It would be fun to see this one in action. It looks ok, but I hope others chime in with their concerns and comments.
I had been using a little bit similar build. I used 4 Storm Knight, 4 Martial Knowledge, 2 Torug's Pact, and 2 Wrath of the Imperium rings ( for lack of a better option). 5 light and 2 heavy with 2 of the Storm Knight pieces being necklace and shield. Not terrible, but definitely could be better. For weapons I used 1H&S and Resto staff. You aren't using any 2H abilities so it's not like you're tied to using it specifically.
I had been using a little bit similar build. I used 4 Storm Knight, 4 Martial Knowledge, 2 Torug's Pact, and 2 Wrath of the Imperium rings ( for lack of a better option). 5 light and 2 heavy with 2 of the Storm Knight pieces being necklace and shield. Not terrible, but definitely could be better. For weapons I used 1H&S and Resto staff. You aren't using any 2H abilities so it's not like you're tied to using it specifically.
Nothing about this is great, except from an RP standpoint.I had been using a little bit similar build. I used 4 Storm Knight, 4 Martial Knowledge, 2 Torug's Pact, and 2 Wrath of the Imperium rings ( for lack of a better option). 5 light and 2 heavy with 2 of the Storm Knight pieces being necklace and shield. Not terrible, but definitely could be better. For weapons I used 1H&S and Resto staff. You aren't using any 2H abilities so it's not like you're tied to using it specifically.
This however is a build, more synergy and it works better as a hybrid.
As far as skills though, if you're going to be in PVP and especially as a vampire, you're going to need some kind of skill that's going to clear DoTs, like if you get hit by a fire ballista/treb, meatbag, etc. This comes down to Dark Cloak or Efficient Purge (from Alliance War Support skill line). Dark Cloak is preferable I think since it removes you from combat and allows you to drink a potion before jumping back into the fray. Also as a shadow ability it procs shadow barrier which gives you a nice short-term armor buff.
As for Mirage, the armor buff it gives is okay but not really necessary for your build. I think you might find the other morph of Blur, Double Take, more useful since it gives you a 4 second increased speed buff rather than the armor. This is great for moving in for the kill or escaping quickly (especially with dark stalker and concealed weapon). At the same time, though, Crippling Grasp gives you the same movement speed buff, so the question is whether they are redundant. So leaving Crippling Grasp on your bar, you could consider swapping out Mirage/Double Take for another utiliity spell like Mark Target (one of its morphs) which decimates your target's armor & spell resist. It's good to have at least one assassination ability on each bar for your passives to proc off of, so you may be inclined to not change either skill. Grim Focus (Relentless Focus morph) is another possibility if only for the damage boost and stam regen boost. Still need stam regen even as a magicka build.
I don't know how far you've gotten in your Mages Guild skill line, but for single target stuff I think Structured Entropy (morph of Entropy) would be better than Sap Essence. Sap is excellent for groups and it's your only AoE, so I don't know that you need to switch. But you might use one or the other depending on what you're facing. Structured Entropy gives you a minor HoT, a health boost, and the same Major Sorcery buff that Sap has.
I think you've made excellent choices for your ultimates. As for jewelry enchants, most people go with reduce magicka cost enchants over spell damage due to the huge disparity between the two. Spell damage and magicka regen enchants are really pretty insignificant, which is disappointing, but for dps the meta right now is to reduce costs up front rather than focusing on regen. This means you maximize your burst damage at the cost of your staying power in a fight. You can use regen enhancing drinks to make up for that neglect if you like, they're actually a lot better than they were pre-1.6.
Maybe something like this:
Bar1: Teleport Strike / Mass Hysteria / Dark Cloak / Impale / Concealed Weapon - Ultimate = Soul Harvest
Bar2: Crippling Grasp / Swallow Soul / (Sap Essence or Structured Entropy) / Invigorating Drain / (Double Take, Relentless Focus, or Piercing Mark) - Ultimate - Soul Tether
Single target I would go with Structured Entropy and Piercing Mark, but if you have multiple targets then Sap Essence and Double Take might be the way to go. Or even Mirage is fine since you'd still have the speed buff from using Crippling Grasp.
Hope you find this a little helpful.
As a vampire wouldn't you want to enchant one of your jewelry slots with FR? I don't play my vamp much these days so maybe it's changed but I recall fire dmg hurting quite a bit without my FR necklace.
*edit*
Also, why do you have four different enchants? Doesn't it make more sense to pick one or at most two for maximum effect instead of 4 with minimal effect? If you need armor go all reinforced. If you want to buff your mundus effect go all divines..etc..I can't imagine that one reinforced enchant would have have more than a negligible effect.
As a vampire wouldn't you want to enchant one of your jewelry slots with FR? I don't play my vamp much these days so maybe it's changed but I recall fire dmg hurting quite a bit without my FR necklace.
*edit*
Also, why do you have four different enchants? Doesn't it make more sense to pick one or at most two for maximum effect instead of 4 with minimal effect? If you need armor go all reinforced. If you want to buff your mundus effect go all divines..etc..I can't imagine that one reinforced enchant would have have more than a negligible effect.
What? All 7 enchants are magicka...
As a vampire wouldn't you want to enchant one of your jewelry slots with FR? I don't play my vamp much these days so maybe it's changed but I recall fire dmg hurting quite a bit without my FR necklace.
*edit*
Also, why do you have four different enchants? Doesn't it make more sense to pick one or at most two for maximum effect instead of 4 with minimal effect? If you need armor go all reinforced. If you want to buff your mundus effect go all divines..etc..I can't imagine that one reinforced enchant would have have more than a negligible effect.
As a vampire wouldn't you want to enchant one of your jewelry slots with FR? I don't play my vamp much these days so maybe it's changed but I recall fire dmg hurting quite a bit without my FR necklace.
*edit*
Also, why do you have four different enchants? Doesn't it make more sense to pick one or at most two for maximum effect instead of 4 with minimal effect? If you need armor go all reinforced. If you want to buff your mundus effect go all divines..etc..I can't imagine that one reinforced enchant would have have more than a negligible effect.
What? All 7 enchants are magicka...
Sorry I meant traits not enchants. I must be still asleep.
Kronosphere wrote: »1st off I think its really good your trying stuff out for yourself based on what you like, good on you!
few things id like to point out for you. the trait on your weapons, the speed one, does not increase how much ult u will gain. u dont get ult per hit. when you hit, u get 8 seconds of the ult buff, which awards you 3 ult per second. hitting again resets this timer, and it doesnt stack. without passives regardless of how often you hit your still only getting 3 ult per second. so if thats the only reason u used speed trait id suggest maybe armor pen or crit or something else.
other thing is, since you are magicka based, any particular reason you picked 2Her as opposed to a staff, which would scale its basic attack from your spell damage, which u are trying to get alot of? or even sword and shield for the defensive side to it?
other than that. cool=)
Kronosphere wrote: »1st off I think its really good your trying stuff out for yourself based on what you like, good on you!
few things id like to point out for you. the trait on your weapons, the speed one, does not increase how much ult u will gain. u dont get ult per hit. when you hit, u get 8 seconds of the ult buff, which awards you 3 ult per second. hitting again resets this timer, and it doesnt stack. without passives regardless of how often you hit your still only getting 3 ult per second. so if thats the only reason u used speed trait id suggest maybe armor pen or crit or something else.
other thing is, since you are magicka based, any particular reason you picked 2Her as opposed to a staff, which would scale its basic attack from your spell damage, which u are trying to get alot of? or even sword and shield for the defensive side to it?
other than that. cool=)
I despise Staff weapons, and get Spell Damage from the 2H. I do thank you for your insight though, I went with weapon/spell penetration over weapon speed
timborggrenlarsenb16_ESO wrote: »Can't be done, the lifedrain skills are way to weak in this game, and the summoned pet are a joke.
Kronosphere wrote: »true. infact some 2h passives may even synergize. im just curious as to why HE specifically picked 2h i guess. be it x passive, or just for looks, or what. personally i find the speed one a bit useless in pvp its not thaaaat often u are spamming only light attacks and whatnot
Kronosphere wrote: »Kronosphere wrote: »1st off I think its really good your trying stuff out for yourself based on what you like, good on you!
few things id like to point out for you. the trait on your weapons, the speed one, does not increase how much ult u will gain. u dont get ult per hit. when you hit, u get 8 seconds of the ult buff, which awards you 3 ult per second. hitting again resets this timer, and it doesnt stack. without passives regardless of how often you hit your still only getting 3 ult per second. so if thats the only reason u used speed trait id suggest maybe armor pen or crit or something else.
other thing is, since you are magicka based, any particular reason you picked 2Her as opposed to a staff, which would scale its basic attack from your spell damage, which u are trying to get alot of? or even sword and shield for the defensive side to it?
other than that. cool=)
I despise Staff weapons, and get Spell Damage from the 2H. I do thank you for your insight though, I went with weapon/spell penetration over weapon speed
your welcome=) ahh yes wasnt sure if it increased it or not, makes sense then! yeah and 2h looks way cooler especially with heavy haha
the passive "follow up" also might be handy. 10% extra damage on next attack after a heavy attack