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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Opinions on account wide Alliance ranks/AP?

bosmern_ESO
bosmern_ESO
✭✭✭✭✭
wondering what the pvp Communities thoughts/opinions are on having account shared alliance ranks. I feel like it would be a pretty good idea, they're mainly titles and dont do much other than give you slightly more AP. The titles could be separated between alliances (wouldn't make sense to be a General for DC and General for EP at the same time).

There really wouldn't be anything that would make people OP on an alt account to have a high rank (unless people want to debate that having assault/support 10 abilities/passives unfair, then assault/support can be for characters.) I've got a character level Alliance rank 20, 22, and 17, I put in as much time as people who are around rank 30 but I don't have a character level 30 which is a bit annoying.

Also have account shared AP, so all characters share the same pool of AP (seeing there is no way to transfer AP to another character)

I personally want there to be account shared alliance ranks because I don't know how it could really harm the game by just having a title.
Edited by bosmern_ESO on May 29, 2015 10:04PM
~Thallen~

Opinions on account wide Alliance ranks/AP? 88 votes

Alliance ranks SHOULD be account wide
44%
TalcyndlGloryGilvothbosmern_ESOParadoxZhoyzuKagheikeni_harringtonb16_ESOsupernicothemdogesbiteMethuselahAenlirDomanderhammayolettucesaintmurrayLhorionDedricusolsborgInitiationvortexman11 39 votes
Alliance ranks SHOULD NOT be account wide
14%
Ifthir_ESOcozmon3c_ESOManoekinOsteosTankqullAproditeWarraxxCyantific87AbraXuSeXileEirellaBossTugglesDerranewtinmpls 13 votes
Ranks SHOULD be account wide along with AP
23%
FMonkMagnusRexmertustaMalthorneSoulScreamsilentdudeNukeAllTheThingsemma666GilGaladJaxsuntplink3r1Lord_HevLeyRoechaccastewie_801SuruDavenaroEmma_OverloadBalinor13Cazzaxal 21 votes
Ranks SHOULD NOT be account wide along with AP
5%
Kelletondennissomb16_ESOElsonsoRa1neDa Sandman 5 votes
Ranks SHOULD NOT be account wide but AP should
11%
Teargrantslolo_01b16_ESOThe_ShadowbornSacadonPchelaWRXEarendal Rust_in_PeaceErnest145Darsaga 10 votes
  • Turelus
    Turelus
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    ✭✭✭✭✭
    Alliance ranks I am not too bothered about, however AP would be a bad idea as you could farm it in Blackwater with a super geared alt and spend it on VR14 boxes for gold conversion.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kelleton
    Kelleton
    ✭✭✭
    Ranks SHOULD NOT be account wide along with AP
    no to both. You should not start a level 1 character with 45 skill points
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    wondering what the pvp Communities thoughts/opinions are on having account shared alliance ranks. I feel like it would be a pretty good idea, they're mainly titles and dont do much other than give you slightly more AP. The titles could be separated between alliances (wouldn't make sense to be a General for DC and General for EP at the same time).

    There really wouldn't be anything that would make people OP on an alt account to have a high rank (unless people want to debate that having assault/support 10 abilities/passives unfair, then assault/support can be for characters.) I've got a character level Alliance rank 20, 22, and 17, I put in as much time as people who are around rank 30 but I don't have a character level 30 which is a bit annoying.

    Also have account shared AP, so all characters share the same pool of AP (seeing there is no way to transfer AP to another character)

    I personally want there to be account shared alliance ranks because I don't know how it could really harm the game by just having a title.

    Ranks should be characters from the same faction wide.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
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    • Fix server lag
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    alliance rank per faction. your AD characters only share alliance rank with other AD chars. of yours.

    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    I think they should keep character specific ranks so that you can't have a level 10 with combat frenzy 2, but have an overall rank for faction played.
    2013

    rip decibel
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    Kelleton wrote: »
    no to both. You should not start a level 1 character with 45 skill points

    hmmmm... that is a good point. i forgot you get skill points for leveling.

    Either way it is something youve earned so why not? its not like you can just use all your skill points at level 3 anyways. you would have more points than you'd be able to use for awhile. so i dont think skill points are an issue. You still have to level all the skill lines. (excluding alliance war ofc)
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Faction wide rank.

    No to shared AP.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide along with AP
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
    ~Thallen~
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    Draxys wrote: »
    I think they should keep character specific ranks so that you can't have a level 10 with combat frenzy 2, but have an overall rank for faction played.

    Yeah, the passives could be a bit powerful (even though they are scaled to low levels) so the Assault/support skills could be character while the Alliance rank of the faction is account wide (for that faction)
    ~Thallen~
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Alliance ranks SHOULD NOT be account wide
    No
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide along with AP
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.

    It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.

    If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.
    ~Thallen~
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.

    It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.

    If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.

    Or see it that way:
    If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
    The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Alliance ranks SHOULD be account wide
    Why would you make ranks only faction wide?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Alliance ranks SHOULD NOT be account wide
    No. How casual do you have to make the game. A character that hasn't entered pvp shouldn't have combat frenzy. This is like the most alt-friendly game I've ever played yet somehow people invent new ways to complain.
  • Ernest145
    Ernest145
    ✭✭✭
    Ranks SHOULD NOT be account wide but AP should
    I agree with the AP being account wide but for the non vet campaign siege, pvp boxes, etc should cost less ap but also you earn less ap in non vet pvp. For alliance rank i think your player should be veteran ranks to be able to be whatever your highest ranking player is. It would not be right for non vet players to be able to have vigor in the non vet campaign, its already bad enough that they are allowed to have champion points in non vet pvp.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Ranks SHOULD NOT be account wide but AP should
    Each character should have its own rank and skill line progression. However it would be nice if there was a way to see the highest rank someone archieved on any of his characters even when he playes on a different one. Then I could see if someone is new to the game and might need help.

    Shared AP would be nice to have. Or at least allow to buy vet14 items even if you're on a lower level character.

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alliance ranks SHOULD NOT be account wide
    Unlocked abilities accountwide - yea thats debateable.

    Alliance rank is a character perk that atleast shows some commitment to a char. I´d hate to see that gone.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • dennissomb16_ESO
    dennissomb16_ESO
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide along with AP
    I voted for neither (I hope). Truth be told I would like CP not to be account wide also. The gap between the 60 hour/week crowd is already growing significantly and in PvP it shows even more. Alts is one of the ways most MMOs get people to play (and pay) for longer periods of time. Taking all grind out of alts (assuming vet ranks really do go the way of the dodo bird) and zenimax hurts themselves to much. Add to the fact that it is already extremely 1 sided to new players in PvP and i think the game would get hurt even worse
    Edited by dennissomb16_ESO on May 30, 2015 1:38PM
  • Cazzaxal
    Cazzaxal
    ✭✭
    Ranks SHOULD be account wide along with AP
    Kelleton wrote: »
    no to both. You should not start a level 1 character with 45 skill points

    to be fair, if you've earnt those points among your other toons by spending X time in pvp, dont you deserve those points already?
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide but AP should
    ToRelax wrote: »
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.

    It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.

    If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.

    Or see it that way:
    If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
    The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.

    Off-topic I know, but briefly would like to hear how playing less is doing better (assuming better = more in-game accomplishments). Also, the only specialization I seek is more flexibility in how I become more powerful. And the CS has provided me with that. The disparity between player power will be big and some will never catch-up either. Such as myself since I work full time. So what? Those who have and invest the time should be rewarded accordingly. And if I get rekt by one or many, I'll put my panties back on and get back to being better. Those easily discouraged by this must not have participated in RL much or just seek more fantasy. To each their own.

    Back on-topic... The initial ranks are more than titles and do increase character power albeit slightly. So as others have mentioned before and the other posts just like this one... I'm fine with an account wide AP pool, but titles and ranks at least alliance specific.

    Edit: @Sanct16, alliance specific ranks because someone may invest a year playing a NB as Khajit but then re-rolls same build and alliance as a Imperial as a build tweak vs. a new effort entirely. It's a thin argument though. There's a much stronger case to share AP account wide and nothing else. ZOS made some of us very very confused with sharing CPs account wide, which is crazy given it's a vertical progression system making new chars more powerful day-one. So they may do something just as crazy which is making alliance ranks account wide. Let's hope not... All IMO of course.
    Edited by Sacadon on May 30, 2015 1:49PM
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Sanct16 wrote: »
    Why would you make ranks only faction wide?
    Sacadon wrote: »
    ToRelax wrote: »
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.

    It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.

    If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.

    Or see it that way:
    If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
    The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.

    Off-topic I know, but briefly would like to hear how playing less is doing better (assuming better = more in-game accomplishments). Also, the only specialization I seek is more flexibility in how I become more powerful. And the CS has provided me with that. The disparity between player power will be big and some will never catch-up either. Such as myself since I work full time. So what? Those who have and invest the time should be rewarded accordingly. And if I get rekt by one or many, I'll put my panties back on and get back to being better. Those easily discouraged by this must not have participated in RL much or just seek more fantasy. To each their own.

    I don't care what shiny things someone got but how well he plays his character.

    Doing better means playing on a higher skill level.

    If I play 50 hours a week and you play 10, yet even though I have 5 times as much experience you beat me in every fight, do I really need to get rewarded for that, so that your skill will be less meaningful and I may win?

    If the answer is yes we'll have to agree to disagree.
    Edited by ToRelax on May 30, 2015 2:44PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Alliance ranks SHOULD be account wide
    Manoekin wrote: »
    No. How casual do you have to make the game. A character that hasn't entered pvp shouldn't have combat frenzy. This is like the most alt-friendly game I've ever played yet somehow people invent new ways to complain.

    That's why i said if its considered to OP then assault/support could be separate for each character
    ~Thallen~
  • Rust_in_Peace
    Rust_in_Peace
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide but AP should
    AP should definitely be account wide.
    Edited by Rust_in_Peace on May 30, 2015 4:04PM
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    Ranks SHOULD NOT be account wide but AP should
    ToRelax wrote: »
    Sanct16 wrote: »
    Why would you make ranks only faction wide?
    Sacadon wrote: »
    ToRelax wrote: »
    First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.

    Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.

    With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.

    If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.

    It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.

    With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.

    It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.

    If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.

    Or see it that way:
    If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
    The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.

    Off-topic I know, but briefly would like to hear how playing less is doing better (assuming better = more in-game accomplishments). Also, the only specialization I seek is more flexibility in how I become more powerful. And the CS has provided me with that. The disparity between player power will be big and some will never catch-up either. Such as myself since I work full time. So what? Those who have and invest the time should be rewarded accordingly. And if I get rekt by one or many, I'll put my panties back on and get back to being better. Those easily discouraged by this must not have participated in RL much or just seek more fantasy. To each their own.

    I don't care what shiny things someone got but how well he plays his character.

    Doing better means playing on a higher skill level.

    If I play 50 hours a week and you play 10, yet even though I have 5 times as much experience you beat me in every fight, do I really need to get rewarded for that, so that your skill will be less meaningful and I may win?

    If the answer is yes we'll have to agree to disagree.

    You've a great point about time commitment being the sole contribution to someone's strength as a player. In other words, just because someone plays a lot, does not necessarily mean they are skilled, but the game does heavily reward time invested vs. skill itself. I've yet to see well constructed ideas for how to solve this holistically, but think that it's an issue for those who are more interested in comparing true skill vs. those who can grind themselves to power. I would prefer the game leaned more heavily on true skill than power via time invested. This would feed my competitive needs appropriately. I think because ZOS tried to re-use so much of the core game and make everything the same, they have lost the chance to create pockets where they can cater to specifics such as this. The result is that we're left with a game that appears to be more focused on the revenue sweet-spot.
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