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Should all public dungeons/delves scale to character level after completing Cadwell's Gold?

Morimizo
Morimizo
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Basic theme here is to make these locations instanced like Group Dungeons/Trials (so you could still group if you wanted, dungeon would scale to leader) so there is a lot more PVE content for those leveling from V10 to V14 (or just seeking Champion Points) without HAVING to group for Craglorn or PVP.

I personally have some favorites, like Lion's Den, that I would love to play at V14, and still get decent experience and loot.

Also, should quests be repeatable? Would you like to play through one of the guilds again, or revisit Stros M'kai at max level?

Even when Vet ranks are removed, it would be logical to assume there will still be level-scaling based on Champion Points or something else, so this proposed system could continue.

Please include one of your favorite dungeons or quests you'd like to see this way if you respond in the affirmative, and share why if no or other.

Thanks in advance for participating.
Edited by Morimizo on May 30, 2015 7:48AM

Should all public dungeons/delves scale to character level after completing Cadwell's Gold? 58 votes

Yes, more variety!
36%
jnjdun_ESOretyler3_ESOkoettyJitterbugKorprokadamlietzb16_ESOanitajoneb17_ESOkimbohcriscaldsalterToophat82Road2insanity777AuriclelovESOngRiohtMarenneEmma_OverloadKatsibrokosXevenrobkrush 21 votes
Nah, got plenty to do already.
20%
FreemanNebthet78stojekarcub18_ESOGilGaladWeberdaSapherisPBpsyRomoLucyferLightbringerLevo18Grimnaurjellicles 12 votes
Yes, and make most quests repeatable (no skill point rewards however)!
17%
vailjohn_ESOSaucy_Jackbertenburnyb16_ESOMorimizoeliisraWeidepaulsimonpssix2fallEDS604GuyNamedSean 10 votes
Yes to both, but should be available sooner, like after defeating Molag Bal.
12%
FaulgorDarkeusShogunamiCernowXendynHeromofoADarklore 7 votes
Some other option...
13%
NewBlacksmurfPsychobunnimyrrrorb14_ESOAngryNordLookstowindwardsTheShadowScoutYinmaigaoLightninvash 8 votes
  • Faulgor
    Faulgor
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    Yes to both, but should be available sooner, like after defeating Molag Bal.
    I always said delves in my home province should be the #1 place for solo grinding, no matter which level. This would be one option.

    My favourite is probably Troll's Toothpick in Bangkorai, but most redone delves are great.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • paulsimonps
    paulsimonps
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    Yes, and make most quests repeatable (no skill point rewards however)!
    I like the idea of more repeatable quests but its gonna be a lot harder to implement scaling delves and public dungeons since they are open instances for all to go into at the same time. You would either have to create seperate instances for each level or make it not public, but the seperate instance version would not work if you had a party with different levels on ppl. Or I guess you could force the group into what ever instance the leader would be sent to I guess.
  • TheShadowScout
    TheShadowScout
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    Some other option...
    Personally I'm of two minds about this...

    Scaling for dwelves and public dungeons? Well, if you'd make them scaled, "public dungeons" wouldn't be that anymore, they'd be "two-person" dungeons... could be done I suppose, though I wouldn't like it - I actually prefer these to be public, even though then you occasionally run into other adventurers who help or hinder your plans (either making your run faster, or grabbing all the goodies you wanted and vexing you that way).
    And it would be impossible to do it with cyrodil dwelves, remove all the PvP-danger that comes with everyone being able to enter while you are in there, and possibly gank you... (or the other way around)

    What I would like instead would be "veteran" versions of your home alliance lands, set to, say, V12 mobs, with daily missions, becoming available after completing cadwells gold... and possibly even being a tad different from the initial versions, with "quest plot damage" (like the burning Bleakrock, or the deadric-invaded Firsthold, or the sinmur-crashed Riften, or the werewolf-overrun Camlorn... etc.) repaired, some mob types replaced (no more reach invasion in bangkorai, but woodland critters instead; no dominion forces in shadowfen, but outlaws and swamp dangers instead, no dark mane minions in Reapers March, but more "usual" dangers instead...)

    Repeating quests? Eh... I never liked that in those games that have it, though its pretty much unavoidable with dungeon runs. I'd rather have more stuff a la the "random mission quests" back in "Daggerfall"... daily quest with an "go to place -X-, find object/NPC -Y-, interact/kill/rescue, go back to get reward".
    What might be slightly intriguing would be repeating boss fights... see how your character would do now against that one fight you had troubles with back in the day with you having more experience as to use your skills and such...

    But to be honest, I would much rather have more new content then reruns of the old. I get enough of that feeling while taking all my alts through cadwells, thank you very much...
  • Heromofo
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    Yes to both, but should be available sooner, like after defeating Molag Bal.
    Yes definitely
  • Emma_Overload
    Emma_Overload
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    Yes, more variety!
    Yes, and OP is not the first who has suggested this :)
    #CAREBEARMASTERRACE
  • eliisra
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    Yes, and make most quests repeatable (no skill point rewards however)!
    It's a pain in the butt right now for VR13-14 characters to get exp in any meaningful way. No more quests and all PvE zones but one have massive exp penalty. I dont even understand what ZoS was thinking here, like doing they're best to push away players.

    Only thing you can do somewhat on level is Cyrodiil delves. But those are usually filled with hostile CP grinders. Allies or enemies doesn't really matter, equally unfriendly and hating you with a passion lol.

    Than there's DSA/VDSA, something I cant do randomly when I have a free 30 minutes. I mean many of us cant just jump into group content every night casually whenever, due to real life circumstances.

    Veteran dungeons gives no exp at all.

    Craglorn gives no exp at all, it's also group content.

    Levelling up skills, armor or weapons you missed at VR14 is a complete joke right now. Getting 1-2 CP a day is in a fun way is a struggle.

    Scaling more quests and delves to at least VR12 would be a blessing.

  • Morimizo
    Morimizo
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    Yes, and make most quests repeatable (no skill point rewards however)!
    Thanks for all the responses so far!

    I like your idea, @TheShadowScout, about naming the new instance of the dungeons "Veteran" or something similar, but really think the scaling should be done by leader, so folks from Vet 1 thru 14 can participate, rather than a fixed 12 (though if that is all that can be done, that's WAY better than nothing!). As @eliisra points out, Vet Dungeons already give poor XP, so I'm not suggesting a carbon copy of the Group Dungeon system.

    I definitely would prefer new content as well, but until that arrives, we're all going to either roll alts, or grind what's available anyway, so why not give more options for said grinding?

    Ideally, a special set piece should be added to the loot table of each of these dungeons, so it's not just about XP and challenge.



  • Yinmaigao
    Yinmaigao
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    Some other option...
    Personally I'm of two minds about this...

    Scaling for dwelves and public dungeons? Well, if you'd make them scaled, "public dungeons" wouldn't be that anymore, they'd be "two-person" dungeons... could be done I suppose, though I wouldn't like it - I actually prefer these to be public, even though then you occasionally run into other adventurers who help or hinder your plans (either making your run faster, or grabbing all the goodies you wanted and vexing you that way).
    And it would be impossible to do it with cyrodil dwelves, remove all the PvP-danger that comes with everyone being able to enter while you are in there, and possibly gank you... (or the other way around)

    What I would like instead would be "veteran" versions of your home alliance lands, set to, say, V12 mobs, with daily missions, becoming available after completing cadwells gold... and possibly even being a tad different from the initial versions, with "quest plot damage" (like the burning Bleakrock, or the deadric-invaded Firsthold, or the sinmur-crashed Riften, or the werewolf-overrun Camlorn... etc.) repaired, some mob types replaced (no more reach invasion in bangkorai, but woodland critters instead; no dominion forces in shadowfen, but outlaws and swamp dangers instead, no dark mane minions in Reapers March, but more "usual" dangers instead...)

    Repeating quests? Eh... I never liked that in those games that have it, though its pretty much unavoidable with dungeon runs. I'd rather have more stuff a la the "random mission quests" back in "Daggerfall"... daily quest with an "go to place -X-, find object/NPC -Y-, interact/kill/rescue, go back to get reward".
    What might be slightly intriguing would be repeating boss fights... see how your character would do now against that one fight you had troubles with back in the day with you having more experience as to use your skills and such...

    But to be honest, I would much rather have more new content then reruns of the old. I get enough of that feeling while taking all my alts through cadwells, thank you very much...

    This. 100%

    Can't scale something public (how would the people trying to do it at the appropriate level participate?)

    We need more V12+ Content, and this would be a good idea :)
  • Morimizo
    Morimizo
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    Yes, and make most quests repeatable (no skill point rewards however)!
    Yinmaigao wrote: »
    Personally I'm of two minds about this...

    Scaling for dwelves and public dungeons? Well, if you'd make them scaled, "public dungeons" wouldn't be that anymore, they'd be "two-person" dungeons... could be done I suppose, though I wouldn't like it - I actually prefer these to be public, even though then you occasionally run into other adventurers who help or hinder your plans (either making your run faster, or grabbing all the goodies you wanted and vexing you that way).
    And it would be impossible to do it with cyrodil dwelves, remove all the PvP-danger that comes with everyone being able to enter while you are in there, and possibly gank you... (or the other way around)

    What I would like instead would be "veteran" versions of your home alliance lands, set to, say, V12 mobs, with daily missions, becoming available after completing cadwells gold... and possibly even being a tad different from the initial versions, with "quest plot damage" (like the burning Bleakrock, or the deadric-invaded Firsthold, or the sinmur-crashed Riften, or the werewolf-overrun Camlorn... etc.) repaired, some mob types replaced (no more reach invasion in bangkorai, but woodland critters instead; no dominion forces in shadowfen, but outlaws and swamp dangers instead, no dark mane minions in Reapers March, but more "usual" dangers instead...)

    Repeating quests? Eh... I never liked that in those games that have it, though its pretty much unavoidable with dungeon runs. I'd rather have more stuff a la the "random mission quests" back in "Daggerfall"... daily quest with an "go to place -X-, find object/NPC -Y-, interact/kill/rescue, go back to get reward".
    What might be slightly intriguing would be repeating boss fights... see how your character would do now against that one fight you had troubles with back in the day with you having more experience as to use your skills and such...

    But to be honest, I would much rather have more new content then reruns of the old. I get enough of that feeling while taking all my alts through cadwells, thank you very much...

    This. 100%

    Can't scale something public (how would the people trying to do it at the appropriate level participate?)

    We need more V12+ Content, and this would be a good idea :)

    The main idea is not to scale the public dungeon, but create a separate instance (like Group Dungeons and Trials) that scales to the leader, so a favorite delve from the start point of your chosen alliance could be replayed at Vet 1 all the way thru Vet 14 (or whatever the equivalent is once Vet ranks are removed).

  • Xendyn
    Xendyn
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    Yes to both, but should be available sooner, like after defeating Molag Bal.
    Anything to get us some more options here.
    XP in this game at vet levels has to be squeeeeezed out of every available corner and searched for under every rock and leaf.

    ZOScrooge, stop being such a Miser! I've never seen such a stingy way of leveling.
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  • Yinmaigao
    Yinmaigao
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    Some other option...
    Morimizo wrote: »
    The main idea is not to scale the public dungeon, but create a separate instance (like Group Dungeons and Trials) that scales to the leader, so a favorite delve from the start point of your chosen alliance could be replayed at Vet 1 all the way thru Vet 14 (or whatever the equivalent is once Vet ranks are removed).

    While I would like something like this, public dungeons would no longer be public. As they are not (easily) completable solo for someone who has not researched/put together a decent build, it effectively walls many people off.

    There have been several times where I have been cruising my way through a public dungeon, to meet up with another player or two part way through it and team up with them. These "random social encounters" keep the game alive. I doubt those players would have finished solo, and would have left frustrated.

    Instancing sections of the game labeled as public would be a disappointing decision.

    On a side note... I see a strong possibility of exploiting instanced "public" dungeons for xp (champ point) gains at high level...
  • Faulgor
    Faulgor
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    Yes to both, but should be available sooner, like after defeating Molag Bal.
    Maybe they should just scale everything like the upcoming DLCs, meaning, you scale up to the zone's level. If this is supposed to work for DLC, there's no reason why it couldn't work for existing zones, and it would give incredible freedom in where and how to play. It would also re-focus progression from your level back to your individual skills and gear, which is more in line with previous TES games.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Nebthet78
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    Nah, got plenty to do already.
    I'm going to have to say no to this one, mainly because Public dungeons at their very core are Public, so any one at any level can go in them and see and interact with each other. So it isn't possible to scale them.

    Additionally, depending on what time you play, if you are in Silver or especially gold, there may only be a handful of other players in your zone, and none of whom want to help you out in a public dungeon, therefore the only option a person may have is doing it solo, which is sort of funny, because those public dungeons then become the only challenging solo content at that point, even if the level is below the character (in vet zones).
    Far too many characters to list any more.
  • Toophat82
    Toophat82
    Yes, more variety!
    It is very possible to scale in fact it has been done already with public dungeons.
  • AngryNord
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    Some other option...
    That would mean they'd have to be instanced, and then they wouldn't be public dungeons anymore...
  • ADarklore
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    Yes to both, but should be available sooner, like after defeating Molag Bal.
    I find it interesting that so many "Nah..." votes and only ONE has actually taken any time to state why they are saying no. WHY are people so against OPTIONS for people to play content?!? This has always bugged me... that people would rather have limitations then actually have more options. More options mean more ways to play 'your way', which also means more players stay in the game, which means more revenue to ESO, which means game stays viable for longer. Limitations mean more players leave, less revenue for ESO, you get the picture.

    OPTIONS are always better instead of limitations.
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  • willymchilybily
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    not possible to scales public dungeons without complete rework of code that ultimately detracts from the point of it being a public dungeon. effort to value added is not for me not in the slightest.

    I see no harm in allowing people to repeat quests, though i cant understand why you want to, id rather spend that time levelling an alt to redo the quest. or doing IC/craglorn
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Some other option...
    Nice idea. Dont think that Im favor of it though. Kind of defeats the purpose of the public part of it. If it were going to happen I would think having it be optional to level it up and be an instance.

    I find the xp in public dungeons to be subpar. At level I go through them, but if I outlevel it, I just wait a bit and go when I can faceroll it.

    Repeating quests. I like that, especially the guild and main story ones. Obviously no skill point rewards or first completion bonuses. But I want a rematch with molag bal at vet levels!

    Another idea would be to add new vet level solo quests in older zones. You can do spy or other missions for your faction in other alliances!
  • bertenburnyb16_ESO
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    Yes, and make most quests repeatable (no skill point rewards however)!
    yes pls, and it dont have to be the delve quest, could also be a 3th undaunted guy giving you a couple (3 to 5) quests a day maybe to random delves to do something there (defeat boss x, gather item y, kill z amount of specific badguys,.... )
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  • Morimizo
    Morimizo
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    Yes, and make most quests repeatable (no skill point rewards however)!
    AngryNord wrote: »
    That would mean they'd have to be instanced, and then they wouldn't be public dungeons anymore...

    This idea is NOT about replacing the existing Public Dungeons, but adding a SEPARATE instance once the player has completed Cadwell's Gold for more options of obtaining loot, gold , and XP.
  • Emma_Overload
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    Yes, more variety!
    They don't need a separate instance for each player though, they just need a separate instance for each LEVEL past VR10.
    #CAREBEARMASTERRACE
  • Morimizo
    Morimizo
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    Yes, and make most quests repeatable (no skill point rewards however)!
    They don't need a separate instance for each player though, they just need a separate instance for each LEVEL past VR10.

    That's a good idea too; maybe players could choose VR10, 12, 14, or 16, from a drop down menu, regardless of what level they were, and still keep each instance public?

    That might actually be the best compromise.

  • NewBlacksmurf
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    Some other option...
    I think they should stay at whatever level they are now so it doesn't cause floods of ppl to go there.
    -PC (PTS)/Xbox One: NewBlacksmurf
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