Blame the small minority of extremely vocal "immersionists" in BETA that basically convinced ZOS a bare bones UI was needed.
Edit: NO GLOBAL AH....EVER!
Blame the small minority of extremely vocal "immersionists" in BETA that basically convinced ZOS a bare bones UI was needed.
You want immersion you like the immersion we know you want the immersion your gonna sit there AND TAKE THIS *** immersion ^_^ - ZOS
Psychobunni wrote: »Blame the small minority of extremely vocal "immersionists" in BETA that basically convinced ZOS a bare bones UI was needed.
This I guess. I don't understand what the opposition is to any OPTIONAL UI additions. It's like screaming I don't want flowers in my yard, and everyone else on the street must follow suit.
Addons fill the gaps, the downside to that though is hoping the creator doesn't quit ESO in frustration/boredom and in some cases create a laziness on the development/bug fix front (imo).....broken bank stacking for over a year, I'm looking at you.
Attorneyatlawl wrote: »Psychobunni wrote: »Blame the small minority of extremely vocal "immersionists" in BETA that basically convinced ZOS a bare bones UI was needed.
This I guess. I don't understand what the opposition is to any OPTIONAL UI additions. It's like screaming I don't want flowers in my yard, and everyone else on the street must follow suit.
Addons fill the gaps, the downside to that though is hoping the creator doesn't quit ESO in frustration/boredom and in some cases create a laziness on the development/bug fix front (imo).....broken bank stacking for over a year, I'm looking at you.
The argument, not a logical one but based on emotion, by the "immersion" advocates was that the presence of optional features to enjoy your gameplay more would enable you to "play the game wrong and not enjoy the rich Elder Scrolls lore" to paraphrase it. That is of course not true, but that was the main thrust of their campaign.
UI is beautiful.
Three reasons:
- Err toward Immersion over Information
- Keep it simple for consoles
- Addons will fill the gap
If you're willing to use addons, as I am, it's more of an annoyance than an actual problem.
Three reasons:
- Err toward Immersion over Information
- Keep it simple for consoles
- Addons will fill the gap
If you're willing to use addons, as I am, it's more of an annoyance than an actual problem.
the need of third party add-ons for common sense things = bad game design = fact.
FF14 is for consoles and has all the things a MMO UI NEEDS To have plus more. same with FF11 and DCUO.
These things are very subjective, whether you like a UI or not depends in large part on your playstyle and gaming background, the latter being especially significant for those who believe every game should be the same.
I personally love the UI in ESO, but then I want the game to be a MMO conversion of the offline TES games rather than another WoW clone, and I am a non-competitive solo PvEer and as such neither need nor use any addons although I appreciate their availability for those who do want them. The only aspect of the UI that I would change is the radial menu for potions but I don't feel strongly enough about that to bother with an addon for it.
joshisanonymous wrote: »I love the UI. Other than some search issues and small bugs, it's exactly the kind of UI I want in an MMO.
The argument against including "all the things and stuff that all other modern MMOs have" is not that those in favor of a stripped down UI want to enforce a particular immersion game experience on other players, or some nonsense like that, but that optional UI elements that are useful become mandatory for anyone who wants to be competitive, whether they want to use them or not. For instance, you pretty much have to use Master Merchant or some equivalent if you want to play the trading game, because otherwise you won't be able to keep up with the information that others have at their disposal. Or, for combat, during beta, the API allowed addons that would display your enemy's resource pools, what abilities they were using, etc., meaning that I would be handicapped playing against players who were using these addons if I decided not to myself. Maybe even more importantly, those who were not aware of these addons would be at a disadvantage without even realizing it. And I didn't want to use these things, because the game is fully playable without any of them, and I like the stripped down look and feel.
joshisanonymous wrote: »I love the UI. Other than some search issues and small bugs, it's exactly the kind of UI I want in an MMO.
The argument against including "all the things and stuff that all other modern MMOs have" is not that those in favor of a stripped down UI want to enforce a particular immersion game experience on other players, or some nonsense like that, but that optional UI elements that are useful become mandatory for anyone who wants to be competitive, whether they want to use them or not. For instance, you pretty much have to use Master Merchant or some equivalent if you want to play the trading game, because otherwise you won't be able to keep up with the information that others have at their disposal. Or, for combat, during beta, the API allowed addons that would display your enemy's resource pools, what abilities they were using, etc., meaning that I would be handicapped playing against players who were using these addons if I decided not to myself. Maybe even more importantly, those who were not aware of these addons would be at a disadvantage without even realizing it. And I didn't want to use these things, because the game is fully playable without any of them, and I like the stripped down look and feel.
except it is not fully playable because endgame is essnetially impossibly without several different addons