Attorneyatlawl wrote: »gratuitous ragdolls for character deaths not only would add too much visual clutter to the game field but simply wouldn't work gameplay wise in an area such as Cyrodiil. Your ally died next to you on the keep wall? One sec rez.... uhoh his corpse rolled off to the ground over the edge of the wall and cancelled the rez! Get what I mean?
NewBlacksmurf wrote: »Whatever they are doing...other than the bugs which are being worked out...it went pretty well for consoles but not so hot for PC.
Whatever they call their engine, it is certainly based on HeroEngine. The character movement and floaty jumping is very reminiscent of Star Wars: The Old Republic. I could tell immediately after moving around a bit and jumping into some walls that the engine is still based on HeroEngine. The shaders/lighting is different and obviously much better, but, some aspects are still HeroEngine.
This is a very scientific analysis. You should work as a bug-fixer for ZOS!Whatever they call their engine, it is certainly based on HeroEngine. The character movement and floaty jumping is very reminiscent of Star Wars: The Old Republic. I could tell immediately after moving around a bit and jumping into some walls that the engine is still based on HeroEngine. The shaders/lighting is different and obviously much better, but, some aspects are still HeroEngine.
Why are you so fixated on some chunk of software having a name?Not /thread @fromtesonlineb16_ESO. That doesn't answer what they call their engine. They built it from the ground up. Cool. Does it have a name?
Personally I like to think it's something Elder Scrolls related. Like the CHIM Engine.
Lava_Croft wrote: »This is a very scientific analysis. You should work as a bug-fixer for ZOS!
Upon What Engine is ESO Built?
Upon What Engine is ESO Built?
The engine is built upon broken dreams and empty promises...
...and it runs on tears.
Attorneyatlawl wrote: »Your ally died next to you on the keep wall? One sec rez.... uhoh his corpse rolled off to the ground over the edge of the wall and cancelled the rez! Get what I mean?
BaconMagic wrote: »Hero Engine is the engine of broken dreams. It was created by the Simutronics corp and was supposed to be used to create their MMO in the fantasy world Elanthia from the longest running (and amazing) MUD Gemstone IV. Thousands of people were anticipating that game with the working title of Hero's Journey. Instead, Simutronics needed cash so they sold the engine so SWTOR could have it.
r.leigh.harperb14_ESO wrote: »After the recent gender kerfuffle I'm surprised no one has suggested Heroine Engine. ;p
Sllocsredle wrote: »The engine is Hero Engine, someone got into the mainframe, the Acapela Group is in the copyrighted info for ZOS, there is no information on the Grammar Engine, no copyright is seen, would normally be okay with a change; however there is no information on that engine, we all could write and write about the different possible engines, my point is that having a name that is known keeping the name permanent, there is too little info about new info, can discern a little, but cannot understand when things look strange in the ZOS on screen info, there are all sorts of required payments. I am with the Hero Engine developer with how he/she/they programmed the engine, when new groups come in, they have to present to us all
Sllocsredle wrote: »The engine is Hero Engine, someone got into the mainframe, the Acapela Group is in the copyrighted info for ZOS, there is no information on the Grammar Engine, no copyright is seen, would normally be okay with a change; however there is no information on that engin<snip>