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ESO is a nice single player game but not so good MMO

  • Stalwart385
    Stalwart385
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    Solariken wrote: »
    I don't know why you guys are coming down on the OP for being level 46. His points are valid. I've been playing consistently since PC beta and freaking love this game, but I think that these points are solid:

    Factions should only matter in Cyrodiil. Everywhere else your character should be able to roam free and quest and kill to your heart's content. You should be able to group cross-faction AT LEAST for dungeons. One caveat, the world quests that directly pertain to helping your faction on its quest for the Ruby Throne should not be available to you.

    Dungeon finder sucks balls.

    The guild trader system is a really cool concept, but ultimately sucks balls. I hate it mostly for the interface and NO F@#$ing text search function!, but also because it's a real pain to try to find a particular thing you want to buy.

    The veteran rank system sucks balls.

    The point I'm making is that group content comes later and level 1-50 takes no time at all. You can easily get through 1-50 in less than a week. That is just enough time to get used to your character. You can take much longer there but if you are tired of the 1-50 content, take a couple days to finish it up and get to Vet content. You can also run group dungeons and PvP the whole way through. Once in Vet you still end up doing the other faction content but you can supplement it with vet group dungeons (with and without the undaunted) and Cyrodil. Then you further get into more group content as I mentioned above. Basically its solo 1-50, group and solo V1-V10ish, group V10ish-V14.

    Trust me by VR9 or so you will be wishing there was more solo end game content.

    As far as the guild stores, that's been gone over and over. It's there for a reason. A reason that makes this a very stable MMO economy, not an easy thing to do. It takes more work for the buyer but is better for you in the end.
    Edited by Stalwart385 on June 13, 2015 7:55PM
  • Zireael
    Zireael
    Soul Shriven
    ItsRejectz wrote: »
    Funny how a lvl 46 player can say it's not a good MMO, when obviously they have not yet experienced most of the game lol.

    I have experienced game's systems enough already. You're telling me this junk magically gets fixed once I'm vet14? How exactly? Is there a quest to unlock controller support at vet14 or something? You don't have to teleport through all the waypoints to check all the guild vendors?

    I'm talking about people's first impressions of the game and Zenimax losing potential players by making them sift through broken systems. End game is great you say? Well, where I stand it doesn't look too appealing and the only way to tell otherwise is words of a bunch of toxic kids.

    Auction house sucks no matter what level you are.

    Group finder sucks no matter what level you are.

    Having to be within 5 levels with people you play with sucks. If you go on holiday for 1 week and the rest of the guys end up being 6M experience points away, how are you gonna close that gap any time soon? You tell all your friends to grind 24/7 till it gets better?

    And so on so on.
  • Tandor
    Tandor
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    Peekachu99 wrote: »
    Tandor wrote: »
    Most of the features the OP calls for are things that developers tend to add to MMOs some time after launch - appearance changes, improved dungeon finder, mentoring etc. They'll come I'm sure. The race restrictions are simply the product of marketing with pre-orders and different box versions at launch plus the business model today, as well as the desire to add some distinctiveness to the different alliances.

    It sounds like the main problem the OP has is his unwillingness to create another character that can play alongside his friend's character. There are few games where a level 46 character is going to be able to run with a level 10 character, and those that do exist probably didn't launch that way. It's the first time I've come across someone wanting to play with a friend who is unwilling to create a character with which to do so. It doesn't sound to me like a problem with the game.

    The faction mixing is a separate issue altogether. Because of the ES IP and lore, the factions actually mean something in this MMO with the alliance story-lines all based around them. It would be wrong to allow them to play together just on that ground alone, but in addition it would totally wreck the whole concept of the veteran content.

    Game has been out for over a year. Not having a workable economy or a functional set of grouping tools is inexcusable. I mean, really, that's MMORPG basic stuff.

    I agree with you on the working economy, I meant to include my agreement on the need for a better trading system in my original reply to the OP's points.

    I can't comment on the dungeon finder/LFG tools aspect as I haven't used them, other than to note that those things usually are improved in MMOs over time.
  • Stalwart385
    Stalwart385
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.

    No one uses group finder, which is the main reason it sucks. Not that it's ever been a great tool. I don't know how that works out in console. In PC you just say in zone or guild, LFG etc. I've never had a problem finding groups like that.

    As far as the main point of the thread. The game will change once you get further. It goes from single player leveling to group content. Even in early levels you could just do group dungeons and PvP all day to level if that's what you want. It's your choice to only level through the zone questing. The game was made so that you learn the game 1-50 and start the serious group content after that.

    As far as controller support, again that's on you. There are several programs that let you set this up. You're on a computer, of course you can map a controller. If you're waiting for official controller support, ZoS said they are doing this. There are higher priority things than doing something you can already do with a little want to.

    Once you get to VR levels the 5 level requirement goes away.
    Edited by Stalwart385 on June 13, 2015 8:50PM
  • Psychobunni
    Psychobunni
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.


    No, not really. There are a few really "well selling" traders that own the market. (console will be no diff in a few months) To be in them you have to jump their hoops, buy tickets, sell x amount with in so many days, sell x amount over x amount. ( I watched a really good trader in Craglorn, go from just being active to sell every 30 days, to you are being watched at 10 days, to booting ppl who havent sold in less than 10)

    Buying? A simple search box is too hard to code? Really? Yes, some people like playing the trading game, but most people simply do not want to search 50 traders, manually. They simple want to get their shite and get back to playing. This system only benefits the few major trade guilds and the few players that play the trading game, not the majority (like good roads and schools).


    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    A lot of the things you said you don't like are actual things that are part of an MMORPG, yet you call it a single player game.

    And no to all of it. Couldn't disagree more.


    Main thing I would address is the guild trade system. I love it and I know a lot of other people that do. The amount of gold that goes through just the big areas (capital cities have 8 or so guild traders, and then Craglorn has 8) is pretty impressive. I rarely have to go further than Grahtwood to get what I need.

    And guess what? It stops prices from getting out of control MUCH better than an AH would.
    Edited by coryevans_3b14_ESO on June 13, 2015 9:02PM
  • Dre4dwolfb14_ESO
    1)The game punishes you for grouping with more than one person
    2)The mob density is stupid/idiotic, not enough mobs , if there are more than 4 players in a zone the area becomes unplayable!
    3)No open pvp so i cant even kill players to take over the zone/fight for my spot back...very panzyified gameplay designed for the carebear millennials who are afraid of their own shadow
    4)Crafting sucks im not sorting through somany mats going on a scavenger hunt through the stupid guild based auction system that no one uses....
    5)No group content

    Eso is an online single player games beta tested on pc for console release.
  • Stalwart385
    Stalwart385
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.


    No, not really. There are a few really "well selling" traders that own the market. (console will be no diff in a few months) To be in them you have to jump their hoops, buy tickets, sell x amount with in so many days, sell x amount over x amount. ( I watched a really good trader in Craglorn, go from just being active to sell every 30 days, to you are being watched at 10 days, to booting ppl who havent sold in less than 10)

    Buying? A simple search box is too hard to code? Really? Yes, some people like playing the trading game, but most people simply do not want to search 50 traders, manually. They simple want to get their shite and get back to playing. This system only benefits the few major trade guilds and the few players that play the trading game, not the majority (like good roads and schools).


    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    Every MMO I've played with an auction house leads to two things. Someone buys everything and jacks up the price or someone under cuts the prices to where smaller sellers can't make profit. The economies are always a mess. People with money make more money. People without money struggle. This system nips that by making several smaller economies.

    You going to all those little economies is your choice to find a better price. If you don't see what you want at one place then it probably is a pretty rare item.

    I don't know where you are finding those trading guilds. I have three guilds with traders. Two large traders. They have no requirements other than being online at least once a month. If they do kick you for inactivity, you just ask to be re-invited when your back. That is the norm. The smaller one im in is the same. That little guild, that is mainly a small group of PvE and Pvpers, still manages to get a trader that still manages to sell my stuff.

    I go to two towns and my guild stores to find all the items/gear I need. For really rare items I go look around other towns and ask in chat.

    No few guilds own the market. There are at least 6 traders in large towns. So for me that is at least 15 traders I search. The one that has the best price for the item I want wins. I don't care what the name is. I might get better prices if I keep looking but its time versus money.

    This has been discussed over and over. If you can't see the good things about it the only choice you have is to suck it up. ZoS is strongly against a broken economy and auction house.
    Edited by Stalwart385 on June 13, 2015 9:18PM
  • Psychobunni
    Psychobunni
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.


    No, not really. There are a few really "well selling" traders that own the market. (console will be no diff in a few months) To be in them you have to jump their hoops, buy tickets, sell x amount with in so many days, sell x amount over x amount. ( I watched a really good trader in Craglorn, go from just being active to sell every 30 days, to you are being watched at 10 days, to booting ppl who havent sold in less than 10)

    Buying? A simple search box is too hard to code? Really? Yes, some people like playing the trading game, but most people simply do not want to search 50 traders, manually. They simple want to get their shite and get back to playing. This system only benefits the few major trade guilds and the few players that play the trading game, not the majority (like good roads and schools).


    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    Every MMO I've played with an auction house leads to two things. Someone buys everything and jacks up the price or someone under cuts the prices to where smaller sellers can't make profit. The economies are always a mess. People with money make more money. People without money struggle. This system nips that by making several smaller economies.

    You going to all those little economies is your choice to find a better price. If you don't see what you want at one place then it probably is a pretty rare item.

    I don't know where you are finding those trading guilds. I have three guilds with traders. Two large traders. They have no requirements other than being online at least once a month. If they do kick you for inactivity, you just ask to be re-invited when your back. That is the norm. The smaller one im in is the same. That little guild, that is mainly a small group of PvE and Pvpers, still manages to get a trader that still manages to sell my stuff.

    I go to two towns and my guild stores to find all the items/gear I need. For really rare items I go look around other towns and ask it chat.

    This has been discussed over and over. If you can't see the good things about it the only choice you have is to suck it up. ZoS is strongly against a broken economy and auction house.

    Let me bold it this time:

    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    It DOES NOT have to be an AH. It DOES NOT have to be an AH.

    I really don't know how to make that clearer. They can make the guild trader system easier to use WITHOUT making an AH.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Stalwart385
    Stalwart385
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.


    No, not really. There are a few really "well selling" traders that own the market. (console will be no diff in a few months) To be in them you have to jump their hoops, buy tickets, sell x amount with in so many days, sell x amount over x amount. ( I watched a really good trader in Craglorn, go from just being active to sell every 30 days, to you are being watched at 10 days, to booting ppl who havent sold in less than 10)

    Buying? A simple search box is too hard to code? Really? Yes, some people like playing the trading game, but most people simply do not want to search 50 traders, manually. They simple want to get their shite and get back to playing. This system only benefits the few major trade guilds and the few players that play the trading game, not the majority (like good roads and schools).


    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    Every MMO I've played with an auction house leads to two things. Someone buys everything and jacks up the price or someone under cuts the prices to where smaller sellers can't make profit. The economies are always a mess. People with money make more money. People without money struggle. This system nips that by making several smaller economies.

    You going to all those little economies is your choice to find a better price. If you don't see what you want at one place then it probably is a pretty rare item.

    I don't know where you are finding those trading guilds. I have three guilds with traders. Two large traders. They have no requirements other than being online at least once a month. If they do kick you for inactivity, you just ask to be re-invited when your back. That is the norm. The smaller one im in is the same. That little guild, that is mainly a small group of PvE and Pvpers, still manages to get a trader that still manages to sell my stuff.

    I go to two towns and my guild stores to find all the items/gear I need. For really rare items I go look around other towns and ask it chat.

    This has been discussed over and over. If you can't see the good things about it the only choice you have is to suck it up. ZoS is strongly against a broken economy and auction house.

    Let me bold it this time:

    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    It DOES NOT have to be an AH. It DOES NOT have to be an AH.

    I really don't know how to make that clearer. They can make the guild trader system easier to use WITHOUT making an AH.

    The first paragraph of your original post is completely off base. Leading me to explain.

    The second paragraph is easily fixed with a small bit of want to. Here I'll do it for you:
    http://www.esoui.com/downloads/info695-AwesomeGuildStore.html (oops edited, wrong link)
    They are improving the guild search as they can, it used to be a lot worse. The only thing it's missing now is a test search. Which someone already provided for you.

    Is that all you were posting about? Because its either small economies or an AH. If you can think of something else they can do please let us know.
    Edited by Stalwart385 on June 13, 2015 9:44PM
  • Psychobunni
    Psychobunni
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    The second paragraph is easily fixed with a small bit of want to. Here I'll do it for you:
    http://www.esoui.com/downloads/info312-GuildStoreSearchExtendedEnFrDe.html
    They are improving the guild search as they can, it used to be a lot worse. The only thing it's missing now is a test search. Which someone already provided for you.

    Is that all you were posting about?

    How does that addon help console players? So going back to my point, there are changes that could be made to the guild trading system that have nothing to do with AH's that benefit all players....and hopefully with double the complaints now, we will see some changes

    As for my first paragraph....searching "guild trader" will find plenty enough threads of the exact same complaints since trader creation.
    Edited by Psychobunni on June 13, 2015 9:37PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Stalwart385
    Stalwart385
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    The second paragraph is easily fixed with a small bit of want to. Here I'll do it for you:
    http://www.esoui.com/downloads/info312-GuildStoreSearchExtendedEnFrDe.html
    They are improving the guild search as they can, it used to be a lot worse. The only thing it's missing now is a test search. Which someone already provided for you.

    Is that all you were posting about?

    How does that addon help console players? So going back to my point, there are changes that could be made to the guild trading system that have nothing to do with AH's that benefit all players....and hopefully with double the complaints now, we will see some changes

    Consoles will have to wait for a text search to be implemented. Just like they'll need to wait to see damage numbers and improved group search. If your not on console, then its not a complaint to be had. Which is why it hasn't been a priority before console. They'll probably push it faster since console can't use addons but it will make no difference for pc users.
    Edited by Stalwart385 on June 13, 2015 9:37PM
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    Leveling is best solo or two player. The first group content you get to is group dungeons along with the undaunted. The group dungeons start early so I'm sure you have done those. The undaunted starts at 45 I believe so look into that. You can also get small groups together for public dungeons. Next thing is Craglorn around VR9-10, which is all group content. Finally you hit endgame. That is when the real group content begins begins. You'll want to get back into the undaunted to get the gear sets (save your keys before you hit vr14). Try to get speed runs and no death if you feel like you've mastered the group dungeons. Vet Crypt of Hearts and vet City of Ash will take decent teams to get through, good teams to get the speed runs and no deaths. Next you get into DSA and Trials. They will take a while to get good at. Especially Sanctum. Next you go for vDSA and the Trial hard modes. Once you get good at them you want to start getting on the weekly leader boards to get really good gear, or the all time leader boards for good fun. There is also PvP from level 10 up. Don't forget about all the quests, delves and skyshards in cyrodil you'll want to get.

    So yeah at 47 you haven't touched much of the group content in the game. All you know is leveling. Considering it only takes around a week or less to get 1-50 when you understand the game (and not by just grinding), waiting to VR levels for the real mmo content isn't too much to ask.

    Also dont forget one of the most fun things this game have,keep creating different builds and roles with your character.
  • Psychobunni
    Psychobunni
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    Consoles will have to wait for a text search to be implemented. Just like they'll need to wait to see damage numbers and improved group search. If your not on console, then its not a complaint to be had. Which is why it hasn't been a priority before console. They'll probably push it faster since console can't use addons but it will make no difference for pc users.

    Ability to go to an outside source ie:addons that create UI/LUA errors, require separate updates, get broken with game updates.....isn't an excuse for consoles only to get the fixes pc has asked for, for a while. I have and use addons but 100% believe they promote laziness on the part of game development. All versions deserve improvements, else you just widen the divisions between systems and player feelings.

    We can keep going back and forth but the OP's thoughts are nothing new, only that now console players will be chiming in too.
    Edited by Psychobunni on June 13, 2015 9:45PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • BigM
    BigM
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    The guild part is almost perfect only one thing I would change with it and that is 6 instead of 5.

    It is strange how I see people complain about so many things with MMO's as a whole then when the company comes in and says we have to stop all these people complaining. Next thing you know the game makes major changes and not only do the one's that complained leave but the people that loved the game also leave.

    One game comes to mind Star Wars Galaxy. They had one of the greatest MMO's out. Then Sony went and destroyed it by listening to the wrong people.

    Heck vanilla WOW was awesome but guess why they changed it? Granted they still have the numbers but then WOW is once in a lifetime game.

    Oh wait the exact game we have here is also!!!
    Edited by BigM on June 13, 2015 9:51PM
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Peekachu99
    Peekachu99
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    The lack of the an auction house is like taxes. People wine and complain about about it but love having good roads and schools.


    No, not really. There are a few really "well selling" traders that own the market. (console will be no diff in a few months) To be in them you have to jump their hoops, buy tickets, sell x amount with in so many days, sell x amount over x amount. ( I watched a really good trader in Craglorn, go from just being active to sell every 30 days, to you are being watched at 10 days, to booting ppl who havent sold in less than 10)

    Buying? A simple search box is too hard to code? Really? Yes, some people like playing the trading game, but most people simply do not want to search 50 traders, manually. They simple want to get their shite and get back to playing. This system only benefits the few major trade guilds and the few players that play the trading game, not the majority (like good roads and schools).


    Changes to this system have been begged for since traders were introduced. It doesn't have to be an AH, but it doesn't have to be so fliptarded either. Maybe now that consoles complain too, we will see some fixes.

    Every MMO I've played with an auction house leads to two things. Someone buys everything and jacks up the price or someone under cuts the prices to where smaller sellers can't make profit. The economies are always a mess. People with money make more money. People without money struggle. This system nips that by making several smaller economies.

    You going to all those little economies is your choice to find a better price. If you don't see what you want at one place then it probably is a pretty rare item.

    I don't know where you are finding those trading guilds. I have three guilds with traders. Two large traders. They have no requirements other than being online at least once a month. If they do kick you for inactivity, you just ask to be re-invited when your back. That is the norm. The smaller one im in is the same. That little guild, that is mainly a small group of PvE and Pvpers, still manages to get a trader that still manages to sell my stuff.

    I go to two towns and my guild stores to find all the items/gear I need. For really rare items I go look around other towns and ask in chat.

    No few guilds own the market. There are at least 6 traders in large towns. So for me that is at least 15 traders I search. The one that has the best price for the item I want wins. I don't care what the name is. I might get better prices if I keep looking but its time versus money.

    This has been discussed over and over. If you can't see the good things about it the only choice you have is to suck it up. ZoS is strongly against a broken economy and auction house.

    What's funny is you're acting as if every trader in ESO isn't using price check addons and collusion with other guilds to dictate and control market price on all the items anyway.

    2nd, and looking at this from a consumer point of view, when you go out shopping, do you like to go to 15 different stores to find the item you want? Or would you prefer to go to one? 90% of the purchasing community, heck 100 percent probably would like a single AH from which to purchase their wares. The only people defending the current broke-ass system which hasn't existed in the real world or in MMORPGs since the Dark Ages are the trader conglomerates profiting off the system. Do I care if bots and farmers "infest" the market? Putting aside the obvious Chicken Littling (when's the last time you've seen a "buy gold" spam in zone chat?), no I do not care. I care more (as a consumer) to have access to what I want when I want it. Also, the idea that trading minded players suffer on an open market is asinine, when in every MMORPG in the universe, the richest non-bots are actual players who trade or craft. Period.

    There's some weird resistance and support of the current system when everything that we know of game and real world economies contradicts its usefulness and reinforces its antiquatedness.
    Edited by Peekachu99 on June 13, 2015 9:59PM
  • Pecivilis
    Pecivilis
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    1)The game punishes you for grouping with more than one person
    2)The mob density is stupid/idiotic, not enough mobs , if there are more than 4 players in a zone the area becomes unplayable!
    3)No open pvp so i cant even kill players to take over the zone/fight for my spot back...very panzyified gameplay designed for the carebear millennials who are afraid of their own shadow
    4)Crafting sucks im not sorting through somany mats going on a scavenger hunt through the stupid guild based auction system that no one uses....
    5)No group content

    Eso is an online single player games beta tested on pc for console release.

    Points 1, 2, and 3 I will concede as they are valid.

    Point 4 , I personally love the guild store system and plenty of folk use it on PC, if you are a console player and are having difficulty finding Guilds that use them...well all I can say is that the game has been out less than a week on console, it takes time to build an in game economy.

    Point 5 is just dead wrong, every Group dungeon (at least one in every zone) is well GROUP based, and they all have two versions. Normal which you do while leveling, and Veteran which you do later at Vet levels for Achievements as well as the two piece Undaunted Sets, as well as some other Drop Sets.

    Craglorn also has a plethora of daily 4-man dungeons.

    Then you have the 12 man Trails Atherian Archives, Hel Ra Citadel, and Sanctum Ophidia. Each have a normal mode, then a Hard Mode for the final boss.

    As well as my favorite Dragon Star Arena, once again two modes. And trust me Veteran is a doozy, though I love it.

    All in all for the PC players that have been around awhile we do need more content as the majority of cleared most, if not all, of it. The Console players will have plenty of Group based content to keep them busy for 3 months (My personal estimate) until the long awaited Big Content Push.
    "Soon™ " - ZOS on TESOU
    Salty PC Player
    Pecivilis - vr14 Breton Sorc - Magicka DPS
    Guild PvE Officer - The Fatal Legion- NA PvP - Chillrend
  • Funkopotamus
    Funkopotamus
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    Genomic wrote: »
    Vet levels are an awful grind and I guarantee once the new console players begin to reach it there'll be a mass exodus, just like what happened with PC (but worse, I think. consolers will be less likely to put up with the enforced tedium.)


    I think you will be VERY surprised at how many will be here.. I and many others are here from the PC. A lot of people waited and never bought the PC version just to play on the console. Grinding is NOT something that elderscrolls fans are afraid of in the least.

    Most if not all of the ES fans have logged hundreds of hours into these games. I welcome the grind I was also willing to pay the sub fee on console. I know most of the "Master PC race" think console players are drooling idiots with the attention span of a gold fish, but you have to understand there is a LARGE population of old timer PC players that have wanted a MMO on console for a VERY very very long time.

    I have not had this much fun with a console since EQOA. :)
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Pecivilis
    Pecivilis
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    Solariken wrote: »

    Factions should only matter in Cyrodiil. Everywhere else your character should be able to roam free and quest and kill to your heart's content. You should be able to group cross-faction AT LEAST for dungeons. One caveat, the world quests that directly pertain to helping your faction on its quest for the Ruby Throne should not be available to you.


    I might be willing to say this about 4 - man dungeons...though honestly I do believe it should be so.

    I would definitely disagree about cross faction Trails. Especially for those of us that have Faction Pride and a competitive streak...looking at the Leader Boards and seeing your Faction killing it in Trials is a wonderful thing.
    "Soon™ " - ZOS on TESOU
    Salty PC Player
    Pecivilis - vr14 Breton Sorc - Magicka DPS
    Guild PvE Officer - The Fatal Legion- NA PvP - Chillrend
  • Genomic
    Genomic
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    Genomic wrote: »
    Vet levels are an awful grind and I guarantee once the new console players begin to reach it there'll be a mass exodus, just like what happened with PC (but worse, I think. consolers will be less likely to put up with the enforced tedium.)


    I think you will be VERY surprised at how many will be here.. I and many others are here from the PC. A lot of people waited and never bought the PC version just to play on the console. Grinding is NOT something that elderscrolls fans are afraid of in the least.

    Most if not all of the ES fans have logged hundreds of hours into these games. I welcome the grind I was also willing to pay the sub fee on console. I know most of the "Master PC race" think console players are drooling idiots with the attention span of a gold fish, but you have to understand there is a LARGE population of old timer PC players that have wanted a MMO on console for a VERY very very long time.

    I have not had this much fun with a console since EQOA. :)

    And there is a considerably larger population that will quit when they hit vet levels. It's the masses you want to appease now, not the minority of rusted-ons who will put up with anything. And vet levels will drive a large proportion of the population away. You don't need a crystal ball to know this, if only because you've seen it happen before. Vet levels were a quick and dirty addition to artificially stretch out the time people were playing. For this reason it should have been a brief place-holder and either quickly removed or solidly reworked over time (instead of left almost as is).
  • newtinmpls
    newtinmpls
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    The point I'm making is that group content comes later and level 1-50 takes no time at all. You can easily get through 1-50 in less than a week.

    And my counter-point to that would be that this is not actually the equivalent to actually playing the game.

    Yes, my spouse just power-leveled a character to 40 over the last week. It was a miserable grind which he did as a favor to friends so that would could all group together. For people actually interested in playing, exploring and enjoying the process of getting to know the world through the eyes of "this" character - this was a horrid ordeal.

    I am running 7 characters on my first account, 5 on my second and have started two more on the EU (one on each account). I only have ONE as veteran, and I've been playing over a year.

    To me, hearing that someone has leveled a single character to 49 - I would say they have "barely scratched the surface" of ESO's potential, but I mean something completely different than what @Stalwart385 means.

    .
    Edited by newtinmpls on June 13, 2015 11:50PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • wafcatb14_ESO
    wafcatb14_ESO
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    Doesn`t matter if he is only level 46 , I have been around since Dec 2013 in the closed PTS beta have several Vet characters, and said pretty much everything he did a year ago and its still that way , game is a great single player CO-OP game but as a true AAA MMO it is not. and over a year later since launch it is still the same, atleast its free now .

    A person does not need to do every dung, do the same lame quests in the two other factions 1-50 zones but as a vet to know their version of endgame content as well as quests system, lfg tools, trader, Guild functions is not that great.

    I`m sure a lot of people think woot I finished my main storyline as well as the Mage and fighters guilds Quests awesome what do I do now ??

    Then they find out that you get to go to your enemy level 1-50 quests zones, and do all of their quests and after you finish al the quests for one faction you get to do the 1-50 quests zones for the other faction Exciting !

    So there is almost zero replay value, they should have done like SWTOR and have a completly different main story for each class and faction, not the same main story, same mage guild and same fighters guild quests for each faction .
  • amatic
    amatic
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    console players have put up with grinding the same destiny levels for nearly year now..do not underestimate their stamina for tedium.
    Genomic wrote: »
    Vet levels are an awful grind and I guarantee once the new console players begin to reach it there'll be a mass exodus, just like what happened with PC (but worse, I think. consolers will be less likely to put up with the enforced tedium.)


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