bosmern_ESO wrote: »wondering what the pvp Communities thoughts/opinions are on having account shared alliance ranks. I feel like it would be a pretty good idea, they're mainly titles and dont do much other than give you slightly more AP. The titles could be separated between alliances (wouldn't make sense to be a General for DC and General for EP at the same time).
There really wouldn't be anything that would make people OP on an alt account to have a high rank (unless people want to debate that having assault/support 10 abilities/passives unfair, then assault/support can be for characters.) I've got a character level Alliance rank 20, 22, and 17, I put in as much time as people who are around rank 30 but I don't have a character level 30 which is a bit annoying.
Also have account shared AP, so all characters share the same pool of AP (seeing there is no way to transfer AP to another character)
I personally want there to be account shared alliance ranks because I don't know how it could really harm the game by just having a title.
no to both. You should not start a level 1 character with 45 skill points
lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
I think they should keep character specific ranks so that you can't have a level 10 with combat frenzy 2, but have an overall rank for faction played.
bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
lordrichter wrote: »bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
bosmern_ESO wrote: »lordrichter wrote: »bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.
If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.
bosmern_ESO wrote: »lordrichter wrote: »bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.
If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.
Or see it that way:
If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.
Why would you make ranks only faction wide?
bosmern_ESO wrote: »lordrichter wrote: »bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.
If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.
Or see it that way:
If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.
Off-topic I know, but briefly would like to hear how playing less is doing better (assuming better = more in-game accomplishments). Also, the only specialization I seek is more flexibility in how I become more powerful. And the CS has provided me with that. The disparity between player power will be big and some will never catch-up either. Such as myself since I work full time. So what? Those who have and invest the time should be rewarded accordingly. And if I get rekt by one or many, I'll put my panties back on and get back to being better. Those easily discouraged by this must not have participated in RL much or just seek more fantasy. To each their own.
No. How casual do you have to make the game. A character that hasn't entered pvp shouldn't have combat frenzy. This is like the most alt-friendly game I've ever played yet somehow people invent new ways to complain.
Why would you make ranks only faction wide?bosmern_ESO wrote: »lordrichter wrote: »bosmern_ESO wrote: »lordrichter wrote: »First it reduces the benefit of creating a new character in the same Alliance and working it up the Ranks. It eliminates a goal in the game and part of the progression of the individual characters. This is an MMORPG, not just an MMO.
Second, I am hoping that they will eventually allow for cross-Alliance play, and the proper way to do that is to make it part of the game and not part of the "player privilege" that exists in the game, like mail, guilds, champion points, etc. It would be very cool if they could implement a way for characters who are not interested in Cyrodiil and have no Alliance Rank could freely move through all zones, interact with everyone, group with anyone who does not have Rank, and do this at any level. Meanwhile, characters who do have Alliance Rank of some sort can go to any zone but cannot freely move about because they are enemy combatants and spies. These characters could even get Alliance War PVE quests similar to the PVE scouting quests in Cyrodiil to travel to enemy zones.
With the Champion system, ESO has become a progression MMO, meaning the more you play the better advantage you get over those who don't play as much. Saying you get the benefit of starting over with alliance ranks is pretty much saying you should start over with champion points as well.
If you earn a high rank you should be able to keep it among all your characters of that faction to show the amount of time and dedication, much like the champion system.
It could also help new players in Blackwater blade, if you see a person level 30 with the rank Legate you'll know they have a lot of champion points and they know what they are doing.
With the Champion System, they made a massively huge game design mistake, one that will have to be corrected, eventually, and will forever haunt the game. They know it. We know it. They may be hoping that attrition tempers the problem, and maybe that will prevail.
It's not really a mistake because it is awarding players who put more time in the game then others, which is stuff a lot of people enjoy, especially more hardcore players.
If someone puts in 50 hours of gameplay a week, why should someone who puts in 10 hours a week be equal to them? the person who is doing 50 hours is a lot more dedicated to the game and uses that time (which could be used for plenty of other things) for ESO, so they should be rewarded.
Or see it that way:
If someone who plays only 10 hours a week is doing better than someone who is playing 50 hours a week, why should the game reward the latter one?
The Champion System was announced as a system for individualization and specialization of your character, but what they implement is a system that creates major imbalances, both between different players and the effectiveness of different playstyles.
Off-topic I know, but briefly would like to hear how playing less is doing better (assuming better = more in-game accomplishments). Also, the only specialization I seek is more flexibility in how I become more powerful. And the CS has provided me with that. The disparity between player power will be big and some will never catch-up either. Such as myself since I work full time. So what? Those who have and invest the time should be rewarded accordingly. And if I get rekt by one or many, I'll put my panties back on and get back to being better. Those easily discouraged by this must not have participated in RL much or just seek more fantasy. To each their own.
I don't care what shiny things someone got but how well he plays his character.
Doing better means playing on a higher skill level.
If I play 50 hours a week and you play 10, yet even though I have 5 times as much experience you beat me in every fight, do I really need to get rewarded for that, so that your skill will be less meaningful and I may win?
If the answer is yes we'll have to agree to disagree.