Can't say I do when we're going by account ID's anyways.Seriously you do not understand whey everyone needs a unique name? Just as some kind of character in the name you want or us a sir name as part of your name.
I think its for that reason if someday there will be option to set your character name visible instead of psn name.
ArgonianAssassin wrote: »
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You don't understand how the system works. Mail can be sent to your account OR to your character. For example, hireling mail, rewards for the worthy, your invitation to Cyrodiil - those are all sent to your character rather than to your account. If you know someone's character name, you can also mail something directly to that character, or you can invite some to a group or a guild by using the character name.I think you've missed my point. You're not referred to by your characters name in the game, you're referred to by your account name. Your character name is only for your benefit, no one elses. So why not allow players to have the same character name? The mail in the game is sent to the account as no one knows your characters name except you (unless you tell them). Someone said they may change it in the future, which is the ONLY reason I can see that we pick unique character names.
The point of my original post was to point out the frustration of making a character now with a unique name when it seems to be for nothing. No one sees your character name. A better system would be to display your character name in the game and place in a lower font your account ID under your name. Other games reserve that spot for your guild name.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
In MMOs, a character entity's name is usually marked as being a unique key in the server's database, i.e. it's value must be unique to the whole database and cannot occur twice. This is for all kinds of reasons, as it is usually the character entity that's referenced in all transactions, logging, etc. while playing it, and not the account handle.The point of my original post was to point out the frustration of making a character now with a unique name when it seems to be for nothing.
KhajitFurTrader wrote: »In MMOs, a character entity's name is usually marked as being a unique key in the server's database, i.e. it's value must be unique to the whole database and cannot occur twice. This is for all kinds of reasons, as it is usually the character entity that's referenced in all transactions, logging, etc. while playing it, and not the account handle.The point of my original post was to point out the frustration of making a character now with a unique name when it seems to be for nothing.
Hypertionb14_ESO wrote: »i dont get at all why 2 people cant have the same character name..
i mean its possible to run into someone with the same first, middle, last name IRL after all..
Go back and read the posts above yours. It's been explained.Hypertionb14_ESO wrote: »i dont get at all why 2 people cant have the same character name..
i mean its possible to run into someone with the same first, middle, last name IRL after all..
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Go back and read the posts above yours. It's been explained.Hypertionb14_ESO wrote: »i dont get at all why 2 people cant have the same character name..
i mean its possible to run into someone with the same first, middle, last name IRL after all..
Hypertionb14_ESO wrote: »i dont get at all why 2 people cant have the same character name..
i mean its possible to run into someone with the same first, middle, last name IRL after all..
The simple answer is if you haven't been follwing things it would be a coding nightmare, the systems mmos use need things clearly defiine to a letterr and so things can be pulled up in a orderly way.
Lets say you had two chars named Tom The Dude and they both go into a bank at the same time(or any time really) or worse yet are attached to the same account, the system would start having trouble telling which tom is trying to go into which bank, it could create an error where one player gets access to another account's shared bank
Just my two crowns and could be wrong
It's been confirmed that character names will not display on console versions.
From the ESO Live Q&A (http://forums.elderscrollsonline.com/en/discussion/comment/1797630#Comment_1797630):Why is my gamertag displayed instead of my character name or UserID? – Lots of console beta testers
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We display PSN IDs on PS4 and gamertags on Xbox One instead of character name or UserID to be consistent with the already established social mechanisms available through Microsoft and Sony.
Bad move ZoS, bad..... Neverwinter, FFXIV and many other console MMOs for XB1 and/or PS4 display character names by default. There's no reason you couldn't. Saying it's to keep consistent with Microsoft of Playstation mechanisms is just..... a lazy excuse. Like the lack of text chat support, this will completely KILL any role playing because people can't have the names they want. Instead of an Argonian named "Spears-In-You" in a roleplay, it will show as "xXxSwagMasta420xXx" or something.
What is your thoughts on this?
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Seriously you do not understand whey everyone needs a unique name?
The system recognizes them as Dave.NoobSlayer2321 and Dave.MadSkillzor33. You send mail to Dave, you are prompted with a box that asks 'which Dave' and the account name MadSkillzor33 is one of the options.
I really don't think it's that hard to work out. You make it sound like it's rocket science. The current naming conventions in this game are terrible, easily the worst I've seen in any online game.
Seriously you do not understand whey everyone needs a unique name? Just as some kind of character in the name you want or us a sir name as part of your name.
Because most MMO's have character names and this is the only one I know of that uses your PSN name. They could just as easily make mail and such account based like banks. The reason they did it like this is because it's less work to copy/paste as much of the PC version code as possible.KhajitFurTrader wrote: »Why don't we see more (or any) games that do it the way you proposed? Having a character's entity name as a unique key is a failsafe, surefire, and proven method to unambiguously identify an entity and to eliminate any possibility for mixing up said entity with another one.
KhajitFurTrader wrote: »The system recognizes them as Dave.NoobSlayer2321 and Dave.MadSkillzor33. You send mail to Dave, you are prompted with a box that asks 'which Dave' and the account name MadSkillzor33 is one of the options.
I really don't think it's that hard to work out. You make it sound like it's rocket science. The current naming conventions in this game are terrible, easily the worst I've seen in any online game.
If it were that easy, you don't think that developers would have jumped on it a long time ago? You'd think that they voluntarily forego the KISS principle on purpose just to spite the players? Why don't we see more (or any) games that do it the way you proposed? Having a character's entity name as a unique key is a failsafe, surefire, and proven method to unambiguously identify an entity and to eliminate any possibility for mixing up said entity with another one.
In your example, how many thousands of Daves would a sender have to choose from on a megaserver? What if they never saw the recipient, but only chatted with them? What if having to remember two identifying characteristics instead of one is more error prone? Accidentally sending mail to the wrong recipient can be painful, what if this becomes a high-volume, never-ending source of customer service tickets?
ESO has one of the better character naming schemes out there, allowing for a lot of flexibility. If I can't be "Dave", because someone took it already (kudos to him), in other games I'd have to resort to tricks like "Dâvê" or even "xxxDavExxx". In ESO, I can easily become "Dave the Dragonslayer", "Dave Matthews", or even "Dave-I-am", if not already taken. I'm more bound by my own imagination, and less bound by the naming rules. That's more leeway you see anywhere else. It allows for names that anyone can identify themselves with, and which can be easily identified by others.
The discussion is a little bit moot, though, as interactions between characters are usually referenced by account name, which may be advantageous in some areas, but not in others. However, most players have the wish or need to play a beautiful, unique snowflake within the masses of a massively multiplayer game. A unique name is part and parcel of this. There would be way more complains about characters having the same name than there are now about it not being possible.
You make it sound like using the exact same data base schemata over all platforms is something lazy. It's good programming sense and necessary to maintain a common code base. A common code base ensures that development time isn't unnecessarily dissipated over many different projects.Vorpal_Spork wrote: »The reason they did it like this is because it's less work to copy/paste as much of the PC version code as possible.
KhajitFurTrader wrote: »You make it sound like using the exact same data base schemata over all platforms is something lazy. It's good programming sense and necessary to maintain a common code base. A common code base ensures that development time isn't unnecessarily dissipated over many different projects.Vorpal_Spork wrote: »The reason they did it like this is because it's less work to copy/paste as much of the PC version code as possible.