Interesting concept. Sometimes I forget that the majority of the ESO populace have never even cleared a single trial. They may not even care to. However, scaled dungeons would certainly up the ante. But there will always be a ceiling. A year from now people will be laughing at how much they sucked with 200 CP. And the trial that got scaled will eventually again become a joke.
How about just 'more end game raiding content'? Sanctum came out, when? *cough*. Take a hint from Everquest's Planes of Power. Areas that had to be conquered before progressing to the next raid. Sort of like a Craglorn quest crawl, but each area is a raid in itself.
Let me put it in easier terms for you to understand.Trials is the biggest source of the end game raiding, that's what it is. Dungeons are even more easier so I won't talk about that. I'm talking about every single raiding guild here. You clearly have no joined a raiding guild or haven't been a part of raiding in the end game for that long I take it? Please just stop posting in here with what you're saying, it's of no value to what the thread is about. You're completely missing the point and trying to go in a different directionMaybe if you read the title of the thread you are posting in? your argument is of no value in here as I'm purely talking about trials, if the #100 score is even cruising through, theres a problem.Ugh what are you talking about, look at the leaderboards, the #100 time is 9201 that means that is a 63 minute clear.
The highest clear ever before this update was 57minutes.
Think about it for a second before posting such a comment like that next time.
there is more to this game than those leaderboards.
if THIS is all the game means to you then i'm sorry but it may be time you moved on to a game that actually focuses on leaderboards.
Trials are not the only source of endgame content.
The team for this game is not very big. They will NOT spend resources catering the game to a small percentage of the actual playerbase, and asking for such a thing is naive at best, ludicrous and self-entitled at worst.
I have been "raiding" in MUDs and mmorpgs since 1993. I have more experience than some of this playerbase has years alive.
My points are valid. Due to the sheer number of people who drop off during the long VR climb, there really are not that many of you doing trials, and even fewer of you doing trials with the ease you claim in the first post. If they added a hard mode to these trials, it would only cater to the handful of you who are trivializing the current content and add nothing to the rest of games community.
There are folks that i started with at launch in this game who play regularly and are nowhere near 200 cps. You do not represent the vast majority of anything.
usually after you have cleaned the current highest tier (would be sanctum for eso) everything else becomes trivial therefor the next tier has to be released in timely manner to keep raiding guilds in the game. ESO has failed this. Also the Dungeons which get released between to tiers are usually around that difficulty with a challange which is on par with the higher tier.
Again eso just doesnt release any content and everything we have is not scaled to what we have.
CPs are not the issue here
Scaling to champion level would defeat the whole point of champion points. You get stronger, but content gets harder with you, so you don't actually get stronger? This makes leveling completely pointless.
Scaling to champion level would defeat the whole point of champion points. You get stronger, but content gets harder with you, so you don't actually get stronger? This makes leveling completely pointless.
A MMO of some fame called WoW is doing this since 10 years. People get to max level, then painfully complete end game, then voilà a new expansion comes and everybody are back to step 1.
They don't complain about the results.
Are we ever going to get scaled trials/dungeons based upon CP level? Because look at it, the average End Game PvE player, and by that I mean the ones on top of the leaderboards have around 200+ Champion Points, you are seeing clears in dungeons and skipping game mechanics because of how fast the DPS is against mobs because of the strength of the group wide DPS output. Zenimax I urge you, you might want to look into some of this because some of the trials if the DPS is high enough you can skip several mechanics in trials
Scaling to champion level would defeat the whole point of champion points. You get stronger, but content gets harder with you, so you don't actually get stronger? This makes leveling completely pointless.
A MMO of some fame called WoW is doing this since 10 years. People get to max level, then painfully complete end game, then voilà a new expansion comes and everybody are back to step 1.
They don't complain about the results.
Scaling to champion level would defeat the whole point of champion points. You get stronger, but content gets harder with you, so you don't actually get stronger? This makes leveling completely pointless.
A MMO of some fame called WoW is doing this since 10 years. People get to max level, then painfully complete end game, then voilà a new expansion comes and everybody are back to step 1.
They don't complain about the results.
Well good thing ESO is it's own game and not WoW. That is one of the reasons I never have and never will play WoW.
Man, I really hate it when I get a group where I don't just wipe over and over all night long...
Can someone at ZoS please fix this? I have entirely too much gold that I am not spending on repairs. Thanks!
Man, I really hate it when I get a group where I don't just wipe over and over all night long...
Can someone at ZoS please fix this? I have entirely too much gold that I am not spending on repairs. Thanks!
Yeah don't you hate it when that happens. I mean we all come here to get damn frustrated and test the limits of our patience. If a dungeon doesn't make me want to headbutt my screen then it simply just doesn't not fulfill it's intended purpose.
Man, I really hate it when I get a group where I don't just wipe over and over all night long...
Can someone at ZoS please fix this? I have entirely too much gold that I am not spending on repairs. Thanks!
Yeah don't you hate it when that happens. I mean we all come here to get damn frustrated and test the limits of our patience. If a dungeon doesn't make me want to headbutt my screen then it simply just doesn't not fulfill it's intended purpose.
Usually trying to complete a gold key daily dungeon makes me want to murder those around me.
Usually it's due to utter incompetence, lack of good sense (13k health VR 14 "tanks" and so on), but also of behavior. Today I did a "flash" gold key with 3 French guys and arrived at last boss they party kicked me because their close friend logged on and they told they wanted to do the last boss with him.
On the other side, I find it far less frustrating wiping 20 times learning Sanctum with guys who were diligent at preparing and put in some effort.
I didn't take it to trial SO that I don't speak very well English , but I understand the text and know tactics, my tank is one of the best, I SOLO'd come to 1 boss in the Sanctuary, killing all mobs.Man, I really hate it when I get a group where I don't just wipe over and over all night long...
Can someone at ZoS please fix this? I have entirely too much gold that I am not spending on repairs. Thanks!
Yeah don't you hate it when that happens. I mean we all come here to get damn frustrated and test the limits of our patience. If a dungeon doesn't make me want to headbutt my screen then it simply just doesn't not fulfill it's intended purpose.
Usually trying to complete a gold key daily dungeon makes me want to murder those around me.
Usually it's due to utter incompetence, lack of good sense (13k health VR 14 "tanks" and so on), but also of behavior. Today I did a "flash" gold key with 3 French guys and arrived at last boss they party kicked me because their close friend logged on and they told they wanted to do the last boss with him.
On the other side, I find it far less frustrating wiping 20 times learning Sanctum with guys who were diligent at preparing and put in some effort.
Oh . That is really a new level of [snip]baggery . I hope you enjoined your experience.
Are we ever going to get scaled trials/dungeons based upon CP level? Because look at it, the average End Game PvE player, and by that I mean the ones on top of the leaderboards have around 200+ Champion Points, you are seeing clears in dungeons and skipping game mechanics because of how fast the DPS is against mobs because of the strength of the group wide DPS output. Zenimax I urge you, you might want to look into some of this because some of the trials if the DPS is high enough you can skip several mechanics in trials

Scaling to champion level would defeat the whole point of champion points. You get stronger, but content gets harder with you, so you don't actually get stronger? This makes leveling completely pointless.
Are we ever going to get scaled trials/dungeons based upon CP level? Because look at it, the average End Game PvE player, and by that I mean the ones on top of the leaderboards have around 200+ Champion Points, you are seeing clears in dungeons and skipping game mechanics because of how fast the DPS is against mobs because of the strength of the group wide DPS output. Zenimax I urge you, you might want to look into some of this because some of the trials if the DPS is high enough you can skip several mechanics in trials
So not only do you want easier end game encounters but you want them to nerf because of Champion system? All 3 trails been cleared before Champ system...hows that possible then?
This tread seams nothing other then "OMG, I Cant do it first try while watching Simpsons! NERF".
What do you say kittah?
People, STOP blaming everything else then yourself for stuff you cant do. Buck up! Get better!
The PVE end game was ruined way before the champion system. right around 1.2 when the community realised the single group PVE was basically 3 DPS and a heal, and again at 1.3 when trials were introduced people got a clear understanding they were DPS races , with a tank and 1 heal. The champion system had nothing to do with the destruction of this game.Are we ever going to get scaled trials/dungeons based upon CP level? Because look at it, the average End Game PvE player, and by that I mean the ones on top of the leaderboards have around 200+ Champion Points, you are seeing clears in dungeons and skipping game mechanics because of how fast the DPS is against mobs because of the strength of the group wide DPS output. Zenimax I urge you, you might want to look into some of this because some of the trials if the DPS is high enough you can skip several mechanics in trials
Wifeaggro13 wrote: »The PVE end game was ruined way before the champion system. right around 1.2 when the community realised the single group PVE was basically 3 DPS and a heal, and again at 1.3 when trials were introduced people got a clear understanding they were DPS races , with a tank and 1 heal. The champion system had nothing to do with the destruction of this game.Are we ever going to get scaled trials/dungeons based upon CP level? Because look at it, the average End Game PvE player, and by that I mean the ones on top of the leaderboards have around 200+ Champion Points, you are seeing clears in dungeons and skipping game mechanics because of how fast the DPS is against mobs because of the strength of the group wide DPS output. Zenimax I urge you, you might want to look into some of this because some of the trials if the DPS is high enough you can skip several mechanics in trials
Let me put it in easier terms for you to understand.Trials is the biggest source of the end game raiding, that's what it is. Dungeons are even more easier so I won't talk about that. I'm talking about every single raiding guild here. You clearly have no joined a raiding guild or haven't been a part of raiding in the end game for that long I take it? Please just stop posting in here with what you're saying, it's of no value to what the thread is about. You're completely missing the point and trying to go in a different directionMaybe if you read the title of the thread you are posting in? your argument is of no value in here as I'm purely talking about trials, if the #100 score is even cruising through, theres a problem.Ugh what are you talking about, look at the leaderboards, the #100 time is 9201 that means that is a 63 minute clear.
The highest clear ever before this update was 57minutes.
Think about it for a second before posting such a comment like that next time.
there is more to this game than those leaderboards.
if THIS is all the game means to you then i'm sorry but it may be time you moved on to a game that actually focuses on leaderboards.
Trials are not the only source of endgame content.
The team for this game is not very big. They will NOT spend resources catering the game to a small percentage of the actual playerbase, and asking for such a thing is naive at best, ludicrous and self-entitled at worst.
I have been "raiding" in MUDs and mmorpgs since 1993. I have more experience than some of this playerbase has years alive.
My points are valid. Due to the sheer number of people who drop off during the long VR climb, there really are not that many of you doing trials, and even fewer of you doing trials with the ease you claim in the first post. If they added a hard mode to these trials, it would only cater to the handful of you who are trivializing the current content and add nothing to the rest of games community.
There are folks that i started with at launch in this game who play regularly and are nowhere near 200 cps. You do not represent the vast majority of anything.
You see, all the people raiding in trials, take a look at the score from 1#-#100. Alright, you get that? That's makes up around 80% of the vast majority of "end game raiders" are clearing trials with ease