TheShadowScout wrote: »Personally I'm of two minds about this...
Scaling for dwelves and public dungeons? Well, if you'd make them scaled, "public dungeons" wouldn't be that anymore, they'd be "two-person" dungeons... could be done I suppose, though I wouldn't like it - I actually prefer these to be public, even though then you occasionally run into other adventurers who help or hinder your plans (either making your run faster, or grabbing all the goodies you wanted and vexing you that way).
And it would be impossible to do it with cyrodil dwelves, remove all the PvP-danger that comes with everyone being able to enter while you are in there, and possibly gank you... (or the other way around)
What I would like instead would be "veteran" versions of your home alliance lands, set to, say, V12 mobs, with daily missions, becoming available after completing cadwells gold... and possibly even being a tad different from the initial versions, with "quest plot damage" (like the burning Bleakrock, or the deadric-invaded Firsthold, or the sinmur-crashed Riften, or the werewolf-overrun Camlorn... etc.) repaired, some mob types replaced (no more reach invasion in bangkorai, but woodland critters instead; no dominion forces in shadowfen, but outlaws and swamp dangers instead, no dark mane minions in Reapers March, but more "usual" dangers instead...)
Repeating quests? Eh... I never liked that in those games that have it, though its pretty much unavoidable with dungeon runs. I'd rather have more stuff a la the "random mission quests" back in "Daggerfall"... daily quest with an "go to place -X-, find object/NPC -Y-, interact/kill/rescue, go back to get reward".
What might be slightly intriguing would be repeating boss fights... see how your character would do now against that one fight you had troubles with back in the day with you having more experience as to use your skills and such...
But to be honest, I would much rather have more new content then reruns of the old. I get enough of that feeling while taking all my alts through cadwells, thank you very much...
TheShadowScout wrote: »Personally I'm of two minds about this...
Scaling for dwelves and public dungeons? Well, if you'd make them scaled, "public dungeons" wouldn't be that anymore, they'd be "two-person" dungeons... could be done I suppose, though I wouldn't like it - I actually prefer these to be public, even though then you occasionally run into other adventurers who help or hinder your plans (either making your run faster, or grabbing all the goodies you wanted and vexing you that way).
And it would be impossible to do it with cyrodil dwelves, remove all the PvP-danger that comes with everyone being able to enter while you are in there, and possibly gank you... (or the other way around)
What I would like instead would be "veteran" versions of your home alliance lands, set to, say, V12 mobs, with daily missions, becoming available after completing cadwells gold... and possibly even being a tad different from the initial versions, with "quest plot damage" (like the burning Bleakrock, or the deadric-invaded Firsthold, or the sinmur-crashed Riften, or the werewolf-overrun Camlorn... etc.) repaired, some mob types replaced (no more reach invasion in bangkorai, but woodland critters instead; no dominion forces in shadowfen, but outlaws and swamp dangers instead, no dark mane minions in Reapers March, but more "usual" dangers instead...)
Repeating quests? Eh... I never liked that in those games that have it, though its pretty much unavoidable with dungeon runs. I'd rather have more stuff a la the "random mission quests" back in "Daggerfall"... daily quest with an "go to place -X-, find object/NPC -Y-, interact/kill/rescue, go back to get reward".
What might be slightly intriguing would be repeating boss fights... see how your character would do now against that one fight you had troubles with back in the day with you having more experience as to use your skills and such...
But to be honest, I would much rather have more new content then reruns of the old. I get enough of that feeling while taking all my alts through cadwells, thank you very much...
This. 100%
Can't scale something public (how would the people trying to do it at the appropriate level participate?)
We need more V12+ Content, and this would be a good idea
The main idea is not to scale the public dungeon, but create a separate instance (like Group Dungeons and Trials) that scales to the leader, so a favorite delve from the start point of your chosen alliance could be replayed at Vet 1 all the way thru Vet 14 (or whatever the equivalent is once Vet ranks are removed).
That would mean they'd have to be instanced, and then they wouldn't be public dungeons anymore...
Emma_Eunjung wrote: »They don't need a separate instance for each player though, they just need a separate instance for each LEVEL past VR10.