wish this was the reality of it when i tried draining peoples stamina with dark shades, rapid strikes, weaving in light and heavy attacks...
and when forcing people to CC break fear. or petrify, or some form of CC
and when they had roll dodged about 3-5 times....
and maybe used other stamina based abilities..
and having applied some type of DOT to them....
I usually blame myself ..... though i will admit, there have been times where someone SHOULD NOT have been able to block as much as they did..... its infuriating
its even worse when it was someone with a staff........
GAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
CURSE YOU SHEOGORATH
ebethke_ESO wrote: »wish this was the reality of it when i tried draining peoples stamina with dark shades, rapid strikes, weaving in light and heavy attacks...
and when forcing people to CC break fear. or petrify, or some form of CC
and when they had roll dodged about 3-5 times....
and maybe used other stamina based abilities..
and having applied some type of DOT to them....
I usually blame myself ..... though i will admit, there have been times where someone SHOULD NOT have been able to block as much as they did..... its infuriating
its even worse when it was someone with a staff........
GAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
CURSE YOU SHEOGORATH
All of the above is true. Theories are just theories, and there are plenty of players who are able to block tank against multiple players for significantly longer than the 4.5 seconds you are claiming. I would love to see a video of some of the better tanky players get their stamina drained by you in 4.5 seconds.
Also, you are not accounting for other passives, heavy armor, champion points. My calcs have minimum block cost around 600-800.
Attorneyatlawl wrote: »there are other cost reductions available which can get you to 900-1000 block cost, but you sacrifice a significant amount of options to reach that level. Additionally, as outlined, I was not including potions because not all potions are stamina restorations, or taking into account higher stamina regeneration numbers than ~2,500-2,600 rating because setups designed to eclipse that simply cannot fit enough damage stats to be a threat
MisterBigglesworth wrote: »Attorneyatlawl wrote: »there are other cost reductions available which can get you to 900-1000 block cost, but you sacrifice a significant amount of options to reach that level. Additionally, as outlined, I was not including potions because not all potions are stamina restorations, or taking into account higher stamina regeneration numbers than ~2,500-2,600 rating because setups designed to eclipse that simply cannot fit enough damage stats to be a threat
That leads to the bigger design question: should someone be able to make themselves virtually unkillable, even if it means they themselves cannot do enough damage to kill you?
On the flip-side, should someone be able to give up so much of their own survivability with a glass cannon build that can literally 1-shot you? (disclaimer: 2 attacks on your death re-cap before you even realize you've been attacked still counts as a 1-shot)
To both these questions I say NO. Burst is too high. Mitigation is too high. They need to reign it back in both directions.
Bring back soft caps.
Important to note:
• Stamina Potions are prevalent (particularly those granting 15 sec CC immunity with Medicinal Use passive) providing in excess of 5k stamina.
• Dragonknight Earthen Heart abilities restore 5% of Stamina per cast (assuming just 20k stamina that's 1000 Stamina return), with skills that can be cast while holding block (typical block casting), thus assuming just a 10k Magicka pool and casting Eruption, about 3-4k stamina can be pumped in to sustain the block.
• Dragonknight Battle Roar recovers resources based on Ultimate cost, and one need only sustain a block long enough to activate one for even deeper reserves (Standard of Might or Bat Swarm being the go-to options)
• Even a partially charged Heavy Attack will restore stamina (block weaving to sustain against melee attackers)
Suffice it to say, I would never count on burning out a target's stamina, especially a properly specialised DK permablocker, in anything near 4-5 seconds. That's at least a 4-5 minute fight, like every time. Typically I'm burnt before they are, since they are built for stamina sustain, and have spent most of the fight completely CC immune. Standing off at range tends to be an impossibility as well, thanks to Invasion.
Seriously, the build is ridiculous. There's just a battery of mechanics to abuse when blocking is involved.
Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Attorneyatlawl wrote: »Readily available skills that deal multiple hits, and thus consume multiple hits' worth of stamina from the enemy to block them (the base stamina cost for blocking a hit, regardless of how strong, is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally) combined with light attacks weaved in make it very easy to be dealing anywhere between 5 to 10 hits within a one and a half second timespan in both Magicka and Stamina builds. The counters are already in the game. It is up to you to use them. If you are holding down block against someone who knows how to play, you will run out of stamina rapidly while snaring yourself and being unable to light attack or medium attack weave, thus lowering your damage output substantially in the process. It is balanced, and the counters are available to every single character in the game through weapon skill lines. Continuous blocking, a "defense" often cited in balance discussions, is quite literally not feasible, practical, or sustainable against just one knowledgeable player currently. If attempted against multiple knowledgeable players, it is wholly unusable.
Quick proof: If you fight my nightblade and try to hold down block, wearing a sword and shield with five pieces of medium armor and two heavy items, alongside two epic Reduce Feat Cost glyphs on your jewelry which results in your block costing 1251 stamina per hit against it to mitigate the damage, I will drain 7,506 (seven thousand, five-hundred and six) stamina from you per second while attacking if I notice you trying to hold down block unless I make an error in my attacks, which is my fault at that time and not the enemy's. Even if you are stacking Stamina regeneration you will cap out in any build that can hurt anything still at around 1,250-1,300 stamina regeneration each second (2,500-2,600 regeneration rating which ticks to restore it every two seconds, so half of that per second). Stamina builds tend to top out around 28,000-32,000 stamina in Cyrodiil, and if you attack with any stamina ability at that point just once every two seconds that costs 2,000 stamina, I will have emptied your stamina resources from completely full (100%) to zero inside of a four to four-and-a-half second timeframe during combat. The same holds true against my Sorcerer and my Dragonknight, and Templars one-up everyone on this front if they use a class-line skill (Biting Jabs/Puncturing Sweep) against an enemy "permablocking". Other skills on the Nightblade and the Dual Wield skill line can also match or exceed this output.
Methuselah wrote: »Dont forget you can use a tri pot, or stam pot and right after use wep pot. all stam builds should be exploiting this.
The_Drexill wrote: »This is one of those things that sounds really good on paper, but the reality is far from. The idea that you're using any skill that drains that much, that quick in an actual PvP scenario is laughable. I guess if the enemy tank is just holding block down and doing literally nothing else... you could spam rapid strikes, or force shock with light attack weaves, and eventually you will drain them. However, you'll need to be defensive too, since that tank is hitting you back with Flame Whip, or Surprise attack/concealed, or whatever... while holding block down.
That is a lie. All potions are on cooldown once you use one or the other unless you have it glitched out.Methuselah wrote: »Dont forget you can use a tri pot, or stam pot and right after use wep pot. all stam builds should be exploiting this.
Ever heard of Sheliza permablocking 24 enemies?
So no question about permablocking 1 good player.
Not a viable defense?
Wondering they called Sheliza "The Unkillable"
With all those theories, do yourself a favor Sir,
watch it ingame
NA Server, EP faction, noone has killed me 1on1
since I tweaked my build to be Unkillable in 1.6.
The fight with Ezareth was my build in 1.5, with all the changes
he was able to wear me down.
Only 1 player dared to challenge my Unkillable build 1.6 version.
His name is Kosmoko, one of the best NB in the game from DC, leading
the leaderboard by killing anyone on his path.
But after our fight, he begs for another chance which I might
give him later this week.
All players seeking for the perfect build, message me ingame,
challengers are welcome as well.
These reductions actually stack multiplicatively.Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Bracing and Fortress alone give you 50% Block Cost reduction 2160*0.5=1080. If you add the CS Passive you can get up to a total of 75% 2160*0.25=540.
Apart from that, which skills are you referring to that drain so much Stamina? (Concrete answer plx)
MalachiCrossb14_ESO wrote: »These reductions actually stack multiplicatively.Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Bracing and Fortress alone give you 50% Block Cost reduction 2160*0.5=1080. If you add the CS Passive you can get up to a total of 75% 2160*0.25=540.
Apart from that, which skills are you referring to that drain so much Stamina? (Concrete answer plx)
Bracing (20%), Fortress (30%), Champion Passive Block Expertise (25%) totals:
8*.7*.75 =.42 (58% reduction) .42*2160=907
Throw in Defensive Posture (8%) .42*.92= .386 *2160 = 834
I'm sorry, I looked into it and it appears you're correct. That's a bit ridiculous. You can attain 83% block cost reduction. 367 stamina cost total.MalachiCrossb14_ESO wrote: »These reductions actually stack multiplicatively.Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Bracing and Fortress alone give you 50% Block Cost reduction 2160*0.5=1080. If you add the CS Passive you can get up to a total of 75% 2160*0.25=540.
Apart from that, which skills are you referring to that drain so much Stamina? (Concrete answer plx)
Bracing (20%), Fortress (30%), Champion Passive Block Expertise (25%) totals:
8*.7*.75 =.42 (58% reduction) .42*2160=907
Throw in Defensive Posture (8%) .42*.92= .386 *2160 = 834
Interesting, I thought they stack additive like ultimate reduction does.
You guys are losing sight of the big picture. Sorcs, nerf 'em. Am I right? Shield stacking and bolt escape and so on etc, etc, blah, blah, blah.... Come on it's all about how OP sorcs are.MalachiCrossb14_ESO wrote: »I'm sorry, I looked into it and it appears you're correct. That's a bit ridiculous. You can attain 83% block cost reduction. 367 stamina cost total.MalachiCrossb14_ESO wrote: »These reductions actually stack multiplicatively.Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Bracing and Fortress alone give you 50% Block Cost reduction 2160*0.5=1080. If you add the CS Passive you can get up to a total of 75% 2160*0.25=540.
Apart from that, which skills are you referring to that drain so much Stamina? (Concrete answer plx)
Bracing (20%), Fortress (30%), Champion Passive Block Expertise (25%) totals:
8*.7*.75 =.42 (58% reduction) .42*2160=907
Throw in Defensive Posture (8%) .42*.92= .386 *2160 = 834
Interesting, I thought they stack additive like ultimate reduction does.
Attorneyatlawl wrote: »Readily available skills that deal multiple hits, and thus consume multiple hits' worth of stamina from the enemy to block them (the base stamina cost for blocking a hit, regardless of how strong, is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally) combined with light attacks weaved in make it very easy to be dealing anywhere between 5 to 10 hits within a one and a half second timespan in both Magicka and Stamina builds. The counters are already in the game. It is up to you to use them. If you are holding down block against someone who knows how to play, you will run out of stamina rapidly while snaring yourself and being unable to light attack or medium attack weave, thus lowering your damage output substantially in the process. It is balanced, and the counters are available to every single character in the game through weapon skill lines. Continuous blocking, a "defense" often cited in balance discussions, is quite literally not feasible, practical, or sustainable against just one knowledgeable player currently. If attempted against multiple knowledgeable players, it is wholly unusable.
Quick proof: If you fight my nightblade and try to hold down block, wearing a sword and shield with five pieces of medium armor and two heavy items, alongside two epic Reduce Feat Cost glyphs on your jewelry which results in your block costing 1251 stamina per hit against it to mitigate the damage, I will drain 7,506 (seven thousand, five-hundred and six) stamina from you per second while attacking if I notice you trying to hold down block unless I make an error in my attacks, which is my fault at that time and not the enemy's. Even if you are stacking Stamina regeneration you will cap out in any build that can hurt anything still at around 1,250-1,300 stamina regeneration each second (2,500-2,600 regeneration rating which ticks to restore it every two seconds, so half of that per second). Stamina builds tend to top out around 28,000-32,000 stamina in Cyrodiil, and if you attack with any stamina ability at that point just once every two seconds that costs 2,000 stamina, I will have emptied your stamina resources from completely full (100%) to zero inside of a four to four-and-a-half second timeframe during combat. The same holds true against my Sorcerer and my Dragonknight, and Templars one-up everyone on this front if they use a class-line skill (Biting Jabs/Puncturing Sweep) against an enemy "permablocking". Other skills on the Nightblade and the Dual Wield skill line can also match or exceed this output.
Sensesfail13 wrote: »The_Drexill wrote: »This is one of those things that sounds really good on paper, but the reality is far from. The idea that you're using any skill that drains that much, that quick in an actual PvP scenario is laughable. I guess if the enemy tank is just holding block down and doing literally nothing else... you could spam rapid strikes, or force shock with light attack weaves, and eventually you will drain them. However, you'll need to be defensive too, since that tank is hitting you back with Flame Whip, or Surprise attack/concealed, or whatever... while holding block down.
I would agree but... flame whip is useless as a tank really it scales off of magic and most usually you arent going to find one on one fights when youre a tank I have not had luck running into less than 3 people in months because everybody on DC and EP seems to run in packs anymore. And you usually have at least one wrecking blow class and if you get hit with multiple blows of wrecking blow while blocking the second or third one just ignores you blocking altogether and flings you through the air... so much for blocking right?That is a lie. All potions are on cooldown once you use one or the other unless you have it glitched out.Methuselah wrote: »Dont forget you can use a tri pot, or stam pot and right after use wep pot. all stam builds should be exploiting this.Ever heard of Sheliza permablocking 24 enemies?
So no question about permablocking 1 good player.
Not a viable defense?
Wondering they called Sheliza "The Unkillable"
With all those theories, do yourself a favor Sir,
watch it ingame
NA Server, EP faction, noone has killed me 1on1
since I tweaked my build to be Unkillable in 1.6.
The fight with Ezareth was my build in 1.5, with all the changes
he was able to wear me down.
Only 1 player dared to challenge my Unkillable build 1.6 version.
His name is Kosmoko, one of the best NB in the game from DC, leading
the leaderboard by killing anyone on his path.
But after our fight, he begs for another chance which I might
give him later this week.
All players seeking for the perfect build, message me ingame,
challengers are welcome as well.
You cant permablock 24 enemies... and sheliza wasnt unkillable she was just a troll. Plus the multi-tank build isnt viable at all right now because of the "you cant gain ultimate while tanking multiple enemies bug in cyrodiil". I think the most players I could tank and gain ultimate was 4, over 4 and I was a waste of space because I cant do burst damage and all of my cc's have been nerfed into the ground... you guessed it Im a dk. Good luck with that perfect build though.
Attorneyatlawl wrote: »is approximately 2160 before cost reductions which can get it down to ~1100-1200 generally)
Bracing and Fortress alone give you 50% Block Cost reduction 2160*0.5=1080. If you add the CS Passive you can get up to a total of 75% 2160*0.25=540.
Apart from that, which skills are you referring to that drain so much Stamina? (Concrete answer plx)
That is a lie. All potions are on cooldown once you use one or the other unless you have it glitched out.Methuselah wrote: »Dont forget you can use a tri pot, or stam pot and right after use wep pot. all stam builds should be exploiting this.