assuming that I am INSISTING on using these methods. I can only recommend what works well for ME and the testing that I've done. By all means, use a staff if that's your cup of tea. I want to be competitive, so I came up with a build that again, works for ME.

    Also pointing out that, as I said earlier... most sorcs do not theory craft. Hell, most players don't even theory craft... they wait until someone comes up with a build and mimics that build. Hence the FOTM is established. So yes, you may think it's ridiculous of what I'm doing and that's okay. My way is not the right or wrong way. This is all I've done to better MY gameplay and MY dps.

    Edit Note: I forgot to mention that I do not use Overload at all. The dps I pull comes from an actual rotation and not dependent on this silly ultimate.
    Edited by rokrdt05 on June 26, 2015 9:11PM
    Server: PC - North America - Daggerfall/Ebonheart

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  • rokrdt05
    rokrdt05
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    BigTone wrote: »

    I can't speak for all sorcs, but I don't whine of the forums because I "don't want to out in the time to make [myself] better." I have no desire to use two swords, fill my bar up with toggles, wear the Martial Knowledge gear, and orient my build and rotation to spamming overload. I find it ridiculous and poor state of affairs that I have to do any one these, let alone all of them, to compete with DPS specs. When theory crafting involves testing whether or not a Master's Greatsword will somehow increase a ranged magicka DPS build, that's where I draw the line between clever recognition of unintended game mechanics and just absurdity.

    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.

    The fact that a master's greatsword or dual wield increases spell damage is absurd. I do it to achieve competative numbers, but errmahgawd mah errmeshun. But seriously, the fact that I'm standing there with two swords in my hand That I never use while casting spells makes me mad -_-

    This is absurd, that it is indeed like this. I wish I could hold a staff and achieve the same spell damage. Weapon damage in this game is so easy to stack to ungodly levels. So if they fix it, fine... but hopefully they intend to buff spell damage base weapons as well to compensate.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • rokrdt05
    rokrdt05
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    Tankqull wrote: »
    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.

    i´m not blaming nerfs or what not nor am i not theory crafting actually sorcs are pve wise in a misarable state, reasosns for that are easily recognizable.

    1) only 1 dot ability - liquid lightning while other classes have 2-5 (In a decent rotation this is all you need)
    2) all instant abilities have tied in ae effects either decreasing its dmg to balance the ae effect or adding significant delays crushing their dps potential (outside of DSA) (Only 2 that come to mind are Mages Wrath and Crystal Blast, with the execute should matter as it has a chance to proc disintegrate and explosion deals a lot of damange and the other ability I do not use in my rotation.)
    3) to many useless toggle abilities no one is using as they are either to weak, or simply do not work at all like pets in boss fights... (Agreed, but moot considering I don't use these abilities)
    4) aboslutly no class filler ability that can be spammed while every other class has at least one that significantly outdmges force shock restricting you to only destro staff as weapon of choice wich has a significant spelldmg disadvantage vs every other weapon choice (Technically not true. You have Crystal Blast/Frags which are spammable and if specced into thaumaturge actually do a lot of damage. Only problem with this ability is it's high magicka cost.)
    5) absolutly no usefull stamina synergies (Dark Synergy ability... forget which morph gives stam... not the greatest but it's there. We also have Bound Armaments which gives 8% Stam which is absolutely incredible and armor and it looks cool lol.)
    6) overpotent overload making any adjustment in other areas impossible. (I don't use overload, it does do high burst but that's it and it is so clunky that it's not worth using IMHO.)
    7) next to no grp utility (We provided Minor Prophecy or Increased Spell crit...which depending on the build may prove useful.)

    in the end it summs up to the point where you can do as much dmg as other classes but you have no room for mistakes while they can play with "broken fingers" still doing as much dmg as you do (outside of overload phases)

    Every class has a rotation they must use without messing up in order to maintain high dps on long fights such as Mantikora or Serpent. This isn't a sorc only hindrance.



    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Alcast
    Alcast
    Class Representative
    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.


    I can't speak for all sorcs, but I don't whine of the forums because I "don't want to out in the time to make [myself] better." I have no desire to use two swords, fill my bar up with toggles, wear the Martial Knowledge gear, and orient my build and rotation to spamming overload. I find it ridiculous and poor state of affairs that I have to do any one these, let alone all of them, to compete with DPS specs. When theory crafting involves testing whether or not a Master's Greatsword will somehow increase a ranged magicka DPS build, that's where I draw the line between clever recognition of unintended game mechanics and just absurdity.

    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.

    Zenimax said Dualwield Increasing spelldamge is intended....

    And well, if you dont want to min/max, then dont do it.

    I agree that CP is a *** system though, I hate it....some people are already in their 450+ CPs....im at 260..which puts me already in a huge disadvantage...


    at least soon the PVP buffs are going away. Finally!
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  • Gilliamtherogue
    Gilliamtherogue
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    If this means I will never get an 80k Sanctum Score (gratz btw), then so be it. But then again, because I refuse to spend my afternoons nuking Zombies and AoEing spiders grinding CPs already means that my DPS will never be on the level of those that do. If I come onto the forums and point out the lack of viable options and the flaws in the Champion progression system, it is not because I want ZoS to wave a magic wand and make my DPS better. It is to make playing the game more interesting and enjoyable.

    CP only improves what you can already do, it does not make or break DPS from one person or another. The only thing CP progression kills is competition between players with high skill, as both players will likely be near the same page of DPS, but one with higher CP will most likely win due to more innate stats.

    That being said, over half of the players in Order of Mundus have sub 300 CP, so the whole not being able to get a score because you don't grind is utter nonsense.
    Edited by Gilliamtherogue on June 27, 2015 12:52AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • pWn3d_1337
    The biggest reason most people don't Theorycraft: the game hides so many mechanics so you can't calculate anything and have to try out stuff which often costs a huge amout of money. (Is set X better than Y? hm, let's buy it for 500k and make it legendary just to try things out.)
  • rokrdt05
    rokrdt05
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    pWn3d_1337 wrote: »
    The biggest reason most people don't Theorycraft: the game hides so many mechanics so you can't calculate anything and have to try out stuff which often costs a huge amout of money. (Is set X better than Y? hm, let's buy it for 500k and make it legendary just to try things out.)

    This may be true to an extent... you don't have to gold out your gear to test concepts. You can always establish a baseline. Most items are fairly easy to come by if you put in a little time to acquire them.

    This all goes back to putting in the effort to better the class/toon you are playing. You don't have to buy anything in this game to get the gear you need. I didn't buy the gear I got to test and theory craft with.

    MMO's nowadays are turning into... gotta get all the gold I can to get the best end game gear... instead of the traditional method of grinding for it. :expressionless:

    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
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  • byrom101b16_ESO
    byrom101b16_ESO
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    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.

    YOU only know of two... so that means 'most' sorcs don't want to make themselves better!?

    I suggest you look up what 'Confirmation Bias' means and reconsider your statement...
  • rokrdt05
    rokrdt05
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    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.

    YOU only know of two... so that means 'most' sorcs don't want to make themselves better!?

    I suggest you look up what 'Confirmation Bias' means and reconsider your statement...

    Reread the statement. I said I know 2 sorcs that theory craft. This does not mean I only know 2 sorcs.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Memnoch_Devil
    This brings up my point. This is an mmo why is there no dmg calculator at the end of alerts or strikes?! I know on the computer you guys just write some code and gawla you have a calculator. Us Guyson console have nothing like this. It's a major let down
  • DisgracefulMind
    DisgracefulMind
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    The issue with the Storm Atronach is that it's a 30 second or so fight. So even on my DK, the burst can be insane, I've hit up to 26k (and it could be more on a DK), but it's a 30 second fight, nothing more. On my sorc, I can also hit 20k+ if I chose to use overload, but I save overload for the next bosses. A sustain fight is where you will really see your numbers. And unfortunately, that's when the weakness to Sorc DPS shows.

    I pulled 14k sustain on Serpent yesterday on my sorc and was disappointed in myself :c

    Anyways, this is an old thread, just saw it was popped up in the Combat section.

    See you in more raids, Tone x3

    -Bee
    Edited by DisgracefulMind on July 6, 2015 10:56PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    rokrdt05 wrote: »
    Alcast wrote: »
    Tankqull wrote: »
    rokrdt05 wrote: »
    Tankqull wrote: »
    BigTone wrote: »
    EgoRush wrote: »
    Judging from the top trials scores in EU currently, sorcs are a massive factor (4-5 in the top groups sometimes).

    There are very few sorcs on the top of the leaderboard for any trials in NA, strange.

    have never seen a 12 man group with more than 3 sorcs yet on the european leaderbords, normaly its two at most if one at all...

    Sadly, the reason for a lack of sorcs at the top of the leaderboard is due to not many people able to do content at the skill level required for those type of raids. Very few sorcs can actually pull the dps required and have the skill set not to stay in red and die.

    yeah sorcs must attract the mentaly handicaped playerbase whiule every other class does not... >:)















    or could it be i know that sounds heretic that bringing the sorc up to competetive values requires extremly good players wich is the reson for the few PvE-sorcs?

    Problem of sorcs is instead of theorycrafting they like to spam forum and QQ about nerfs :D When you remember 1.6 PTS you know what i mean.

    Yes this is unfortunate. I only know 2 sorcs on the DC (excluding myself) that actually theory craft and test rotations and what not. It is sad that most sorcs don't want to put in the time to make themselves better.

    Not true. I sit there and theory craft and adjust my Sorc relentlessly. But I still haven't hit anything over 15.5k sustain :c
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • BigTone
    BigTone
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    The issue with the Storm Atronach is that it's a 30 second or so fight. So even on my DK, the burst can be insane, I've hit up to 26k (and it could be more on a DK), but it's a 30 second fight, nothing more. On my sorc, I can also hit 20k+ if I chose to use overload, but I save overload for the next bosses. A sustain fight is where you will really see your numbers. And unfortunately, that's when the weakness to Sorc DPS shows.

    I pulled 14k sustain on Serpent yesterday on my sorc and was disappointed in myself :c

    Anyways, this is an old thread, just saw it was popped up in the Combat section.

    See you in more raids, Tone x3

    -Bee

    Yea its been too long, let me know when you set one up. I have been testing a few things but have been too swallowed in PvP to get a definitive answer. It is on my to do list tomorrow, so I'll poke your brain a little bit next time in TS :p
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
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