...The other engines must not have been able to do what they were trying for ESO....
Like run on MS DOS?
Although ESO looks pretty, it's engine doesn't do anything that I can see better than any of the previously mentioned game engines. I been playing since beta and I see nothing ground breaking or earth shattering in the game engine that I haven't seen five years ago!
I turn the grass off because I it drives me crazy then I turn my character and see the grass rotate: That's 1990's sprite technology. I think sprites are used for all of the 3D effects; I'm not saying this is bad, but if your going to take this approach to increase performance, then why is there so many uses with frame rate issues?
There is no real physics in this game! When I kill a NPC on the edge of a cliff, their corpse just floats in mid air. Ragdoll physics do not exist in this game.
What ever game engine is being used, it's network code needs an overhaul; including the server farm hardware.
Finally, some of you who read my previous post, know that I like to circumvent the invisible walls around the zones and so far I haven't found a zone that I couldn't conquer, but it's interesting that once I walk into an uninitialized zone with no NPC's, players, and other interact-able props. my frame rate jumps from 40 to 60 FPS on a Geforce 680 (4 GB VRAM) at 2560 x 1440 with every graphics option turned on to the max settings. Note that my graphics card VRAM is never overloaded even in crowded cities, so I have to assume that there is another issue causing the jerkiness and latency that a lot of player's are experiencing.
One other point: You usually modify a game engine to enhance the game, not to travel back in time to the 1990's!
Lava_Croft wrote: »The Havok logo that ESO shows does not inherently mean it uses Havok Physics. Havok provides several different products.
Attorneyatlawl wrote: »gratuitous ragdolls for character deaths not only would add too much visual clutter to the game field but simply wouldn't work gameplay wise in an area such as Cyrodiil. Your ally died next to you on the keep wall? One sec rez.... uhoh his corpse rolled off to the ground over the edge of the wall and cancelled the rez! Get what I mean?
NewBlacksmurf wrote: »Whatever they are doing...other than the bugs which are being worked out...it went pretty well for consoles but not so hot for PC.
Whatever they call their engine, it is certainly based on HeroEngine. The character movement and floaty jumping is very reminiscent of Star Wars: The Old Republic. I could tell immediately after moving around a bit and jumping into some walls that the engine is still based on HeroEngine. The shaders/lighting is different and obviously much better, but, some aspects are still HeroEngine.
This is a very scientific analysis. You should work as a bug-fixer for ZOS!Whatever they call their engine, it is certainly based on HeroEngine. The character movement and floaty jumping is very reminiscent of Star Wars: The Old Republic. I could tell immediately after moving around a bit and jumping into some walls that the engine is still based on HeroEngine. The shaders/lighting is different and obviously much better, but, some aspects are still HeroEngine.
Why are you so fixated on some chunk of software having a name?Not /thread @fromtesonlineb16_ESO. That doesn't answer what they call their engine. They built it from the ground up. Cool. Does it have a name?
Personally I like to think it's something Elder Scrolls related. Like the CHIM Engine.
Lava_Croft wrote: »This is a very scientific analysis. You should work as a bug-fixer for ZOS!
Upon What Engine is ESO Built?
Upon What Engine is ESO Built?
The engine is built upon broken dreams and empty promises...
...and it runs on tears.
Attorneyatlawl wrote: »Your ally died next to you on the keep wall? One sec rez.... uhoh his corpse rolled off to the ground over the edge of the wall and cancelled the rez! Get what I mean?
BaconMagic wrote: »Hero Engine is the engine of broken dreams. It was created by the Simutronics corp and was supposed to be used to create their MMO in the fantasy world Elanthia from the longest running (and amazing) MUD Gemstone IV. Thousands of people were anticipating that game with the working title of Hero's Journey. Instead, Simutronics needed cash so they sold the engine so SWTOR could have it.
r.leigh.harperb14_ESO wrote: »After the recent gender kerfuffle I'm surprised no one has suggested Heroine Engine. ;p