I have to disagree. I think they should remove all classes, add more skills, and let everyone just make/pick their own things. Potentially infinite classes that way.
ThatHappyCat wrote: »
In practice everyone would gravitate towards the same few restrictive builds. Potential is useless when it cannot be realised.
This is the same argument given every time 'no classes' is suggested and I can understand. Many people are sheep that simply copy the latest 'how to'.
In reality, many would gravitate to 1 build as you suggest but then others would find a nice op counter build and start wiping those non-thinking masses. Then someone will post the latest 'how to' and they will all change builds to the new op. Then someone will find another counter build.
There are always going to be a majority of copycats regardless of the system used. Best is to discount those players and design a system that allows the thinking people the room to move.
This is the same argument given every time 'no classes' is suggested and I can understand. Many people are sheep that simply copy the latest 'how to'.
In reality, many would gravitate to 1 build as you suggest but then others would find a nice op counter build and start wiping those non-thinking masses. Then someone will post the latest 'how to' and they will all change builds to the new op. Then someone will find another counter build.
There are always going to be a majority of copycats regardless of the system used. Best is to discount those players and design a system that allows the thinking people the room to move.
Ultimately, I think that the benefits of such a system (freedom) outweigh the fotming
I have to disagree. I think they should remove all classes, add more skills, and let everyone just make/pick their own things. Potentially infinite classes that way.
Yeah I like the current 4 class system. More skills might be cool. If you want to play an "evil' character, then play one...someone suggested a 2H Nightblade, I'd say that sounds spot on.
Yeah I like the current 4 class system. More skills might be cool. If you want to play an "evil' character, then play one...someone suggested a 2H Nightblade, I'd say that sounds spot on.
This is the same argument given every time 'no classes' is suggested and I can understand. Many people are sheep that simply copy the latest 'how to'.
In reality, many would gravitate to 1 build as you suggest but then others would find a nice op counter build and start wiping those non-thinking masses. Then someone will post the latest 'how to' and they will all change builds to the new op. Then someone will find another counter build.
There are always going to be a majority of copycats regardless of the system used. Best is to discount those players and design a system that allows the thinking people the room to move.
Ultimately, I think that the benefits of such a system (freedom) outweigh the fotming
CodyFurlong wrote: »I had a great idea for a Dark Templar Khajiit, but oh wait, there isn't any evil type of classes available. The four classes we currently have are all too shiny and 'good', I'd like to see more options for those of us that want to play more darker / evil characters.
the Problem about "no-class" is anybody has all skills.
I dont want to see 90% off all pvp Players boltescaping-cloaking-fearing-tallons-standard around
TheShadowScout wrote: »- Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)