(emphasis mine)Operating System: OS X 10.9
Processor: Intel Core 2 Duo processor
System RAM: 4GB
Hard Disk Space: 85 GB free HDD space
GPU: NVidia GeForce 460 or AMD Radeon 6850 (1GB of VRAM)
Resolution: 1024X768 minimum display resolution
Media: DVD-ROM
OpenGL: 4.1
Internet: Internet Broardband [sic!] Connection
Yeah, they've been doing that to the 21" iMacs as well for some time now. But I do so hope that at least for the 27" models, dedicated GCs will still be offered in the future, at least as BTO. For me, integrated GPUs may have come a long way, but they still don't quite cut the mustard. In a world that's going to be full of Retina displays, I crave raw graphics power to drive them (for gaming, of course).chris.dillman wrote: »Hi
You will also notice apples been replacing dedicated GPUs with intel 5200 series that perform about the same for most tasks and the nvidia GPUs they replaced.
chris.dillman wrote: »Hi
In the coming months we will be updated the requirements to OSX 10.9 and OpenGL 4.1
Any GPU that supports 4.1 should work.
This includes the Intel 4000, and 5000 series.
Moving to dedicated only cards would eliminate 1/2 the Mac market.
The intel GPUs are 99% of full GL 4.1 support.
https://developer.apple.com/opengl/capabilities/
You will also notice apples been replacing dedicated GPUs with intel 5200 series that perform about the same for most tasks and the nvidia GPUs they replaced.
All these changes are some months off and till then old hardware will play ESO just fine.
SlayerSyrena wrote: »Wait, my Mac uses Mac OS X Lion 10.7.5. I'm guessing this change hasn't happened yet? When it does, does this mean I won't be able to play ESO anymore? (I have no other computer in my house that can support it.)
ZOS_MollyH wrote: »Hey @Cuyler!
If your machine will allow you to download and install 10.10 you should be able to run it fine with your GPU. If you're having trouble with your video slowing down or skipping, please just try lowering your graphic settings and you should be able to keep playing as you were.
Couple of questions:
1. Can I install (hopefully) OS 10.10 and be able to play? Edit: @MollyH stated 10.10 is fully supported
2. I notice 1GB of VRAM is the new minimum and my report.txt file states I have AMD Radeon HD6750M (512 MB total). Will this need to be upgraded as well? can it be upgraded? Will it support Open GL 4.1?
I don't know much about technology - my 2010 mac has this gpu:
NVIDIA® GeForce® GTX 980M with 4GB GDDR5
Does that mean I am no longer going to be able to play this game? My fps is around 15 since the update. I've removed all addons and nothing seems to help. I haven't been able to play since the update...
chris.dillman wrote: »I don't know much about technology - my 2010 mac has this gpu:
NVIDIA® GeForce® GTX 980M with 4GB GDDR5
Does that mean I am no longer going to be able to play this game? My fps is around 15 since the update. I've removed all addons and nothing seems to help. I haven't been able to play since the update...
Bugmom,
Did you delete your shader ShaderCache.cooked?
BTW this is not something thats supposed to be needed.
When the dev team actually changes a shader the cache is supposed to be rebuilt from scratch.
Is the game SLOW everywhere or just in the new content?
duncan_cougarpreeb18_ESO wrote: »Dear Chris,
done a bit more research on that and it seems to happen - occasionally - when changing zones, any zone (not just the new ones). So FPS is fine for a while, then it starts to act up, shortly after you see other things going wrong (mouse input not being processed, pointer visible, unable to turn / change point of view ...)
In populated areas also have the issue that it takes a while for the 'skins' to load (only 'shades' of people to see), which is still better than not seeing anyone and then "pop" or waiting a minute for some NPCs to show up, as it was before.
Similarly, loading screens now take anything between 1 and 5+ minutes.
Looks like a huge memory leak + something messing up of the shader cache to me.
Disabling add-ons helped - more memory available for the leak(s) - but only for a time.
Similarly, now regularly deleting the ShaderCache.
And last, but not least, restarting the game at least once an hour, which completely rules out going to IC with the way queues are now, and even group dungeons etc.
LaucianNailor wrote: »Do we know whether the updated Mac client will actually go 64bit, as OS X dropped support for 32bit processors from 10.7 onwards in any event and this will help massively with using the full available memory in modern Macs (I've 24GB sat in mine for example).