Okay ZOS, you've made a great game, and I'm sure its gang-busters on the PC/Mac, but now you're in the world of consoles, and I'm here to tell you that you've made a small blunder with the button layout for the PS4. Circle is used to exit screens and its also used for execute an ability on the ability bar. So guess what, every time you're exciting and you press that circle one too many times off goes your power - super annoying. Here's how you should have set up the buttons:
Suggested Button Profile for the PS4 (taken from DC Universe Online, which has the fastest and smoothest combat system I've ever witnessed)
Square - weapon attack (melee)
Triangle - weapon attack (ranged)
Square + Triangle - weapon attack combos
Circle - exit
Cross - jump
L2 + Square - first ability
L2 + Triangle - second ability
L2 + Circle - third ability
L2 + Cross - fourth ability
L1 + D-Pad - social menu, inventory, etc etc.
R2 + Square - fifth ability
R2 + Triangle - sixth ability
R2 + Circle - consumable
R2 + Cross - trinket
R1 - block
R1 + Left thumbstick - dodge
This button assignment is fast, fluid, and minimizes the chance of powers being accidentally activated. Ultimately, you should allow consoles players to assign their own buttons, so EVERYONE is happy. Please take this post seriously. There is more than one reason consoles players use consoles: the ease of use of a controller is paramount to us, and although you have done a wonderful job with the PS4 version, the button assignment you currently have us using is a 4 out of 10.
Concerned subscriber.