SturgeHammer wrote: »My biggest issue with tower farming has nothing to do with the farm aspect, if people want to do that then whatever, it's the design of resource captures that enables this that bothers me. ZOS designed a system in which capturing resources is supposed to reward the capturing alliance, they put giant banners at each one begging you to stand on it and take control. It is extremely hard for new pvpers, casual pvpers, and even some experienced pvpers to want to go against what is clearly illistrated to be a good thing by the game. Hanging back to destroy what is soon to be your property is extremely counter intuitive, and not obvious to most why it should be done. Staying in your enemies tower Should be counter intuitive or at least provide an interesting risk/reward decision to be made by the enemy, but it's made mostly advantageous by the not so obvious building destruction mechanics. Many will say this is all an L2P issue, and that's true because this can be completely avoided by everyone learning the mechanics of the situation. Asking players to learn those mechanics and go against what the designer put in place is a design flaw. Not judging players on either side of this, just pointing it out the weirdness in hopes of a future redesign.
kevlarto_ESO wrote: »Best thing you can do when the ap farmers move into a tower or a farm house is just leave them be, they will come out when they are board, just keep them out of the keeps if all possible, catch them on the move they fold like paper dolls in open field battles, because once settled in they can suck the fun out of the entire campaign, they just runaround rocks spamming aoe's not really helping their faction, because they are driven by one thing greed for their own ap rank, guess that's ok if that's your cup of tea, but if both sides of the keyboard are not having fun people will leave. /shrug
Rook_Master wrote: »Just add NPCs, and an alternate door into the back of the tower, and problem solved.
I really don't feel like I'm asking for much here.
Which is extremely annoying. I didn't even realize you could destroy those stairs. Why is that a thing?OtarTheMad wrote: »I agree with the OP completely. That and Roof farming at a keep, it's just annoying. We just need to all walk away if we take a resource and the enemy is in the tower, just walk away. Roof farming... I don't know. They could make it where fixing the inner breach makes it not possible for them to cap the keep... so they'd have to siege the inner down again to capture flags. That might help.
It's funny that it's small things killing PVP but due to lack of attention/fixing they've become bigger issues.
driosketch wrote: »Which is extremely annoying. I didn't even realize you could destroy those stairs. Why is that a thing?OtarTheMad wrote: »I agree with the OP completely. That and Roof farming at a keep, it's just annoying. We just need to all walk away if we take a resource and the enemy is in the tower, just walk away. Roof farming... I don't know. They could make it where fixing the inner breach makes it not possible for them to cap the keep... so they'd have to siege the inner down again to capture flags. That might help.
It's funny that it's small things killing PVP but due to lack of attention/fixing they've become bigger issues.
Anyways, just go down stairs and wait them out. The keep won't even light up if they aren't killing anyone and they can't cap the flags from up there.
There are exceptions of course, but 9 times out of 10 when I see one of these high ranked AP farmers running around alone they're just terrible. It probably has to do with the fact they rarely have to rely on just themselves and their own abilities/skills to survive and don't know what to do when they're attacked by a couple people outside of their zergball/farm group.
Is this thread actually serious? If you die to a tower farm, it's 100% your fault, not Zenimax's, not the other players', yours. There are plenty of things we can complain about in PvP, this isn't one of them.
Honestly, I don't see the problem. Tower fights are sometimes fun. And, its a good way to escape huge f*ing zergs when in small groups. And if you see a big group in a tower... just leave them there. Not doing anything.
I hate getting caught on my group build so bad. I try to kill people with Rapid Maneuvers but it just don't work!IxSTALKERxI wrote: »There are exceptions of course, but 9 times out of 10 when I see one of these high ranked AP farmers running around alone they're just terrible. It probably has to do with the fact they rarely have to rely on just themselves and their own abilities/skills to survive and don't know what to do when they're attacked by a couple people outside of their zergball/farm group.
Keep in mind good group players use builds for group plays... Sometimes if you find one of these players on their own (they may have gone afk and be on their way to rejoin their group) they may not even have 1 single offensive ability on their bar or no way to sustain themselves on their own. Try running around solo with nothing on your bar but caltrops and cleanse and see how you go lol. :P
As for the tower farming, get rid of the door and place the flag in the tower. Good groups don't need a tower to farm AP anyway lol.
IxSTALKERxI wrote: »Keep in mind good group players use builds for group plays... Sometimes if you find one of these players on their own (they may have gone afk and be on their way to rejoin their group) they may not even have 1 single offensive ability on their bar or no way to sustain themselves on their own. Try running around solo with nothing on your bar but caltrops and cleanse and see how you go lol. :P
Rook_Master wrote: »Rook_Master wrote: »I'm so sick of this crap. This should not be a thing.
Zenimax: Working as intended? Please add like 10 faction NPCs to the basement of towers, as well as an alternate way into the tower.
This tower farming nonsense has gone on for far, far too long.
But but but, where do you want all Templars and DK to be? We cannot put our foot on neutral soil without a NB/Sorc ganking us and then use their op escapes to get away.
lolol nerf sorc plz
Now that we've got that out of the way, can we talk about the issue of tower farming? I really think it's overdue for an examination. Why is no one talking about this?
What's a group build?I hate getting caught on my group build so bad. I try to kill people with Rapid Maneuvers but it just don't work!IxSTALKERxI wrote: »There are exceptions of course, but 9 times out of 10 when I see one of these high ranked AP farmers running around alone they're just terrible. It probably has to do with the fact they rarely have to rely on just themselves and their own abilities/skills to survive and don't know what to do when they're attacked by a couple people outside of their zergball/farm group.
Keep in mind good group players use builds for group plays... Sometimes if you find one of these players on their own (they may have gone afk and be on their way to rejoin their group) they may not even have 1 single offensive ability on their bar or no way to sustain themselves on their own. Try running around solo with nothing on your bar but caltrops and cleanse and see how you go lol. :P
As for the tower farming, get rid of the door and place the flag in the tower. Good groups don't need a tower to farm AP anyway lol.
Game needs more roots, snares, and such. Some with if person removes the roots, 50% of there magic and stamina is drained.
To solve people not having 6 pack abs. Well thats a different subject, you see women with butt implants, boob implants... But do you see men OR women with 6 pack ab implants? Nope. 6 pack ab implants must very dangerous or something, compared to something in your butt or your chest. Sorry folks, getting 6 pack abs there are no shortcuts besides hard workouts and diet diet diet!
I solved how to get the people out of the tower, but couldn't solve how to get 6 pack abs..
1 for 2 isn't bad start!
Actually yeah, I see a lot of times. But often you have 20 guys who stay off the flag and siege, and 2 or 3 *** who haven't figured out what is going on and who go cap the flag. Meaning the tower goes down to an outraging 5% hp but it can't be destroyed anymore, leaving the farmers safe
But back on topic tower farming.
Ironic, I made a post about this like a week or 2 ago.
Everyone responded like they know exactly what to do.. Take down the tower, THAN you capture the flag.
But does ANYONE do that??
!
SturgeHammer wrote: »My biggest issue with tower farming has nothing to do with the farm aspect, if people want to do that then whatever, it's the design of resource captures that enables this that bothers me. ZOS designed a system in which capturing resources is supposed to reward the capturing alliance, they put giant banners at each one begging you to stand on it and take control. It is extremely hard for new pvpers, casual pvpers, and even some experienced pvpers to want to go against what is clearly illistrated to be a good thing by the game. Hanging back to destroy what is soon to be your property is extremely counter intuitive, and not obvious to most why it should be done. Staying in your enemies tower Should be counter intuitive or at least provide an interesting risk/reward decision to be made by the enemy, but it's made mostly advantageous by the not so obvious building destruction mechanics. Many will say this is all an L2P issue, and that's true because this can be completely avoided by everyone learning the mechanics of the situation. Asking players to learn those mechanics and go against what the designer put in place is a design flaw. Not judging players on either side of this, just pointing it out the weirdness in hopes of a future redesign.
Flag in the tower and flag outside. If theres a enemy inside the resource doesnt flip, could be an easy fix. Destroying the tower however to kill the enemies inside is not counter intuitive. You do the same thing to keep walls before you take it over. You said it was a L2P issue, im not going to argue there. You pvp to kill other people in game. There is no design flaw in a BIG open world where things can become wildly unbalanced in numbers. The only flaw is the designer lack of attention and vision for pvp/cyrodiil.
Rook_Master wrote: »I'm so sick of this crap. This should not be a thing.
Zenimax: Working as intended? Please add like 10 faction NPCs to the basement of towers, as well as an alternate way into the tower.
This tower farming nonsense has gone on for far, far too long.
But but but, where do you want all Templars and DK to be? We cannot put our foot on neutral soil without a NB/Sorc ganking us and then use their op escapes to get away.