Ambush can stay up with BE till either the NB or sorc has to regen.
Ambush can stay up with BE till either the NB or sorc has to regen.
Ambush can stay up with BE till either the NB or sorc has to regen.
As much as i dislike bolt escape... being forcibly moved is a form of hard CC, and chainable hard CC that you have no way to defend yourself from is, well...
Ambush can stay up with BE till either the NB or sorc has to regen.
Only if the bolter bolts away in a straight line.
If the sorc bolts, you ambush, he faces you, bolts again, then you have to rotate your camera 180 degrees before being able to hit the ambush butto again. He on the other hand can just hammer the bolt button as fast as he can. More often than not, byt the time you get him lined up for a second ambush, he has bolted a second time and is out of range.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.
Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.
Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
^This. And it actually costs less resources for a stamina build.
There are counters, its called gap closers. Happens all the time that a gap closer keeps up with you, in the end you have to stop and kill him before you can continue fleeing the zerg. ^^
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.
Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
While gap-closers allow non-sorcs to catch up they don't actually negate the effect of the skill, i.e. the SR can go where he pleases.
An example:
A SR is fighting 50m in front of an allied ressource, should he get into trouble he can port to safety with nothing being able to stop him. The enemy can follow up through the mentioned charges but they cannot actually prevent him from going there.
Now, it could be said that this is either good positioning or map awareness, I'd prefer if there were some counterplay available.
As a comparison:
The effect of NB cloak can be countered by detection pots, or any form of AOE damage, yes it can be difficult to find the caster, but it actually reveals him negating the original skill.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
[...]There are counters, its called gap closers. Happens all the time that a gap closer keeps up with you, in the end you have to stop and kill him before you can continue fleeing the zerg. ^^
Gap Closers aren't a counter, As someone already stated..The second you charge to a Sorc and get stunned, you'll lose him
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
While gap-closers allow non-sorcs to catch up they don't actually negate the effect of the skill, i.e. the SR can go where he pleases.
An example:
A SR is fighting 50m in front of an allied ressource, should he get into trouble he can port to safety with nothing being able to stop him. The enemy can follow up through the mentioned charges but they cannot actually prevent him from going there.
Now, it could be said that this is either good positioning or map awareness, I'd prefer if there were some counterplay available.
As a comparison:
The effect of NB cloak can be countered by detection pots, or any form of AOE damage, yes it can be difficult to find the caster, but it actually reveals him negating the original skill.
Another interesting idea would be to have Bolt Escape Teleport range modified by Snares
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@Tankqull SR is my shortform for Sorcerer, like NB for Nighblade.
It's not about the distance, it's about the fact that gap-closers don't negate the teleport effect of Bolt Escape.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There are counters, its called gap closers. Happens all the time that a gap closer keeps up with you, in the end you have to stop and kill him before you can continue fleeing the zerg. ^^
Gap Closers aren't a counter, As someone already stated..The second you charge to a Sorc and get stunned, you'll lose him
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
While gap-closers allow non-sorcs to catch up they don't actually negate the effect of the skill, i.e. the SR can go where he pleases.
An example:
A SR is fighting 50m in front of an allied ressource, should he get into trouble he can port to safety with nothing being able to stop him. The enemy can follow up through the mentioned charges but they cannot actually prevent him from going there.
Now, it could be said that this is either good positioning or map awareness, I'd prefer if there were some counterplay available.
As a comparison:
The effect of NB cloak can be countered by detection pots, or any form of AOE damage, yes it can be difficult to find the caster, but it actually reveals him negating the original skill.
@Tankqull SR is my shortform for Sorcerer, like NB for Nighblade.
It's not about the distance, it's about the fact that gap-closers don't negate the teleport effect of Bolt Escape.
ah thx.
well ambush/shield charge stuns me if the ambush/shield charge lands while still in the "air" i´m falling out of the sky on that position like a dead pigeon. (the time frame is extreamly small but it does look funny) so this point is definatly not true. so if you are not using a gapcloser with a cc component why should you directly counter the gap creation of BE?
if someone is running away from me i cant counter that without using cc aswell...
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
While gap-closers allow non-sorcs to catch up they don't actually negate the effect of the skill, i.e. the SR can go where he pleases.
An example:
A SR is fighting 50m in front of an allied ressource, should he get into trouble he can port to safety with nothing being able to stop him. The enemy can follow up through the mentioned charges but they cannot actually prevent him from going there.
Now, it could be said that this is either good positioning or map awareness, I'd prefer if there were some counterplay available.
As a comparison:
The effect of NB cloak can be countered by detection pots, or any form of AOE damage, yes it can be difficult to find the caster, but it actually reveals him negating the original skill.
Cloak makes you invisible, forces incoming attacks to miss and purges DoTs. Detection Portion etc. will make the NB visible.
To get out of range the NB can try using Shadow Image, then Cloak, and... go where he pleases. I really don't see the problem here, roll dodger goes where he pleases, even a sap tank can move in the directio he wants without being puled back if he has enough stamina.
What's the argument?
@Tankqull SR is my shortform for Sorcerer, like NB for Nighblade.
It's not about the distance, it's about the fact that gap-closers don't negate the teleport effect of Bolt Escape.
ah thx.
well ambush/shield charge stuns me if the ambush/shield charge lands while still in the "air" i´m falling out of the sky on that position like a dead pigeon. (the time frame is extreamly small but it does look funny) so this point is definatly not true. so if you are not using a gapcloser with a cc component why should you directly counter the gap creation of BE?
if someone is running away from me i cant counter that without using cc aswell...
I never had anybody Interrupt my Bolt Escape not did i ever see it, yes I might get stunned at the end but that's not what I'm trying to say. It's not about closing the gap its about preventing the Sorcerer from creating a gap or alternatively revert the gap created by pulling the SR back to the original position.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@Tankqull SR is my shortform for Sorcerer, like NB for Nighblade.
It's not about the distance, it's about the fact that gap-closers don't negate the teleport effect of Bolt Escape.
ah thx.
well ambush/shield charge stuns me if the ambush/shield charge lands while still in the "air" i´m falling out of the sky on that position like a dead pigeon. (the time frame is extreamly small but it does look funny) so this point is definatly not true. so if you are not using a gapcloser with a cc component why should you directly counter the gap creation of BE?
if someone is running away from me i cant counter that without using cc aswell...
I never had anybody Interrupt my Bolt Escape not did i ever see it, yes I might get stunned at the end but that's not what I'm trying to say. It's not about closing the gap its about preventing the Sorcerer from creating a gap or alternatively revert the gap created by pulling the SR back to the original position.
The problem with bolt escape is that ppl don´t want to dedicate as much resources to following as the sorc does to escaping. Ppl that utilize bowspeed + speedbuff + sprint can very well keep up with a bolting sorc.
Charges are terrain dependant when following.Edit on topic: The suggestion is completely terrible. I can already see ppl pulling everyone into their zerg aoe. No thanks.
While gap-closers allow non-sorcs to catch up they don't actually negate the effect of the skill, i.e. the SR can go where he pleases.
An example:
A SR is fighting 50m in front of an allied ressource, should he get into trouble he can port to safety with nothing being able to stop him. The enemy can follow up through the mentioned charges but they cannot actually prevent him from going there.
Now, it could be said that this is either good positioning or map awareness, I'd prefer if there were some counterplay available.
As a comparison:
The effect of NB cloak can be countered by detection pots, or any form of AOE damage, yes it can be difficult to find the caster, but it actually reveals him negating the original skill.
Cloak makes you invisible, forces incoming attacks to miss and purges DoTs. Detection Portion etc. will make the NB visible.
To get out of range the NB can try using Shadow Image, then Cloak, and... go where he pleases. I really don't see the problem here, roll dodger goes where he pleases, even a sap tank can move in the directio he wants without being puled back if he has enough stamina.
What's the argument?
I used the cloak as an example for a counter, to try to point out why a gapcloser is no counter to Bolt Escape. Apart from that I'm not sure what you're saying. Do you mean that everybody has a disengage or am I mistaking you?
To get out of range the NB can try using Shadow Image, then Cloak, and... go where he pleases.
@Tankqull SR is my shortform for Sorcerer, like NB for Nighblade.
It's not about the distance, it's about the fact that gap-closers don't negate the teleport effect of Bolt Escape.
ah thx.
well ambush/shield charge stuns me if the ambush/shield charge lands while still in the "air" i´m falling out of the sky on that position like a dead pigeon. (the time frame is extreamly small but it does look funny) so this point is definatly not true. so if you are not using a gapcloser with a cc component why should you directly counter the gap creation of BE?
if someone is running away from me i cant counter that without using cc aswell...
I never had anybody Interrupt my Bolt Escape not did i ever see it, yes I might get stunned at the end but that's not what I'm trying to say. It's not about closing the gap its about preventing the Sorcerer from creating a gap or alternatively revert the gap created by pulling the SR back to the original position.
so then what is my counter to rolling, simply walking/sprinting away, charging environment etc. their is non but DKs fiery grip (wich should be changed to dk port anyway)
To get out of range the NB can try using Shadow Image, then Cloak, and... go where he pleases.
Not even close.
Horizontal shadow image teleport range is about 15m. Detection potion range is more than that, and to make things worse, the shade is immobile so you know exactly where to look for the NB after he teleports.
The only case where shadow image will help with getting away from detection potion is when you teleport through a wall(or up a cliff etc.) so that the pursuer cannot follow. But those are very specific environment-dependent cases. More often than not, the fight is in open area lacking these options.