Caesar Tantalia wrote: »I believe alot of issues are also caused not by lag but because of hard drive load. On PC is run at around 70 or higher FPS and ping is sitting steady at around 90 - 110. But still, when entering a new busy area, the load time for e.g. NPCs, smaller items e.g. around the undaunted area (chests, tents, ...) , doors as well, stairs, ... can be high. So first you see a low level detailed skin and later the high res loads. Same goes for talking to NPCs.
You see something similar on PS4 (don't have an xbox). People running around in black because the skin/mesh hasn't loaded yet.
I believe this is all due because of the slow capacity of the HD. My laptop came with the standard slow HD5800RpM. I recently swapped that one for an SSD - now guess what? All of the above is gone.
I tested and tried several things over the last year and got a very stable game. The last issue for me was solved by replacing my HD with an SSD.
If I'm right, ZOS has a serious issue for PS4 and likely also X-box. To my knowledge, you cannot change the HD on PS4 so only solution is downscaling the level of detail .... bummer I guess.
If that is true, I'll stick to PC and will never look back.
Sallington wrote: »I wasn't aware theSallington wrote: »Sallington wrote: »I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
100% correct. I don't know what people expected the game ot perform like when they are running it on AMD mobile-grade processors. You take an MMO, which are notoriously CPU-bound, and then expect anything near steady FPS when playing on said hardware? I've been wondering how they were going to pull it off since day 1, and the answer is, you can't.
Hell, on PC in Cyrodil i regularly dropped into the 30s my i7-4790k . Good luck with that on consoles.
EDIT: And for people calling this LAG, it is NOT lag. Lag is when you're are sitting at 60FPS, but nothing is responsive. No attacks are registering, you rubberband back and forth, everyone else is immobile, etc. Lag is a network or server issue. FPS drops and stuttering are hardware issues.
@Sallington Exactly. I guess the average console user doesn't understand the severe limitation of the piddling hardware that is their XB1/PS4...
The funny part is that the same hardware needs to last another 4-5 years somehow.
I wasn't aware the ESO forums had turned into the PC Master Race circle. And I say this as a PC player.
Am I wrong? Saying their hardware needs to last another 4-5 years is just the truth. Unless I missed something and consoles can be upgraded.
To be honest, I'm just bitter because the console release has been a gigantic slap in the face to any PC player who supported the game since launch.
Caesar Tantalia wrote: »I believe alot of issues are also caused not by lag but because of hard drive load. On PC is run at around 70 or higher FPS and ping is sitting steady at around 90 - 110. But still, when entering a new busy area, the load time for e.g. NPCs, smaller items e.g. around the undaunted area (chests, tents, ...) , doors as well, stairs, ... can be high. So first you see a low level detailed skin and later the high res loads. Same goes for talking to NPCs.
You see something similar on PS4 (don't have an xbox). People running around in black because the skin/mesh hasn't loaded yet.
I believe this is all due because of the slow capacity of the HD. My laptop came with the standard slow HD5800RpM. I recently swapped that one for an SSD - now guess what? All of the above is gone.
I tested and tried several things over the last year and got a very stable game. The last issue for me was solved by replacing my HD with an SSD.
If I'm right, ZOS has a serious issue for PS4 and likely also X-box. To my knowledge, you cannot change the HD on PS4 so only solution is downscaling the level of detail .... bummer I guess.
If that is true, I'll stick to PC and will never look back.
@Caesar%20Tantalia It's not just the HDD; it's a bottleneck of information traveling through all hardware. CPU, GPU, RAM, onboard Ethernet/wireless card, HDD/SSD, etc. The consoles are using inferior types of hardware for these demanding games. It's nothing new.
Caesar Tantalia wrote: »I believe alot of issues are also caused not by lag but because of hard drive load. On PC is run at around 70 or higher FPS and ping is sitting steady at around 90 - 110. But still, when entering a new busy area, the load time for e.g. NPCs, smaller items e.g. around the undaunted area (chests, tents, ...) , doors as well, stairs, ... can be high. So first you see a low level detailed skin and later the high res loads. Same goes for talking to NPCs.
You see something similar on PS4 (don't have an xbox). People running around in black because the skin/mesh hasn't loaded yet.
I believe this is all due because of the slow capacity of the HD. My laptop came with the standard slow HD5800RpM. I recently swapped that one for an SSD - now guess what? All of the above is gone.
I tested and tried several things over the last year and got a very stable game. The last issue for me was solved by replacing my HD with an SSD.
If I'm right, ZOS has a serious issue for PS4 and likely also X-box. To my knowledge, you cannot change the HD on PS4 so only solution is downscaling the level of detail .... bummer I guess.
If that is true, I'll stick to PC and will never look back.
@Caesar%20Tantalia It's not just the HDD; it's a bottleneck of information traveling through all hardware. CPU, GPU, RAM, onboard Ethernet/wireless card, HDD/SSD, etc. The consoles are using inferior types of hardware for these demanding games. It's nothing new.
You people are seeing this as if suddenly the game is just released for PC and somehow you can do a trick and play it on your ps4.... They game has been released on ps4 WITH ITS OWN VERSION for consoles. That mean, that they have (or were supposed to) been working 1 year to get a console version that must play good with the console hardware, no lag and with 30fps and stable. Consoles are inferior in hardware, that is why they had to work to create a new version of the game specific for the console: worse graphics, worse distant view, different ui, different controls etc etc etc. The thing is, that this CONSOLE VERSION has some problem, and it is NOT LAG (there can be lag too, but I am not talking about it) where turning your camera around, moving forthward running or whatever you do, in whatever map you are, with players or alone, you get FPS drops that give you stuttering and a not very fluid gaming experience. Compare it as when you play in PC with constant 10 FPS.
This has to be a bug, I can't beleive they have said it will run at 30fps and have put so much effort in this console release and the game is like this at the moment, it has to be something that can be fixed. Look at FF14, it is an mmo, it plays on ps4 and it has pretty graphics, lot of population and it does not play like this. If they decided to release it on ps4 I assume it is because they studied it and knew it could be perfectly ported to the console. but the current version? it HAS FPS DROPS, constantly, which is bad. And I have seen ZERO answers from devs in these forums about it.Period.
This is the exact same issue that PC players have been complaining about since update 1.6 came out. System and graphic card memory usage doubled with this patch and nothings been looked at.
PS4 version (don't know if XBoxOne too) is always stuttering, with fps drops while running like it does not feel fluid. It is like playing with110-15 FPS. I have seen plenty of posts about this but no dev answer us or tell us if they know there is a problem with performance in consoles, because there really is. I am not talking about lag due to release and many people online, I am talking about graphic performance in ps4 when we were told that the game would run at constant 30 fps (and we have to remember that graphic quality already got downgraded versus PC)
So can any dev please answer us and adknowledge there is a problem here?
[Moderator Note: Edited title to remove bashing / misinformation]
I was getting ready to a post that has to do with this, but if it is alright I'd like to put it here.
I just called PlayStation support to find out how I could turn off in game recording.
I've noticed that ESO says it stops recording during the opening credits (Zenimax & Hovok screens) and then once the credits are done ESO says it is recording again.
I too have seen the spikes and pretty much just attribute it to the huge mass of people playing which is undeniable.
So my questing that I was going to post was, is there a way to turn off in game recording?
I've never thought of that!
That's freaking bs, should give us an easy option to turn off. Game capturing records take a big toll on your overall performance.