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What's wrong with Veteran Ranks?

  • Usara
    Usara
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    I'm ok with the progression of vet ranks, it's is so easy now :neutral:

    What I just hate is to be forced to play the content of the two other factions to do so : it makes no sense as a an EP player to help Queen Beckinsale settle her leadership over the Dominion.
    It is somewhat a little dull sometimes to replay the same content when you're rerolling in the same faction, but mind you, that's an MMO for you, so no complain here. But even if you change the faction you get to replay the same thing - again.

    And like it was said earlier : once you've done everything (you can reach vet14 without grinding if you clear everything on each map) well there's nothing left to do but raid/dungeons. And riding on your senche tiger around Belkhart.

    So you're going to ask : why reroll then if you don't like it ?
    Well, like @DezIsDead said, if you want to help your guild, you sometimes have to be able to switch role/class once in a while, which is not always possible with only one char.

    So yeah, obligated to go again through hours of playing incoherent content with close to nothing left to do once you're vet14, it's just meh.
    Edited by Usara on April 30, 2015 4:30PM
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

    Usara Den Thasnet - Retainer of House Hlaalu (Dunmer Templar, heal)
    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
    Aspen Vael - Battlemage of King Casimir III (Breton Sorcerer, tank/dd magicka)
    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • Alphashado
    Alphashado
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    It's because we're used to easy life of not putting in any effort to be rewarded.

    Wherever you live, choose a direction and walk to the nearest ocean. Then when you get there, make yourself a raft out of beach debris and float across that ocean to the next continent. Then walk across that continent, make yourself another raft from beach debris and float across the next ocean. Then when you get home you can tell everyone how great it was due to the effort you put into it.

    Effort/reward is one thing.

    Ridiculous amounts of mandatory effort for very little reward in a make-believe world designed to be a pleasant pass time is quite another.

  • jkemmery
    jkemmery
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    I think the issue with ESO specifically is also frustrated by the two crowds they're catering to: MMO players and TES players. The former expect very little story and a quick ride to "end-game," which is often viewed as the real game, while the latter are more likely to be in it for the story and the whole of the experience.

    Exactly. There are essentially two main camps: Those who want to PVP and want to be able to level to the cap as quickly as possible in order to enjoy the PVP, and those who want to take their time and enjoy the PVE content as part of the ongoing and evolving Elder Scrolls story.(Not sure one is an "ESO Crowd" and one is an "MMO Crowd" but probably close enough) And to that, ZOS simply cannot please both groups at the same time. Period.

    It is sort of entertaining to watch folks complain though :)
  • nastuug
    nastuug
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    The problem with vet levels is this:
    Now that we have champion points, it's a confusing addition to post 50 leveling that becomes a duplicate effort
    -the vet content prior to vet level 11 is breaking the group play or world immersion and at war concepts by sending an adventurer through other factions. (The silver and gold quests should exist but not in the way they exist and not be suggested content at all

    -the champion points share by account vs. vet levels being per character (what?)
    -the completion of the game should allow a specific character to begin new content without an 80-100 level grind (vet 10 is like playing the game twice so I'm converting vet levels into character levels for silver n gold quest which are approx 80-100)

    - vet levels are used to limit content instead of gear progression which is another hurdle
    - Vet levels screw up the grouping tools as it creates a +5 levels issue so it makes it impossible to find a group in Craglorn and vet dungeons
    - They were added for vertical progression and now we have it with champion points so no need for two
    - The vet skills can still be earned per character just base it on a per character champion point. 1 champion point exp per character equals 1 skill and stat point. No it's not the same but if the vet level is removed the calculation of a new point should follow a champion level with a max of 14 skill/stat points

    Great presentation as usual, @NewBlacksmurf +1
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