zeitzbachrwb17_ESO wrote: »It's because we're used to easy life of not putting in any effort to be rewarded.
joshisanonymous wrote: »
I think the issue with ESO specifically is also frustrated by the two crowds they're catering to: MMO players and TES players. The former expect very little story and a quick ride to "end-game," which is often viewed as the real game, while the latter are more likely to be in it for the story and the whole of the experience.
NewBlacksmurf wrote: »The problem with vet levels is this:
Now that we have champion points, it's a confusing addition to post 50 leveling that becomes a duplicate effort
-the vet content prior to vet level 11 is breaking the group play or world immersion and at war concepts by sending an adventurer through other factions. (The silver and gold quests should exist but not in the way they exist and not be suggested content at all
-the champion points share by account vs. vet levels being per character (what?)
-the completion of the game should allow a specific character to begin new content without an 80-100 level grind (vet 10 is like playing the game twice so I'm converting vet levels into character levels for silver n gold quest which are approx 80-100)
- vet levels are used to limit content instead of gear progression which is another hurdle
- Vet levels screw up the grouping tools as it creates a +5 levels issue so it makes it impossible to find a group in Craglorn and vet dungeons
- They were added for vertical progression and now we have it with champion points so no need for two
- The vet skills can still be earned per character just base it on a per character champion point. 1 champion point exp per character equals 1 skill and stat point. No it's not the same but if the vet level is removed the calculation of a new point should follow a champion level with a max of 14 skill/stat points