Perphection wrote: »Zergs weren't such a big deal when campaign populations were balanced, heck it was downright exciting when one force of 60 players would collide with another of the same size. I'm worried if all the focus goes in to breaking down the sizes of groups then pvp will lose something that makes it so special.. but it doesn't seem like people want to think beyond the immediate issue and so the cycle of problem solution problem is destined to continue.
TLDR; As far as i'm concerned the zerg problem is itself a symptom.
A lot of the population imbalance revolves around the fact that players quit due to the lag, which was caused by the zergs.
**Also the lighting patch of 2014 RIP half the PvP population!
sounds like the formula for success then is to first fix lag, then correct pop imbalance then adjust the controls to balance zerging.
#f*ckthelightingpatch
I agree, get rid of purge. I just want to sit on my siege and one shot people. It's too hard for me to set up another siege and fire it or, god forbid, go down off the wall and snipe them with my bow. Also, can we please get a rapid fire ballista? I need to be able to just hold down the mouse button and nuke everyone.