I know it's an engine that ZOS developed from the ground up just for ESO, but what do they call it? What is its name?
This is correct.Good place to start http://forums.elderscrollsonline.com/en/discussion/comment/499331#Comment_499331
I remember another discussion involving Havoc where it was mentioned that it was used only in early development while they were busy writing their own engine..
ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
kevlarto_ESO wrote: »Lag-O-Master 3000 nobody builds lag better...LOL
...The other engines must not have been able to do what they were trying for ESO....
...The other engines must not have been able to do what they were trying for ESO....
Like run on MS DOS?
Although ESO looks pretty, it's engine doesn't do anything that I can see better than any of the previously mentioned game engines. I been playing since beta and I see nothing ground breaking or earth shattering in the game engine that I haven't seen five years ago!
I turn the grass off because I it drives me crazy then I turn my character and see the grass rotate: That's 1990's sprite technology. I think sprites are used for all of the 3D effects; I'm not saying this is bad, but if your going to take this approach to increase performance, then why is there so many uses with frame rate issues?
There is no real physics in this game! When I kill a NPC on the edge of a cliff, their corpse just floats in mid air. Ragdoll physics do not exist in this game.
What ever game engine is being used, it's network code needs an overhaul; including the server farm hardware.
Finally, some of you who read my previous post, know that I like to circumvent the invisible walls around the zones and so far I haven't found a zone that I couldn't conquer, but it's interesting that once I walk into an uninitialized zone with no NPC's, players, and other interact-able props. my frame rate jumps from 40 to 60 FPS on a Geforce 680 (4 GB VRAM) at 2560 x 1440 with every graphics option turned on to the max settings. Note that my graphics card VRAM is never overloaded even in crowded cities, so I have to assume that there is another issue causing the jerkiness and latency that a lot of player's are experiencing.
One other point: You usually modify a game engine to enhance the game, not to travel back in time to the 1990's!
Lava_Croft wrote: »The Havok logo that ESO shows does not inherently mean it uses Havok Physics. Havok provides several different products.