ESO's endgame isn't very strong. I think a lot of the players came over thinking in terms of higher profile MMOs, like the obvious WoW, where end-game is the goal - you quest or grind until you hit it, because that's where the real game is.
ESO is not intended to be like that. They want to build a world - questlines, fully-voiced NPCs, returning characters, quest choices that range from short-term to Alliance-long.
If you rush through the world environment purely for end-game content, of course you're going to be disappointed. It's like taking a warp whistle to the credits.
They haven't added actual PvE content (Meta content does not count!) since November of last year when they did City of Ash veteran and the Undaunted stuff. I think they are very intent on having you grind out the same piece of gear over several months to get a Whatever Helm of Whatever with the Whatever trait in the Whatever type of armour you want...
I have done all the trials, which are fun mind you, but after so many completions it just becomes trivial and unexciting. I have yet to grind out Sanctum gear fully, but to be honest I am not too keen for it anyway as PvP gear is better 99.9995% of the time.. for whatever reason (-.- ')
Dragonstar Arena has also been very dull since they ruined the scoring system in Update 6. It just has not been fun to do it since the difficulty is completely gone when you have so much damage that you can avoid every single mechanic thrown at you..
I think the endgame is supposed to come from repeating trials and DSA in order to get the best score on the leaderboards of Whatever, so you can brag about it on the forums until some other team beats your score..
Hopefully when they are done working on the consoles they will start returning to content updates every 3-4 months like they did in the beginning of the game, I am still subscribed in the hopes that I am supporting something worthwhile, but honestly at this point they have just been letting me down time and time again with how they have handled a lot of things in the game.
try a different game.LEGENDARYYY wrote: »Maybe I'm just one of those people who never gets satisfied. Maybe I missed something, or maybe the game is just lacking.. Maybe this is the reason why I have to kick 30+ inactive members from my two trading guilds every day. Because people are leaving ESO?
It feels like I've hit a wall. It looks to me like ESO has no rewarding end game, no incentive to do anything really.
I remember when I reached vr14 and used all of my gold/silver keys. I remember when I did my first CoA and other vet dungeon farming runs. In both cases I found nothing of value to me.. Every item would completely ruin my build and for what? a 5% chance to summon a fire breathing daedroth?
So, what do I do as vr14?
- Do I play PvP? No. It feels so darn casual....
Why doesn't damage per death, damage taken per death, healing per death or anything remotely skill related play a part in PvP leaderboards? It isn't competetive at all and is mainly about time spent. You get points when you are lying dead on the ground, enough said? And when it isn't competetive, as a very minimum it has to be FUN. But it isn't even fun, riding my horse 90% of the time!
- Do I find a group to get good scores on PvE leaderboards? No, I tried spamming chat for good groups for hours, I'm not lucky enough to find that good group. I'm probably lacking CP aswell.
- Do I farm dungeons to get better gear? No, because like I mentioned earlier there is no gear worth farming obviously.
- Do I do daily quests? please No, I've done millions of quests already.
Right now I'm grinding alts, hoping for a better end game in the future.
Can someone tell me I'm wrong? What did I miss? Where is the fun?
try a different game.LEGENDARYYY wrote: »Maybe I'm just one of those people who never gets satisfied. Maybe I missed something, or maybe the game is just lacking.. Maybe this is the reason why I have to kick 30+ inactive members from my two trading guilds every day. Because people are leaving ESO?
It feels like I've hit a wall. It looks to me like ESO has no rewarding end game, no incentive to do anything really.
I remember when I reached vr14 and used all of my gold/silver keys. I remember when I did my first CoA and other vet dungeon farming runs. In both cases I found nothing of value to me.. Every item would completely ruin my build and for what? a 5% chance to summon a fire breathing daedroth?
So, what do I do as vr14?
- Do I play PvP? No. It feels so darn casual....
Why doesn't damage per death, damage taken per death, healing per death or anything remotely skill related play a part in PvP leaderboards? It isn't competetive at all and is mainly about time spent. You get points when you are lying dead on the ground, enough said? And when it isn't competetive, as a very minimum it has to be FUN. But it isn't even fun, riding my horse 90% of the time!
- Do I find a group to get good scores on PvE leaderboards? No, I tried spamming chat for good groups for hours, I'm not lucky enough to find that good group. I'm probably lacking CP aswell.
- Do I farm dungeons to get better gear? No, because like I mentioned earlier there is no gear worth farming obviously.
- Do I do daily quests? please No, I've done millions of quests already.
Right now I'm grinding alts, hoping for a better end game in the future.
Can someone tell me I'm wrong? What did I miss? Where is the fun?
the game is casual. like, VERY casual. like u've observed, pvp is based only on how much time u got on ur hand. u can solo most instances. group content doesnt drop anything too different. risk, other than losing gold, is pretty much non-existant.
so, unless u actually like casual stuff (finishing achievements and deeds, exploration and lore readings, doing RP) there's a not a lot here for you.
please, don't stress urself looking for something that doesn't exist.
go pick up FF14 or Far Cry 3 or OMG THE WITCHER 3 IS COMING! *ehm* or some other games, really. Even Battlefield Hardline looks good, (personally i'll wait for Rainbow Six one).
don't stress urself arguing in a pointless forum against die hard fanboys. just go. if u like, one day u can boot the game up again, and nothing's lost. thank Akatosh for non-sub fee!
Have a great Monday!
LEGENDARYYY wrote: »try a different game.LEGENDARYYY wrote: »Maybe I'm just one of those people who never gets satisfied. Maybe I missed something, or maybe the game is just lacking.. Maybe this is the reason why I have to kick 30+ inactive members from my two trading guilds every day. Because people are leaving ESO?
It feels like I've hit a wall. It looks to me like ESO has no rewarding end game, no incentive to do anything really.
I remember when I reached vr14 and used all of my gold/silver keys. I remember when I did my first CoA and other vet dungeon farming runs. In both cases I found nothing of value to me.. Every item would completely ruin my build and for what? a 5% chance to summon a fire breathing daedroth?
So, what do I do as vr14?
- Do I play PvP? No. It feels so darn casual....
Why doesn't damage per death, damage taken per death, healing per death or anything remotely skill related play a part in PvP leaderboards? It isn't competetive at all and is mainly about time spent. You get points when you are lying dead on the ground, enough said? And when it isn't competetive, as a very minimum it has to be FUN. But it isn't even fun, riding my horse 90% of the time!
- Do I find a group to get good scores on PvE leaderboards? No, I tried spamming chat for good groups for hours, I'm not lucky enough to find that good group. I'm probably lacking CP aswell.
- Do I farm dungeons to get better gear? No, because like I mentioned earlier there is no gear worth farming obviously.
- Do I do daily quests? please No, I've done millions of quests already.
Right now I'm grinding alts, hoping for a better end game in the future.
Can someone tell me I'm wrong? What did I miss? Where is the fun?
the game is casual. like, VERY casual. like u've observed, pvp is based only on how much time u got on ur hand. u can solo most instances. group content doesnt drop anything too different. risk, other than losing gold, is pretty much non-existant.
so, unless u actually like casual stuff (finishing achievements and deeds, exploration and lore readings, doing RP) there's a not a lot here for you.
please, don't stress urself looking for something that doesn't exist.
go pick up FF14 or Far Cry 3 or OMG THE WITCHER 3 IS COMING! *ehm* or some other games, really. Even Battlefield Hardline looks good, (personally i'll wait for Rainbow Six one).
don't stress urself arguing in a pointless forum against die hard fanboys. just go. if u like, one day u can boot the game up again, and nothing's lost. thank Akatosh for non-sub fee!
Have a great Monday!
But why? This game has so much potential. It can be both casual and competetive and have a great endgame. It's all about ideas and content. I just don't understand how a great game like this can be developed and just be put on halt like this. Did they fire all their enthusiastic employees? Like, when I play I get hundreds of ideas on how to improve the game, why don't ZOS? Most ideas doesn't even need a lot of work to implement.
LEGENDARYYY wrote: »try a different game.LEGENDARYYY wrote: »Maybe I'm just one of those people who never gets satisfied. Maybe I missed something, or maybe the game is just lacking.. Maybe this is the reason why I have to kick 30+ inactive members from my two trading guilds every day. Because people are leaving ESO?
It feels like I've hit a wall. It looks to me like ESO has no rewarding end game, no incentive to do anything really.
I remember when I reached vr14 and used all of my gold/silver keys. I remember when I did my first CoA and other vet dungeon farming runs. In both cases I found nothing of value to me.. Every item would completely ruin my build and for what? a 5% chance to summon a fire breathing daedroth?
So, what do I do as vr14?
- Do I play PvP? No. It feels so darn casual....
Why doesn't damage per death, damage taken per death, healing per death or anything remotely skill related play a part in PvP leaderboards? It isn't competetive at all and is mainly about time spent. You get points when you are lying dead on the ground, enough said? And when it isn't competetive, as a very minimum it has to be FUN. But it isn't even fun, riding my horse 90% of the time!
- Do I find a group to get good scores on PvE leaderboards? No, I tried spamming chat for good groups for hours, I'm not lucky enough to find that good group. I'm probably lacking CP aswell.
- Do I farm dungeons to get better gear? No, because like I mentioned earlier there is no gear worth farming obviously.
- Do I do daily quests? please No, I've done millions of quests already.
Right now I'm grinding alts, hoping for a better end game in the future.
Can someone tell me I'm wrong? What did I miss? Where is the fun?
the game is casual. like, VERY casual. like u've observed, pvp is based only on how much time u got on ur hand. u can solo most instances. group content doesnt drop anything too different. risk, other than losing gold, is pretty much non-existant.
so, unless u actually like casual stuff (finishing achievements and deeds, exploration and lore readings, doing RP) there's a not a lot here for you.
please, don't stress urself looking for something that doesn't exist.
go pick up FF14 or Far Cry 3 or OMG THE WITCHER 3 IS COMING! *ehm* or some other games, really. Even Battlefield Hardline looks good, (personally i'll wait for Rainbow Six one).
don't stress urself arguing in a pointless forum against die hard fanboys. just go. if u like, one day u can boot the game up again, and nothing's lost. thank Akatosh for non-sub fee!
Have a great Monday!
But why? This game has so much potential. It can be both casual and competetive and have a great endgame. It's all about ideas and content. I just don't understand how a great game like this can be developed and just be put on halt like this. Did they fire all their enthusiastic employees? Like, when I play I get hundreds of ideas on how to improve the game, why don't ZOS? Most ideas doesn't even need a lot of work to implement.
Isnt this game already casual and competitive? In Cyrodil competitive players try to become Emperor and be in top 20. PVErs try to get high score in DSA and Trials. Enlightment is the casual side of the game.
If you give some players too good gears/stuff it leads to grudge.
I think players should take more breaks personally. Maybe somekind of special Holiday crown store stuff should be added, your account is locked, but you get more enlightment so its fun to come back.
It's an MMO, and so far as I'm aware MMOs don't have endgames. Would kind of defeat the purpose of an MMO, which is designed to keep players coming back to the game.
Well we can thank blizzard for the so call "endgame" before WoW the was nothing call endgame like we are use to have today back in 2004 when you hit lvl 60 in WoW you did have much of end game you was run dungeon to try get blue gear so you could on with raid and if you did do that you was hang around in Orgrimmar or in Ironforge talk to friend, guild member or people in channel or you did some PvP back then it was not much in way of "endgame" just like we have in ESO now.
The "endgame" i think people are think off is new content, dalies, new dungeon with better gear but as you say GreySix a true MMO dont really have much off endgame.
Seriously, the people coming up with "oh, you must have rushed to the end game hur hur dur" and "the game is for us, casual players, so get out", just... stop please.
How is the game going to get any better for you if people stop playing it? As a result not only will the servers be empty, but you'll be getting less & less new "casual content" or bug fixes as well.
Has it occurred to you people that this game might've failed (gone B2P), because it didn't manage to keep the more hardcore audience playing?
You need both:
- Casual masses to finance the game with their subscriptions/purchases
- Hardcore players to create hype & excitement for the game, find the bugs & push the boundaries of both PvE and PvP.
What would this game be, without people talking about it, creating videos & streaming the game? I'll tell you what: it'd be shut down.
You need a vibrant community of people in MMOs, one that isn't solely made up of people who log in twice a week to do a quest.
There are plenty of MMOs that manage to hold both kinds of players. These are the successful MMOs.
Then there are MMOs that fail to create enough content (intentionally, or unintentionally) for anyone who plays more than a couple hours a week. These are the B grade MMOs.
I know which option is better for ZOS from both game quality and financial standpoint, in fact, it should be blatantly obvious to most people.