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Sorcerer High Dps+Sustain PvP Build/Guide

  • Pixysticks
    Pixysticks
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    BOLTERITY wrote: »
    Pixysticks wrote: »
    Magicka_Damage.png



    3.4% damage increase for increasing max magicka by 2321 (8%).

    So for me, 682 magicka is a 1% damage increase, and 61 spell damage is also a 1% damage increase.

    682 magicka = 61 spell damage, or think of it as a 10:1 damage ratio if that makes it easier (it's close enough).

    hm... i see what ur saying but i honestly am not sure how u got 39k magika... the mosti managed to get was like 35 but i had necropotence and pets, and i doubt thats what ur doing, see id defenitely go for a build with 39k magika and put reductions on my glyph instead on damage, not sure how u got ursmagika to 39k though... mayb CP's or hm.... not sure tbh. honestly didnt see any1 with that much magika yet.

    I only have 155 CP, and I don't use pets. I'm just an altmer (10%), who uses 3 mages guild skills on his main bar (6%), uses bound armaments (8%), inner light (5%), and 5 light 1 heavy 1 medium for the undaunted passive (6%).

    I use blue food as well, so blue food and +35% magicka is pretty much how I got it.
    Alacrity

    Retired 05/04/15.
  • BOLTERITY
    BOLTERITY
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  • BOLTERITY
    BOLTERITY
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    BOLTERITY wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    http://i.imgur.com/3AsmzYD.jpg
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  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    BOLTERITY wrote: »
    BOLTERITY wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    http://i.imgur.com/3AsmzYD.jpg

    Yeah, that's if you have an instant cast frag up.If I toggle magelight and get an instant cast frag proc from it, the damage is this:

    frag2.png
    Edited by Pixysticks on May 3, 2015 4:07PM
    Alacrity

    Retired 05/04/15.
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    k look at those, ur picture made no sense bro...
    http://i.imgur.com/OZVJPW7.jpg
    Bolterity's Youtube!!
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  • BOLTERITY
    BOLTERITY
    ✭✭✭
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    and this is the base crystal frags damage, not proc'd

    http://i.imgur.com/VFzvw2c.jpg
    BOLTERITY wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    and this is the base crystal frags, not proc'd

    http://i.imgur.com/VFzvw2c.jpg

    Edited by BOLTERITY on May 3, 2015 5:06PM
    Bolterity's Youtube!!
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  • Snit
    Snit
    ✭✭✭✭✭
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    This is the right way to look at it. When deciding whether to add a Spell Damage or Max Magicka bonus on your gearset, the choices will be as follows (on most Gold VR14 armor sets):

    - 177 spell damage, or
    - 945 magicka

    1 spell damage is equivalent to about 10.4 magicka for tooltip spell DPS. To make up for one Spell Damage set bonus, you need to add almost two magicka set bonuses. This will vary somewhat by your race and what else is on your bar, as various things increase spell damage or max magicka by a percentage.

    Spell Damage is far better, on a bonus-per-bonus basis, for DPS or Healing. You have to decide how you value that difference relative to the bigger shields and sustain you get from stacking max magicka.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Skullemainia
    Skullemainia
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    BOLTERITY wrote: »
    I totally understand you bro, if this build works for you and you don't run out of magicka, why the hell would you want to have more magicka and reduce cost glyphs instead of more dmg??? the only thing I don't understand (I don't play much PvP so I don't understand much about it xp) is how do you survive with only 12k health and 5k armor?? if you get sniped or fragged you're dead right? I can see that this build is working verry good on a 1v1 fast fight but on a bigger scale I think you will get in problems pretty fast, or not? please explain ;)

    i got 18k if u didnt notice not 12k, 12k too risky, ik that much

    well on your video when you put on the character sceen I see 12k :s
  • DezIsDead
    DezIsDead
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    BOLTERITY wrote: »
    I totally understand you bro, if this build works for you and you don't run out of magicka, why the hell would you want to have more magicka and reduce cost glyphs instead of more dmg??? the only thing I don't understand (I don't play much PvP so I don't understand much about it xp) is how do you survive with only 12k health and 5k armor?? if you get sniped or fragged you're dead right? I can see that this build is working verry good on a 1v1 fast fight but on a bigger scale I think you will get in problems pretty fast, or not? please explain ;)

    i got 18k if u didnt notice not 12k, 12k too risky, ik that much

    well on your video when you put on the character sceen I see 12k :s

    thats because he wasnt in cyro probably. after you go to cyro you get some health, i forget the exact number. i run around in pve at a little over 12k, in cyro im just under 18k
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    Snit wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    This is the right way to look at it. When deciding whether to add a Spell Damage or Max Magicka bonus on your gearset, the choices will be as follows (on most Gold VR14 armor sets):

    - 177 spell damage, or
    - 945 magicka

    1 spell damage is equivalent to about 10.4 magicka for tooltip spell DPS. To make up for one Spell Damage set bonus, you need to add almost two magicka set bonuses. This will vary somewhat by your race and what else is on your bar, as various things increase spell damage or max magicka by a percentage.

    Spell Damage is far better, on a bonus-per-bonus basis, for DPS or Healing. You have to decide how you value that difference relative to the bigger shields and sustain you get from stacking max magicka.
    Pixysticks wrote: »
    BOLTERITY wrote: »
    BOLTERITY wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    http://i.imgur.com/3AsmzYD.jpg

    Yeah, that's if you have an instant cast frag up.If I toggle magelight and get an instant cast frag proc from it, the damage is this:

    frag2.png


    true but here is the difference, if any1 were to run the way pixy said, to have over 30k magika nad the same spell damage... then tell me this: what will ur regen be? it will be 1.4k, my regen is 2k+, the build i explained solely sustains itself without tri pots or anthing, in my builds i always aim to come up with good builds the sustain themselves becuase im too cheap to by mysef tripots
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  • Pixysticks
    Pixysticks
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    I was never trying to compare builds, I was just letting you know that magicka does increase your damage, because you were telling people that it did not.
    Alacrity

    Retired 05/04/15.
  • Snit
    Snit
    ✭✭✭✭✭
    BOLTERITY wrote: »
    true but here is the difference, if any1 were to run the way pixy said, to have over 30k magika nad the same spell damage... then tell me this: what will ur regen be? it will be 1.4k, my regen is 2k+,

    My magicka regen (without drink) is 892 :) I do have quite a bit of cost reduction, but my regen is bollocks.

    I'm built around spell damage, my gear is top-end for my playstyle, and I am pretty good at exploding one or two players. If I can land a full Detonation/ Curse/ Entropy/ Frags rotation, the damage is... satisfactory (and simultaneous, which is its real virtue). But I have to spam pots, and I don't perform well in 1vX. My resources run out.

    I've watched your videos. They're good, and you have a build well adapted to your playstyle. TESO is flexible enough to support very different playstyles, even among the same class. That's awesome :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • King Bozo
    King Bozo
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    Sorc was the first character I rolled as my main before they were cool 1 year ago. You got some helpful info for those interested in sorcs but there is things that are lacking. I am not saying I am right but there is,always room for improvement including myself. Spell damage and being able to sustain damage is everything imo.
    Edited by King Bozo on May 4, 2015 4:46AM
  • RoxyPhoenix
    RoxyPhoenix
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    King Bozo wrote: »
    Spell damage and being able to sustain damage is everything imo.

    Exactly, that's what wins the fights.
    There is not a day when I dont try to push up some build a little further and see how it performs.
    With the soft caps gone it has been a fun adventure with making some crazy numbers.

    For instance, I once tried to one shoot ppl with the highest possible damage spell, so I got up to 3.3k spell dmg, shadow up, tharmaturge, elfborn, combat prayer, empower and try to crit with martial proc + frags proc. Numbers are craaazy, but its not sustainable and definitively not dependable.

    When I went full magicka I got up to 4.7k with pet build, its fun just to see ur shield and ultimate stats but any pet build and cyro just dont mix.

    Trying to max out regen ? sure 5k magicka regen is like walking on water... in the middle of the ocean, the build is not practical and not pvp friendly.

    So it all comes to balance, and with balance comes sacrifices. Just ask urself how much sacrifice can u take.
  • MoneyOverEverything
    PVP and everything gold

    sorc high dps = high elf/breton - 5 martial + necklace and ring of the aa v14 gold reward + 3 cyro + 2 daggers with nirn + shadow mundus.

    champion points 30 apprentice elf-blood everything else left in thaumaturg

    after all and full buffed

    31xx spell dmg

    53% crit

    crystal frags 16k-20k (23,823 is my personal record)
    overload 17k-20k (20,182 is my personal record)

    (damage against the full nirn 50k spell-res boys its still 7k-10k overload)

    GG done

    playstyle takes time learn, you will just only die the first 2 weeks but then, u turn into a supersayajin

    25k meteor / 31k barrier / 16k healing ward 14k hardened ward

    Edited by MoneyOverEverything on May 4, 2015 10:05AM
    Don`t nerf the hype.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    BOLTERITY wrote: »
    Snit wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    This is the right way to look at it. When deciding whether to add a Spell Damage or Max Magicka bonus on your gearset, the choices will be as follows (on most Gold VR14 armor sets):

    - 177 spell damage, or
    - 945 magicka

    1 spell damage is equivalent to about 10.4 magicka for tooltip spell DPS. To make up for one Spell Damage set bonus, you need to add almost two magicka set bonuses. This will vary somewhat by your race and what else is on your bar, as various things increase spell damage or max magicka by a percentage.

    Spell Damage is far better, on a bonus-per-bonus basis, for DPS or Healing. You have to decide how you value that difference relative to the bigger shields and sustain you get from stacking max magicka.
    Pixysticks wrote: »
    BOLTERITY wrote: »
    BOLTERITY wrote: »
    Pixysticks wrote: »
    So going a step further, for my character: 1 spell damage bonus on a set is a 3.6% damage increase. 1 magicka bonus on a set is a 2% damage increase.

    1.6% more damage from having spell damage on a set bonus over a single magicka bonus.

    But 2 magicka bonuses = 4% damage increase, so that is .4% more damage than a single spell damage set bonus.

    http://i.imgur.com/3AsmzYD.jpg

    Yeah, that's if you have an instant cast frag up.If I toggle magelight and get an instant cast frag proc from it, the damage is this:

    frag2.png


    true but here is the difference, if any1 were to run the way pixy said, to have over 30k magika nad the same spell damage... then tell me this: what will ur regen be? it will be 1.4k, my regen is 2k+, the build i explained solely sustains itself without tri pots or anthing, in my builds i always aim to come up with good builds the sustain themselves becuase im too cheap to by mysef tripots

    But here we come back to efficiency... if you were indeed to loose 600 magicka regen for 6k max magicka, you would deal more damage and be able to sustain yourself better than before the first change, if you also switched your enchantments over to spell cost reduction.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    PVP and everything gold

    sorc high dps = high elf/breton - 5 martial + necklace and ring of the aa v14 gold reward + 3 cyro + 2 daggers with nirn + shadow mundus.

    champion points 30 apprentice elf-blood everything else left in thaumaturg

    after all and full buffed

    31xx spell dmg

    53% crit

    crystal frags 16k-20k (23,823 is my personal record)
    overload 17k-20k (20,182 is my personal record)

    (damage against the full nirn 50k spell-res boys its still 7k-10k overload)

    GG done

    playstyle takes time learn, you will just only die the first 2 weeks but then, u turn into a supersayajin

    25k meteor / 31k barrier / 16k healing ward 14k hardened ward

    A crit on a player with apprentice will do more damage then a crit on a player with shadow, sadly. There is no reason for a sorc to have shadow in PvP if they're doing magic or elemental damage.
    Alacrity

    Retired 05/04/15.
  • MoneyOverEverything
    i mean shadow - mundus stone

    apprentice from the champion-points
    Edited by MoneyOverEverything on May 4, 2015 5:20PM
    Don`t nerf the hype.
  • Pixysticks
    Pixysticks
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    i mean shadow - mundus stone

    apprentice from the champion-points

    Shadow mundus stone will add less crit damage against players than the apprentice will, not to mention your non-crits will just do a lot more as well.
    Alacrity

    Retired 05/04/15.
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