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was 1.5 the better game?

washlov
washlov
✭✭✭
imagine a 1.5 with a few balance tweaks
fights were you dont die in 2 seconds like in 1.6
were farming champion points is not necessary to be competitive
were new players getting v14 and have a chance in endgame
with 3000 hp and nice low dmg numbers
1.5 with simply added justice system

pls add your opinions and ideas
greetz

edit: pls only PC players vote!!! why the forums not separated.......

Edited by washlov on June 15, 2015 1:44AM

was 1.5 the better game? 225 votes

yes
49%
ErlexkewlSirAndyEQBallzzGloryIagokevlarto_ESOSlurgSaint_JiubB14_ESOArmitasParadoxPsychobunnicoryevans_3b14_ESOdcorsiukb14_ESODirtySmeegs33LionxoftRylanaShadesofkinthebattlesaintb14_ESOAlphashado 112 votes
no
50%
cozmon3c_ESOZazaajiElloaKallistaBlackheartSlakkThymosHagbard_OMdjnapstyb14_ESOBigMDrelkagssewallb14_ESOc0rpStanuczRedTalonxaraanEuckenTaonnorsigismondWodwoWillhelmBlack 113 votes
  • Rhakon
    Rhakon
    ✭✭✭
    yes
    Yes in PvP .

    Remove Champions System! Boring, linear, player seperating - timesink!
  • mtwiggz
    mtwiggz
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    yes
    The only real issue I have with 1.6 is the removal of softcap. Players can now obtain several ridiculously high stats, which makes for many issues in PVP. Couple this with the CP system and its even more ridiculous. I visioned the Champion System to be more of system to close holes in builds, not exploit them.

    Apparently ZoS and I, and many other players, had a different view on what this system would do. We went from cookie cutter builds in 1.5 to more indepth cookie cutter builds in 1.6. The only real difference is the amount of CP each player has. PVP is even more unbalanced now than before. At least with soft caps people were exactly that, capped.
  • Cogo
    Cogo
    ✭✭✭✭✭
    no
    HELL no! Update 6 simply fixed everything to what it should be.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • washlov
    washlov
    ✭✭✭
    yes
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    what got fixed ? this thread is not about bugs its about the game systems......
  • Cogo
    Cogo
    ✭✭✭✭✭
    no
    washlov wrote: »
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    what got fixed ? this thread is not about bugs its about the game systems......

    Like heavy armor protect more? :-p

    And all kinds of buffs/debuffs so you can build your own class and not just follow some guide, pick X stats and have "best"?

    Things like that?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    yes
    Cogo wrote: »
    washlov wrote: »
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    what got fixed ? this thread is not about bugs its about the game systems......

    Like heavy armor protect more? :-p

    And all kinds of buffs/debuffs so you can build your own class and not just follow some guide, pick X stats and have "best"?

    Things like that?
    thats currently happening more atm to maximize damage...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • PBpsy
    PBpsy
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    ✭✭✭
    yes
    Definitely

    -Champ System :
    -It is advertised as something that adds diversity to the game but the truth is that if you know your role there is absolutely no choice in terms of champ point allocation. it is all reduced to less cost,more regen,more damage,more resist armor, blocking ,dodging ,heals. Once you see it takes you about 5 minutes to figure that there are around 5/6 things that there is any reason to put any points into for each role.

    Gearing:
    Certainly more interesting in 1.5> I had to run trials to get my best PVE gear in <1.5.I had to farm hundreds of Cyro dolmens in 1.6. Then there rest is either farm AP or farm gold to pay guy who farms AP. So freaking lame it's incredible.

    The Buff system:
    LoL again there is no choice really. You will get that Major Sorcery ,Savagery,Prophecy,Brutality ,lame*&^ery anyway you can in your stupid class or guild line and be done with it.Really there is no freaking choice.

    The ultimate system:
    mwg51.jpg

    The nerfs to all PVE content.







    Cogo wrote: »
    washlov wrote: »
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    what got fixed ? this thread is not about bugs its about the game systems......

    Like heavy armor protect more? :-p

    And all kinds of buffs/debuffs so you can build your own class and not just follow some guide, pick X stats and have "best"?

    Things like that?
    It is funny how perceptions differ.
    The way I see it the game has never been more about "just follow some guide, pick X stats and have "best"" than it is now.
    Edited by PBpsy on June 15, 2015 2:49AM
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  • washlov
    washlov
    ✭✭✭
    yes
    to all no voters why do you think so ?
  • IXI_WiCKeD_IXI
    IXI_WiCKeD_IXI
    ✭✭✭
    no
    I don't even own a pc
  • Zazaaji
    Zazaaji
    ✭✭✭✭
    no
    My vote made it literally 50/50 at 19 votes each. Never seen such a balanced poll before, wow.
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    yes
    Zazaaji wrote: »
    My vote made it literally 50/50 at 19 votes each. Never seen such a balanced poll before, wow.

    It's funny, my vote just made it 50/50 at 24 votes each^^
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    no
    I'm mixed. I think 1.6 is better, but the PVP exploits have gotten far, far worse. They're ridiculously common now. I can deal with the imbalances due to gear/champion points, but...
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    yes
    the game is worse now imo and something that everyone should agree on is that getting the champion system

    A. can never relieve the vet level grind because it instituted a much worse grind.

    B. Exasperated the the already dwindling population by being given in lieu of actual content.

    It is important to think if the champion system and larger numbers were just something added because some eso overseers thought that eso needed those things to be successful console market.
    Edited by Personofsecrets on June 15, 2015 6:22AM
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    yes
    I certainly don't miss broken-OP-LA-DKs block-spamming Talons and whip.

    On the other hand, I have no idea why they drastically nerfed the Time To Kill.

    About the only thing that stays the same is Templars still suck.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Iluvrien
    Iluvrien
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    ✭✭
    no
    I don't PvP. anymore. So that side of the game interests me about as much as an all-over body rub with a cheese grater.

    That isn't about malice, it just doesn't impinge on my experience. I hope they get competitive PvE and PvP sorted out, I really do... but in the mean time, the changes that 1.6 brought (especially the champion system) were a boon to me we regards to my own playstyle.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    yes
    Time to kill a player I think was unintended.

    1. Players are doing more damage than before because of how spell/weapon damage stacking were balanced before 1.5 and there not necessarily being a rebalancing of that stacking for the removal of hard caps.

    2. Players are doing more damage now because all armor was nerfed for the purpose of basically role playing. Some players were vocal about how cloth users should be squishy (ignoring that this is a fantasy game and that all armor can be, well, magical) and the result is that everyone takes more damage.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    yes
    Iluvrien wrote: »
    I don't PvP. anymore. So that side of the game interests me about as much as an all-over body rub with a cheese grater.

    That isn't about malice, it just doesn't impinge on my experience. I hope they get competitive PvE and PvP sorted out, I really do... but in the mean time, the changes that 1.6 brought (especially the champion system) were a boon to me we regards to my own playstyle.

    That is one thing that I wish had not been lied about.

    >Players will get champion points for doing anything

    Which just meant we will accumulate enlightenment every day. Which means that I get jack *** for doing my long time favorite thing, trading and checking guild stores.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    no
    1.6 is better but it's the champion system grind I hate.

    Once this console endeavour is over I hope they get rid, make the passives unlockable with skill points that come along with DLC.
    Edited by WillhelmBlack on June 15, 2015 7:06AM
    PC EU
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    no
    Iluvrien wrote: »
    I don't PvP. anymore. So that side of the game interests me about as much as an all-over body rub with a cheese grater.

    That isn't about malice, it just doesn't impinge on my experience. I hope they get competitive PvE and PvP sorted out, I really do... but in the mean time, the changes that 1.6 brought (especially the champion system) were a boon to me we regards to my own playstyle.

    That is one thing that I wish had not been lied about.

    >Players will get champion points for doing anything

    Which just meant we will accumulate enlightenment every day. Which means that I get jack *** for doing my long time favorite thing, trading and checking guild stores.

    True. In the same vein I would like to see crafting become harder, more skillful and even more time consuming (although perhaps not through pure time-sinks like research time but through having to use multiple components to arrive at new traits through experimentation rather than just a straight "research this" mechanic)... and as a result that it might actually see an improvement in the amount of character advancement achievable through it.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Iluvrien wrote: »
    Iluvrien wrote: »
    I don't PvP. anymore. So that side of the game interests me about as much as an all-over body rub with a cheese grater.

    That isn't about malice, it just doesn't impinge on my experience. I hope they get competitive PvE and PvP sorted out, I really do... but in the mean time, the changes that 1.6 brought (especially the champion system) were a boon to me we regards to my own playstyle.

    That is one thing that I wish had not been lied about.

    >Players will get champion points for doing anything

    Which just meant we will accumulate enlightenment every day. Which means that I get jack *** for doing my long time favorite thing, trading and checking guild stores.

    True. In the same vein I would like to see crafting become harder, more skillful and even more time consuming (although perhaps not through pure time-sinks like research time but through having to use multiple components to arrive at new traits through experimentation rather than just a straight "research this" mechanic)... and as a result that it might actually see an improvement in the amount of character advancement achievable through it.

    More SWG-like?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Roselle
    Roselle
    ✭✭✭✭
    no
    Not for Templars.
    This one was rekt by Zenimax
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    no
    Iluvrien wrote: »
    Iluvrien wrote: »
    I don't PvP. anymore. So that side of the game interests me about as much as an all-over body rub with a cheese grater.

    That isn't about malice, it just doesn't impinge on my experience. I hope they get competitive PvE and PvP sorted out, I really do... but in the mean time, the changes that 1.6 brought (especially the champion system) were a boon to me we regards to my own playstyle.

    That is one thing that I wish had not been lied about.

    >Players will get champion points for doing anything

    Which just meant we will accumulate enlightenment every day. Which means that I get jack *** for doing my long time favorite thing, trading and checking guild stores.

    True. In the same vein I would like to see crafting become harder, more skillful and even more time consuming (although perhaps not through pure time-sinks like research time but through having to use multiple components to arrive at new traits through experimentation rather than just a straight "research this" mechanic)... and as a result that it might actually see an improvement in the amount of character advancement achievable through it.

    More SWG-like?

    Having never played SWG (although I have heard people talking about it) I can't answer that question. I guess it was rhetorical though. Maybe you could explain the similarities? Otherwise I am going to have to try and dredge up what info I can, and second hand stuff is never as good ;) .
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    no
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    Exactly
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    no
    The only one that should like the 1.5 more than the 1.6 is a Staff+Pajama Sorceror.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    no
    Update6 was an amazing update with TONS of very much needed improvement, especially in combat, combat animation, class balance.
    There is some need of work obviously, like Racial Passives, some tweak to the Champion system (capping it by seasons? Removing it for Cyrodiil? ) but all in all, the Update 6 had salavged the game, not destroyed it
  • washlov
    washlov
    ✭✭✭
    yes
    in my opinion 1.6 is a consol patch for so much burst cause controller movement is so slow that healing would be superior
    Elloa wrote: »
    Update6 was an amazing update with TONS of very much needed improvement, especially in combat, combat animation, class balance.
    There is some need of work obviously, like Racial Passives, some tweak to the Champion system (capping it by seasons? Removing it for Cyrodiil? ) but all in all, the Update 6 had salavged the game, not destroyed it

    yes and now take 1.5 goods like the 3000hp longer pvp fights with the 1.6 goods without a 24/7 farmer prefered system
    what would you vote than?
    its not about the game should stop getting improved with 1.5
  • Lyzaaa
    Lyzaaa
    ✭✭✭
    yes
    I love how the "no" voters mostly talk about PvE , or dont have any argument whatsoever ( sorc/NB players detected )

    Really , 1.6 just boosted scaling of everything, sadly classes that scale both defense and offensivly ( to keep it short ) just scale out of control - Roll dodge, shield stacking etc.

    Another thing is how offense outscales defense ( flat defense, not talking about shields ) - So everyone is forced to use utility like shields, mist etc to mitigate damage.

    The rule of PvP in this game is whoever has the pressure will usually win unless being bursted down. Sadly u can barely burst a nirnhoned rolldodging NB or a shielding sorc.

    That including more cancelling made PvP insanely frustrating if ur fighting someone good. - It's possible to fight back but u'll be forced to slot certain skills and even then the odds are against you.

    - whoever is the best @ cancelling animations wins. It makes certain classes feel like an empty husk, useless skills as they are simply negated by certain classes or just have to much cast time or to long animation etc. Right now u'll die guarenteed against someone maxing a broken class and farms CP's, even if you play the "forced" builds.

    "Play what you want" is definitly not part of PvP - Ur forced to play in a certain way or else u'll die instantly - And even then certain classes are so strong, its pointless.

    1.6 removed softcap, now everyone throws it in one basket - Meaning that strawing away from it gets u punished. Builds are no-brainers, and so is PvP

    Better nerf whip tho ;)
    Edited by Lyzaaa on June 15, 2015 10:11AM
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    yes
    Elloa wrote: »
    Update6 was an amazing update with TONS of very much needed improvement, especially in combat, combat animation, class balance.
    There is some need of work obviously, like Racial Passives, some tweak to the Champion system (capping it by seasons? Removing it for Cyrodiil? ) but all in all, the Update 6 had salavged the game, not destroyed it

    Combat animations are nice, but they aren't as fluid as before. Combat feels less responsive than before, same with weapon swap.

    Class balance isn't ok, it's the same as before but with different classes performing better.
    Cogo wrote: »
    washlov wrote: »
    Cogo wrote: »
    HELL no! Update 6 simply fixed everything to what it should be.

    what got fixed ? this thread is not about bugs its about the game systems......

    Like heavy armor protect more? :-p

    And all kinds of buffs/debuffs so you can build your own class and not just follow some guide, pick X stats and have "best"?

    Things like that?

    Heavy armor protects better than light armor today yes, step in the right direction. On the other hand, heavy armor protects less than light armor used to, and that's completely stupid.
    Dmg numbers are through the roof and now more than ever it's all about getting X stat and maxing it out following a guide, I don't know what game you are playing.
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  • AuldWolf
    AuldWolf
    ✭✭✭✭✭
    no
    PvP was apparently better in 1.5, I guess? I don't PvP, so I wouldn't know. PvE has improved, though, and will hopefully continue to improve if that's where their focus is (I can only hope). The only thing they could really do is look at how templars are weaker than everyone else in PvE. Honestly, I think given the lack of interest in PvP, they could probably just drop that as a priority all together, as it's very priori ESO, rather than contemporary.
  • GaldorP
    GaldorP
    ✭✭✭✭✭
    1.5 with the Ultimate gain mechanics, the Stamina morphs and the Armor values of 1.6 would be something I'd like to test :)

    (Edit: So Softcaps would still be in place, each buff would still be unique and stack with all other buffs, and many skills like Igneous Weapons/Molten Armaments, for example, would still have their 1.5 version :))
    Edited by GaldorP on June 15, 2015 10:55AM
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