Stranglehands wrote: »Does anyone see any problems with this idea?
Yes, but not if you have no soul gems/don't want to use one. In PvE zones, selecting Wayshrine puts you at the delve entrance, so it should be the same in Cyrodiil delves. Since you can respawn directly there if you have a soul gem, there's no reason to send you all the way back to the Gate if you don't, just like you aren't sent all the way back to the city from a PvE zone delve.Stranglehands wrote: »If it's a mob you can currently respawn in the same place, like in a PVE zone
Stranglehands wrote: »but from the perspective of someone who likes to do Cyrodiil dungeons solo for the challenge
Stranglehands wrote: »I don't know if this has been tested and found to be fatally flawed in some way, but from the perspective of someone who likes to do Cyrodiil dungeons solo for the challenge and only ever seems to encounter other players in groups of one or two, I think it would be more fun if instead of a player kill forcing you to respawn all the way back at the nearest friendly keep if you're alone, it lets you come back in the dungeon entrance and hunt down whoever just killed you, or just try to finish whatever mission you're on or leave. I can see it possibly becoming a sort of dogfight arena. Does anyone see any problems with this idea?
Merlin13KAGL wrote: »How about rez onsite after a cooldown? Would fix both issues (just expect to be engaged again immediately on rez)
THANK you for CLEARING that up. It HELPS tremendously when you OVEREMPHASIZE your WORDS.Merlin13KAGL wrote: »How about rez onsite after a cooldown? Would fix both issues (just expect to be engaged again immediately on rez)
No, there is NOTHING wrong with the current system. The idea is NOT to die. The penalty is fair and just.
Only if we're talking 10 minutes cooldown at least...Merlin13KAGL wrote: »How about rez onsite after a cooldown? Would fix both issues (just expect to be engaged again immediately on rez)
Merlin13KAGL wrote: »THANK you for CLEARING that up. It HELPS tremendously when you OVEREMPHASIZE your WORDS.Merlin13KAGL wrote: »How about rez onsite after a cooldown? Would fix both issues (just expect to be engaged again immediately on rez)
No, there is NOTHING wrong with the current system. The idea is NOT to die. The penalty is fair and just.
If you (look at that, no caps) engage in PvP while in an Delve, yes. Leave as is. Someone happening to get the last tick in as you're downing a Boss is stretch to be considered "engaging in PvP."
A 2/5/10 minute cooldown allowing rez on site would have no different effect than the NPC death you mention above.
It does not imbalance, it would merely save the road trip involved when not initially engaged in PvP. There would be no advantage to be had - in fact, it would favor the gankers, not the individual rezzing.
Either way THANKYOU for your OPINION.